Anime Market Size and Share Forecast Outlook 2025 to 2035

The global anime market is projected to experience robust growth, with its valuation expected to rise from approximately USD 32.15 billion in 2025 to around USD 72.35 billion by 2035. This expansion corresponds to a compound annual growth rate (CAGR) of 8.5% over the forecast period. The market’s growth is driven by the increasing global popularity of Japanese animation content, expanding distribution channels, and rising consumer demand for diverse entertainment formats.

Anime encompasses a wide range of content, including TV series, films, merchandise, licensing, and related services. Both traditional 2D animation and computer-generated imagery (CGI) play vital roles in the industry, appealing to audiences with varied preferences across genres such as action, fantasy, slice-of-life, and romance. The versatility of anime storytelling and its cultural richness contribute to its widespread appeal beyond Japan, attracting global audiences.

The surge in streaming platforms and digital distribution channels has significantly enhanced accessibility to anime content worldwide. Services such as Netflix, Crunchyroll, and Amazon Prime Video have invested heavily in acquiring and producing anime titles, broadening the market reach and fostering viewer engagement. This digital transformation enables instant access, multi-language support, and interactive viewing experiences, further propelling market growth.

Attributes  Description
Estimated Size, 2025 USD 32.15 billion
Projected Size, 2035 USD 72.35 billion
Value-based CAGR (2025 to 2035) 8.5%

Merchandising and licensing constitute substantial revenue streams, with anime-inspired apparel, collectibles, games, and accessories attracting dedicated fanbases. Collaborations between anime studios and global brands amplify market penetration and cultural influence, while events like conventions and exhibitions strengthen community engagement.

The market benefits from expanding fan demographics, including younger audiences and adult viewers, driven by evolving content themes and mature storytelling. Additionally, the increasing international collaboration between Japanese creators and global studios fosters innovation and diversified production pipelines, enhancing content quality and variety.

In 2025, the anime industry witnessed significant developments, with several studios launching new projects and adaptations. Studio Bones unveiled "Gachiakuta," a dark fantasy series based on the Kodansha manga, at Anime Expo 2024 . MAPPA released a new adaptation of "Ranma ½," directed by Kōnosuke Uda, which premiered in October 2024 .

Additionally, Studio 4°C's anime adaptation of "All You Need Is Kill" debuted at the Annecy International Animation Festival in 2025, featuring a theme song by AKASAKI . These initiatives highlight the industry's ongoing innovation and commitment to delivering diverse and engaging content to audiences worldwide.

Semi-annual Market Update for Anime Market

The below table presents the expected CAGR for the global Anime market over several semi-annual periods spanning from 2025 to 2035. This assessment outlines changes in the Anime industry and identify revenue trends, offering key decision makers an understanding about market performance throughout the year.

H1 represents first half of the year from January to June, H2 spans from July to December, which is the second half. In the first half H1 of the year from 2024 to 2034, the business is predicted to surge at a CAGR of 7.5%, followed by a slightly higher growth rate of 8.1% in the second half H2 of the same decade.

Particular Value CAGR
H1 (2024 to 2034) 7.5%
H2 (2024 to 2034) 8.1%
H1 (2025 to 2035) 8.5%
H2 (2025 to 2035) 9.2%

Moving into the subsequent period, from H1 2025 to H2 2035, the CAGR is projected to 8.5% in the first half and remain higher at 9.2% in the second half. In the first half H1 the market witnessed an increase of 60 BPS while in the second half H2, the market witnessed an increase of 70 BPS.

Analyzing Anime Market by Top Investment Segments

Anime Creation Software Leads with Technological Innovation

The anime creation software segment is expected to hold a 22.3% market share in 2025, leading the anime market driven by the rising demand for digital animation tools, including CGI and AI-driven platforms. Major studios and independent creators alike rely on cutting-edge software such as Adobe Animate, Toon Boom Harmony, Blender, and OpenToonz to produce high-quality animations efficiently.

