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Anime Market

Market Insights on Anime covering sales outlook, demand forecast & up-to-date key trends

Anime Market by Application & Region - Forecast 2022 - 2032

Anime Market Outlook (2022-2032)

[342 Pages Report] The global anime market size is projected to be valued at US$ 25,624 Mn in 2022 and is anticipated to reach US$ 52,996.6 Mn by 2032, with a rapid CAGR of 7.5% from 2022 to 2032.

“The growing popularity of anime content is likely to drive anime market expansion throughout the forecast period. The development of anime games, as well as the growing demand for online distribution of anime content, which accounts for a substantial amount of anime sales, are projected to drive anime market growth.”

The anime market is gaining traction and popularity around the world. Developers, animators, publishers, and other creative agencies and artists collectively generate considerable anime market value.

Attributes

Details

Anime Market CAGR (2022-2032)

7.5%

Anime Market Value (2022)

US$ 25,624 Mn

Anime Market Value (2032)

US$ 52,996.6 Mn

Surprisingly, the demand for anime content is growing as the industry has remained consistent across all means via which it has been distributed. Anime content is often distributed through several mediums such as videos, television, movies, music, and pachinko machines. Japan's animation industry has seen a tremendous increase in dissemination worldwide. As a result, the sales of anime content are anticipated to grow during the forecast period.

The anime market has found a remarkable number of new consumers as a result of the quick rise of distribution channels such as Crunchyroll, Daisuki, Netflix, and Amazon, among others. The availability of live entertainment and internet streaming of such content has resulted in a significant increase in the popularity of anime.

Furthermore, the growing use of cutting-edge technologies such as blockchain and Artificial Intelligence (AI) in anime gaming to improve the overall gaming experience bodes well for the anime market growth.

The popularity of anime content is growing all around the world. Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z are some of the most popular anime series. Anime comics, also known as manga, are becoming increasingly popular among anime fans worldwide. As a result, artists are focusing on producing high-quality anime content with high resolution and enhanced audio, which may help youngsters develop cognitive, problem-solving, and social skills.

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What are the Key Anime Market Dynamics?

Growing OTT platform preference for viewing entertainment content is anticipated to be a key driver boosting the demand for anime content throughout the forecast period. The growing number of anime production companies and film artists also contributes to the anime market growth.

The anime industry in Japan has made a significant contribution to the country's economic progress. As a result, the country's government is pursuing a number of supportive programmes to subsidise the development of such films, serials, and games. In response to the expanding popularity of anime and demand for animated games and movies, a number of animation companies are sprouting in other nations, including the United States, China, and France.

Advances in computer animation techniques are some of the recent trends in anime market that are boosting the sales of anime content. Anime creators have used emerging technologies to lower production costs. The number of production companies involved in the global anime market has expanded significantly providing numerous growth opportunities in the market.

The growing tendency of millennials to watch anime content and the rise in disposable incomes in emerging economies have provided growth opportunities in the anime market growth. The increasing popularity of streaming platforms such as Netflix has also increased the demand for anime content by 2032.

Furthermore, the use of virtual reality technologies into the creation of anime content has resulted in a more immersive experience. The increase in merchandising sales has generated significant revenue in the anime market.

Overseas sales of anime include video software licensing, internet distribution, TV broadcasting, film rights, and character merchandising licensing. Recently, vendors have begun producing anime for international distribution.

What are the Challenges in the Anime Market?

While the anime market is expanding globally, local production capacity has hit its limit, and hence the market has reached saturation. In addition, the anime market growth is anticipated to be restrained by low-quality work problems.

On the other hand, there is a severe lack of artists as a result of poor pay and excessive working hours. While one drawing can take up to an hour, in-between animators earn only $2 per drawing. As anime is totally produced by professional and experienced artists, the artists creating the content are dissatisfied with their salaries. As a result of the aging workforce in the business, and a scarcity of talented and experienced artists, the anime market growth is anticipated to be hampered throughout 2032.

