The global eSports market size is assessed to be US$ 5,104.13 million in 2024. By 2034, the market is forecast to reach US$ 34,536.97 million. The market is expected to register an astounding CAGR of 21.1% over the forecast period.
The eSports industry is undergoing a tectonic shift. Key players, stakeholders, and investors can capitalize on the increasing popularity, expanding access to internet and gaming devices, and constructive policy framework to raise the market value of eSports in the next ten years. Stakeholders in the eSports ecosystem focus on delivering high-quality experiences to players to manifest a win-win situation and holistic benefits to all those who are participating.
Key Market Highlights
Attributes | Details |
---|---|
eSports Market Size (2024) | US$ 5,104.13 million |
Forecasted eSports Industry Size (2034) | US$ 34,536.97 million |
Projected CAGR (2024 to 2034) | 21.1% |
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Attributes | Details |
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Trends |
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Opportunities |
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This section captures a bird’s-eye view of the eSports market, in relation to other related markets like the music and streaming services market and the sports nutrition market. All these three markets are compared based on current drivers, emerging trends, and latent opportunities. By gaining perspective about other highly competitive markets in similar domains, key players in the eSports market are expected to make a strategic turn to make the most of the present market situation.
eSports Market:
Differentiating Aspects | eSports Market |
---|---|
CAGR (2024 to 2034) | 21.1% |
Growth Factor | Increasing gaming competitions |
Opportunity | Rise in the development of premium streaming sites |
Key Trend | Young generation views eSports as a lucrative career option |
Music and Streaming Services Market:
Differentiating Aspects | Music and Streaming Services Market |
---|---|
CAGR (2024 to 2034) | 13.6% |
Growth Factor | Increasing consumption of music and audio-based content due to the proliferation of smartphones and smart home devices |
Opportunity | Accelerating demand for music and streaming services in developing countries with dense population |
Key Trend | Surging interests in listening to informational content via podcasts, audiobooks, and various other audio-based content among final consumers |
Sports Nutrition Market:
Differentiating Aspects | Sports Nutrition Market |
---|---|
CAGR (2024 to 2034) | 11.5% |
Growth Factor | Increasing cognizance about healthy and nutritious sports drinks |
Opportunity | Expanding market for vegan and plant-based sports nutrition products |
Key Trend | Surging adoption of soy protein-based beverages and food items reportedly increases annual sales of sports nutrition |
Key growth drivers for eSports in North America include growth in youth audience, increasing investments, and surging collaborations between leading players. The regional growth is predicted to find more room for growth with investments running in for the franchised North America League of Legends Championship Series and Overwatch League. Increasing athletes, leagues, streaming platforms, game developers, and TV networks are further expected to make eSports a multi-million-dollar industry in North America.
The market’s growth in Europe is predicted to be fast-paced owing to increasing collaborations between key players or with young eSports experts, educational institutions, and employers. Comparatively, the Asia Pacific market is expected to be driven at a higher CAGR, suggesting considerable potential for eSports businesses in the region. South Korea offers a standard infrastructure for players like gaming houses, trainers, chefs, and researchers.
Country | CAGR (2024 to 2034) |
---|---|
United States | 17.9% |
Germany | 20.5% |
Japan | 22.3% |
China | 21.6% |
Australia | 24.6% |
The total revenue of eSports companies and start-ups in the United States is projected to increase at a CAGR of 17.90% through 2034. The leading factors that are driving this growth are:
The increasing interest of gamers in Germany is projected to propel the market at a CAGR of 20.50% through 2034. Common factors that are contributing to market growth are:
The eSports industry in Japan has expanded and has room for further development. New services and demand for eSports in Japan are predicted to soar at a CAGR of 22.30% through 2034, on account of:
The rise of eSports in China is predicted to exhibit a phenomenal CAGR of 21.60% through 2034. The leading market propellers are as follows:
In Australia, the revenue forecast from eSports companies and start-ups is projected to register a CAGR of 24.6% through 2034. The leading market drivers for this growth are:
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Attributes | Details |
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Top Application | Platform |
Market Share in 2024 | 73.6% |
The platform application segment is estimated to capture a market share of 73.60% in 2024. Key factors that are expected to propel the segment’s growth are as follows:
Attributes | Details |
---|---|
Top Streaming Type | Live |
Market Share in 2024 | 60.3% |
The live segment is predicted to occupy a value share of 60.30% of the market in 2024. The segment is driven by several factors:
Key players are collaborating with popular gamer influencers to increase their brand presence. Industry leaders are forming alliances with educational institutes to nurture the next generation of professionals and game developers.
