E-Sports And Games Streaming Market
Market Insights on E-Sports And Games Streaming covering sales outlook, demand forecast & up-to-date key trends
E-Sports & Games Streaming Market By Revenue Streams (Media Rights, Subscriptions, Online Advertisements, Tickets and Merchandize, Sponsorships and Direct Advertisements, Publisher Fees), Solutions (Web-Based, App-Based) & Region - Forecast 2022 - 2032
E-Sports & Games Streaming Market Outlook (2022-2032)
[296 Pages Report] The eSports & Games Streaming Market is projected to register a CAGR of 11.9% during the forecast period. The eSports & Games Streaming market is likely increase from US$ 2.3 Bn in 2022 to reach a valuation of US$ 7.2 Bn by 2032.
“Factors including increasing penetration of smartphones and rising mobile streamers are anticipated to accelerate the market growth.”
The eSports & Games Streaming Market is expected to fuel during the forecast period, owing to factors such as growing viewership and increasing popularity.
Attributes |
Details |
eSports & Games Streaming Market CAGR (2022 – 2032) |
11.9% |
eSports & Games Streaming Market (2022) |
US$ 2.3 Bn |
eSports & Games Streaming Market (2032) |
US$ 7.2 Bn |
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What Factors Are Enhancing Esports & Games Streaming Market Growth?
The eSports & Games streaming market is increasing in popularity as we move towards a digitalized world, and advanced gaming technologies are getting cheaper day-by-day.
Growing popularity of video games, growing awareness of eSports among children, large scale investments and adoption of advanced gaming technologies with growing number of gamers are the major factors that are expected to propel the growth of the eSports & Games streaming market during the forecast period.
Moreover, mobile game streaming is a recent phenomenon that is expected to flourish in the market exponentially. As per Streamlabs, there were approximately 479 thousand active mobile streamers on Streamlabs in June 2019, which was an increase from 150 thousand active mobile streamers in June 2018 globally.
Therefore, factors such as increasing penetration of smartphones and rising mobile streamers, are expected to augment the market growth in the future. Furthermore, growing number of events with large prize pools, increasing investments in more micro transactions in video games and franchise style leagues are some major factors that are expected to create lucrative opportunities for the market in the forthcoming years.
What Factors Impede The Esports & Games Streaming Market Growth?
There are many factors that are favoring the growth of the eSports & Games Streaming market. However, there are some factors that are acting as obstacles, and are hindering the market growth during the forecast period.
The high costs associated with the high cost of content creation as well as lack of awareness regarding the eSports & Games Streaming market is expected to dampen the growth rate of the market during the forecast period.
Threats from gambling or betting, piracy of video games and lack of standardization are some other factors that are restraining the growth of global eSports & Games Streaming market. Moreover, limited tournament infrastructure and a smaller number of organizations are the challenges for global eSports & Games Streaming market.
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Talk to AnalystWhat Are The Key Trends In Esports & Games Streaming Market?
Major e-Sports & Games streaming companies rely on a fixed revenue from monthly subscriptions than other revenue models.
Further, the subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes. Games such as Counter-Strike and Dota 2 give more emphasis on the in-game data generated.
The most significant platforms for the live streaming of games are Twitch and Youtube. According to a new report from StreamElements, Twitch viewers live-streamed a total of 2.72+ billion hours in Q2 or 72.2% of all live hours watched compared with 735.54+ million hours on YouTube Live or 19.5% in Q2 of 2019.
Likewise, Twitch’s most robust monetization tool is the subscription feature like Netflix, and seeing the benefits associated with the subscription model, in 2018, YouTube also opened its sponsorships model, in exchange for exclusive perks such as ad-free streaming, chat features, special emotes, badges and access to archived and private streams.
This growth is further supported by the rise in the digital payment user base. For instance, in September 2018, Mastercard signed a multi-year partnership with Riot Games. This deal made Mastercard the exclusive global payment services partner for the game’s global esports events.