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Principal Consultant
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Comparative View of Adjacent Anime Market

Anime Market:

Attributes

Anime Market

CAGR (2022-2032)

7.5%

Market Value (2032)

US$ 52,996.6 Mn

Growth Factor

The rising popularity of anime content is expected to propel the anime industry forward over the forecast period.

Opportunity

The increasing tendency of millennials to watch anime content, as well as the rise in disposable incomes in emerging economies, have created opportunities for growth in the anime market.

Key Trends

Recent trends in the anime market that are driving the sales of anime content include advancements in computer animation techniques.

Animated Films Market:

Attributes

Animated Films Market

CAGR (2022-2032)

4.1%

Market Value (2032)

US$ 18 Bn

Growth Factor

The global Animated Films market is expanding due to reasons such as increased demand for animation films, increased usage of digital technologies, and an increase in the number of animated film content generating firms.

Opportunity

Increasing awareness and understanding of animated films will provide opportunities for growth during the predicted period.

Key Trends

Increased demand for animated films as a result of increased use of animation technologies is anticipated to benefit players in the global animated film market.

3D Animation Market:

Attributes

3D Animation Market

CAGR (2022-2032)

12%

Market Value (2032)

US$ 20.6 Bn

Growth Factor

Various 3D technology improvements in the market are driving the market, and this is why technological advancements in the television and communication industries are the key driver for the growth of the global animation market.

Opportunity

Consumer demand for more realistic and appealing films has prompted the public to adopt technology in the form of 3D Animation, which has consistently driven it to higher potential market growth over the last decade.

Key Trends

The increased adoption of 3D modelling technologies for various applications such as Computer-Aided Design (CAD), marketing, 3D printing, scientific and manufacturing, medical thinking, video games, and animation is likely to drive market expansion further.

Anime originated in Japan and has typically encompassed all forms of animated works distinguished by various production processes. The popularity of anime has grown as a result of its widespread distribution and the ongoing progress of the technologies employed to create it. Anime products are distinguished by graphic art, cinematography, and many sorts of individualistic approaches.

The global anime market has thrived as a result of rising sales and popularity of Japanese animation work, with one pillar being the anime's distinctness from animation work created in Western countries. A variety of art styles have been used to increase demand for anime content, ultimately boosting the anime market share.

Television, OTT platforms, social media, and comic books are some of the most important distribution media. The anime market size has expanded across all media platforms. Furthermore, growing investment on anime content by Japanese filmmakers is a significant element driving the global anime market's expansion.

Segmentation Outlook for the Anime Market

Which Segment is Likely to Lead the Anime Market by Application?

The live entertainment category is expected to dominate the anime market with a share of 8,366.3 Mn and grow at a CAGR of 9% between 2022 and 2032.

Furthermore, the merchandising category accounted for more than 29 percent of global revenue in 2021 and is expected to continue growing in the anime market throughout the projected period. Anime products like as t-shirts, keychains, posters, and miniatures are becoming increasingly popular among the young population.

Furthermore, this product is available for purchase through a range of online and physical outlets, offering consumers convenient access. As a result, collecting figurines, keychains, t-shirts, and other anime character products is becoming popular, boosting segment growth.

Over the projected period, the online distribution category is expected to develop at the quickest CAGR. The segment's growth is predicted to be driven by rising sales of anime content via application games and internet streaming platforms, particularly in overseas markets.

As part of their efforts to obtain a competitive advantage in the market, online streaming services such as Netflix and AbemaTV are generating original anime content and series.

Which Region is Leading in the Anime Market?

Japan has the greatest anime market share of more than 43.0 percent in 2021 and is likely to maintain its dominance throughout the forecast period. There are approximately 622 animation studios in Japan, with over 542 in Tokyo alone.

Manga, Japanese comic novels, are particularly stimulating young and creative people to pursue a career in this field. The Asia Pacific Exposition Japan's regional market is expected to rise significantly from 2022 to 2030, reflecting the growing popularity of anime content among young people in China and India. The increased demand for generating in-house anime content in China is likely to drive regional market growth.