The shift from traditional hand-drawn techniques to digital pipelines has increased the need for cloud-based animation tools that facilitate remote collaboration and integrate seamlessly with visual effects (VFX) software. The popularity of webtoons and user-generated content further drives demand for affordable, functional animation solutions accessible to a wide range of creators.

This democratization of animation tools empowers independent artists, expanding the market beyond large studios. Continuous innovation in AI-assisted animation and real-time rendering technologies enhances productivity and creative possibilities, solidifying this segment’s prominence. As the anime industry evolves digitally, the anime creation software segment is poised for sustained growth, fueled by technological advancements and expanding content creation.

Merchandising and Music Segment Dominates with Fan Engagement

The merchandising and music segment is projected to dominate the anime market with a commanding 57.9% share in 2025, reflecting its critical role in revenue generation and fan engagement. This segment encompasses a broad array of anime-themed products, including collectibles, apparel, posters, and exclusive accessories, which have gained immense popularity among global fanbases.

Collaborations between anime retailers and major fashion brands have boosted merchandise sales, while anime-themed concerts, live performances, and virtual events are enhancing fan experiences worldwide. The growing influence of anime-inspired K-Pop collaborations and digital concerts has further elevated the music aspect of the segment, driving new revenue streams.

Streaming platforms have expanded access to anime soundtracks and theme songs, broadening audience reach and commercial opportunities. The segment’s strong connection with fan culture and lifestyle ensures continued expansion as merchandise and music become integral to the anime ecosystem. With ongoing innovation in fan engagement and product offerings, the merchandising and music segment is set to sustain its leading market position through the forecast period.

Key Industry Highlights

Expansion of Streaming Platforms and Direct-to-Consumer Digital Distribution Increasing Global Anime Accessibility

Streaming services like Netflix, Crunchyroll, Funimation, and Amazon Prime Video have propelled the accessibility of anime in recent years, with the range of options they offer growing exponentially. These platforms spend a lot of resources in licensing or even co-producing anime content, and most of them bring anime to several languages with subtitles and dub.

This one also helps the users its enabling them to won the license and getting vast library and reduced piracy. Also, simulcasts and same-day releases helped bridge gap between Japanese and overseas viewers and increased global participation of the fandom, leading to add more people from diverse spectra of society with higher demand for anime.

Increasing Demand for Anime-Related Merchandise, Collectibles, and Licensing Opportunities Across Global Markets

The anime industry is part of a thriving global content ecosystem but it also includes an enormous merchandising ecosystem - action figurines, clothing, jewelry, posters, video games, tie-ins with everything from soft drinks to glowing soda fountains. Additionally, the popularity of anime conventions, pop culture events, and specialized retail stores has greatly increased the demand for official merchandise, contributing to the growing revenue stream of anime studios.

With the rise of international e-commerce sites like Amazon, eBay, and specialized anime stores, fans can purchase collectables and limited-edition merch from anywhere on the globe. Azuma asserts that collaborations between anime franchises and fashion lines, esports teams, and gaming companies had also opened up commercial access to anime and made it an indispensable part of mainstream pop culture.

Growing Acceptance and Cultural Integration of Anime in Western Markets Boosting its Mainstream Popularity

The worldwide transition towards AI-based digital transformation is exerting a powerful influence on the growth of IT consulting services market. Corporations are siphoning money into AI-based tools to reform their IT infrastructure, ameliorate cybersecurity and maximize the utility of cloud adoption. Through AI-enabled cloud computing, intelligent automation, and advanced analytics, AI is transforming IT consulting, helping companies scale operations more efficiently.

Around the world, government policies are on the offensive promoting AI across every industry in a digital transformation. Recently, the UK government announced a USD 100 million AI investment fund to help push the adoption of AI in enterprises, thus facilitating IT solutions based on AI.

With a target for AI enhanced cloud computing adoption to increase by 60% by 2027 in Japan, the need for AI consultants for IT transformation projects will really take off. Such moves are fueling the use of AI-led IT consulting to help enterprises navigate their evolution into themselves moving digitally.

