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E-Sports And Games Streaming Market

E-Sports & Games Streaming Market By Revenue Streams (Media Rights, Subscriptions, Online Advertisements, Tickets and Merchandize, Sponsorships and Direct Advertisements, Publisher Fees), Solutions (Web-Based, App-Based) & Region - Forecast 2022 - 2032

Market Insights on E-Sports And Games Streaming covering sales outlook, demand forecast & up-to-date key trends

E-Sports & Games Streaming Market Outlook (2022-2032)

[296 Pages Report] The eSports & Games Streaming Market is projected to register a CAGR of 11.9% during the forecast period. The eSports & Games Streaming market is likely increase from US$ 2.3 Bn in 2022 to reach a valuation of US$ 7.2 Bn by 2032.

“Factors including increasing penetration of smartphones and rising mobile streamers are anticipated to accelerate the market growth.”

The eSports & Games Streaming Market is expected to fuel during the forecast period, owing to factors such as growing viewership and increasing popularity.

Attributes

Details

eSports & Games Streaming Market CAGR (2022 – 2032)

11.9%

eSports & Games Streaming Market (2022)

US$ 2.3 Bn

eSports & Games Streaming Market (2032)

US$ 7.2 Bn

What Factors Are Enhancing Esports & Games Streaming Market Growth?

The eSports & Games streaming market is increasing in popularity as we move towards a digitalized world, and advanced gaming technologies are getting cheaper day-by-day.

Growing popularity of video games, growing awareness of eSports among children, large scale investments and adoption of advanced gaming technologies with growing number of gamers are the major factors that are expected to propel the growth of the eSports & Games streaming market during the forecast period.

Moreover, mobile game streaming is a recent phenomenon that is expected to flourish in the market exponentially. As per Streamlabs, there were approximately 479 thousand active mobile streamers on Streamlabs in June 2019, which was an increase from 150 thousand active mobile streamers in June 2018 globally.

Therefore, factors such as increasing penetration of smartphones and rising mobile streamers, are expected to augment the market growth in the future. Furthermore, growing number of events with large prize pools, increasing investments in more micro transactions in video games and franchise style leagues are some major factors that are expected to create lucrative opportunities for the market in the forthcoming years.

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What Factors Impede The Esports & Games Streaming Market Growth?

There are many factors that are favoring the growth of the eSports & Games Streaming market. However, there are some factors that are acting as obstacles, and are hindering the market growth during the forecast period.

The high costs associated with the high cost of content creation as well as lack of awareness regarding the eSports & Games Streaming market is expected to dampen the growth rate of the market during the forecast period.

Threats from gambling or betting, piracy of video games and lack of standardization are some other factors that are restraining the growth of global eSports & Games Streaming market. Moreover, limited tournament infrastructure and a smaller number of organizations are the challenges for global eSports & Games Streaming market.

What Are The Key Trends In Esports & Games Streaming Market?

Major e-Sports & Games streaming companies rely on a fixed revenue from monthly subscriptions than other revenue models.

Further, the subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes. Games such as Counter-Strike and Dota 2 give more emphasis on the in-game data generated.

The most significant platforms for the live streaming of games are Twitch and Youtube. According to a new report from StreamElements, Twitch viewers live-streamed a total of 2.72+ billion hours in Q2 or 72.2% of all live hours watched compared with 735.54+ million hours on YouTube Live or 19.5% in Q2 of 2019.

Likewise, Twitch’s most robust monetization tool is the subscription feature like Netflix, and seeing the benefits associated with the subscription model, in 2018, YouTube also opened its sponsorships model, in exchange for exclusive perks such as ad-free streaming, chat features, special emotes, badges and access to archived and private streams.

This growth is further supported by the rise in the digital payment user base. For instance, in September 2018, Mastercard signed a multi-year partnership with Riot Games. This deal made Mastercard the exclusive global payment services partner for the game’s global esports events.

