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AI in Media & Entertainment Market Industry Outlook (2022-2032)

[307 Pages Report] The global AI in media & entertainment market size was valued at US$ 10.4 Billion in 2021 and is estimated to grow at a compound annual growth rate (CAGR) of 26% from 2022 to 2032, reaching US$ 132.16 Billion. As of 2022, the market is slated to reach US$ 13.1 Billion, representing a Y-o-Y increase of 26% from 2021.

Attribute Details
Anticipated Base Year Value (2021) US$ 10.4 Billion
Expected Market Value (2022) US$ 13.1 Billion
Projected Forecast Value (2032) US$ 132.16 Billion
Global Growth Rate (2022 to 2032) 26% CAGR
Growth Rate of the North American Market (2022 to 2032) 24.19% CAGR
Expected Market Value of APAC (2032) US$ 45 Billion
UK Market Expansion Rate (2022 to 2032) 22% CAGR

Artificial intelligence (AI) used in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.

The increasing popularity of virtual creation in the media and entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are the key factor driving the market.

“The global AI in Media & Entertainment market is expected to show a remarkable growth in the forecast period owing to the increasing popularity of OTT platforms and enhanced online gaming experience.”

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What are the Key Factors Propelling the AI in Media & Entertainment Market Growth?

Spiking Popularity of OTT Platforms and Growth in Online Games Streaming

Favorable government initiatives are expected to impact industry growth positively. AI systems are used to recognize objects and behavior in sporting events. It can also use drone footage to provide broadcasts that include engaging material and in-depth sports analysis. For example, in a football match, AI-generated live footage may capture the adrenaline-fueled action and the players' and fans' responses after each score.

AI in Media & Entertainment Market

Visuals used in the live broadcast of a match should contribute to the construction of an engaging story. Companies use AI to create more tailored services for users by endorsing personalized content following their tastes when users browse a video site and robustness for users with varying Internet speeds and bandwidths.

For instance, a prominent platform, Netflix has implemented AI technology aiming to create a superior personalized experience for its subscribed consumers. This AI-empowered system will automatically accomplish several machine learning pipelines that offer shows/movies/program recommendations. The media and entertainment business is witnessing unparalleled disruption. From rapid adoption of connected devices and sensitive expectations from customers to ongoing competition from internet video streaming providers and social media, several powerful forces are shapeshifting the media and entertainment industry landscape.

The integration of AI takes analytics to the next level by applying machine learning algorithms and natural language processing to make sense of vast quantities of data, over 80 percent of which is unstructured. They can help companies leverage building blocks, such as dialog capabilities, visual recognition, sentiment analysis, personality insights, and tone analysis, to help drive competitive benefits. 

What are the Major Trends in the Global AI in Media & Entertainment Market?

The era of on-demand video streaming is right around the corner. More and more users are cutting the cable cord which is bolstering the demand for streaming services in the media industry. With the proliferation of over-the-top (OTT) platforms like Netflix, Hulu, Disney+, and Amazon Video, we’re amid the streaming and broadcasting revolution.

One of the utmost influential contributions of AI technology to media and entertainment platforms is the competence to filter their material as per the customer’s specific interests and preferences to drive higher content consumption. Service providers are using AI to determine their favorites, such as what shows the user enjoys and doesn’t like, and the time spend on the media platform. Companies are utilizing this information to promote shows that fit the user’s preference, resulting in hyper-personalized content and higher consumer happiness.

Moreover, the accessibility of rich content metadata is a necessity for making material searchable. By gathering metadata accurately, AI can target those emotions and build customized highlights to guide the user to their preferred show, henceforth swelling viewership and user liking.

The role of AI in media and entertainment is further expected to become more imperative in the upcoming years. By discovering and experimenting with AI use cases, media and entertainment corporations are expanding their grounds by making the user experience even more attractive and fascinating in the forthcoming future.

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Sudip Saha

Principal Consultant

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What are the Factors Restraining the AI in Media & Entertainment Market Expansion?

Media houses and online service providers are increasingly exploring the ways to put artificial intelligence (AI) technologies to work to enhance their productivity, profitability, and business results.

However, while there are several benefits of artificial intelligence, there are also certain barriers and shortcomings that come alongside it. For instance, lack of skilled professionals, inaccurate data, and the higher cost of procuring the AI technologies owing to their complex nature are the major roadblocks in the aforementioned market. Along with this, customer privacy is one of the major aspects likely to hinder the market expansion of AI in the Media and Entertainment Market in the years to come.

Region-wise Analysis

How Opportunistic are Growth Prospects across the North America Market?

The North American region dominated the market in 2021 and accounted for the maximum share of more than 38% of the overall revenue. A recently published report by Future Market Insights reveals that the North American AI in Media & Entertainment Market is projected to exceed US$ 65 Billion by 2032, following a CAGR of 24.2% over the conjecture period. This growth is mainly attributed to the noteworthy investments by the companies in research & development for creating AI-based virtual production software solutions. Voice & speech recognition using AI is one of the most significant trends witnessed in the region.