Challenges in Anime Production Due to Labor-Intensive Workflows, Animation Staff Shortages, and Harsh Working Conditions

The demand for anime is increasing every day, the anime industry still has a long way to go as it faces problems related to the shortage of employees, the exploitation of employees, and harsh working conditions for animators and staff. The industry has a bad reputation for long hours, low pay and high pressure work environments, especially in old-school 2D animation studios that depend on physical input.

When the demand for anime content grows, many studios cannot keep up with production deadlines and face burnout or a shortage of staff over time. Moreover, the outsourcing of animation to lower-cost regions has also negatively impacted the quality control and overall timeliness, resulting in unevenness for anime series.

Of these, the most daunting challenge is a threat to the sustainability of anime production itself, which needs an overhaul industry-wide, whether that be changes to pay structures, automation in animation workflows or better labor policies to ensure long term growth.

Country-wise Insights

The section highlights the CAGRs of countries experiencing growth in the Anime market, along with the latest advancements contributing to overall market development. Based on current estimates China, India and USA are expected to see steady growth during the forecast period.

Countries CAGR from 2025 to 2035
India 10.5%
China 9.3%
Germany 6.6%
Japan 8.9%
United States 7.7%

Expanding Anime Consumer Base and Streaming-Led Growth Driving Market Expansion in United States

As Japanese animation becomes more and more ubiquitous as mainstream entertainment, the United States has become one of the fastest-growing markets for anime around the world, and the growth shows no signs of letting up. Streaming services such as Crunchyroll, Netflix, Hulu, and Funimation have expanded access to anime, providing simulcasts of popular series, dubbed versions, and exclusive licensing deals for properties that appeal to a variety of fans.

Hype in Hollywood adaptations, gaming collaborations, and merchandise have further amplified it. Anime conventions, cosplay culture and theatrical anime releases have also withered more deeply embedded roots and bolstered fan engagement, driving revenues from box office sales, collectibles and collectible, limited-edit releases. Anime-inspired gaming content is in high demand by a huge market, and collaborators keep teaming with major Western studios, while the USA has emerged as a gold mine for anime - a primary catalyst for industry expansion.

The Japanese Industry’s Production Powerhouse and Cultural Stronghold with Dominant Global Influence

Japan is still the center of the global Anime Market, with its well-established industry ecosystem, premium quality studios, and cultural heritage. From traditional 2D animation to CGI-based productions, Japan has always been ahead of the curve when it comes to its animation style with some of the biggest production houses like Toei Animation, Studio Ghibli, Kyoto Animation, and Sunrise working within its borders.

The country also has an extremely strong domestic fanbase thanks to the deep integration of anime into pop culture in Japan, leading to strong revenue streams from TV broadcasts, theatrical releases, merchandise sales and gaming adaptations.

Government support for the animation industry and growing demand internationally have seen Japanese studios expand their purview with international licensing deals and global streaming partnerships. In addition, the anime tourism sector, fueled by hot spots found in hit anime shows, has contributed another layer to Japan’s anime-fueled economic boom.

Emerging as a High-Potential Anime Market in India with Growing Youth Engagement and Digital Penetration

With increasing digital penetration and a young audience base, that is only increasing and with a diverse content demand as well, India is fast becoming a high-growth market for anime. The proliferation of streaming services such as Netflix, Amazon Prime Video, Crunchyroll, and Disney+ Hotstar have rendered the genre more available, considerably assisting foster a powerful and rising fanbase.

Anime show content has found its way into urban and semi-urban sectors where younger audience crates are creating demand for anime content as social media influences them and anime communities are built over the internet. Hindi is one, but Indian broadcasters have begun showing popular anime series translated into regional languages, which is only helping to drive mass market appeal.

The increasing monetization is signified by the rise of anime-based gaming, merchandise, and local fan conventions. Although anime production within India still trails behind the country’s consumers, who have a growing share of disposable income, the potential for growth makes it an emerging market for international anime studios with a global focus.