Further, Mastercard also worked with banking partners to offer unique League of Legends co-branded products in selected markets. All the aforementioned factors are expected to provide a positive outlook on the growth of subscription-based monetization tools.

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Comparative Analysis Of The Adjacent E-sports & Games Streaming Market

eSports & Games Streaming Market "

Attributes

eSports & Games Streaming Market

CAGR (2022 - 2032)

11.9%

Market Value (2032)

US$ 7.2 Bn

Growth Factor

The major growth rate of the eSports & Games Streaming Market is due to growing number of events with large prize pools, increasing investments in more micro transactions in video games and franchise style leagues.

Opportunity

Large scale investments and adoption of advanced gaming technologies with growing number of gamers are the major factors that are expected to propel the growth of the eSports & Games streaming market during the forecast period.

Key Trends

The subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes. Games such as Counter-Strike and Dota 2 give more emphasis on the in-game data generated. This factor is a major factor propelling the market growth.

Video Games Market :

Attributes

Video Games Market

CAGR (2022 - 2032)

12.9%

Market Value (2032)

US$ 155.0 Bn

Growth Factor

The major factor that is expected to fuel the Video Games market during the forecast period includes technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth.

Opportunity

Game developers are also constantly improvising and pushing the technological limits regarding the real-time rendering of graphics in the video game industry, which is further expected to create lucrative opportunities in the market during the forecast period.

Key Trends

The adoption of gaming as an educational tool provides opportunities for deeper and cognitive learning. This factor is expected to fuel the market growth during the forecast period.

Gaming Hardware Market :

Attributes

Gaming Hardware Market

CAGR (2022 - 2032)

15.2%

Market Value (2032)

US$ 150.0 Bn

Growth Factor

The key factor fueling the growth of this market includes the increasing number of gamers such as hardcore gamers, enthusiast gamers, and casual gamers.

Opportunity

The advent of 5G network is expected to provide many business opportunities as well as tap additional sources of revenue for the telecom industries, on account of rising in speed and responsiveness of the wireless networks.

Key Trends

Continuous innovation in technology is a major factor that is accelerating the growth of the gaming hardware market.

How Is The Esports & Games Streaming Market Segmented?

The eSports & Games Streaming Market can be segmented on the basis of Revenue Streams, Solutions and region.

On the basis of the Revenue Streams, the market can be segmented into the following: Media Rights, Subscriptions, Online Advertisements, Tickets and Merchandise, Sponsorships and Direct Advertisements, and Publisher Fees.

According to the FMI, the eSports & Games Streaming Market by Revenue Streaming for Subscriptions is expected to grow at a CAGR of 12.2% during the forecast period.

Major companies rely on a fixed revenue from monthly subscriptions than other revenue models. Further, the subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes.

On the basis of Solutions, the market can be segmented into the following: Web Based, and App Based. Over the period of the research, the App Based Solutions for eSports & Games Streaming market, is expected to grow with a CAGR of 11.7%.

The major factor favoring the market growth includes the increasing installment of eSports & Games Streaming applications by the smartphone users, including iOS and Android.

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Which Region Is Performing Better In The Esports & Games Streaming Market?

The global eSports & Games Streaming Market is divided into North America, Latin America, Europe, Asia Pacific, the Middle East and Africa based on geography. Asia Pacific region is expected to dominate the eSports & games streaming market during the forecast period, attributed to the popularity of esports among the youth and supportive government measures for the growth of the entire gaming industry in the region.

In 2022, the sales of eSports & Games Streaming in China were worth US$ 319.1 Mn. The eSports & Games Streaming Market in China is likely to reach a valuation of US$ 488 Mn by 2032 with a CAGR of 11.2%. Japan, the world's second-largest developed economy, is expected to reach a market size of US$ 393.5 Mn in 2032, representing a CAGR of 10.1% throughout the forecast period.