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What is the Growth Outlook of Middle East and Africa (MEA) Anime Market?

Due to the region's rising fan base for anime content, the Middle East and Africa (MEA) regional market is expected to develop at a CAGR of 9.4% from 2022 to 2032. As a result, sales of anime content, such as comic books and video games, as well as anime goods, show no indications of slowing.

Several companies, including Doleep Studios, The Company Films, and RD Content, are attempting to meet the region's growing demand for anime content. As Saudi Arabia has one of the largest anime communities, the popularity of anime content is growing significantly. The Kingdom is also seeing a growth in the number of anime retail establishments in locations like Khobar, Jeddah, and Riyadh.

Competition Landscape of Anime Market

The presence of several participants in the anime market makes it more competitive. In recent years, the number of merchandise wholesalers and manufacturers in anime market has increased significantly. The value chain in the global anime sector has prospered as merchandising and licencing items have become more competitive.

How is the Start-up Ecosystem in the Anime Market?

The increasing number of creative content owners licencing their anime productions and gaming characters to a small number of distributors and manufacturers is driving up merchandising and licensing market revenues.

However, as startups continue to enter the anime industry, competition in merchandising and licensing is expected to heat up. The value chain serving the global anime market is likewise shifting progressively in response to increased competition in merchandising and licensing.

Key Players in the Anime Market

Recent Developments in the Anime Market

  • In February 2020, Netflix teamed with six Japanese anime developers to deliver original anime content, including Shin Kibayashi, Otsuichi, Mari Yamazaki, CLAMP, Yasuo Ohtagaki, and Tow Ubukata.
  • Masterpiece Studio, a 3-dimensional creative and animation software platform provider, announced a free edition of Masterpiece Studio Pro in November 2021. The advanced platform would provide artists and indie producers with a complete VR creative suite for deploying 3-dimensional items and characters for animations, games, and metaverse.
  • Kinetix, a deep technology startup, teamed with Adobe, the pioneer of 3D Animation, in March 2022, making 3D Animation Aided by Artificial Intelligence (AI) widely accessible to creators.

Key Segments

By Application:

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • MEA

Frequently Asked Questions

Anime market is projected to have a CAGR of 7.5% through 2032.

Japan is the leading region in the anime market.

By application, live entertainment segment is expected to dominate the market.

Anime market is predicted to grow US$ 52,996.6 Mn by 2032.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand-side Trends