For instance, Sonos Inc. received the dialect and accent audio collection from Globalme Localization, Inc., a U.S.-based AI startup. Sonos Inc. collected accents and voice data from three nations to integrate intelligent home assistants with its wireless speakers. This integration enabled the organization to fine-tune its voice recognition engines, leading to a better voice experience.

The region is projected to offer significant opportunities for industry expansion as substantial investments are being made in AI projects and related R&D activities. For instance, in June 2020, the developed version of Unreal Engine 4.25, a play station software by Epic Games, Inc., was upgraded and the advanced version was launched. An unreal engine is a VFX software implemented for designing, pre-visualizing, and visual editing effects in a real-time situation. In addition, increasing efforts made by film-making companies, for example, 20th century Fox used IBM’s AI system, Watson, to create a trailer for the horror movie “Morgan”.

Why are AI in Media & Entertainment Providers Venturing into the Asia Pacific?

As per the latest report published by Future Market Insights, the APAC AI in Media & Entertainment market is projected to reach US$ 45 Billion by 2032 from US$ 3.6 Billion in 2021. The market is projected to cultivate at a CAGR of 25.8% throughout the forecast period. The mounting ubiquity of content creation tools like high-resolution cameras, content creation software, and smartphones has allowed anyone to create, publish, and distribute written, audio, and video content. This drift is further augmented by the proliferation of the internet, which has resulted in the replacement of traditional media channels like cable and radio with on-demand streaming platforms like Netflix and YouTube in the region.

From a statistically competitive outlook, the OTT landscape in the APAC region offers a fascinating insight. Asia–Pacific accounts for 15–20% of the total global subscribers for the OTT video streaming platforms and typically 10–20% of their revenues. In the case of YouTube, Asia delivers nearly 20% of revenue, while Netflix earns just over 10%. In recent years, advertising and media have been vastly personalized with the help of AI. This has made customers expect ad experiences that are beset to their unique needs and interests. The approach is becoming gradually popular, and it is producing incredible results in the APAC region.

Additionally, advancement in the implementation of cloud-based applications and services is among the other aspects expected to propel the growth of APAC artificial intelligence in the media and entertainment market in the upcoming decade.

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Region-wise Value CAGRs for AI in Media & Entertainment Market (2022-2032)

Attributes Details
North America 24.2%
Asia Pacific 25.8%
Europe 23.8%
Latin America 21.7%
MEA 24.0%

Category-wise Insights

By Solution, Which Segment Gained the Highest Traction in the Global AI in Media & Entertainment Market?

The service segment dominated the artificial intelligence in the media & entertainment market in 2021 with a revenue share of 59.2%. The rising applications of computer-generated graphics and visual effects in commercial advertisements and movies are anticipated to influence market growth positively. Furthermore, continuing technological progressions in AI-based technologies enable the advancement of engaging content with the incorporation of advanced visual effect structures.

The service segment is projected to witness the fastest growth on account of the lack of trained professionals in virtual production and VFX technology, film studios or moviemakers often hire qualified agencies and their services to implement VFX in their video productions.

The hardware segment is projected to expand with a prominent growth rate over the forecast period. This can be accredited to a significant increase in the requirement for real-time background visuals, essential for in-house shoots. The AI ecosystem has been increasing, targeted problems are getting more complicated, and AI-specific hardware components are being introduced to address the complex issues for various applications. The increasing use of AI-based virtual production technology in movie studios and TV shows is expected to boost the demand for motion capture workstations, virtual camera systems, simulation cameras, and other virtual production hardware shortly.

By Application, which AI in Media & Entertainment Category is expected to Dominate?

The sales and marketing segment will dominate the market in 2022 with a revenue share of 21.7%. The marketing sub-segment accounts for the leading share in global sales and market revenue. AI is used for trading or marketing aspects, including design, advertising, and promotions in the media and entertainment fields. Smart AI work-frames can develop creative marketing and advertising solutions.

The personalization segment has been witnessing substantial growth over the past few years. Leading music and video streaming platforms, such as Spotify and Netflix, are also successful because they provide various user preferences and tastes for audiences from across the globe.

Artificial intelligence is also gaining prominence in automated sports productions with improved precision and efficiency for live streaming, broadcasting, and analytical services. With the implementation of sophisticated sports automatic production technology, the creation of footage can be completed faster. The gaming segment also accounts for a prominent revenue share. AI is generally used in games for controlling Non-player Characters (NPCs). AI analyzes players’ actions to forecast their next movements, and AI models also determine changes in a gamer’s behavior in specific scenarios.