Further, Mastercard also worked with banking partners to offer unique League of Legends co-branded products in selected markets. All the aforementioned factors are expected to provide a positive outlook on the growth of subscription-based monetization tools.
Comparative Analysis Of The Adjacent E-sports & Games Streaming Market
eSports & Games Streaming Market "
Attributes |
eSports & Games Streaming Market |
CAGR (2022 - 2032) |
11.9% |
Market Value (2032) |
US$ 7.2 Bn |
Growth Factor |
The major growth rate of the eSports & Games Streaming Market is due to growing number of events with large prize pools, increasing investments in more micro transactions in video games and franchise style leagues. |
Opportunity |
Large scale investments and adoption of advanced gaming technologies with growing number of gamers are the major factors that are expected to propel the growth of the eSports & Games streaming market during the forecast period. |
Key Trends |
The subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes. Games such as Counter-Strike and Dota 2 give more emphasis on the in-game data generated. This factor is a major factor propelling the market growth. |
Video Games Market :
Attributes |
Video Games Market |
CAGR (2022 - 2032) |
12.9% |
Market Value (2032) |
US$ 155.0 Bn |
Growth Factor |
The major factor that is expected to fuel the Video Games market during the forecast period includes technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth. |
Opportunity |
Game developers are also constantly improvising and pushing the technological limits regarding the real-time rendering of graphics in the video game industry, which is further expected to create lucrative opportunities in the market during the forecast period. |
Key Trends |
The adoption of gaming as an educational tool provides opportunities for deeper and cognitive learning. This factor is expected to fuel the market growth during the forecast period. |
Gaming Hardware Market :
Attributes |
Gaming Hardware Market |
CAGR (2022 - 2032) |
15.2% |
Market Value (2032) |
US$ 150.0 Bn |
Growth Factor |
The key factor fueling the growth of this market includes the increasing number of gamers such as hardcore gamers, enthusiast gamers, and casual gamers. |
Opportunity |
The advent of 5G network is expected to provide many business opportunities as well as tap additional sources of revenue for the telecom industries, on account of rising in speed and responsiveness of the wireless networks. |
Key Trends |
Continuous innovation in technology is a major factor that is accelerating the growth of the gaming hardware market. |

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How Is The Esports & Games Streaming Market Segmented?
The eSports & Games Streaming Market can be segmented on the basis of Revenue Streams, Solutions and region.
On the basis of the Revenue Streams, the market can be segmented into the following: Media Rights, Subscriptions, Online Advertisements, Tickets and Merchandise, Sponsorships and Direct Advertisements, and Publisher Fees.
According to the FMI, the eSports & Games Streaming Market by Revenue Streaming for Subscriptions is expected to grow at a CAGR of 12.2% during the forecast period.
Major companies rely on a fixed revenue from monthly subscriptions than other revenue models. Further, the subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes.
On the basis of Solutions, the market can be segmented into the following: Web Based, and App Based. Over the period of the research, the App Based Solutions for eSports & Games Streaming market, is expected to grow with a CAGR of 11.7%.
The major factor favoring the market growth includes the increasing installment of eSports & Games Streaming applications by the smartphone users, including iOS and Android.
Which Region Is Performing Better In The Esports & Games Streaming Market?
The global eSports & Games Streaming Market is divided into North America, Latin America, Europe, Asia Pacific, the Middle East and Africa based on geography. Asia Pacific region is expected to dominate the eSports & games streaming market during the forecast period, attributed to the popularity of esports among the youth and supportive government measures for the growth of the entire gaming industry in the region.
In 2022, the sales of eSports & Games Streaming in China were worth US$ 319.1 Mn. The eSports & Games Streaming Market in China is likely to reach a valuation of US$ 488 Mn by 2032 with a CAGR of 11.2%. Japan, the world's second-largest developed economy, is expected to reach a market size of US$ 393.5 Mn in 2032, representing a CAGR of 10.1% throughout the forecast period.
The US and UK are two other important geographic markets, with growth forecasts of 11.7% and 10.9%, respectively, over the analysis period. Further, the South Korea eSports & Games Streaming Market is expected to grow at a CAGR of around 9.4% and to reach US$ 245.5 Mn during the forecast period.