Key players in the Anime Industry

  • Toei Animation
  • Kyoto Animation
  • Studio Ghibli
  • Sunrise (Bandai Namco Filmworks)
  • MAPPA
  • A-1 Pictures (Aniplex, Sony)
  • Madhouse
  • Bones Inc.
  • Pierrot
  • TMS Entertainment

Report Scope Table - Anime Market

Report Attributes Details
Current Total Market Size (2025) USD 32.15 billion
Projected Market Size (2035) USD 72.35 billion
CAGR (2025 to 2035) 8.5%
Base Year for Estimation 2024
Historical Period 2020 to 2024
Projections Period 2025 to 2035
Quantitative Units USD billion for value
Distribution Channels Analyzed (Segment 1) TV, Movie, Video, Internet Distribution, Merchandising, Music
Genres Covered (Segment 2) Action, Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Others
Solutions Analyzed (Segment 3) Anime Creation Software, Anime Creation Services
Regions Covered North America; Latin America; Western Europe; Eastern Europe; South Asia & Pacific; East Asia; Middle East & Africa
Countries Covered United States, Japan, China, India, Germany, UK, France, South Korea, Canada, Australia
Key Players Influencing the Market Toei Animation, Kyoto Animation, Studio Ghibli, Sunrise, MAPPA, A-1 Pictures, Madhouse, Bones, Pierrot, TMS Entertainment
Additional Attributes Dollar sales by distribution channel and genre, streaming platform impact, merchandising growth, AI and CGI animation advances, global licensing and collaboration trends
Customization and Pricing Customization and Pricing Available on Request

Key Segments

By Distribution Channel:

In terms of Distribution Channel, the segment is segregated T.V., Movie, Video, Internet Distribution, Merchandising and Music.

By Genre:

In terms of Genre is divided into Action, Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports and Others.

By End User:

In terms of Solution, the segment is segregated into Anime Creation Software, Anime Creation Services.

By Region:

A regional analysis has been carried out in key countries of North America, Latin America, East Asia, South Asia & Pacific, Western Europe, Eastern Europe and Middle East and Africa (MEA), and Europe.

Table of Content

  1. Executive Summary
  2. Market Introduction
  3. Market Trends
  4. Pricing Analysis, By Distribution Channel
  5. Global Market Demand Analysis 2020 to 2024 and Forecast 2025 to 2035
  6. Global Market Analysis, By Distribution Channel
    • T.V.
    • Movie
    • Video
    • Internet Distribution
    • Merchandising
    • Music
  7. Global Market Analysis, By Genre
    • Action
    • Adventure
    • Sci-Fi & Fantasy
    • Romance & Drama
    • Sports
    • Others
  8. Global Market Analysis, By Solution
    • Creation Software
    • Creation Services
  9. Global Market Analysis, By Region
    • North America
    • Latin America
    • East Asia
    • South Asia & Pacific
    • Western Europe
    • Eastern Europe
    • Middle East and Africa
  10. North America Sales Analysis, by Key Segments and Countries
  11. Latin America Sales Analysis, by Key Segments and Countries
  12. East Asia Sales Analysis, by Key Segments and Countries
  13. South Asia & Pacific Sales Analysis, by Key Segments and Countries
  14. Western Europe Sales Analysis, by Key Segments and Countries
  15. Eastern Europe Sales Analysis, by Key Segments and Countries
  16. Middle East and Africa Sales Analysis, by Key Segments and Countries
  17. Sales Forecast 2025 to 2035 By Distribution Channel, Genre, Solution for 30 Countries
  18. Competition Outlook, including Market Structure Analysis
  19. Company Profile
    • Toei Animation
    • Kyoto Animation
    • Studio Ghibli
    • Sunrise (Bandai Namco Filmworks)
    • MAPPA
    • A-1 Pictures (Aniplex, Sony)
    • Madhouse
    • Bones Inc.
    • Pierrot
    • TMS Entertainment