Competitive Landscape

Prominent Silicon Carbide providers are reliant on partnerships, collaborations, acquisitions, and new software launch to stay afloat in the global market. Constant innovations to ensure a seamless client-customer relationship are the main focus of prominent market players.

  • In May 2022, Amazon Web Services, Inc. (AWS), announced the general availability of Amazon Elastic Compute Cloud (Amazon EC2) C7g instances, the next generation of compute-optimized instances powered by AWS-designed Graviton3 processors.
  • In May 2022, Taboola, a global leader in powering recommendations for the open web, helping people discover things they may like, announced it has entered into a definitive agreement to acquire Gravity R&D, a leading personalization technology company founded in data science.
  • In October 2021, IBM announced new collaborations and expanded partner relationships to further the company's capabilities in hybrid cloud, AI, network automation, and security at Mobile World Congress Los Angeles. These innovations highlight IBM's role in helping the telecommunications industry evolve as 5G and Edge Computing redefine how business and consumers connect.

Report Scope

Report Attributes Details
Growth Rate CAGR of 26% from 2022 to 2032
Market Value for 2022 US$ 13.1 Billion
Market Value for 2032 US$ 132.16 Billion
Base Year for Estimation 2021
Historical Data 2017 to 2021
Forecast Period 2022 to 2032
Quantitative Units US$ Million for Value
Report Coverage Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends and Pricing Analysis
Segments Covered
  • Solution
  • Application
  • Region
Regions Covered
  • North America
  • Europe
  • APAC
  • Latin America
  • Middle East & Africa
Key Countries Profiled
  • USA
  • Canada
  • Mexico
  • Brazil
  • Germany
  • France
  • Italy
  • Spain
  • UK
  • China
  • Japan
  • South Korea
  • Malaysia
  • Singapore
  • GCC
  • Australia
  • South Africa
  • Israel
Key Companies Profiled
  • Amazon Web Services Inc.
  • EMG
  • Gearhouse South Africa Pty. Ltd.
  • Gravity Media
  • GrayMeta
  • IBM Corporation
  • LMG LLC
  • Matchroom Sport Ltd.
  • Production Resource Group LLC
  • Synthesia Ltd.
  • TAIT
  • Valossa Labs Ltd.
  • Veritone Inc.
  • Pixellot
  • PlaySight Interactive Ltd.
Report Customization & Pricing Available upon Request

Key Segments Covered in the AI in Media & Entertainment Industry Survey

AI in Media & Entertainment Market by Solution:

  • AI in Media & Entertainment Hardware/Equipment
  • AI in Media & Entertainment AI in Media & Entertainment Services

AI in Media & Entertainment Market by Application:

  • AI in Media & Entertainment in Fake Story Detection
  • AI in Media & Entertainment in Plagiarism Detection
  • AI in Media & Entertainment in Personalization
  • AI in Media & Entertainment in Production Planning & Management
  • AI in Media & Entertainment in Sales & Marketing
  • AI in Media & Entertainment in Talent Identification
  • AI in Media & Entertainment in Content Capture
  • AI in Media & Entertainment in Sports Automatic Productions
    • Video Production
    • Broadcasting & Live Streaming
    • Analytics

AI in Media & Entertainment Market by Region:

  • North America AI in Media & Entertainment Market
  • Latin America AI in Media & Entertainment Market
  • Europe AI in Media & Entertainment Market
  • Asia Pacific AI in Media & Entertainment Market
  • Middle East & Africa AI in Media & Entertainment Market

Frequently Asked Questions

What was the market worth for AI in Media & Entertainment in 2021?

As of 2021, Future Market Insights estimated that AI in Media & Entertainment market has reached US$ 10.4 Billion.

What is the expected worth of AI in the Media & Entertainment industry in 2022?

By 2022, Future Market Insights expected demand for AI in Media & Entertainment to reach US$ 13.1 Billion.

At what rate did the AI in Media & Entertainment market flourish from 2015 to 2021?

From 2015-to 2021, the AI in Media & Entertainment market grew at a 22.5% value CAGR.

What is the expected forecast CAGR for AI in Media & Entertainment from 2022-to 2032?

From 2022-to 2032, AI in Media & Entertainment demand is likely to surge at a 26% CAGR.

At what value will the market for AI in Media & Entertainment close in 2032?

By 2032, the market for AI in Media & Entertainment is likely to be valued at US$ 4.5 Billion.

What is the expected market value for the North America AI in Media & Entertainment market?

By 2032, Future Market Insights expects the U.S market for AI in Media & Entertainment to reach US$ 65 Billion.

How opportunistic is the APAC market for AI in Media & Entertainment?

APAC is expected to register a 25.8% CAGR in the AI in Media & Entertainment industry.

What are the expected growth rates for the South Korean and Japanese markets?

South Korea and Japan are expected to document CAGRs worth approx. 24% and 26% respectively in the AI in Media & Entertainment market.

Which Solution Segment will account for the maximum AI in Media & Entertainment revenue?