China is the capital of the esports industry, and the increasing number of esports tournaments in the country would lead to the rise of the game streaming market in the Asia Pacific region. China's most prominent platforms, such as YY Live (Huya), and Douyu, make money from user donations to streamers, and in fact, Huya has exceeded 100 million monthly active users (MAU) by December 2018 and also started competing with Twitch in terms of MAU.
Hence, these factors are likely to result in the highest CAGR of the eSports & Games Streaming Market in Asia Pacific during the forecast period.
Who Are The Key Competitors In The Esports & Games Streaming Market?
Amazon.com, Inc, Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc’s), Facebook Gaming, Mixer (Microsoft Corporation) are the top companies in the global eSports & Games Streaming Market.
With a sizable eSports & Games Streaming Market share, these main firms are concentrating on growing their consumer base into new countries. These businesses are making use of strategic collaboration initiatives to grow their market share and profits.
Mid-size and smaller businesses, on the other hand, are expanding their market presence by gaining new contracts and entering new markets, thanks to technical developments and product innovations.
Recent Developments
- In October 2021, FaZe Clan Inc. signed a definitive merger agreement (the "Merger Agreement") to combine with B. Riley Principal 150 Merger Corp.("BRPM"), a special purpose acquisition company sponsored by an affiliate of B. Riley Financial, Inc. (RILY) ("B. Riley Financial"). Through the proposed business combination, FaZe Clan is positioned to become one of the only digitally native, youth-focused lifestyle and media platforms publicly traded on a U.S. national exchange.
- In May 2021, LaLiga, Spain’s premier football association, and Microsoft Corp. announced an expansion of their partnership focused on digitally transforming the sports experience globally. The companies also collaborated on developing technology solutions to the media and entertainment industry through LaLiga’s technology offering, LaLiga Tech.
- In May 2021, Amazon Web Services, Inc. (AWS), an Amazon.com, Inc. company, and the National Hockey League (NHL) debuted two new advanced analytics during the 2021 Stanley Cup Playoffs. The new stats, powered by AWS, use cloud technologies such as analytics, serverless compute, and media services to gather data from the ice in real time, analyze it, and visualize it for fans as graphics appearing on the broadcast.
Key Players
- Amazon.com, Inc.
- Douyu TV (Tencent Holdings Limited)
- YouTube Gaming (Alphabet Inc.)
- Facebook Gaming
- Mixer (Microsoft Corporation)
Key Segments
By Revenue Streams:
- Media Rights
- Subscriptions
- Online Advertisements
- Tickets and Merchandise
- Sponsorships and Direct Advertisements
- Publisher Fees
By Solutions:
- Web Based
- App Based
By Region:
- North America
- Latin America
- Europe
- Asia Pacific
- MEA
Frequently Asked Questions
As of 2021, the market for ethernet storage fabric was valued at US$ 2.1 Bn, as per FMI
By 2022-end, sales of eSports & Games Streaming closed at a value of US$ 2.3 Bn
From 2015 to 2021, eSports & Games Streaming demand expanded at a CAGR of 16.4%
From 2022 to 2032, eSports & Games Streaming sales are expected to flourish at a CAGR of 11.9%
By 2032, the market value of ethernet storage fabric is expected to reach US$ 7.2 Bn
From 2022 to 2032, eSports & Games Streaming demand in the China is expected to surge at a CAGR of 11.2%
By Solution, App Based category of eSports & Games Streaming constitutes the bulk of market share with a CAGR of 11.7%.
