Family Indoor Entertainment Centres Market

Global Family/Indoor Entertainment Centres Market: Arcade Studios Segment by FEC Type Anticipated to Exhibit a High Market Attractiveness Index over the Forecast Period: Global Industry Analysis (2012-2016) and Opportunity Assessment (2017-2027)

Future Market Insights forecasts revenue from the Global Family/Indoor Entertainment Centres market to increase from about US$ 17 Bn in 2017 to about US$ 61 Bn by 2027 end, representing a CAGR of 13.3% from 2017 to 2027. This increasing revenue growth is attributed to the continuous launch of new FECs supporting sustained growth of this market.

Diversified gaming and entertainment options available in FECs in North America supporting global market growth

With continuous innovations in technological aspects, family entertainment centres are offering a diversified range of gaming options for their customers. New technologies such as virtual reality gaming, 3D technology, etc. are trending and consumers are preferring modern ways of entertainment over traditional entertainment options. Hence, the availability of a number of options for gaming is driving the growth of the family entertainment centres market especially in the North America region over the forecast period.

Rising preference for indoor entertainment fuelling the market growth of FECs

Indoor entertainment centres are increasingly preferred as entertainment and leisure options by families over outdoor entertainment centres in the North America region, in order to ensure that environmental factors and weather changes do not affect any fun time or experience of customers. Along with this, companies are offering food and other services at indoor entertainment centres under a single roof, which is another factor prompting customers to visit FECs and this factor is expected to drive growth of the FEC market in the North America region over the forecast period.

Increasing ticket prices hampering the market for family/indoor entertainment centres in North America

The North America region is currently facing stagnation in terms of income of the middle class population. This is expected to affect consumer spending on family entertainment centres. Ticket prices of entertainment centres is increasing constantly owing to various economic factors. Ticket prices also vary based on the location of the family entertainment centres, which is another factor hampering revenue growth of the FEC market over the forecast period.

Customer retention is becoming a challenging task for family entertainment centres

Family entertainment centres are facing challenges in attracting visitors on a repeating basis. Entertainment centres face this problem because they cannot make changes in their offerings constantly and immediately. This is due to significant investment required in changing the offerings. Also, FECs are unable change or set up new rides because of land and cost constraints. This is a major challenge responsible for significantly limiting revenue growth of FECs in the long run.

Global Family/Indoor Entertainment Centres Industry Analysis and Opportunity Assessment by FEC Type

In terms of value, the arcade studios segment is projected to be the most attractive segment in the global family/indoor entertainment centres market during the assessment period. VR gaming zones are expected to register moderate y-o-y growth rate throughout the forecast period. In terms of value, the VR gaming zones segment is expected to register a CAGR of 15.9% during the assessment period. In 2017, the arcade studios segment is estimated to be valued at US$ 6,081.9 Mn and is expected to witness a steady growth in terms of revenue throughout the period of forecast.

Substantial investments by malls for entertainment is a growing trend in North America

With an increasing number of malls in various cities of North America, consumers visit these malls on weekends, usually for shopping and spending time at restaurants. The presence of entertainment centres at these malls allows customers to spend quality time with their family and friends, while playing games and other indoor sports. Hence, entertainment centres are becoming favourite hangout places for families with a combination of shopping, eating, and play area. Family entertainment centres are attracting families in large numbers, which is expected to positively impact revenue growth of the market.

The report ‘Family/Indoor Entertainment Centres Market: Global Industry Analysis 2012-2016 and Opportunity Assessment 2017-2027’ is a comprehensive take on the family/indoor entertainment centres market and elaborates about the various dimensions of the family/indoor entertainment centres market based on their type and revenue source. Family entertainment centres are indoor entertainment centres that provide a variety of entertainment to individuals of all ages. Family entertainment centres are basically designed to engage every person of the family. These centres offer a variety of games, arcade games, video games, gaming consoles, machine based games, indoor sports, and VR based games along with hosting of private birthday parties, etc. Family entertainment centres adopt strategies such as offering gift cards, incentives, and bonuses that expire after a stipulated time period mentioned to customers for payment system. This increases the number of customer visits to the particular centre.