    1.3. Supply-side Trends

    1.4. Technology Roadmap Analysis

    1.5. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Market Background

    3.1. Market Dynamics

        3.1.1. Drivers

        3.1.2. Restraints

        3.1.3. Opportunity

        3.1.4. Trends

    3.2. Scenario Forecast

        3.2.1. Demand in Optimistic Scenario

        3.2.2. Demand in Likely Scenario

        3.2.3. Demand in Conservative Scenario

    3.3. Opportunity Map Analysis

    3.4. Product Life Cycle Analysis

    3.5. Investment Feasibility Matrix

    3.6. PESTLE and Porter’s Analysis

    3.7. Regulatory Landscape

        3.7.1. By Key Regions

        3.7.2. By Key Countries

    3.8. Regional Parent Market Outlook

4. Global Anime Market Analysis 2017-2021 and Forecast, 2022-2032

    4.1. Historical Market Size Value (US$ Mn) Analysis, 2017-2021

    4.2. Current and Future Market Size Value (US$ Mn) Projections, 2022-2032

        4.2.1. Y-o-Y Growth Trend Analysis

        4.2.2. Absolute $ Opportunity Analysis

5. Global Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Anime Type

    5.1. Introduction / Key Findings

    5.2. Historical Market Size Value (US$ Mn) Analysis By Anime Type, 2017-2021

    5.3. Current and Future Market Size Value (US$ Mn) Analysis and Forecast By Anime Type, 2022-2032

        5.3.1. T.V.

        5.3.2. Movie

        5.3.3. Video

        5.3.4. Internet Distribution

        5.3.5. Merchandising

        5.3.6. Music

        5.3.7. Pachinko

        5.3.8. Live Entertainment

    5.4. Y-o-Y Growth Trend Analysis By Anime Type, 2017-2021

    5.5. Absolute $ Opportunity Analysis By Anime Type, 2022-2032

6. Global Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Region

    6.1. Introduction

    6.2. Historical Market Size Value (US$ Mn) Analysis By Region, 2017-2021

    6.3. Current Market Size Value (US$ Mn) Analysis and Forecast By Region, 2022-2032

        6.3.1. North America

        6.3.2. Latin America

        6.3.3. Europe

        6.3.4. Asia Pacific

        6.3.5. Middle East and Africa

    6.4. Market Attractiveness Analysis By Region

7. North America Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    7.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    7.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        7.2.1. By Country

            7.2.1.1. U.S.

            7.2.1.2. Canada

        7.2.2. By Anime Type

    7.3. Market Attractiveness Analysis

        7.3.1. By Country

        7.3.2. By Anime Type

    7.4. Key Takeaways

8. Latin America Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    8.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    8.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        8.2.1. By Country

            8.2.1.1. Brazil

            8.2.1.2. Mexico

            8.2.1.3. Rest of Latin America

        8.2.2. By Anime Type

    8.3. Market Attractiveness Analysis

        8.3.1. By Country

        8.3.2. By Anime Type

    8.4. Key Takeaways

9. Europe Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    9.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    9.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        9.2.1. By Country

            9.2.1.1. Germany

            9.2.1.2. U.K.

            9.2.1.3. France

            9.2.1.4. Spain

            9.2.1.5. Italy

            9.2.1.6. Russia

            9.2.1.7. Rest of Europe

        9.2.2. By Anime Type

    9.3. Market Attractiveness Analysis

        9.3.1. By Country

        9.3.2. By Anime Type

    9.4. Key Takeaways

10. Asia Pacific Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    10.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    10.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        10.2.1. By Country

            10.2.1.1. China

            10.2.1.2. Japan

            10.2.1.3. India

            10.2.1.4. South Korea

            10.2.1.5. Australia

            10.2.1.6. Rest of APAC

        10.2.2. By Anime Type

    10.3. Market Attractiveness Analysis

        10.3.1. By Country

        10.3.2. By Anime Type

    10.4. Key Takeaways

11. Middle East and Africa Anime Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    11.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    11.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        11.2.1. By Country