Table of Content
1. Executive Summary
1.1. Global Market Outlook
1.2. Summary of Statistics
1.3. Key Market Characteristics & Attributes
1.4. Fact.MR Analysis and Recommendations
2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations
3. Market Risks and Trends Assessment
3.1. Risk Assessment
3.1.1. COVID-19 Crisis and Impact on eSports & Games Streaming Demand
3.1.2. COVID-19 Impact Benchmark with Previous Crisis
3.1.3. Impact on Market Value (US$ Mn)
3.1.4. Assessment by Key Countries
3.1.5. Assessment by Key Market Segments
3.1.6. Action Points and Recommendation for Suppliers
3.2. Key Trends Impacting the Market
3.3. Formulation and Product Development Trends
4. Market Background and Foundation Data Points
4.1. Global Protective Coatings Market (US$ Mn)
4.2. eSports & Games Streaming Market Opportunity Assessment (US$ Mn)
4.2.1. Total Available Market
4.2.2. Serviceable Addressable Market
4.2.3. Serviceable Obtainable Market
4.3. Market Scenario Forecast
4.3.1. Demand in optimistic Scenario
4.3.2. Demand in Likely Scenario
4.3.3. Demand in Conservative Scenario
4.4. Investment Feasibility Analysis
4.4.1. Investment in Established Markets
4.4.1.1. In Short Term
4.4.1.2. In Long Term
4.4.2. Investment in Emerging Markets
4.4.2.1. In Short Term
4.4.2.2. In Long Term
4.5. Forecast Factors - Relevance & Impact
4.5.1. Top Companies Historical Growth
4.5.2. Global Protective Coatings Market Growth
4.5.3. eSports & Games Streaming Adoption Rate, By Country
4.6. Market Dynamics
4.6.1. Market Driving Factors and Impact Assessment
4.6.2. Prominent Market Challenges and Impact Assessment
4.6.3. eSports & Games Streaming Market Opportunities
4.6.4. Prominent Trends in the Global Market & Their Impact Assessment
5. Key Success Factors
5.1. Manufacturers’ Focus on Low Penetration High Growth Markets
5.2. Banking on with Segments High Incremental Opportunity
5.3. Peer Benchmarking
6. Global eSports & Games Streaming Market Demand Analysis 2015-2021 and Forecast, 2022-2032
6.1. Historical Market Analysis, 2015-2021
6.2. Current and Future Market Projections, 2022-2032
6.3. Y-o-Y Growth Trend Analysis
7. Global eSports & Games Streaming Market Value Analysis 2015-2021 and Forecast, 2022-2032
7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021
7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032
7.2.1. Y-o-Y Growth Trend Analysis
7.2.2. Absolute $ Opportunity Analysis
8. Global eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032, By Revenue Streams
8.1. Introduction / Key Findings
8.2. Historical Market Size (US$ Mn) Analysis By Revenue Streams, 2015-2021
8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Revenue Streams, 2022-2032
8.3.1. Media Rights
8.3.2. Subscriptions
8.3.3. Online Advertisements
8.3.4. Tickets and Merchandise
8.3.5. Sponsorships and Direct Advertisements
8.3.6. Publisher Fees
8.4. Market Attractiveness Analysis By Revenue Streams
9. Global eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032, By Solutions
9.1. Introduction / Key Findings
9.2. Historical Market Size (US$ Mn) Analysis By Solutions, 2015-2021
9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Solutions, 2022-2032
9.3.1. Web Based
9.3.2. App Based
9.4. Market Attractiveness Analysis By Solutions
10. Global eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032, By Region
10.1. Introduction
10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021
10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032
10.3.1. North America
10.3.2. Latin America
10.3.3. Europe
10.3.4. Asia Pacific
10.3.5. Middle East and Africa (MEA)
10.4. Market Attractiveness Analysis By Region
11. North America eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032
11.1. Introduction
11.2. Pricing Analysis
11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
11.4.1. By Country
11.4.1.1. U.S.
11.4.1.2. Canada
11.4.1.3. Rest of North America
11.4.2. By Revenue Streams
11.4.3. By Solutions
11.5. Market Attractiveness Analysis
11.5.1. By Country
11.5.2. By Revenue Streams
11.5.3. By Solutions
12. Latin America eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032
12.1. Introduction
12.2. Pricing Analysis
12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
12.4.1. By Country
12.4.1.1. Brazil
12.4.1.2. Mexico
12.4.1.3. Rest of Latin America
12.4.2. By Revenue Streams
12.4.3. By Solutions
12.5. Market Attractiveness Analysis
12.5.1. By Country
12.5.2. By Revenue Streams
12.5.3. By Solutions
13. Europe eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032
13.1. Introduction
13.2. Pricing Analysis
13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
13.4.1. By Country
13.4.1.1. Germany
13.4.1.2. France
13.4.1.3. U.K.
13.4.1.4. Italy
13.4.1.5. Benelux
13.4.1.6. Nordic Countries
13.4.1.7. Rest of Europe
13.4.2. By Revenue Streams
13.4.3. By Solutions