The US and UK are two other important geographic markets, with growth forecasts of 11.7% and 10.9%, respectively, over the analysis period. Further, the South Korea eSports & Games Streaming Market is expected to grow at a CAGR of around 9.4% and to reach US$ 245.5 Mn during the forecast period.

China is the capital of the esports industry, and the increasing number of esports tournaments in the country would lead to the rise of the game streaming market in the Asia Pacific region. China's most prominent platforms, such as YY Live (Huya), and Douyu, make money from user donations to streamers, and in fact, Huya has exceeded 100 million monthly active users (MAU) by December 2018 and also started competing with Twitch in terms of MAU.

Hence, these factors are likely to result in the highest CAGR of the eSports & Games Streaming Market in Asia Pacific during the forecast period.

Who Are The Key Competitors In The Esports & Games Streaming Market?

Amazon.com, Inc, Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc’s), Facebook Gaming, Mixer (Microsoft Corporation) are the top companies in the global eSports & Games Streaming Market.

With a sizable eSports & Games Streaming Market share, these main firms are concentrating on growing their consumer base into new countries. These businesses are making use of strategic collaboration initiatives to grow their market share and profits.

Mid-size and smaller businesses, on the other hand, are expanding their market presence by gaining new contracts and entering new markets, thanks to technical developments and product innovations.

Recent Developments

  • In October 2021, FaZe Clan Inc. signed a definitive merger agreement (the "Merger Agreement") to combine with B. Riley Principal 150 Merger Corp.("BRPM"), a special purpose acquisition company sponsored by an affiliate of B. Riley Financial, Inc. (RILY) ("B. Riley Financial"). Through the proposed business combination, FaZe Clan is positioned to become one of the only digitally native, youth-focused lifestyle and media platforms publicly traded on a U.S. national exchange.
  • In May 2021, LaLiga, Spain’s premier football association, and Microsoft Corp. announced an expansion of their partnership focused on digitally transforming the sports experience globally. The companies also collaborated on developing technology solutions to the media and entertainment industry through LaLiga’s technology offering, LaLiga Tech.
  • In May 2021, Amazon Web Services, Inc. (AWS), an Amazon.com, Inc. company, and the National Hockey League (NHL) debuted two new advanced analytics during the 2021 Stanley Cup Playoffs. The new stats, powered by AWS, use cloud technologies such as analytics, serverless compute, and media services to gather data from the ice in real time, analyze it, and visualize it for fans as graphics appearing on the broadcast.

Key Players

  • Amazon.com, Inc.
  • Douyu TV (Tencent Holdings Limited)
  • YouTube Gaming (Alphabet Inc.)
  • Facebook Gaming
  • Mixer (Microsoft Corporation)

Key Segments

By Revenue Streams:

  • Media Rights
  • Subscriptions
  • Online Advertisements
  • Tickets and Merchandise
  • Sponsorships and Direct Advertisements
  • Publisher Fees

By Solutions:

  • Web Based
  • App Based

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • MEA

Frequently Asked Questions

As of 2021, the market for ethernet storage fabric was valued at US$ 2.1 Bn, as per FMI

By 2022-end, sales of eSports & Games Streaming closed at a value of US$ 2.3 Bn

From 2015 to 2021, eSports & Games Streaming demand expanded at a CAGR of 16.4%

From 2022 to 2032, eSports & Games Streaming sales are expected to flourish at a CAGR of 11.9%

By 2032, the market value of ethernet storage fabric is expected to reach US$ 7.2 Bn

From 2022 to 2032, eSports & Games Streaming demand in the China is expected to surge at a CAGR of 11.2%

By Solution, App Based category of eSports & Games Streaming constitutes the bulk of market share with a CAGR of 11.7%.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook 