List of Tables

Table 1: Global Market Value (US$ Million) Forecast by Region, 2019 to 2034

Table 2: Global Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 3: Global Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 4: North America Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 5: North America Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 6: North America Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 7: Latin America Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 8: Latin America Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 9: Latin America Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 10: Western Europe Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 11: Western Europe Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 12: Western Europe Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 13: Eastern Europe Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 14: Eastern Europe Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 15: Eastern Europe Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 16: South Asia and Pacific Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 17: South Asia and Pacific Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 18: South Asia and Pacific Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 19: East Asia Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 20: East Asia Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 21: East Asia Market Value (US$ Million) Forecast by Application, 2019 to 2034

Table 22: Middle East and Africa Market Value (US$ Million) Forecast by Country, 2019 to 2034

Table 23: Middle East and Africa Market Value (US$ Million) Forecast by Genre, 2019 to 2034

Table 24: Middle East and Africa Market Value (US$ Million) Forecast by Application, 2019 to 2034

List of Figures

Figure 1: Global Market Value (US$ Million) by Genre, 2024 to 2034

Figure 2: Global Market Value (US$ Million) by Application, 2024 to 2034

Figure 3: Global Market Value (US$ Million) by Region, 2024 to 2034

Figure 4: Global Market Value (US$ Million) Analysis by Region, 2019 to 2034

Figure 5: Global Market Value Share (%) and BPS Analysis by Region, 2024 to 2034

Figure 6: Global Market Y-o-Y Growth (%) Projections by Region, 2024 to 2034

Figure 7: Global Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 8: Global Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 9: Global Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 10: Global Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 11: Global Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 12: Global Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 13: Global Market Attractiveness by Genre, 2024 to 2034

Figure 14: Global Market Attractiveness by Application, 2024 to 2034

Figure 15: Global Market Attractiveness by Region, 2024 to 2034

Figure 16: North America Market Value (US$ Million) by Genre, 2024 to 2034

Figure 17: North America Market Value (US$ Million) by Application, 2024 to 2034

Figure 18: North America Market Value (US$ Million) by Country, 2024 to 2034

Figure 19: North America Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 20: North America Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 21: North America Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 22: North America Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 23: North America Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 24: North America Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 25: North America Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 26: North America Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 27: North America Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 28: North America Market Attractiveness by Genre, 2024 to 2034

Figure 29: North America Market Attractiveness by Application, 2024 to 2034

Figure 30: North America Market Attractiveness by Country, 2024 to 2034

Figure 31: Latin America Market Value (US$ Million) by Genre, 2024 to 2034

Figure 32: Latin America Market Value (US$ Million) by Application, 2024 to 2034

Figure 33: Latin America Market Value (US$ Million) by Country, 2024 to 2034

Figure 34: Latin America Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 35: Latin America Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 36: Latin America Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 37: Latin America Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 38: Latin America Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 39: Latin America Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 40: Latin America Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 41: Latin America Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 42: Latin America Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 43: Latin America Market Attractiveness by Genre, 2024 to 2034

Figure 44: Latin America Market Attractiveness by Application, 2024 to 2034

Figure 45: Latin America Market Attractiveness by Country, 2024 to 2034

Figure 46: Western Europe Market Value (US$ Million) by Genre, 2024 to 2034

Figure 47: Western Europe Market Value (US$ Million) by Application, 2024 to 2034

Figure 48: Western Europe Market Value (US$ Million) by Country, 2024 to 2034

Figure 49: Western Europe Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 50: Western Europe Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 51: Western Europe Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 52: Western Europe Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 53: Western Europe Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 54: Western Europe Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 55: Western Europe Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 56: Western Europe Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 57: Western Europe Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 58: Western Europe Market Attractiveness by Genre, 2024 to 2034

Figure 59: Western Europe Market Attractiveness by Application, 2024 to 2034

Figure 60: Western Europe Market Attractiveness by Country, 2024 to 2034

Figure 61: Eastern Europe Market Value (US$ Million) by Genre, 2024 to 2034

Figure 62: Eastern Europe Market Value (US$ Million) by Application, 2024 to 2034

Figure 63: Eastern Europe Market Value (US$ Million) by Country, 2024 to 2034

Figure 64: Eastern Europe Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 65: Eastern Europe Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 66: Eastern Europe Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 67: Eastern Europe Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 68: Eastern Europe Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 69: Eastern Europe Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 70: Eastern Europe Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 71: Eastern Europe Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 72: Eastern Europe Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 73: Eastern Europe Market Attractiveness by Genre, 2024 to 2034