            11.2.1.1. South Africa

            11.2.1.2. Saudi Arabia

            11.2.1.3. UAE

            11.2.1.4. Israel

            11.2.1.5. Rest of MEA

        11.2.2. By Anime Type

    11.3. Market Attractiveness Analysis

        11.3.1. By Country

        11.3.2. By Anime Type

    11.4. Key Takeaways

12. Key Countries Anime Market Analysis

    12.1. U.S.

        12.1.1. Pricing Analysis

        12.1.2. Market Share Analysis, 2021

            12.1.2.1. By Anime Type

    12.2. Canada

        12.2.1. Pricing Analysis

        12.2.2. Market Share Analysis, 2021

            12.2.2.1. By Anime Type

    12.3. Brazil

        12.3.1. Pricing Analysis

        12.3.2. Market Share Analysis, 2021

            12.3.2.1. By Anime Type

    12.4. Mexico

        12.4.1. Pricing Analysis

        12.4.2. Market Share Analysis, 2021

            12.4.2.1. By Anime Type

    12.5. Germany

        12.5.1. Pricing Analysis

        12.5.2. Market Share Analysis, 2021

            12.5.2.1. By Anime Type

    12.6. U.K.

        12.6.1. Pricing Analysis

        12.6.2. Market Share Analysis, 2021

            12.6.2.1. By Anime Type

    12.7. France

        12.7.1. Pricing Analysis

        12.7.2. Market Share Analysis, 2021

            12.7.2.1. By Anime Type

    12.8. Spain

        12.8.1. Pricing Analysis

        12.8.2. Market Share Analysis, 2021

            12.8.2.1. By Anime Type

    12.9. Italy

        12.9.1. Pricing Analysis

        12.9.2. Market Share Analysis, 2021

            12.9.2.1. By Anime Type

    12.10. Russia

        12.10.1. Pricing Analysis

        12.10.2. Market Share Analysis, 2021

            12.10.2.1. By Anime Type

    12.11. China

        12.11.1. Pricing Analysis

        12.11.2. Market Share Analysis, 2021

            12.11.2.1. By Anime Type

    12.12. Japan

        12.12.1. Pricing Analysis

        12.12.2. Market Share Analysis, 2021

            12.12.2.1. By Anime Type

    12.13. India

        12.13.1. Pricing Analysis

        12.13.2. Market Share Analysis, 2021

            12.13.2.1. By Anime Type

    12.14. South Korea

        12.14.1. Pricing Analysis

        12.14.2. Market Share Analysis, 2021

            12.14.2.1. By Anime Type

    12.15. Australia

        12.15.1. Pricing Analysis

        12.15.2. Market Share Analysis, 2021

            12.15.2.1. By Anime Type

    12.16. South Africa

        12.16.1. Pricing Analysis

        12.16.2. Market Share Analysis, 2021

            12.16.2.1. By Anime Type

    12.17. Saudi Arabia

        12.17.1. Pricing Analysis

        12.17.2. Market Share Analysis, 2021

            12.17.2.1. By Anime Type

    12.18. UAE

        12.18.1. Pricing Analysis

        12.18.2. Market Share Analysis, 2021

            12.18.2.1. By Anime Type

    12.19. Israel

        12.19.1. Pricing Analysis

        12.19.2. Market Share Analysis, 2021

            12.19.2.1. By Anime Type

13. Market Structure Analysis

    13.1. Competition Dashboard

    13.2. Competition Benchmarking

    13.3. Market Share Analysis of Top Players

        13.3.1. By Regional

        13.3.2. By Anime Type

14. Competition Analysis

    14.1. Competition Deep Dive

        14.1.1. BONES INC

            14.1.1.1. Overview

            14.1.1.2. Product Portfolio

            14.1.1.3. Profitability by Market Segments

            14.1.1.4. Sales Footprint

            14.1.1.5. Strategy Overview

                14.1.1.5.1. Marketing Strategy

        14.1.2. Kyoto Animation Co., Ltd.

            14.1.2.1. Overview

            14.1.2.2. Product Portfolio

            14.1.2.3. Profitability by Market Segments

            14.1.2.4. Sales Footprint

            14.1.2.5. Strategy Overview

                14.1.2.5.1. Marketing Strategy

        14.1.3. MADHOUSE Inc.

            14.1.3.1. Overview

            14.1.3.2. Product Portfolio

            14.1.3.3. Profitability by Market Segments

            14.1.3.4. Sales Footprint

            14.1.3.5. Strategy Overview

                14.1.3.5.1. Marketing Strategy

        14.1.4. Manglobe Inc.

            14.1.4.1. Overview

            14.1.4.2. Product Portfolio

            14.1.4.3. Profitability by Market Segments

            14.1.4.4. Sales Footprint

            14.1.4.5. Strategy Overview