Report Inclusions

The first part of the report covers the market introduction of the family/indoor entertainment centres market. The second part contains the regional analysis of the family/indoor entertainment centres market with the regions being selected as per the market taxonomy. The third part of the report consists of the competition landscape, which features important players operating in the global family/indoor entertainment centres market and presents important information about these companies. The last part of the report consists of global family/indoor entertainment centres market analysis by FEC type, visitor demographics, facility size, attendance per day, revenue source and region.

In the introduction, pertinent market numbers of the most lucrative region and segment have been covered. This section also has the executive summary, which is valuable for the report audience to have a cursory glance at this vast market. Besides the executive summary, the introduction also highlights the definitions of family/indoor entertainment centres and their various types. The various macroeconomic factors influencing the global family/indoor entertainment centres market are also discussed in the introduction. Besides this, opportunity analysis of the global family/indoor entertainment centres market is also given. An important part of the introduction contains the views of the key market participants in the global family/indoor entertainment centres market.

The second part of the report contains a region wise market analysis and opportunity assessment of the global family/indoor entertainment centres market. This section of the report depicts the regional market dynamics of the global family/indoor entertainment centres market and highlights the drivers that encourage the growth of this market and the restraints that hamper the growth of this market. Besides the drivers and restraints, the various opportunities and trends in the global family/indoor entertainment centres market are also discussed.

The third part of the report contains the competitive landscape of the family/indoor entertainment centres market. This part comprises information on the leading companies operating in the global family/indoor entertainment centres market. This competition landscape gives a dashboard view of the key companies operating in the global family/indoor entertainment centres market along with their important information and broad strategy adopted to stay as leaders in the global family/indoor entertainment centres market. Each of the leading companies is also profiled individually and important information about the company such as company details, company description and product portfolio along with key developments concerning the company and strategic analysis is presented.    The last part of the report features the global family/indoor entertainment centres market analysis by FEC type, visitor demographics, facility size, attendance per day, revenue source and region. This section of the report contains important market metrics such as BPS analysis, year-on-year growth rates, absolute dollar opportunity and market attractiveness index.    

Research Methodology

Overall market size has been analysed through historical data, primary responses, and public domain data. Revenue of companies in the family/indoor entertainment centres market has been benchmarked to ascertain the market size for the base year. Macroeconomic indicators such as GDP and industry growth have been considered to forecast the market size over the forecast period. The historical growth trend of end-use industries, market participants’ performance, as well as the present macro-economic outlook has been taken into consideration for estimating the overall market trend forecast. This data is then validated using the triangulation method and is extensively scrutinised using advanced tools to garner quantitative and qualitative insights into the global family/indoor entertainment centres market.  

Market Taxonomy

FEC Type

Visitors Demographics

Facility Size

Attendance per day

Revenue Source

Region

  • Arcade Studios

  • VR Gaming Zones

  • Sports Arcades

  • Others

  • Families With Children (0–9)

  • Families With Children (9–12)

  • Teenagers (12–18)

  • Young Adults (18–24)

  • Adults (24+)

  • <5,000 Sq. ft.

  • 5,001 to 10,000 Sq. ft.

  • 10,001 to 20,000 Sq. ft.

  • 20,001 to 40,000 Sq. ft.

  • >40,000 Sq. ft

  • <25,000

  • 25,001 to 50,000

  • 50,001 to 100,000

  • 100,001 to 250,000

  • >250,000

  • Entry Fees & Ticket Sales

  • Food & Beverages

  • Merchandising

  • Advertising

  • Others

  • North America

  • Latin America

  • Western Europe

  • Eastern Europe

  • APEJ

  • Japan

  • Middle East and Africa

 lWhy should you invest in this report?

This report will help you acquire the necessary competitive intelligence you may require for a successful stint in the global family/indoor entertainment centres market. You can also gather information on the leading market players and their key strategies that enable them to stay as leaders in this highly competitive market. Learn about the key industry trends, opportunities and restraints that have a bearing on the global family/indoor entertainment centres market and go to market armed with pertinent insights on various types and regional markets of the global family/indoor entertainment centres market. The report will further help you understand which segment and FEC type is popular in which region so that you can make your investment accordingly.