Service Segment AI in Media & Entertainment will be maximum, expanding at a 26% CAGR.

By Application, which category is likely to remain top-selling until 2032?

AI in Media & Entertainment for the sales and marketing segments will remain most preferred, expanding at a CAGR of 28% until 2032.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand-side Trends

    1.3. Supply-side Trends

    1.4. Technology Roadmap Analysis

    1.5. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Market Background

    3.1. Market Dynamics

        3.1.1. Drivers

        3.1.2. Restraints

        3.1.3. Opportunity

        3.1.4. Trends

    3.2. Scenario Forecast

        3.2.1. Demand in Optimistic Scenario

        3.2.2. Demand in Likely Scenario

        3.2.3. Demand in Conservative Scenario

    3.3. Opportunity Map Analysis

    3.4. Investment Feasibility Matrix

    3.5. PESTLE and Porter’s Analysis

    3.6. Regulatory Landscape

        3.6.1. By Key Regions

        3.6.2. By Key Countries

    3.7. Regional Parent Market Outlook

4. Global AI In Media & Entertainment Market Analysis 2017-2021 and Forecast, 2022-2032

    4.1. Historical Market Size Value (US$ Bn) Analysis, 2017-2021

    4.2. Current and Future Market Size Value (US$ Bn) Projections, 2022-2032

        4.2.1. Y-o-Y Growth Trend Analysis

        4.2.2. Absolute $ Opportunity Analysis

5. Global AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Solution

    5.1. Introduction / Key Findings

    5.2. Historical Market Size Value (US$ Bn) Analysis By Solution, 2017-2021

    5.3. Current and Future Market Size Value (US$ Bn) Analysis and Forecast By Solution, 2022-2032

        5.3.1. Hardware/Equipment

        5.3.2. Services

    5.4. Y-o-Y Growth Trend Analysis By Solution, 2017-2021

    5.5. Absolute $ Opportunity Analysis By Solution, 2022-2032

6. Global AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Application

    6.1. Introduction / Key Findings

    6.2. Historical Market Size Value (US$ Bn) Analysis By Application, 2017-2021

    6.3. Current and Future Market Size Value (US$ Bn) Analysis and Forecast By Application, 2022-2032

        6.3.1. Gaming

        6.3.2. Fake Story Detection

        6.3.3. Plagiarism Detection

        6.3.4. Personalization

        6.3.5. Production Planning & Management

        6.3.6. Sales & Marketing

        6.3.7. Talent Identification

        6.3.8. Content Capture

        6.3.9. Sports Automatic Productions

            6.3.9.1. Video Production

            6.3.9.2. Broadcasting & Live Streaming

            6.3.9.3. Analytics

    6.4. Y-o-Y Growth Trend Analysis By Application, 2017-2021

    6.5. Absolute $ Opportunity Analysis By Application, 2022-2032

7. Global AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Region

    7.1. Introduction

    7.2. Historical Market Size Value (US$ Bn) Analysis By Region, 2017-2021

    7.3. Current Market Size Value (US$ Bn) Analysis and Forecast By Region, 2022-2032

        7.3.1. North America

        7.3.2. Latin America

        7.3.3. Europe

        7.3.4. Asia Pacific

        7.3.5. MEA

    7.4. Market Attractiveness Analysis By Region

8. North America AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    8.1. Historical Market Size Value (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    8.2. Market Size Value (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        8.2.1. By Country

            8.2.1.1. U.K.

            8.2.1.2. Canada

        8.2.2. By Solution

        8.2.3. By Application

    8.3. Market Attractiveness Analysis

        8.3.1. By Country

        8.3.2. By Solution

        8.3.3. By Application

    8.4. Key Takeaways

9. Latin America AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    9.1. Historical Market Size Value (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    9.2. Market Size Value (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        9.2.1. By Country

            9.2.1.1. Brazil

            9.2.1.2. Mexico

            9.2.1.3. Rest of Latin America

        9.2.2. By Solution

        9.2.3. By Application

    9.3. Market Attractiveness Analysis

        9.3.1. By Country

        9.3.2. By Solution

        9.3.3. By Application

    9.4. Key Takeaways

10. Europe AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    10.1. Historical Market Size Value (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    10.2. Market Size Value (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        10.2.1. By Country

            10.2.1.1. Germany

            10.2.1.2. U.K.

            10.2.1.3. France

            10.2.1.4. Spain

            10.2.1.5. Italy

            10.2.1.6. Rest of Europe

        10.2.2. By Solution

        10.2.3. By Application

    10.3. Market Attractiveness Analysis

        10.3.1. By Country

        10.3.2. By Solution

        10.3.3. By Application

    10.4. Key Takeaways

11. Asia Pacific AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    11.1. Historical Market Size Value (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    11.2. Market Size Value (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        11.2.1. By Country