    1.2. Summary of Statistics

    1.3. Key Market Characteristics & Attributes

    1.4. Fact.MR Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy 

    2.2. Market Definition / Scope / Limitations

3. Market Risks and Trends Assessment 

    3.1. Risk Assessment 

        3.1.1. COVID-19 Crisis and Impact on eSports & Games Streaming Demand

        3.1.2. COVID-19 Impact Benchmark with Previous Crisis 

        3.1.3. Impact on Market Value (US$ Mn)

        3.1.4. Assessment by Key Countries

        3.1.5. Assessment by Key Market Segments

        3.1.6. Action Points and Recommendation for Suppliers

    3.2. Key Trends Impacting the Market

    3.3. Formulation and Product Development Trends

4. Market Background and Foundation Data Points 

    4.1. Global Protective Coatings Market (US$ Mn)

    4.2. eSports & Games Streaming Market Opportunity Assessment (US$ Mn)

        4.2.1. Total Available Market

        4.2.2. Serviceable Addressable Market

        4.2.3. Serviceable Obtainable Market

    4.3. Market Scenario Forecast 

        4.3.1. Demand in optimistic Scenario

        4.3.2. Demand in Likely Scenario

        4.3.3. Demand in Conservative Scenario 

    4.4. Investment Feasibility Analysis 

        4.4.1. Investment in Established Markets

            4.4.1.1. In Short Term

            4.4.1.2. In Long Term

        4.4.2. Investment in Emerging Markets

            4.4.2.1. In Short Term

            4.4.2.2. In Long Term

    4.5. Forecast Factors - Relevance & Impact 

        4.5.1. Top Companies Historical Growth

        4.5.2. Global Protective Coatings Market Growth

        4.5.3. eSports & Games Streaming Adoption Rate, By Country

    4.6. Market Dynamics 

        4.6.1. Market Driving Factors and Impact Assessment

        4.6.2. Prominent Market Challenges and Impact Assessment

        4.6.3. eSports & Games Streaming Market Opportunities

        4.6.4. Prominent Trends in the Global Market & Their Impact Assessment

5. Key Success Factors 

    5.1. Manufacturers’ Focus on Low Penetration High Growth Markets

    5.2. Banking on with Segments High Incremental Opportunity

    5.3. Peer Benchmarking 

6. Global eSports & Games Streaming Market Demand Analysis 2015-2021 and Forecast, 2022-2032

    6.1. Historical Market Analysis, 2015-2021

    6.2. Current and Future Market Projections, 2022-2032

    6.3. Y-o-Y Growth Trend Analysis

7. Global eSports & Games Streaming Market Value Analysis 2015-2021 and Forecast, 2022-2032

    7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021

    7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032

        7.2.1. Y-o-Y Growth Trend Analysis

        7.2.2. Absolute $ Opportunity Analysis

8. Global eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032, By Revenue Streams

    8.1. Introduction / Key Findings

    8.2. Historical Market Size (US$ Mn) Analysis By Revenue Streams, 2015-2021

    8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Revenue Streams, 2022-2032

        8.3.1. Media Rights

        8.3.2. Subscriptions

        8.3.3. Online Advertisements

        8.3.4. Tickets and Merchandise

        8.3.5. Sponsorships and Direct Advertisements

        8.3.6. Publisher Fees

    8.4. Market Attractiveness Analysis By Revenue Streams

9. Global eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032, By Solutions

    9.1. Introduction / Key Findings

    9.2. Historical Market Size (US$ Mn) Analysis By Solutions, 2015-2021

    9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Solutions, 2022-2032

        9.3.1. Web Based

        9.3.2. App Based

    9.4. Market Attractiveness Analysis By Solutions

10. Global eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032, By Region

    10.1. Introduction

    10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021

    10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032

        10.3.1. North America

        10.3.2. Latin America

        10.3.3. Europe

        10.3.4. Asia Pacific 

        10.3.5. Middle East and Africa (MEA)

    10.4. Market Attractiveness Analysis By Region

11. North America eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032

    11.1. Introduction

    11.2. Pricing Analysis

    11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

    11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

        11.4.1. By Country

            11.4.1.1. U.S.

            11.4.1.2. Canada

