The AI animation tool market was valued at USD 335.8 million in 2023. Observing the rising trend towards anime, the demand for AI animation tool to register a 14.30% CAGR during the forecast period. By 2034, the AI animation tool market to reach a valuation of USD 1,451.70 million.
Report Attribute | Details |
---|---|
Market Value (2023) | USD 335.8 million |
Market Value (2024) | USD 381.4 million |
Forecast Value (2034) | USD 1,451.70 million |
Growth Rate (2024 to 2034) | 14.30% |
Better Productivity - With the machine learning algorithm to automate and simplify the animation process, productivity can be boosted. These tasks include movement prediction, character rigging, and automated in-betweening. This reduces the enormous workload of the animators eventually and lets them focus on new aspects.
Saves time - When talking about 3D or 2D animation, almost 70% of the work, like texturing and rendering, needs manual assistance. This is a significant challenge in the animation sector. With AI animation tool, animators utilize AI algorithms to automate these tasks and achieve precision with zero error. The animators have a lot of time and space to refine minute detailing.
By the end of 2019, a market value of USD 202 million was attained by the global AI animation tool market. A CAGR of 13.50% was experienced by this market during the historical period of 2019 to 2023.
Historical CAGR (2019 to 2023) | 13.50% |
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Forecast CAGR (2024 to 2034) | 14.30% |
Storytelling is an important part of any anime series. For that, animators must use advanced animation tool to enhance the characters and sync them well with their backgrounds. Such things can only be accomplished with the help of AI animation tool.
AI animation tool are used mainly in rotoscope animation. This can ease the job of the animator to create, develop, and design 3D models of any human figure. AI animation tool can also enhance the voiceover technology for the anime characters.
AI Tool provide Companies with Better Productivity, Low Cost and More Time
The use of artificial intelligence has enriched the scope of animation even further. This aids the market players in developing more creative forms of art. With AI animation tool, companies can create more realistic backdrops, lip sync, and character movements.
Along with the free mobility of the characters, the market players can yield better productivity and save time and cost, all with just one masterstroke, using AI animation tool. Previously, the tasks that required days to be completed now can be done within a day with AI integration. This can help the animators think about the other fresh ideas and concepts.
Need to Enhance Algorithm Efficacy to Restrict Market Growth
The AI animation tool market faces several significant obstacles, including the ongoing need to increase algorithm efficiency and accuracy. The market continues to face issues ensuring interoperability with current animation processes and resolving concerns about job displacement within the animation industry.
Another threat is that, since AI can comprehend perspective, it can take over and restrict the animator's ability to influence the final result. Tool such as AIRender and Blender can employ randomly arranged 3D blocks to generate a picture that the animator may not necessarily agree with.
This section provides a detailed analysis of two particular market segments for AI animation tool, the dominant anime genre type, and the significant industry. The two main segments discussed below are the action genre and the gaming industry.
Anime Genre Type | Action |
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Market Share in 2024 | 29% |
In 2024, the AI animation tool will be increasingly used in the action anime genre. AI animation tool are set to transform the action anime genre by providing effective solutions for creating complicated action scenes. By streamlining the animation process, these tool let studios develop action scenes of the highest caliber faster and at a lower cost.
AI algorithms may also improve animation's choreography, mobility, and visual effects, making it more appealing and dynamic. Companies producing action anime are turning more often to AI animation techniques to improve the quality of their work.
Industry | Gaming |
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Market Share in 2024 | 36% |
In 2024, the gaming industry will be highly indulged in AI animation tool and their benefits. AI animation tool are rapidly being employed in games to improve character motions, facial expressions, and ambient interactions, leading to more immersive gameplay experiences.
By automating tedious animation processes, these solutions increase productivity and free up developers to concentrate on more creative work. AI algorithms may also provide dynamic graphics in real-time that adjust to player movements and produce game landscapes that are more realistic. AI animation tool, thus, increase the realism and quality of game experiences, which propels industry adoption.
This section will detail the AI animation tool markets in a few key countries, including the United States, Germany, Japan, China, and Australia and New Zealand. This sector will emphasize the various reasons that are propelling the growth of AI animation tool in the below mentioned regions.