            11.2.1.1. China

            11.2.1.2. Japan

            11.2.1.3. South Korea

            11.2.1.4. Malaysia

            11.2.1.5. Singapore

            11.2.1.6. Australia

            11.2.1.7. Rest of Asia Pacific

        11.2.2. By Solution

        11.2.3. By Application

    11.3. Market Attractiveness Analysis

        11.3.1. By Country

        11.3.2. By Solution

        11.3.3. By Application

    11.4. Key Takeaways

12. MEA AI In Media & Entertainment Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    12.1. Historical Market Size Value (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    12.2. Market Size Value (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        12.2.1. By Country

            12.2.1.1. GCC Countries

            12.2.1.2. South Africa

            12.2.1.3. Israel

            12.2.1.4. Rest of MEA

        12.2.2. By Solution

        12.2.3. By Application

    12.3. Market Attractiveness Analysis

        12.3.1. By Country

        12.3.2. By Solution

        12.3.3. By Application

    12.4. Key Takeaways

13. Key Countries AI In Media & Entertainment Market Analysis

    13.1. U.S

        13.1.1. Pricing Analysis

        13.1.2. Market Share Analysis, 2021

            13.1.2.1. By Solution

            13.1.2.2. By Application

    13.2. Canada

        13.2.1. Pricing Analysis

        13.2.2. Market Share Analysis, 2021

            13.2.2.1. By Solution

            13.2.2.2. By Application

    13.3. Brazil

        13.3.1. Pricing Analysis

        13.3.2. Market Share Analysis, 2021

            13.3.2.1. By Solution

            13.3.2.2. By Application

    13.4. Mexico

        13.4.1. Pricing Analysis

        13.4.2. Market Share Analysis, 2021

            13.4.2.1. By Solution

            13.4.2.2. By Application

    13.5. Rest of Latin America

        13.5.1. Pricing Analysis

        13.5.2. Market Share Analysis, 2021

            13.5.2.1. By Solution

            13.5.2.2. By Application

    13.6. Germany

        13.6.1. Pricing Analysis

        13.6.2. Market Share Analysis, 2021

            13.6.2.1. By Solution

            13.6.2.2. By Application

    13.7. U.K.

        13.7.1. Pricing Analysis

        13.7.2. Market Share Analysis, 2021

            13.7.2.1. By Solution

            13.7.2.2. By Application

    13.8. France

        13.8.1. Pricing Analysis

        13.8.2. Market Share Analysis, 2021

            13.8.2.1. By Solution

            13.8.2.2. By Application

    13.9. Spain

        13.9.1. Pricing Analysis

        13.9.2. Market Share Analysis, 2021

            13.9.2.1. By Solution

            13.9.2.2. By Application

    13.10. Italy

        13.10.1. Pricing Analysis

        13.10.2. Market Share Analysis, 2021

            13.10.2.1. By Solution

            13.10.2.2. By Application

    13.11. Rest of Europe

        13.11.1. Pricing Analysis

        13.11.2. Market Share Analysis, 2021

            13.11.2.1. By Solution

            13.11.2.2. By Application

    13.12. China

        13.12.1. Pricing Analysis

        13.12.2. Market Share Analysis, 2021

            13.12.2.1. By Solution

            13.12.2.2. By Application

    13.13. Japan

        13.13.1. Pricing Analysis

        13.13.2. Market Share Analysis, 2021

            13.13.2.1. By Solution

            13.13.2.2. By Application

    13.14. South Korea

        13.14.1. Pricing Analysis

        13.14.2. Market Share Analysis, 2021

            13.14.2.1. By Solution

            13.14.2.2. By Application

    13.15. Malaysia

        13.15.1. Pricing Analysis

        13.15.2. Market Share Analysis, 2021

            13.15.2.1. By Solution

            13.15.2.2. By Application

    13.16. Singapore

        13.16.1. Pricing Analysis

        13.16.2. Market Share Analysis, 2021

            13.16.2.1. By Solution

            13.16.2.2. By Application

    13.17. Australia

        13.17.1. Pricing Analysis

        13.17.2. Market Share Analysis, 2021

            13.17.2.1. By Solution

            13.17.2.2. By Application

    13.18. Rest of Asia Pacific

        13.18.1. Pricing Analysis

        13.18.2. Market Share Analysis, 2021

            13.18.2.1. By Solution

            13.18.2.2. By Application

    13.19. GCC Countries

        13.19.1. Pricing Analysis

        13.19.2. Market Share Analysis, 2021

            13.19.2.1. By Solution

            13.19.2.2. By Application

    13.20. South Africa

        13.20.1. Pricing Analysis

        13.20.2. Market Share Analysis, 2021

            13.20.2.1. By Solution

            13.20.2.2. By Application

    13.21. Israel

        13.21.1. Pricing Analysis

        13.21.2. Market Share Analysis, 2021

            13.21.2.1. By Solution

            13.21.2.2. By Application

    13.22. Rest of MEA

        13.22.1. Pricing Analysis

        13.22.2. Market Share Analysis, 2021