13.5. Market Attractiveness Analysis
13.5.1. By Country
13.5.2. By Revenue Streams
13.5.3. By Solutions
14. Asia Pacific eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032
14.1. Introduction
14.2. Pricing Analysis
14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
14.4.1. By Country
14.4.1.1. China
14.4.1.2. Japan
14.4.1.3. South Korea
14.4.1.4. Rest of Asia Pacific
14.4.2. By Revenue Streams
14.4.3. By Solutions
14.5. Market Attractiveness Analysis
14.5.1. By Country
14.5.2. By Revenue Streams
14.5.3. By Solutions
15. Middle East and Africa eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032
15.1. Introduction
15.2. Pricing Analysis
15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
15.4.1. By Country
15.4.1.1. GCC Countries
15.4.1.2. South Africa
15.4.1.3. Turkey
15.4.1.4. Rest of Middle East and Africa
15.4.2. By Revenue Streams
15.4.3. By Solutions
15.5. Market Attractiveness Analysis
15.5.1. By Country
15.5.2. By Revenue Streams
15.5.3. By Solutions
16. Key Countries eSports & Games Streaming Market Analysis 2015-2021 and Forecast 2022-2032
16.1. Introduction
16.1.1. Market Value Proportion Analysis, By Key Countries
16.1.2. Global Vs. Country Growth Comparison
16.2. US eSports & Games Streaming Market Analysis
16.2.1. Value Proportion Analysis by Market Taxonomy
16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.2.2.1. By Revenue Streams
16.2.2.2. By Solutions
16.3. Canada eSports & Games Streaming Market Analysis
16.3.1. Value Proportion Analysis by Market Taxonomy
16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.3.2.1. By Revenue Streams
16.3.2.2. By Solutions
16.4. Mexico eSports & Games Streaming Market Analysis
16.4.1. Value Proportion Analysis by Market Taxonomy
16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.4.2.1. By Revenue Streams
16.4.2.2. By Solutions
16.5. Brazil eSports & Games Streaming Market Analysis
16.5.1. Value Proportion Analysis by Market Taxonomy
16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.5.2.1. By Revenue Streams
16.5.2.2. By Solutions
16.6. Germany eSports & Games Streaming Market Analysis
16.6.1. Value Proportion Analysis by Market Taxonomy
16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.6.2.1. By Revenue Streams
16.6.2.2. By Solutions
16.7. France eSports & Games Streaming Market Analysis
16.7.1. Value Proportion Analysis by Market Taxonomy
16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.7.2.1. By Revenue Streams
16.7.2.2. By Solutions
16.8. Italy eSports & Games Streaming Market Analysis
16.8.1. Value Proportion Analysis by Market Taxonomy
16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.8.2.1. By Revenue Streams
16.8.2.2. By Solutions
16.9. BENELUX eSports & Games Streaming Market Analysis
16.9.1. Value Proportion Analysis by Market Taxonomy
16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.9.2.1. By Revenue Streams
16.9.2.2. By Solutions
16.10. UK eSports & Games Streaming Market Analysis
16.10.1. Value Proportion Analysis by Market Taxonomy
16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.10.2.1. By Revenue Streams
16.10.2.2. By Solutions
16.11. Nordic Countries eSports & Games Streaming Market Analysis
16.11.1. Value Proportion Analysis by Market Taxonomy
16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.11.2.1. By Revenue Streams
16.11.2.2. By Solutions
16.12. China eSports & Games Streaming Market Analysis
16.12.1. Value Proportion Analysis by Market Taxonomy
16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.12.2.1. By Revenue Streams
16.12.2.2. By Solutions
16.13. Japan eSports & Games Streaming Market Analysis
16.13.1. Value Proportion Analysis by Market Taxonomy
16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.13.2.1. By Revenue Streams
16.13.2.2. By Solutions
16.14. South Korea eSports & Games Streaming Market Analysis
16.14.1. Value Proportion Analysis by Market Taxonomy
16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.14.2.1. By Revenue Streams
16.14.2.2. By Solutions
16.15. GCC Countries eSports & Games Streaming Market Analysis
16.15.1. Value Proportion Analysis by Market Taxonomy
16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.15.2.1. By Revenue Streams
16.15.2.2. By Solutions
16.16. South Africa eSports & Games Streaming Market Analysis
16.16.1. Value Proportion Analysis by Market Taxonomy
16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.16.2.1. By Revenue Streams
16.16.2.2. By Solutions
16.17. Turkey eSports & Games Streaming Market Analysis
16.17.1. Value Proportion Analysis by Market Taxonomy
16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
16.17.2.1. By Revenue Streams
16.17.2.2. By Solutions
16.17.3. Competition Landscape and Player Concentration in the Country
17. Market Structure Analysis
17.1. Market Analysis by Tier of Companies
17.2. Market Concentration