Countries | Forecast CAGR through 2034 |
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The United States | 12.6% |
Germany | 7.80% |
Japan | 7.10% |
China | 14.80% |
Australia and New Zealand | 17.80% |
The United States AI animation tool ecosystem to develop with a CAGR of 12.6% through 2034. Animators in the United States are combining other technologies like virtual and augmented reality and AI.
The AI animation tool can enable real-time display of the content in various AR and VR settings. Such technologies are mostly used for gaming animations. This gives the consumers an immersive experience, further propelling market growth.
The AI animation tool market in Germany to expand with a 7.80% CAGR through 2034. The development of motion capture technology powered by AI for virtual and animated productions aims to improve demand in Germany.
With motion capture equipment and machine learning algorithms, these tool can produce realistic animations more quickly and accurately. German companies are leading the way in this field, transforming the manufacturing and development of animations and bolstering the global AI animation tool market.
The AI animation tool ecosystem in Japan to develop with a 7.10% CAGR from 2024 to 2034. Companies in Japan are using AI animation tool to reduce their dependency on human labor and satisfy production needs as a result of the labor crisis.
The aging population and shrinking labor force make it difficult for sectors like advertising, gaming, and entertainment to find skilled animators. AI animation tool provide an effective solution, boosting their demand by automating operations with AI, lowering the need for substantial human resources, and guaranteeing continuity across production processes.
The AI animation tool industry in China to reach a 14.80% CAGR from 2024 to 2034. In 2024, China debuted its first animated series produced by AI.
The 26-episode Qianqiu Shisong television series, created using generative artificial intelligence (GenAI) services, debuted on China Media Group (CMG), the state broadcaster. In addition to the broadcaster's audio and video archives, CMG Media GPT and AI technology from Shanghai Artificial Intelligence Laboratory (SAIL) were utilized.
The Australia and New Zealand AI animation tool ecosystem is to expand with a 17.80% CAGR during the forecast period. The growing entertainment sectors of films, television, and gaming in Australia and New Zealand are surging demand for AI animation tool.
These tool are being used more and more by the marketing and advertising sectors to provide immersive and interesting content. The need for innovative animation technology to improve learning experiences is driven by increased attention paid to education and e-learning platforms.
Market players are aimed at using AI animation tool for boosting creativity, improving quality, reducing costs, accelerating production processes, reaching a wider audience, and creating personalized content.
They aim to achieve a competitive edge, boost productivity, and satisfy changing needs in various industries, including advertising, gaming, entertainment, and education with these AI animation tool. Their ultimate goal is to produce engaging animations at the lowest possible cost of production while increasing productivity. The key players in this market include:
Key Developments
Report Attribute | Details |
---|---|
Growth Rate | CAGR of 14.30% from 2024 to 2034 |
Market value in 2024 | USD 381.4 million |
Market value in 2034 | USD 1,451.70 million |
Base Year for Estimation | 2023 |
Historical Data | 2019 to 2023 |
Forecast Period | 2024 to 2034 |
Quantitative Units | USD million for value |
Report Coverage | Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis |
Segments Covered | Anime Genre, Industry, Region |
Region Covered | North America; Latin America; Western Europe; Eastern Europe; South Asia and Pacific; East Asia; Middle East & Africa |
Countries Profiled | The United States, Canada, Brazil, Mexico, Germany, The United Kingdom, France, Spain, Italy, Poland, Russia, Czech Republic, Romania, India, Bangladesh, Australia, New Zealand, China, Japan, South Korea, GCC Countries, South Africa, Israel |
Key Companies Profiled | Animaker; RenderForest; VideoScribe; AdobeAnimate; AppyPie; NeuralFrames; Vyond; Moovly; Powtoon; Blender+StabilityAddon |
Customisation Scope | Available on Request |
Table 1: Global Market Value (US$ Million) Forecast by Region, 2019 to 2034
Table 2: Global Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 3: Global Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 4: North America Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 5: North America Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 6: North America Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 7: Latin America Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 8: Latin America Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 9: Latin America Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 10: Western Europe Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 11: Western Europe Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 12: Western Europe Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 13: Eastern Europe Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 14: Eastern Europe Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 15: Eastern Europe Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 16: South Asia and Pacific Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 17: South Asia and Pacific Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 18: South Asia and Pacific Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 19: East Asia Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 20: East Asia Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 21: East Asia Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Table 22: Middle East and Africa Market Value (US$ Million) Forecast by Country, 2019 to 2034
Table 23: Middle East and Africa Market Value (US$ Million) Forecast by Anime Genre Type, 2019 to 2034
Table 24: Middle East and Africa Market Value (US$ Million) Forecast by Industry, 2019 to 2034
Figure 1: Global Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 2: Global Market Value (US$ Million) by Industry, 2024 to 2034
Figure 3: Global Market Value (US$ Million) by Region, 2024 to 2034
Figure 4: Global Market Value (US$ Million) Analysis by Region, 2019 to 2034