            13.22.2.1. By Solution

            13.22.2.2. By Application

14. Market Structure Analysis

    14.1. Competition Dashboard

    14.2. Competition Benchmarking

    14.3. Market Share Analysis of Top Players

        14.3.1. By Regional

        14.3.2. By Solution

        14.3.3. By Application

15. Competition Analysis

    15.1. Competition Deep Dive

        15.1.1. Amazon Web Services, Inc.

            15.1.1.1. Overview

            15.1.1.2. Product Portfolio

            15.1.1.3. Profitability by Market Segments

            15.1.1.4. Sales Footprint

            15.1.1.5. Strategy Overview

                15.1.1.5.1. Marketing Strategy

        15.1.2. EMG

            15.1.2.1. Overview

            15.1.2.2. Product Portfolio

            15.1.2.3. Profitability by Market Segments

            15.1.2.4. Sales Footprint

            15.1.2.5. Strategy Overview

                15.1.2.5.1. Marketing Strategy

        15.1.3. Gearhouse South Africa Pty. Ltd.

            15.1.3.1. Overview

            15.1.3.2. Product Portfolio

            15.1.3.3. Profitability by Market Segments

            15.1.3.4. Sales Footprint

            15.1.3.5. Strategy Overview

                15.1.3.5.1. Marketing Strategy

        15.1.4. Gravity Media

            15.1.4.1. Overview

            15.1.4.2. Product Portfolio

            15.1.4.3. Profitability by Market Segments

            15.1.4.4. Sales Footprint

            15.1.4.5. Strategy Overview

                15.1.4.5.1. Marketing Strategy

        15.1.5. GrayMeta

            15.1.5.1. Overview

            15.1.5.2. Product Portfolio

            15.1.5.3. Profitability by Market Segments

            15.1.5.4. Sales Footprint

            15.1.5.5. Strategy Overview

                15.1.5.5.1. Marketing Strategy

        15.1.6. International Business Machines Corp.

            15.1.6.1. Overview

            15.1.6.2. Product Portfolio

            15.1.6.3. Profitability by Market Segments

            15.1.6.4. Sales Footprint

            15.1.6.5. Strategy Overview

                15.1.6.5.1. Marketing Strategy

        15.1.7. LMG, LLC

            15.1.7.1. Overview

            15.1.7.2. Product Portfolio

            15.1.7.3. Profitability by Market Segments

            15.1.7.4. Sales Footprint

            15.1.7.5. Strategy Overview

                15.1.7.5.1. Marketing Strategy

        15.1.8. Matchroom Sport Ltd.

            15.1.8.1. Overview

            15.1.8.2. Product Portfolio

            15.1.8.3. Profitability by Market Segments

            15.1.8.4. Sales Footprint

            15.1.8.5. Strategy Overview

                15.1.8.5.1. Marketing Strategy

        15.1.9. Production Resource Group, L.L.C.

            15.1.9.1. Overview

            15.1.9.2. Product Portfolio

            15.1.9.3. Profitability by Market Segments

            15.1.9.4. Sales Footprint

            15.1.9.5. Strategy Overview

                15.1.9.5.1. Marketing Strategy

        15.1.10. Synthesia Ltd.

            15.1.10.1. Overview

            15.1.10.2. Product Portfolio

            15.1.10.3. Profitability by Market Segments

            15.1.10.4. Sales Footprint

            15.1.10.5. Strategy Overview

                15.1.10.5.1. Marketing Strategy

        15.1.11. TAIT

            15.1.11.1. Overview

            15.1.11.2. Product Portfolio

            15.1.11.3. Profitability by Market Segments

            15.1.11.4. Sales Footprint

            15.1.11.5. Strategy Overview

                15.1.11.5.1. Marketing Strategy

        15.1.12. Valossa Labs Ltd.

            15.1.12.1. Overview

            15.1.12.2. Product Portfolio

            15.1.12.3. Profitability by Market Segments

            15.1.12.4. Sales Footprint

            15.1.12.5. Strategy Overview

                15.1.12.5.1. Marketing Strategy

        15.1.13. Veritone, Inc.

            15.1.13.1. Overview

            15.1.13.2. Product Portfolio

            15.1.13.3. Profitability by Market Segments

            15.1.13.4. Sales Footprint

            15.1.13.5. Strategy Overview

                15.1.13.5.1. Marketing Strategy

        15.1.14. Pixellot

            15.1.14.1. Overview

            15.1.14.2. Product Portfolio

            15.1.14.3. Profitability by Market Segments

            15.1.14.4. Sales Footprint

            15.1.14.5. Strategy Overview

                15.1.14.5.1. Marketing Strategy

        15.1.15. PlaySight Interactive Ltd.

            15.1.15.1. Overview

            15.1.15.2. Product Portfolio

            15.1.15.3. Profitability by Market Segments

            15.1.15.4. Sales Footprint

            15.1.15.5. Strategy Overview

                15.1.15.5.1. Marketing Strategy

16. Assumptions & Acronyms Used

17. Research Methodology

List of Tables

Table 1: Global AI In Media & Entertainment Market Value (US$ Bn) Forecast by Region, 2017-2032