                14.1.4.5.1. Marketing Strategy

        14.1.5. P.A.WORKS Co., Ltd.

            14.1.5.1. Overview

            14.1.5.2. Product Portfolio

            14.1.5.3. Profitability by Market Segments

            14.1.5.4. Sales Footprint

            14.1.5.5. Strategy Overview

                14.1.5.5.1. Marketing Strategy

        14.1.6. Pierrot Co., Ltd.

            14.1.6.1. Overview

            14.1.6.2. Product Portfolio

            14.1.6.3. Profitability by Market Segments

            14.1.6.4. Sales Footprint

            14.1.6.5. Strategy Overview

                14.1.6.5.1. Marketing Strategy

        14.1.7. Production I.G.

            14.1.7.1. Overview

            14.1.7.2. Product Portfolio

            14.1.7.3. Profitability by Market Segments

            14.1.7.4. Sales Footprint

            14.1.7.5. Strategy Overview

                14.1.7.5.1. Marketing Strategy

        14.1.8. Studio Ghibli, Inc.

            14.1.8.1. Overview

            14.1.8.2. Product Portfolio

            14.1.8.3. Profitability by Market Segments

            14.1.8.4. Sales Footprint

            14.1.8.5. Strategy Overview

                14.1.8.5.1. Marketing Strategy

        14.1.9. SUNRISE INC.

            14.1.9.1. Overview

            14.1.9.2. Product Portfolio

            14.1.9.3. Profitability by Market Segments

            14.1.9.4. Sales Footprint

            14.1.9.5. Strategy Overview

                14.1.9.5.1. Marketing Strategy

        14.1.10. TOEI ANIMATION Co., Ltd.

            14.1.10.1. Overview

            14.1.10.2. Product Portfolio

            14.1.10.3. Profitability by Market Segments

            14.1.10.4. Sales Footprint

            14.1.10.5. Strategy Overview

                14.1.10.5.1. Marketing Strategy

15. Assumptions & Acronyms Used

16. Research Methodology

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List of Tables

Table 1: Global Anime Market Value (US$ Mn) Forecast by Region, 2017-2032

Table 2: Global Anime Market Value (US$ Mn) Forecast by Anime Type, 2017-2032

Table 3: North America Anime Market Value (US$ Mn) Forecast by Country, 2017-2032

Table 4: North America Anime Market Value (US$ Mn) Forecast by Anime Type, 2017-2032

Table 5: Latin America Anime Market Value (US$ Mn) Forecast by Country, 2017-2032

Table 6: Latin America Anime Market Value (US$ Mn) Forecast by Anime Type, 2017-2032

Table 7: Europe Anime Market Value (US$ Mn) Forecast by Country, 2017-2032

Table 8: Europe Anime Market Value (US$ Mn) Forecast by Anime Type, 2017-2032

Table 9: Asia Pacific Anime Market Value (US$ Mn) Forecast by Country, 2017-2032

Table 10: Asia Pacific Anime Market Value (US$ Mn) Forecast by Anime Type, 2017-2032

Table 11: Middle East and Africa Anime Market Value (US$ Mn) Forecast by Country, 2017-2032

Table 12: Middle East and Africa Anime Market Value (US$ Mn) Forecast by Anime Type, 2017-2032

Sudip Saha
Principal Consultant
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List of Charts

Figure 1: Global Anime Market Value (US$ Mn) by Anime Type, 2022-2032

Figure 2: Global Anime Market Value (US$ Mn) by Region, 2022-2032

Figure 3: Global Anime Market Value (US$ Mn) Analysis by Region, 2017-2032

Figure 4: Global Anime Market Value Share (%) and BPS Analysis by Region, 2022-2032

Figure 5: Global Anime Market Y-o-Y Growth (%) Projections by Region, 2022-2032

Figure 6: Global Anime Market Value (US$ Mn) Analysis by Anime Type, 2017-2032

Figure 7: Global Anime Market Value Share (%) and BPS Analysis by Anime Type, 2022-2032

Figure 8: Global Anime Market Y-o-Y Growth (%) Projections by Anime Type, 2022-2032

Figure 9: Global Anime Market Attractiveness by Anime Type, 2022-2032

Figure 10: Global Anime Market Attractiveness by Region, 2022-2032

Figure 11: North America Anime Market Value (US$ Mn) by Anime Type, 2022-2032

Figure 12: North America Anime Market Value (US$ Mn) by Country, 2022-2032

Figure 13: North America Anime Market Value (US$ Mn) Analysis by Country, 2017-2032

Figure 14: North America Anime Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 15: North America Anime Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 16: North America Anime Market Value (US$ Mn) Analysis by Anime Type, 2017-2032