17.3. Market Share Analysis of Top Players
17.4. Market Presence Analysis
17.4.1. By Regional footprint of Players
17.4.2. Product footprint by Players
18. Competition Analysis
18.1. Competition Dashboard
18.2. Competition Benchmarking
18.3. Competition Deep Dive
18.3.1. Amazon.com Inc.
18.3.1.1. Overview
18.3.1.2. Product Portfolio
18.3.1.3. Sales Footprint
18.3.1.4. Strategy Overview
18.3.2. Douyu TV (Tencent Holdings Limited)
18.3.2.1. Overview
18.3.2.2. Product Portfolio
18.3.2.3. Sales Footprint
18.3.2.4. Strategy Overview
18.3.3. YouTube Gaming (Alphabet Inc.)
18.3.3.1. Overview
18.3.3.2. Product Portfolio
18.3.3.3. Sales Footprint
18.3.3.4. Strategy Overview
18.3.4. Facebook Gaming
18.3.4.1. Overview
18.3.4.2. Product Portfolio
18.3.4.3. Sales Footprint
18.3.4.4. Strategy Overview
18.3.5. Mixer (Microsoft Corporation)
18.3.5.1. Overview
18.3.5.2. Product Portfolio
18.3.5.3. Sales Footprint
18.3.5.4. Strategy Overview
19. Assumptions and Acronyms Used
20. Research Methodology
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List of Tables
Table 1: Global eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021
Table 2: Global eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032
Table 3: Global eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021
Table 4: Global eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032
Table 5: Global eSports & Games Streaming Market, By Region, 2015 – 2021
Table 6: Global eSports & Games Streaming Market, By Region, 2022 – 2032
Table 7: North America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021
Table 8: North America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032
Table 9: North America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021
Table 10: North America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032
Table 11: North America eSports & Games Streaming Market, By Country, 2015 – 2021
Table 12: North America eSports & Games Streaming Market, By Country, 2022 – 2032
Table 13: Latin America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021
Table 14: Latin America eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032
Table 15: Latin America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021
Table 16: Latin America eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032
Table 17: Latin America eSports & Games Streaming Market, By Country, 2015 – 2021
Table 18: Latin America eSports & Games Streaming Market, By Country, 2022 – 2032
Table 19: Europe eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021
Table 20: Europe eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032
Table 21: Europe eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021
Table 22: Europe eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032
Table 23: Europe eSports & Games Streaming Market, By Country, 2015 – 2021
Table 24: Europe eSports & Games Streaming Market, By Country, 2022 – 2032
Table 25: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021
Table 26: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032
Table 27: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021
Table 28: Asia Pacific eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032
Table 29: Asia Pacific eSports & Games Streaming Market, By Country, 2015 – 2021
Table 30: Asia Pacific eSports & Games Streaming Market, By Country, 2022 – 2032
Table 31: MEA eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2015 – 2021
Table 32: MEA eSports & Games Streaming Market Value (US$ Mn), By Revenue Streams, 2022 – 2032
Table 33: MEA eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2015 – 2021
Table 34: MEA eSports & Games Streaming Market Value (US$ Mn), By Solutions, 2022 – 2032
Table 35: MEA eSports & Games Streaming Market, By Country, 2015 – 2021
Table 36: MEA eSports & Games Streaming Market, By Country, 2022 – 2032
Table 37: Global eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021
Table 38: Global eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032
Table 39: Global eSports & Games Streaming Market Incremental $ Opportunity, By Region, 2022 – 2032
Table 40: North America eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021
Table 41: North America eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032
Table 42: North America eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 – 2032
Table 43: Latin America eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021
Table 44: Latin America eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032
Table 45: Latin America eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 – 2032
Table 46: Europe eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021
Table 47: Europe eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032
Table 48: Europe eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 - 2032