Table 2: Global AI In Media & Entertainment Market Value (US$ Bn) Forecast by Solution, 2017-2032

Table 3: Global AI In Media & Entertainment Market Value (US$ Bn) Forecast by Application, 2017-2032

Table 4: North America AI In Media & Entertainment Market Value (US$ Bn) Forecast by Country, 2017-2032

Table 5: North America AI In Media & Entertainment Market Value (US$ Bn) Forecast by Solution, 2017-2032

Table 6: North America AI In Media & Entertainment Market Value (US$ Bn) Forecast by Application, 2017-2032

Table 7: Latin America AI In Media & Entertainment Market Value (US$ Bn) Forecast by Country, 2017-2032

Table 8: Latin America AI In Media & Entertainment Market Value (US$ Bn) Forecast by Solution, 2017-2032

Table 9: Latin America AI In Media & Entertainment Market Value (US$ Bn) Forecast by Application, 2017-2032

Table 10: Europe AI In Media & Entertainment Market Value (US$ Bn) Forecast by Country, 2017-2032

Table 11: Europe AI In Media & Entertainment Market Value (US$ Bn) Forecast by Solution, 2017-2032

Table 12: Europe AI In Media & Entertainment Market Value (US$ Bn) Forecast by Application, 2017-2032

Table 13: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) Forecast by Country, 2017-2032

Table 14: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) Forecast by Solution, 2017-2032

Table 15: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) Forecast by Application, 2017-2032

Table 16: MEA AI In Media & Entertainment Market Value (US$ Bn) Forecast by Country, 2017-2032

Table 17: MEA AI In Media & Entertainment Market Value (US$ Bn) Forecast by Solution, 2017-2032

Table 18: MEA AI In Media & Entertainment Market Value (US$ Bn) Forecast by Application, 2017-2032

List of Charts

Figure 1: Global AI In Media & Entertainment Market Value (US$ Bn) by Solution, 2022-2032

Figure 2: Global AI In Media & Entertainment Market Value (US$ Bn) by Application, 2022-2032

Figure 3: Global AI In Media & Entertainment Market Value (US$ Bn) by Region, 2022-2032

Figure 4: Global AI In Media & Entertainment Market Value (US$ Bn) Analysis by Region, 2017-2032

Figure 5: Global AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Region, 2022-2032

Figure 6: Global AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Region, 2022-2032

Figure 7: Global AI In Media & Entertainment Market Value (US$ Bn) Analysis by Solution, 2017-2032

Figure 8: Global AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Solution, 2022-2032

Figure 9: Global AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Solution, 2022-2032

Figure 10: Global AI In Media & Entertainment Market Value (US$ Bn) Analysis by Application, 2017-2032

Figure 11: Global AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Application, 2022-2032

Figure 12: Global AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Application, 2022-2032

Figure 13: Global AI In Media & Entertainment Market Attractiveness by Solution, 2022-2032

Figure 14: Global AI In Media & Entertainment Market Attractiveness by Application, 2022-2032

Figure 15: Global AI In Media & Entertainment Market Attractiveness by Region, 2022-2032

Figure 16: North America AI In Media & Entertainment Market Value (US$ Bn) by Solution, 2022-2032

Figure 17: North America AI In Media & Entertainment Market Value (US$ Bn) by Application, 2022-2032

Figure 18: North America AI In Media & Entertainment Market Value (US$ Bn) by Country, 2022-2032

Figure 19: North America AI In Media & Entertainment Market Value (US$ Bn) Analysis by Country, 2017-2032

Figure 20: North America AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 21: North America AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 22: North America AI In Media & Entertainment Market Value (US$ Bn) Analysis by Solution, 2017-2032

Figure 23: North America AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Solution, 2022-2032

Figure 24: North America AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Solution, 2022-2032

Figure 25: North America AI In Media & Entertainment Market Value (US$ Bn) Analysis by Application, 2017-2032

Figure 26: North America AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Application, 2022-2032

Figure 27: North America AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Application, 2022-2032

Figure 28: North America AI In Media & Entertainment Market Attractiveness by Solution, 2022-2032

Figure 29: North America AI In Media & Entertainment Market Attractiveness by Application, 2022-2032

Figure 30: North America AI In Media & Entertainment Market Attractiveness by Country, 2022-2032

Figure 31: Latin America AI In Media & Entertainment Market Value (US$ Bn) by Solution, 2022-2032