Figure 17: North America Anime Market Value Share (%) and BPS Analysis by Anime Type, 2022-2032

Figure 18: North America Anime Market Y-o-Y Growth (%) Projections by Anime Type, 2022-2032

Figure 19: North America Anime Market Attractiveness by Anime Type, 2022-2032

Figure 20: North America Anime Market Attractiveness by Country, 2022-2032

Figure 21: Latin America Anime Market Value (US$ Mn) by Anime Type, 2022-2032

Figure 22: Latin America Anime Market Value (US$ Mn) by Country, 2022-2032

Figure 23: Latin America Anime Market Value (US$ Mn) Analysis by Country, 2017-2032

Figure 24: Latin America Anime Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 25: Latin America Anime Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 26: Latin America Anime Market Value (US$ Mn) Analysis by Anime Type, 2017-2032

Figure 27: Latin America Anime Market Value Share (%) and BPS Analysis by Anime Type, 2022-2032

Figure 28: Latin America Anime Market Y-o-Y Growth (%) Projections by Anime Type, 2022-2032

Figure 29: Latin America Anime Market Attractiveness by Anime Type, 2022-2032

Figure 30: Latin America Anime Market Attractiveness by Country, 2022-2032

Figure 31: Europe Anime Market Value (US$ Mn) by Anime Type, 2022-2032

Figure 32: Europe Anime Market Value (US$ Mn) by Country, 2022-2032

Figure 33: Europe Anime Market Value (US$ Mn) Analysis by Country, 2017-2032

Figure 34: Europe Anime Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 35: Europe Anime Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 36: Europe Anime Market Value (US$ Mn) Analysis by Anime Type, 2017-2032

Figure 37: Europe Anime Market Value Share (%) and BPS Analysis by Anime Type, 2022-2032

Figure 38: Europe Anime Market Y-o-Y Growth (%) Projections by Anime Type, 2022-2032

Figure 39: Europe Anime Market Attractiveness by Anime Type, 2022-2032

Figure 40: Europe Anime Market Attractiveness by Country, 2022-2032

Figure 41: Asia Pacific Anime Market Value (US$ Mn) by Anime Type, 2022-2032

Figure 42: Asia Pacific Anime Market Value (US$ Mn) by Country, 2022-2032

Figure 43: Asia Pacific Anime Market Value (US$ Mn) Analysis by Country, 2017-2032

Figure 44: Asia Pacific Anime Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 45: Asia Pacific Anime Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 46: Asia Pacific Anime Market Value (US$ Mn) Analysis by Anime Type, 2017-2032

Figure 47: Asia Pacific Anime Market Value Share (%) and BPS Analysis by Anime Type, 2022-2032

Figure 48: Asia Pacific Anime Market Y-o-Y Growth (%) Projections by Anime Type, 2022-2032

Figure 49: Asia Pacific Anime Market Attractiveness by Anime Type, 2022-2032

Figure 50: Asia Pacific Anime Market Attractiveness by Country, 2022-2032

Figure 51: Middle East and Africa Anime Market Value (US$ Mn) by Anime Type, 2022-2032

Figure 52: Middle East and Africa Anime Market Value (US$ Mn) by Country, 2022-2032

Figure 53: Middle East and Africa Anime Market Value (US$ Mn) Analysis by Country, 2017-2032

Figure 54: Middle East and Africa Anime Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 55: Middle East and Africa Anime Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 56: Middle East and Africa Anime Market Value (US$ Mn) Analysis by Anime Type, 2017-2032

Figure 57: Middle East and Africa Anime Market Value Share (%) and BPS Analysis by Anime Type, 2022-2032

Figure 58: Middle East and Africa Anime Market Y-o-Y Growth (%) Projections by Anime Type, 2022-2032

Figure 59: Middle East and Africa Anime Market Attractiveness by Anime Type, 2022-2032

Figure 60: Middle East and Africa Anime Market Attractiveness by Country, 2022-2032

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