Table 49: Asia Pacific eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 – 2021
Table 50: Asia Pacific eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032
Table 51: Asia Pacific eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 – 2032
Table 52: MEA eSports & Games Streaming Market Incremental $ Opportunity, By Revenue Streams, 2015 - 2021
Table 53: MEA eSports & Games Streaming Market Incremental $ Opportunity, By Solutions, 2022 – 2032
Table 54: MEA eSports & Games Streaming Market Incremental $ Opportunity, By Country, 2022 - 2032
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Figure 1: Global eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
Figure 2: Global eSports & Games Streaming Market Absolute $ Historical Gain (2015 - 2021) and Opportunity (2022 – 2032), US$ Mn
Figure 3: Global eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032
Figure 4: Global eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032
Figure 5: Global eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032
Figure 6: Global eSports & Games Streaming Market Share, By Solutions, 2022 & 2032
Figure 7: Global eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032
Figure 8: Global eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032
Figure 9: Global eSports & Games Streaming Market Share, By Region, 2022 & 2032
Figure 10: Global eSports & Games Streaming Market Y-o-Y Growth Projections, By Region – 2022-2032
Figure 11: Global eSports & Games Streaming Market Attractiveness Index, By Region – 2022-2032
Figure 12: North America eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
Figure 13: North America eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn
Figure 14: North America eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032
Figure 15: North America eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032
Figure 16: North America eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032
Figure 17: North America eSports & Games Streaming Market Share, By Solutions, 2022 & 2032
Figure 18: North America eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032
Figure 19: North America eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032
Figure 20: North America eSports & Games Streaming Market Share, By Country, 2022 & 2032
Figure 21: North America Market Y-o-Y Growth Projections, By Country – 2022-2032
Figure 22: North America Market Attractiveness Index, By Country – 2022-2032
Figure 23: Latin America eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
Figure 24: Latin America eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn
Figure 25: Latin America eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032
Figure 26: Latin America eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032
Figure 27: Latin America eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032
Figure 28: Latin America eSports & Games Streaming Market Share, By Solutions, 2022 & 2032
Figure 29: Latin America eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032
Figure 30: Latin America eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032
Figure 31: Latin America eSports & Games Streaming Market Share, By Country, 2022 & 2032
Figure 32: Latin America eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032
Figure 33: Latin America eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032
Figure 34: Europe eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
Figure 35: Europe eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn
Figure 36: Europe eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032
Figure 37: Europe eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032
Figure 38: Europe eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032
Figure 39: Europe eSports & Games Streaming Market Share, By Solutions, 2022 & 2032
Figure 40: Europe eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032
Figure 41: Europe eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032
Figure 42: Europe eSports & Games Streaming Market Share, By Country, 2022 & 2032
Figure 43: Europe eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032
Figure 44: Europe eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032
Figure 45: MEA eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
Figure 46: MEA eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn
Figure 47: MEA eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032
Figure 48: MEA eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032
Figure 49: MEA eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032
Figure 50: MEA eSports & Games Streaming Market Share, By Solutions, 2022 & 2032
Figure 51: MEA eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032
Figure 52: MEA eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032
Figure 53: MEA eSports & Games Streaming Market Share, By Country, 2022 & 2032