            11.4.1.3. Rest of North America

        11.4.2. By Revenue Streams

        11.4.3. By Solutions

    11.5. Market Attractiveness Analysis

        11.5.1. By Country

        11.5.2. By Revenue Streams

        11.5.3. By Solutions

12. Latin America eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032

    12.1. Introduction

    12.2. Pricing Analysis

    12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

    12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

        12.4.1. By Country

            12.4.1.1. Brazil

            12.4.1.2. Mexico

            12.4.1.3. Rest of Latin America

        12.4.2. By Revenue Streams

        12.4.3. By Solutions

    12.5. Market Attractiveness Analysis

        12.5.1. By Country

        12.5.2. By Revenue Streams

        12.5.3. By Solutions

13. Europe eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032

    13.1. Introduction

    13.2. Pricing Analysis

    13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

    13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

        13.4.1. By Country

            13.4.1.1. Germany

            13.4.1.2. France

            13.4.1.3. U.K.

            13.4.1.4. Italy

            13.4.1.5. Benelux

            13.4.1.6. Nordic Countries

            13.4.1.7. Rest of Europe

        13.4.2. By Revenue Streams

        13.4.3. By Solutions

    13.5. Market Attractiveness Analysis

        13.5.1. By Country

        13.5.2. By Revenue Streams

        13.5.3. By Solutions

14. Asia Pacific eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032

    14.1. Introduction

    14.2. Pricing Analysis

    14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

    14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

        14.4.1. By Country

            14.4.1.1. China

            14.4.1.2. Japan

            14.4.1.3. South Korea

            14.4.1.4. Rest of Asia Pacific

        14.4.2. By Revenue Streams

        14.4.3. By Solutions

    14.5. Market Attractiveness Analysis

        14.5.1. By Country

        14.5.2. By Revenue Streams

        14.5.3. By Solutions

15. Middle East and Africa eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032

    15.1. Introduction

    15.2. Pricing Analysis

    15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

    15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

        15.4.1. By Country

            15.4.1.1. GCC Countries

            15.4.1.2. South Africa

            15.4.1.3. Turkey

            15.4.1.4. Rest of Middle East and Africa

        15.4.2. By Revenue Streams

        15.4.3. By Solutions

    15.5. Market Attractiveness Analysis

        15.5.1. By Country

        15.5.2. By Revenue Streams

        15.5.3. By Solutions

16. Key Countries eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032

    16.1. Introduction

        16.1.1. Market Value Proportion Analysis, By Key Countries

        16.1.2. Global Vs. Country Growth Comparison

    16.2. US eSports & Games Streaming Market Analysis

        16.2.1. Value Proportion Analysis by Market Taxonomy

        16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.2.2.1. By Revenue Streams

            16.2.2.2. By Solutions

    16.3. Canada eSports & Games Streaming Market Analysis

        16.3.1. Value Proportion Analysis by Market Taxonomy

        16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.3.2.1. By Revenue Streams

            16.3.2.2. By Solutions

    16.4. Mexico eSports & Games Streaming Market Analysis

        16.4.1. Value Proportion Analysis by Market Taxonomy

        16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.4.2.1. By Revenue Streams

            16.4.2.2. By Solutions

    16.5. Brazil eSports & Games Streaming Market Analysis

        16.5.1. Value Proportion Analysis by Market Taxonomy

        16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.5.2.1. By Revenue Streams

            16.5.2.2. By Solutions

    16.6. Germany eSports & Games Streaming Market Analysis

        16.6.1. Value Proportion Analysis by Market Taxonomy

        16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.6.2.1. By Revenue Streams

            16.6.2.2. By Solutions

    16.7. France eSports & Games Streaming Market Analysis

        16.7.1. Value Proportion Analysis by Market Taxonomy

        16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.7.2.1. By Revenue Streams