Figure 74: Eastern Europe Market Attractiveness by Application, 2024 to 2034

Figure 75: Eastern Europe Market Attractiveness by Country, 2024 to 2034

Figure 76: South Asia and Pacific Market Value (US$ Million) by Genre, 2024 to 2034

Figure 77: South Asia and Pacific Market Value (US$ Million) by Application, 2024 to 2034

Figure 78: South Asia and Pacific Market Value (US$ Million) by Country, 2024 to 2034

Figure 79: South Asia and Pacific Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 80: South Asia and Pacific Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 81: South Asia and Pacific Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 82: South Asia and Pacific Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 83: South Asia and Pacific Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 84: South Asia and Pacific Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 85: South Asia and Pacific Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 86: South Asia and Pacific Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 87: South Asia and Pacific Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 88: South Asia and Pacific Market Attractiveness by Genre, 2024 to 2034

Figure 89: South Asia and Pacific Market Attractiveness by Application, 2024 to 2034

Figure 90: South Asia and Pacific Market Attractiveness by Country, 2024 to 2034

Figure 91: East Asia Market Value (US$ Million) by Genre, 2024 to 2034

Figure 92: East Asia Market Value (US$ Million) by Application, 2024 to 2034

Figure 93: East Asia Market Value (US$ Million) by Country, 2024 to 2034

Figure 94: East Asia Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 95: East Asia Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 96: East Asia Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 97: East Asia Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 98: East Asia Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 99: East Asia Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 100: East Asia Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 101: East Asia Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 102: East Asia Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 103: East Asia Market Attractiveness by Genre, 2024 to 2034

Figure 104: East Asia Market Attractiveness by Application, 2024 to 2034

Figure 105: East Asia Market Attractiveness by Country, 2024 to 2034

Figure 106: Middle East and Africa Market Value (US$ Million) by Genre, 2024 to 2034

Figure 107: Middle East and Africa Market Value (US$ Million) by Application, 2024 to 2034

Figure 108: Middle East and Africa Market Value (US$ Million) by Country, 2024 to 2034

Figure 109: Middle East and Africa Market Value (US$ Million) Analysis by Country, 2019 to 2034

Figure 110: Middle East and Africa Market Value Share (%) and BPS Analysis by Country, 2024 to 2034

Figure 111: Middle East and Africa Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034

Figure 112: Middle East and Africa Market Value (US$ Million) Analysis by Genre, 2019 to 2034

Figure 113: Middle East and Africa Market Value Share (%) and BPS Analysis by Genre, 2024 to 2034

Figure 114: Middle East and Africa Market Y-o-Y Growth (%) Projections by Genre, 2024 to 2034

Figure 115: Middle East and Africa Market Value (US$ Million) Analysis by Application, 2019 to 2034

Figure 116: Middle East and Africa Market Value Share (%) and BPS Analysis by Application, 2024 to 2034

Figure 117: Middle East and Africa Market Y-o-Y Growth (%) Projections by Application, 2024 to 2034

Figure 118: Middle East and Africa Market Attractiveness by Genre, 2024 to 2034

Figure 119: Middle East and Africa Market Attractiveness by Application, 2024 to 2034

Figure 120: Middle East and Africa Market Attractiveness by Country, 2024 to 2034

Frequently Asked Questions

What is the future of Global Anime industry?

The Global Anime industry is projected to witness CAGR of 8.5% between 2025 and 2035.

What was the worth of the Global Anime industry in 2025?

The Global Anime industry stood at USD 32.15 billion in 2025.

What will the worth of Global Anime industry by 2035 end?

The Global Anime industry is anticipated to reach USD 72.35 billion by 2035 end.

Which region to showcase the highest CAGR during forecast period?

South Asia & Pacific is set to record the highest CAGR of 8.7% in the assessment period.

Who are the key providers of Global Anime industry?

The key players operating in the Global Anime Industry, Toei Animation, Kyoto Animation, Studio Ghibli, Sunrise (Bandai Namco Filmworks) and Others.

Future Market Insights

Anime Market