Figure 54: MEA eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032
Figure 55: MEA eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032
Figure 56: Asia Pacific eSports & Games Streaming Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
Figure 57: Asia Pacific eSports & Games Streaming Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 – 2032), US$ Mn
Figure 58: Asia Pacific eSports & Games Streaming Market Share, By Revenue Streams, 2022 & 2032
Figure 59: Asia Pacific eSports & Games Streaming Market Y-o-Y Growth Projections, By Revenue Streams – 2022-2032
Figure 60: Asia Pacific eSports & Games Streaming Market Attractiveness Index, By Revenue Streams – 2022-2032
Figure 61: Asia Pacific eSports & Games Streaming Market Share, By Solutions, 2022 & 2032
Figure 62: Asia Pacific eSports & Games Streaming Market Y-o-Y Growth Projections, By Solutions – 2022-2032
Figure 63: Asia Pacific eSports & Games Streaming Market Attractiveness Index, By Solutions – 2022-2032
Figure 64: Asia Pacific eSports & Games Streaming Market Share, By Country, 2022 & 2032
Figure 65: Asia Pacific eSports & Games Streaming Market Y-o-Y Growth Projections, By Country – 2022-2032
Figure 66: Asia Pacific eSports & Games Streaming Market Attractiveness Index, By Country – 2022-2032
Figure 67: US eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 68: US eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 69: US eSports & Games Streaming Market Share, By Solutions, 2021
Figure 70: Canada eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 71: Canada eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 72: Canada eSports & Games Streaming Market Share, By Solutions, 2021
Figure 73: Brazil eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 74: Brazil eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 75: Brazil eSports & Games Streaming Market Share, By Solutions, 2021
Figure 76: Mexico eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 77: Mexico eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 78: Mexico eSports & Games Streaming Market Share, By Solutions, 2021
Figure 79: Germany eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 80: Germany eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 81: Germany eSports & Games Streaming Market Share, By Solutions, 2021
Figure 82: U.K. eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 83: U.K. eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 84: U.K. eSports & Games Streaming Market Share, By Solutions, 2021
Figure 85: France eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 86: France eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 87: France eSports & Games Streaming Market Share, By Solutions, 2021
Figure 88: Italy eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 89: Italy eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 90: Italy eSports & Games Streaming Market Share, By Solutions, 2021
Figure 91: BENELUX eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 92: BENELUX eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 93: BENELUX eSports & Games Streaming Market Share, By Solutions, 2021
Figure 94: Nordic Countries eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 95: Nordic Countries eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 96: Nordic Countries eSports & Games Streaming Market Share, By Solutions, 2021
Figure 97: China eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 98: China eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 99: China eSports & Games Streaming Market Share, By Solutions, 2021
Figure 100: Japan eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 101: Japan eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 102: Japan eSports & Games Streaming Market Share, By Solutions, 2021
Figure 103: South Korea eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 104: South Korea eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 105: South Korea eSports & Games Streaming Market Share, By Solutions, 2021
Figure 106: GCC Countries eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 107: GCC Countries eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 108: GCC Countries eSports & Games Streaming Market Share, By Solutions, 2021
Figure 109: South Africa eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 110: South Africa eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 111: South Africa eSports & Games Streaming Market Share, By Solutions, 2021
Figure 112: Turkey eSports & Games Streaming Market Value (US$ Mn) and Forecast, 2022 - 2032
Figure 113: Turkey eSports & Games Streaming Market Share, By Revenue Streams, 2021
Figure 114: Turkey eSports & Games Streaming Market Share, By Solutions, 2021
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