Figure 32: Latin America AI In Media & Entertainment Market Value (US$ Bn) by Application, 2022-2032

Figure 33: Latin America AI In Media & Entertainment Market Value (US$ Bn) by Country, 2022-2032

Figure 34: Latin America AI In Media & Entertainment Market Value (US$ Bn) Analysis by Country, 2017-2032

Figure 35: Latin America AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 36: Latin America AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 37: Latin America AI In Media & Entertainment Market Value (US$ Bn) Analysis by Solution, 2017-2032

Figure 38: Latin America AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Solution, 2022-2032

Figure 39: Latin America AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Solution, 2022-2032

Figure 40: Latin America AI In Media & Entertainment Market Value (US$ Bn) Analysis by Application, 2017-2032

Figure 41: Latin America AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Application, 2022-2032

Figure 42: Latin America AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Application, 2022-2032

Figure 43: Latin America AI In Media & Entertainment Market Attractiveness by Solution, 2022-2032

Figure 44: Latin America AI In Media & Entertainment Market Attractiveness by Application, 2022-2032

Figure 45: Latin America AI In Media & Entertainment Market Attractiveness by Country, 2022-2032

Figure 46: Europe AI In Media & Entertainment Market Value (US$ Bn) by Solution, 2022-2032

Figure 47: Europe AI In Media & Entertainment Market Value (US$ Bn) by Application, 2022-2032

Figure 48: Europe AI In Media & Entertainment Market Value (US$ Bn) by Country, 2022-2032

Figure 49: Europe AI In Media & Entertainment Market Value (US$ Bn) Analysis by Country, 2017-2032

Figure 50: Europe AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 51: Europe AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 52: Europe AI In Media & Entertainment Market Value (US$ Bn) Analysis by Solution, 2017-2032

Figure 53: Europe AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Solution, 2022-2032

Figure 54: Europe AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Solution, 2022-2032

Figure 55: Europe AI In Media & Entertainment Market Value (US$ Bn) Analysis by Application, 2017-2032

Figure 56: Europe AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Application, 2022-2032

Figure 57: Europe AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Application, 2022-2032

Figure 58: Europe AI In Media & Entertainment Market Attractiveness by Solution, 2022-2032

Figure 59: Europe AI In Media & Entertainment Market Attractiveness by Application, 2022-2032

Figure 60: Europe AI In Media & Entertainment Market Attractiveness by Country, 2022-2032

Figure 61: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) by Solution, 2022-2032

Figure 62: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) by Application, 2022-2032

Figure 63: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) by Country, 2022-2032

Figure 64: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) Analysis by Country, 2017-2032

Figure 65: Asia Pacific AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 66: Asia Pacific AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 67: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) Analysis by Solution, 2017-2032

Figure 68: Asia Pacific AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Solution, 2022-2032

Figure 69: Asia Pacific AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Solution, 2022-2032

Figure 70: Asia Pacific AI In Media & Entertainment Market Value (US$ Bn) Analysis by Application, 2017-2032

Figure 71: Asia Pacific AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Application, 2022-2032

Figure 72: Asia Pacific AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Application, 2022-2032

Figure 73: Asia Pacific AI In Media & Entertainment Market Attractiveness by Solution, 2022-2032

Figure 74: Asia Pacific AI In Media & Entertainment Market Attractiveness by Application, 2022-2032

Figure 75: Asia Pacific AI In Media & Entertainment Market Attractiveness by Country, 2022-2032

Figure 76: MEA AI In Media & Entertainment Market Value (US$ Bn) by Solution, 2022-2032

Figure 77: MEA AI In Media & Entertainment Market Value (US$ Bn) by Application, 2022-2032

Figure 78: MEA AI In Media & Entertainment Market Value (US$ Bn) by Country, 2022-2032

Figure 79: MEA AI In Media & Entertainment Market Value (US$ Bn) Analysis by Country, 2017-2032

Figure 80: MEA AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 81: MEA AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 82: MEA AI In Media & Entertainment Market Value (US$ Bn) Analysis by Solution, 2017-2032

Figure 83: MEA AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Solution, 2022-2032

Figure 84: MEA AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Solution, 2022-2032

Figure 85: MEA AI In Media & Entertainment Market Value (US$ Bn) Analysis by Application, 2017-2032

Figure 86: MEA AI In Media & Entertainment Market Value Share (%) and BPS Analysis by Application, 2022-2032

Figure 87: MEA AI In Media & Entertainment Market Y-o-Y Growth (%) Projections by Application, 2022-2032

Figure 88: MEA AI In Media & Entertainment Market Attractiveness by Solution, 2022-2032

Figure 89: MEA AI In Media & Entertainment Market Attractiveness by Application, 2022-2032

Figure 90: MEA AI In Media & Entertainment Market Attractiveness by Country, 2022-2032

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