            16.7.2.2. By Solutions

    16.8. Italy eSports & Games Streaming Market Analysis

        16.8.1. Value Proportion Analysis by Market Taxonomy

        16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.8.2.1. By Revenue Streams

            16.8.2.2. By Solutions

    16.9. BENELUX eSports & Games Streaming Market Analysis

        16.9.1. Value Proportion Analysis by Market Taxonomy

        16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.9.2.1. By Revenue Streams

            16.9.2.2. By Solutions

    16.10. UK eSports & Games Streaming Market Analysis

        16.10.1. Value Proportion Analysis by Market Taxonomy

        16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.10.2.1. By Revenue Streams

            16.10.2.2. By Solutions

    16.11. Nordic Countries eSports & Games Streaming Market Analysis

        16.11.1. Value Proportion Analysis by Market Taxonomy

        16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.11.2.1. By Revenue Streams

            16.11.2.2. By Solutions

    16.12. China eSports & Games Streaming Market Analysis

        16.12.1. Value Proportion Analysis by Market Taxonomy

        16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.12.2.1. By Revenue Streams

            16.12.2.2. By Solutions

    16.13. Japan eSports & Games Streaming Market Analysis

        16.13.1. Value Proportion Analysis by Market Taxonomy

        16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.13.2.1. By Revenue Streams

            16.13.2.2. By Solutions

    16.14. South Korea eSports & Games Streaming Market Analysis

        16.14.1. Value Proportion Analysis by Market Taxonomy

        16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.14.2.1. By Revenue Streams

            16.14.2.2. By Solutions

    16.15. GCC Countries eSports & Games Streaming Market Analysis

        16.15.1. Value Proportion Analysis by Market Taxonomy

        16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.15.2.1. By Revenue Streams

            16.15.2.2. By Solutions

    16.16. South Africa eSports & Games Streaming Market Analysis

        16.16.1. Value Proportion Analysis by Market Taxonomy

        16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.16.2.1. By Revenue Streams

            16.16.2.2. By Solutions

    16.17. Turkey eSports & Games Streaming Market Analysis

        16.17.1. Value Proportion Analysis by Market Taxonomy

        16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

            16.17.2.1. By Revenue Streams

            16.17.2.2. By Solutions

        16.17.3. Competition Landscape and Player Concentration in the Country

17. Market Structure Analysis

    17.1. Market Analysis by Tier of Companies 

    17.2. Market Concentration

    17.3. Market Share Analysis of Top Players

    17.4. Market Presence Analysis

        17.4.1. By Regional footprint of Players

        17.4.2. Product footprint by Players

18. Competition Analysis

    18.1. Competition Dashboard

    18.2. Competition Benchmarking

    18.3. Competition Deep Dive 

        18.3.1. Amazon.com Inc.

            18.3.1.1. Overview

            18.3.1.2. Product Portfolio

            18.3.1.3. Sales Footprint

            18.3.1.4. Strategy Overview

        18.3.2. Douyu TV (Tencent Holdings Limited)

            18.3.2.1. Overview

            18.3.2.2. Product Portfolio

            18.3.2.3. Sales Footprint

            18.3.2.4. Strategy Overview

        18.3.3. YouTube Gaming (Alphabet Inc.)

            18.3.3.1. Overview

            18.3.3.2. Product Portfolio

            18.3.3.3. Sales Footprint

            18.3.3.4. Strategy Overview

        18.3.4. Facebook Gaming

            18.3.4.1. Overview

            18.3.4.2. Product Portfolio

            18.3.4.3. Sales Footprint

            18.3.4.4. Strategy Overview

        18.3.5. Mixer (Microsoft Corporation)

            18.3.5.1. Overview

            18.3.5.2. Product Portfolio

            18.3.5.3. Sales Footprint

            18.3.5.4. Strategy Overview

19. Assumptions and Acronyms Used

20. Research Methodology

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List of Tables

Table 1: Global eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021

Table 2: Global eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032

Table 3: Global eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021

Table 4: Global eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032

Table 5: Global eSports & Games Streaming Market, By Region, 2015 – 2021

Table 6: Global eSports & Games Streaming Market, By Region, 2022 – 2032

Table 7: North America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021

Table 8: North America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032

Table 9: North America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021

Table 10: North America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032

Table 11: North America eSports & Games Streaming Market, By Country, 2015 – 2021