Video game developers are working with brands to develop custom content to increase the revenue volume. Key players are focusing on an emerging segment of female gamers.
Latest Developments in the eSports Market
The eSports market is estimated to be valued at US$ 5,104.13 million in 2024.
The eSports market size is forecasted to surpass US$ 34,536.97 million by 2034.
The eSports industry is projected to register a CAGR of 21.1% through 2034.
Electronic Arts, Riot Games, and Tencent are some of the leading companies in the eSports industry.
The Asia Pacific is expected to make a significant contribution to the overall market growth.
1. Executive Summary 1.1. Global Market Outlook 1.2. Demand-side Trends 1.3. Supply-side Trends 1.4. Technology Roadmap Analysis 1.5. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 3. Market Background 3.1. Market Dynamics 3.1.1. Drivers 3.1.2. Restraints 3.1.3. Opportunity 3.1.4. Trends 3.2. Scenario Forecast 3.2.1. Demand in Optimistic Scenario 3.2.2. Demand in Likely Scenario 3.2.3. Demand in Conservative Scenario 3.3. Opportunity Map Analysis 3.4. Investment Feasibility Matrix 3.5. PESTLE and Porter’s Analysis 3.6. Regulatory Landscape 3.6.1. By Key Regions 3.6.2. By Key Countries 3.7. Regional Parent Market Outlook 4. Global Market Analysis 2019 to 2023 and Forecast, 2024 to 2034 4.1. Historical Market Size Value (US$ Million) Analysis, 2019 to 2023 4.2. Current and Future Market Size Value (US$ Million) Projections, 2024 to 2034 4.2.1. Y-o-Y Growth Trend Analysis 4.2.2. Absolute $ Opportunity Analysis 5. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Application 5.1. Introduction / Key Findings 5.2. Historical Market Size Value (US$ Million) Analysis By Application, 2019 to 2023 5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Application, 2024 to 2034 5.3.1. Platform 5.3.2. Service 5.4. Y-o-Y Growth Trend Analysis By Application, 2019 to 2023 5.5. Absolute $ Opportunity Analysis By Application, 2024 to 2034 6. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Streaming Type 6.1. Introduction / Key Findings 6.2. Historical Market Size Value (US$ Million) Analysis By Streaming Type, 2019 to 2023 6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Streaming Type, 2024 to 2034 6.3.1. On-Demand 6.3.2. Live 6.4. Y-o-Y Growth Trend Analysis By Streaming Type, 2019 to 2023 6.5. Absolute $ Opportunity Analysis By Streaming Type, 2024 to 2034 7. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Device Type 7.1. Introduction / Key Findings 7.2. Historical Market Size Value (US$ Million) Analysis By Device Type , 2019 to 2023 7.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Device Type , 2024 to 2034 7.3.1. Smartphone 7.3.2. Smart TV 7.3.3. Desktop 7.3.4. Laptop 7.3.5. Tablets 7.3.6. Gaming Console 7.4. Y-o-Y Growth Trend Analysis By Device Type , 2019 to 2023 7.5. Absolute $ Opportunity Analysis By Device Type , 2024 to 2034 8. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Revenue Stream 8.1. Introduction / Key Findings 8.2. Historical Market Size Value (US$ Million) Analysis By Revenue Stream, 2019 to 2023 8.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Revenue Stream, 2024 to 2034 8.3.1. Media Rights 8.3.2. Game Publisher Fee 8.3.3. Sponsorship 8.3.4. Digital Advertisement 8.3.5. Tickets and Merchandise 8.4. Y-o-Y Growth Trend Analysis By Revenue Stream, 2019 to 2023 8.5. Absolute $ Opportunity Analysis By Revenue Stream, 2024 to 2034 9. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Region 9.1. Introduction 9.2. Historical Market Size Value (US$ Million) Analysis By Region, 2019 to 2023 9.3. Current Market Size Value (US$ Million) Analysis and Forecast By Region, 2024 to 2034 9.3.1. North America 9.3.2. Latin America 9.3.3. Western Europe 9.3.4. Eastern Europe 9.3.5. South Asia and Pacific 9.3.6. East Asia 9.3.7. Middle East and Africa 9.4. Market Attractiveness Analysis By Region 10. North America Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 10.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 10.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 10.2.1. By Country 10.2.1.1. USA 10.2.1.2. Canada 10.2.2. By Application 10.2.3. By Streaming Type 10.2.4. By Device Type 10.2.5. By Revenue Stream 10.3. Market Attractiveness Analysis 10.3.1. By Country 10.3.2. By Application 10.3.3. By Streaming Type 10.3.4. By Device Type 10.3.5. By Revenue Stream 10.4. Key Takeaways 11. Latin America Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 11.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 11.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 11.2.1. By Country 11.2.1.1. Brazil 11.2.1.2. Mexico 11.2.1.3. Rest of Latin America 11.2.2. By Application 11.2.3. By Streaming Type 11.2.4. By Device Type 11.2.5. By Revenue Stream 11.3. Market Attractiveness Analysis 11.3.1. By Country 11.3.2. By Application 11.3.3. By Streaming Type 11.3.4. By Device Type 11.3.5. By Revenue Stream 11.4. Key Takeaways 12. Western Europe Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 12.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 12.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 12.2.1. By Country 12.2.1.1. Germany 12.2.1.2. UK 12.2.1.3. France 12.2.1.4. Spain 12.2.1.5. Italy 12.2.1.6. Rest of Western Europe 12.2.2. By Application 12.2.3. By Streaming Type 12.2.4. By Device Type 12.2.5. By Revenue Stream 12.3. Market Attractiveness Analysis 12.3.1. By Country 12.3.2. By Application 12.3.3. By Streaming Type 12.3.4. By Device Type 12.3.5. By Revenue Stream 12.4. Key Takeaways 13. Eastern Europe Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 13.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 13.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 13.2.1. By Country 13.2.1.1. Poland 13.2.1.2. Russia 13.2.1.3. Czech Republic 13.2.1.4. Romania 13.2.1.5. Rest of Eastern Europe 13.2.2. By Application 13.2.3. By Streaming Type 13.2.4. By Device Type 13.2.5. By Revenue Stream 13.3. Market Attractiveness Analysis 13.3.1. By Country 13.3.2. By Application 13.3.3. By Streaming Type 13.3.4. By Device Type 13.3.5. By Revenue Stream 13.4. Key Takeaways 14. South Asia and Pacific Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 14.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 14.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 14.2.1. By Country 14.2.1.1. India 14.2.1.2. Bangladesh 14.2.1.3. Australia 14.2.1.4. New Zealand 14.2.1.5. Rest of South Asia and Pacific 14.2.2. By Application 14.2.3. By Streaming Type 14.2.4. By Device Type 14.2.5. By Revenue Stream 14.3. Market Attractiveness Analysis 14.3.1. By Country 14.3.2. By Application 14.3.3. By Streaming Type 14.3.4. By Device Type 14.3.5. By Revenue Stream 14.4. Key Takeaways 15. East Asia Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 15.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 15.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 15.2.1. By Country 15.2.1.1. China 15.2.1.2. Japan 15.2.1.3. South Korea 15.2.2. By Application 15.2.3. By Streaming Type 15.2.4. By Device Type 15.2.5. By Revenue Stream 15.3. Market Attractiveness Analysis 15.3.1. By Country 15.3.2. By Application 15.3.3. By Streaming Type 15.3.4. By Device Type 15.3.5. By Revenue Stream 15.4. Key Takeaways 16. Middle East and Africa Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 16.