Table 12: North America eSports & Games Streaming Market, By Country, 2022 – 2032

Table 13: Latin America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021

Table 14: Latin America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032

Table 15: Latin America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021

Table 16: Latin America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032

Table 17: Latin America eSports & Games Streaming Market, By Country, 2015 – 2021

Table 18: Latin America eSports & Games Streaming Market, By Country, 2022 – 2032

Table 19: Europe eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021

Table 20: Europe eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032

Table 21: Europe eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021

Table 22: Europe eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032

Table 23: Europe eSports & Games Streaming Market, By Country, 2015 – 2021

Table 24: Europe eSports & Games Streaming Market, By Country, 2022 – 2032

Table 25: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021

Table 26: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032

Table 27: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021

Table 28: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032

Table 29: Asia Pacific eSports & Games Streaming Market, By Country, 2015 – 2021

Table 30: Asia Pacific eSports & Games Streaming Market, By Country, 2022 – 2032

Table 31: MEA eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021

Table 32: MEA eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032

Table 33: MEA eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021

Table 34: MEA eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032

Table 35: MEA eSports & Games Streaming Market, By Country, 2015 – 2021

Table 36: MEA eSports & Games Streaming Market, By Country, 2022 – 2032

Table 37: Global eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021

Table 38: Global eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032

Table 39: Global eSports & Games Streaming Market Incremental $ Opportunity, By Region, 2022 – 2032

Table 40: North America eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021

Table 41: North America eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032

Table 42: North America eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 43: Latin America eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021

Table 44: Latin America eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032

Table 45: Latin America eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 46: Europe eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021

Table 47: Europe eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032

Table 48: Europe eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 49: Asia Pacific eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 – 2021

Table 50: Asia Pacific eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032

Table 51: Asia Pacific eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 52: MEA eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021

Table 53: MEA eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032

Table 54: MEA eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 - 2032

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List of Charts

Figure 1: Global eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 2: Global eSports & Games Streaming Market Absolute $ Historical Gain (2015 - 2021) and Opportunity (2022 – 2032), US$ Mn

Figure 3: Global eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032

Figure 4: Global eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032

Figure 5: Global eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032

Figure 6: Global eSports & Games Streaming Market Share, By Solutions, 2022 & 2032

Figure 7: Global eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032

Figure 8: Global eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032

Figure 9: Global eSports & Games Streaming Market Share, By Region, 2022 & 2032

Figure 10: Global eSports & Games Streaming Market Y-o-Y Growth Projections, By Region – 2022-2032

Figure 11: Global eSports & Games Streaming Market Attractiveness Index, By Region – 2022-2032

Figure 12: North America eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 13: North America eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 14: North America eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032

Figure 15: North America eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032

Figure 16: North America eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032

Figure 17: North America eSports & Games Streaming Market Share, By Solutions, 2022 & 2032

Figure 18: North America eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032

Figure 19: North America eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032

Figure 20: North America eSports & Games Streaming Market Share, By Country, 2022 & 2032

Figure 21: North America Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 22: North America Market Attractiveness Index, By Country – 2022-2032

Figure 23: Latin America eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 24: Latin America eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 25: Latin America eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032

Figure 26: Latin America eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032

Figure 27: Latin America eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032

Figure 28: Latin America eSports & Games Streaming Market Share, By Solutions, 2022 & 2032