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023 16.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034 16.2.1. By Country 16.2.1.1. GCC Countries 16.2.1.2. South Africa 16.2.1.3. Israel 16.2.1.4. Rest of MEA 16.2.2. By Application 16.2.3. By Streaming Type 16.2.4. By Device Type 16.2.5. By Revenue Stream 16.3. Market Attractiveness Analysis 16.3.1. By Country 16.3.2. By Application 16.3.3. By Streaming Type 16.3.4. By Device Type 16.3.5. By Revenue Stream 16.4. Key Takeaways 17. Key Countries Market Analysis 17.1. USA 17.1.1. Pricing Analysis 17.1.2. Market Share Analysis, 2023 17.1.2.1. By Application 17.1.2.2. By Streaming Type 17.1.2.3. By Device Type 17.1.2.4. By Revenue Stream 17.2. Canada 17.2.1. Pricing Analysis 17.2.2. Market Share Analysis, 2023 17.2.2.1. By Application 17.2.2.2. By Streaming Type 17.2.2.3. By Device Type 17.2.2.4. By Revenue Stream 17.3. Brazil 17.3.1. Pricing Analysis 17.3.2. Market Share Analysis, 2023 17.3.2.1. By Application 17.3.2.2. By Streaming Type 17.3.2.3. By Device Type 17.3.2.4. By Revenue Stream 17.4. Mexico 17.4.1. Pricing Analysis 17.4.2. Market Share Analysis, 2023 17.4.2.1. By Application 17.4.2.2. By Streaming Type 17.4.2.3. By Device Type 17.4.2.4. By Revenue Stream 17.5. Germany 17.5.1. Pricing Analysis 17.5.2. Market Share Analysis, 2023 17.5.2.1. By Application 17.5.2.2. By Streaming Type 17.5.2.3. By Device Type 17.5.2.4. By Revenue Stream 17.6. UK 17.6.1. Pricing Analysis 17.6.2. Market Share Analysis, 2023 17.6.2.1. By Application 17.6.2.2. By Streaming Type 17.6.2.3. By Device Type 17.6.2.4. By Revenue Stream 17.7. France 17.7.1. Pricing Analysis 17.7.2. Market Share Analysis, 2023 17.7.2.1. By Application 17.7.2.2. By Streaming Type 17.7.2.3. By Device Type 17.7.2.4. By Revenue Stream 17.8. Spain 17.8.1. Pricing Analysis 17.8.2. Market Share Analysis, 2023 17.8.2.1. By Application 17.8.2.2. By Streaming Type 17.8.2.3. By Device Type 17.8.2.4. By Revenue Stream 17.9. Italy 17.9.1. Pricing Analysis 17.9.2. Market Share Analysis, 2023 17.9.2.1. By Application 17.9.2.2. By Streaming Type 17.9.2.3. By Device Type 17.9.2.4. By Revenue Stream 17.10. Poland 17.10.1. Pricing Analysis 17.10.2. Market Share Analysis, 2023 17.10.2.1. By Application 17.10.2.2. By Streaming Type 17.10.2.3. By Device Type 17.10.2.4. By Revenue Stream 17.11. Russia 17.11.1. Pricing Analysis 17.11.2. Market Share Analysis, 2023 17.11.2.1. By Application 17.11.2.2. By Streaming Type 17.11.2.3. By Device Type 17.11.2.4. By Revenue Stream 17.12. Czech Republic 17.12.1. Pricing Analysis 17.12.2. Market Share Analysis, 2023 17.12.2.1. By Application 17.12.2.2. By Streaming Type 17.12.2.3. By Device Type 17.12.2.4. By Revenue Stream 17.13. Romania 17.13.1. Pricing Analysis 17.13.2. Market Share Analysis, 2023 17.13.2.1. By Application 17.13.2.2. By Streaming Type 17.13.2.3. By Device Type 17.13.2.4. By Revenue Stream 17.14. India 17.14.1. Pricing Analysis 17.14.2. Market Share Analysis, 2023 17.14.2.1. By Application 17.14.2.2. By Streaming Type 17.14.2.3. By Device Type 17.14.2.4. By Revenue Stream 17.15. Bangladesh 17.15.1. Pricing Analysis 17.15.2. Market Share Analysis, 2023 17.15.2.1. By Application 17.15.2.2. By Streaming Type 17.15.2.3. By Device Type 17.15.2.4. By Revenue Stream 17.16. Australia 17.16.1. Pricing Analysis 17.16.2. Market Share Analysis, 2023 17.16.2.1. By Application 17.16.2.2. By Streaming Type 17.16.2.3. By Device Type 17.16.2.4. By Revenue Stream 17.17. New Zealand 17.17.1. Pricing Analysis 17.17.2. Market Share Analysis, 2023 17.17.2.1. By Application 