Figure 29: Latin America eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032

Figure 30: Latin America eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032

Figure 31: Latin America eSports & Games Streaming Market Share, By Country, 2022 & 2032

Figure 32: Latin America eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 33: Latin America eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032

Figure 34: Europe eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 35: Europe eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 36: Europe eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032

Figure 37: Europe eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032

Figure 38: Europe eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032

Figure 39: Europe eSports & Games Streaming Market Share, By Solutions, 2022 & 2032

Figure 40: Europe eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032

Figure 41: Europe eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032

Figure 42: Europe eSports & Games Streaming Market Share, By Country, 2022 & 2032

Figure 43: Europe eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 44: Europe eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032

Figure 45: MEA eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 46: MEA eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 47: MEA eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032

Figure 48: MEA eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032

Figure 49: MEA eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032

Figure 50: MEA eSports & Games Streaming Market Share, By Solutions, 2022 & 2032

Figure 51: MEA eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032

Figure 52: MEA eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032

Figure 53: MEA eSports & Games Streaming Market Share, By Country, 2022 & 2032

Figure 54: MEA eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 55: MEA eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032

Figure 56: Asia Pacific eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032

Figure 57: Asia Pacific eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn

Figure 58: Asia Pacific eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032

Figure 59: Asia Pacific eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032

Figure 60: Asia Pacific eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032

Figure 61: Asia Pacific eSports & Games Streaming Market Share, By Solutions, 2022 & 2032

Figure 62: Asia Pacific eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032

Figure 63: Asia Pacific eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032

Figure 64: Asia Pacific eSports & Games Streaming Market Share, By Country, 2022 & 2032

Figure 65: Asia Pacific eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032

Figure 66: Asia Pacific eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032

Figure 67: US eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 68: US eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 69: US eSports & Games Streaming Market Share, By Solutions, 2021

Figure 70: Canada eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 71: Canada eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 72: Canada eSports & Games Streaming Market Share, By Solutions, 2021

Figure 73: Brazil eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 74: Brazil eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 75: Brazil eSports & Games Streaming Market Share, By Solutions, 2021

Figure 76: Mexico eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 77: Mexico eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 78: Mexico eSports & Games Streaming Market Share, By Solutions, 2021

Figure 79: Germany eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 80: Germany eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 81: Germany eSports & Games Streaming Market Share, By Solutions, 2021

Figure 82: U.K. eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 83: U.K. eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 84: U.K. eSports & Games Streaming Market Share, By Solutions, 2021

Figure 85: France eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 86: France eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 87: France eSports & Games Streaming Market Share, By Solutions, 2021

Figure 88: Italy eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 89: Italy eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 90: Italy eSports & Games Streaming Market Share, By Solutions, 2021

Figure 91: BENELUX eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 92: BENELUX eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 93: BENELUX eSports & Games Streaming Market Share, By Solutions, 2021

Figure 94: Nordic Countries eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 95: Nordic Countries eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 96: Nordic Countries eSports & Games Streaming Market Share, By Solutions, 2021

Figure 97: China eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 98: China eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 99: China eSports & Games Streaming Market Share, By Solutions, 2021

Figure 100: Japan eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 101: Japan eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 102: Japan eSports & Games Streaming Market Share, By Solutions, 2021

Figure 103: South Korea eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 104: South Korea eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 105: South Korea eSports & Games Streaming Market Share, By Solutions, 2021

Figure 106: GCC Countries eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 107: GCC Countries eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 108: GCC Countries eSports & Games Streaming Market Share, By Solutions, 2021

Figure 109: South Africa eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 110: South Africa eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 111: South Africa eSports & Games Streaming Market Share, By Solutions, 2021

Figure 112: Turkey eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032

Figure 113: Turkey eSports & Games Streaming Market Share, By Revenue Streams, 2021

Figure 114: Turkey eSports & Games Streaming Market Share, By Solutions, 2021

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