17.17.2.2. By Streaming Type 17.17.2.3. By Device Type 17.17.2.4. By Revenue Stream 17.18. China 17.18.1. Pricing Analysis 17.18.2. Market Share Analysis, 2023 17.18.2.1. By Application 17.18.2.2. By Streaming Type 17.18.2.3. By Device Type 17.18.2.4. By Revenue Stream 17.19. Japan 17.19.1. Pricing Analysis 17.19.2. Market Share Analysis, 2023 17.19.2.1. By Application 17.19.2.2. By Streaming Type 17.19.2.3. By Device Type 17.19.2.4. By Revenue Stream 17.20. South Korea 17.20.1. Pricing Analysis 17.20.2. Market Share Analysis, 2023 17.20.2.1. By Application 17.20.2.2. By Streaming Type 17.20.2.3. By Device Type 17.20.2.4. By Revenue Stream 17.21. GCC Countries 17.21.1. Pricing Analysis 17.21.2. Market Share Analysis, 2023 17.21.2.1. By Application 17.21.2.2. By Streaming Type 17.21.2.3. By Device Type 17.21.2.4. By Revenue Stream 17.22. South Africa 17.22.1. Pricing Analysis 17.22.2. Market Share Analysis, 2023 17.22.2.1. By Application 17.22.2.2. By Streaming Type 17.22.2.3. By Device Type 17.22.2.4. By Revenue Stream 17.23. Israel 17.23.1. Pricing Analysis 17.23.2. Market Share Analysis, 2023 17.23.2.1. By Application 17.23.2.2. By Streaming Type 17.23.2.3. By Device Type 17.23.2.4. By Revenue Stream 18. Market Structure Analysis 18.1. Competition Dashboard 18.2. Competition Benchmarking 18.3. Market Share Analysis of Top Players 18.3.1. By Regional 18.3.2. By Application 18.3.3. By Streaming Type 18.3.4. By Device Type 18.3.5. By Revenue Stream 19. Competition Analysis 19.1. Competition Deep Dive 19.1.1. Electronic Arts Inc. 19.1.1.1. Overview 19.1.1.2. Product Portfolio 19.1.1.3. Profitability by Market Segments 19.1.1.4. Sales Footprint 19.1.1.5. Strategy Overview 19.1.1.5.1. Marketing Strategy 19.1.2. Riot Games 19.1.2.1. Overview 19.1.2.2. Product Portfolio 19.1.2.3. Profitability by Market Segments 19.1.2.4. Sales Footprint 19.1.2.5. Strategy Overview 19.1.2.5.1. Marketing Strategy 19.1.3. Tencent Holding Limited 19.1.3.1. Overview 19.1.3.2. Product Portfolio 19.1.3.3. Profitability by Market Segments 19.1.3.4. Sales Footprint 19.1.3.5. Strategy Overview 19.1.3.5.1. Marketing Strategy 19.1.4. Activision Blizzard, Inc. 19.1.4.1. Overview 19.1.4.2. Product Portfolio 19.1.4.3. Profitability by Market Segments 19.1.4.4. Sales Footprint 19.1.4.5. Strategy Overview 19.1.4.5.1. Marketing Strategy 19.1.5. Microsoft 19.1.5.1. Overview 19.1.5.2. Product Portfolio 19.1.5.3. Profitability by Market Segments 19.1.5.4. Sales Footprint 19.1.5.5. Strategy Overview 19.1.5.5.1. Marketing Strategy 19.1.6. Google 19.1.6.1. Overview 19.1.6.2. Product Portfolio 19.1.6.3. Profitability by Market Segments 19.1.6.4. Sales Footprint 19.1.6.5. Strategy Overview 19.1.6.5.1. Marketing Strategy 19.1.7. Valve Corporation 19.1.7.1. Overview 19.1.7.2. Product Portfolio 19.1.7.3. Profitability by Market Segments 19.1.7.4. Sales Footprint 19.1.7.5. Strategy Overview 19.1.7.5.1. Marketing Strategy 19.1.8. Modern Times Group (MTG) 19.1.8.1. Overview 19.1.8.2. Product Portfolio 19.1.8.3. Profitability by Market Segments 19.1.8.4. Sales Footprint 19.1.8.5. Strategy Overview 19.1.8.5.1. Marketing Strategy 19.1.9. NVIDIA Corporation 19.1.9.1. Overview 19.1.9.2. Product Portfolio 19.1.9.3. Profitability by Market Segments 19.1.9.4. Sales Footprint 19.1.9.5. Strategy Overview 19.1.9.5.1. Marketing Strategy 19.1.10. HTC Corporation 19.1.10.1. Overview 19.1.10.2. Product Portfolio 19.1.10.3. Profitability by Market Segments 19.1.10.4. Sales Footprint 19.1.10.5. Strategy Overview 19.1.10.5.1. Marketing Strategy 20. Assumptions & Acronyms Used 21. Research Methodology
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