Figure 5: Global Market Value Share (%) and BPS Analysis by Region, 2024 to 2034
Figure 6: Global Market Y-o-Y Growth (%) Projections by Region, 2024 to 2034
Figure 7: Global Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 8: Global Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 9: Global Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 10: Global Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 11: Global Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 12: Global Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 13: Global Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 14: Global Market Attractiveness by Industry, 2024 to 2034
Figure 15: Global Market Attractiveness by Region, 2024 to 2034
Figure 16: North America Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 17: North America Market Value (US$ Million) by Industry, 2024 to 2034
Figure 18: North America Market Value (US$ Million) by Country, 2024 to 2034
Figure 19: North America Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 20: North America Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 21: North America Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 22: North America Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 23: North America Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 24: North America Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 25: North America Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 26: North America Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 27: North America Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 28: North America Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 29: North America Market Attractiveness by Industry, 2024 to 2034
Figure 30: North America Market Attractiveness by Country, 2024 to 2034
Figure 31: Latin America Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 32: Latin America Market Value (US$ Million) by Industry, 2024 to 2034
Figure 33: Latin America Market Value (US$ Million) by Country, 2024 to 2034
Figure 34: Latin America Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 35: Latin America Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 36: Latin America Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 37: Latin America Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 38: Latin America Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 39: Latin America Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 40: Latin America Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 41: Latin America Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 42: Latin America Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 43: Latin America Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 44: Latin America Market Attractiveness by Industry, 2024 to 2034
Figure 45: Latin America Market Attractiveness by Country, 2024 to 2034
Figure 46: Western Europe Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 47: Western Europe Market Value (US$ Million) by Industry, 2024 to 2034
Figure 48: Western Europe Market Value (US$ Million) by Country, 2024 to 2034
Figure 49: Western Europe Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 50: Western Europe Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 51: Western Europe Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 52: Western Europe Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 53: Western Europe Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 54: Western Europe Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 55: Western Europe Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 56: Western Europe Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 57: Western Europe Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 58: Western Europe Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 59: Western Europe Market Attractiveness by Industry, 2024 to 2034
Figure 60: Western Europe Market Attractiveness by Country, 2024 to 2034
Figure 61: Eastern Europe Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 62: Eastern Europe Market Value (US$ Million) by Industry, 2024 to 2034
Figure 63: Eastern Europe Market Value (US$ Million) by Country, 2024 to 2034
Figure 64: Eastern Europe Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 65: Eastern Europe Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 66: Eastern Europe Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 67: Eastern Europe Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 68: Eastern Europe Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 69: Eastern Europe Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 70: Eastern Europe Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 71: Eastern Europe Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 72: Eastern Europe Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 73: Eastern Europe Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 74: Eastern Europe Market Attractiveness by Industry, 2024 to 2034
Figure 75: Eastern Europe Market Attractiveness by Country, 2024 to 2034
Figure 76: South Asia and Pacific Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 77: South Asia and Pacific Market Value (US$ Million) by Industry, 2024 to 2034
Figure 78: South Asia and Pacific Market Value (US$ Million) by Country, 2024 to 2034
Figure 79: South Asia and Pacific Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 80: South Asia and Pacific Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 81: South Asia and Pacific Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 82: South Asia and Pacific Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 83: South Asia and Pacific Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 84: South Asia and Pacific Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 85: South Asia and Pacific Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 86: South Asia and Pacific Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 87: South Asia and Pacific Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 88: South Asia and Pacific Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 89: South Asia and Pacific Market Attractiveness by Industry, 2024 to 2034
Figure 90: South Asia and Pacific Market Attractiveness by Country, 2024 to 2034
Figure 91: East Asia Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 92: East Asia Market Value (US$ Million) by Industry, 2024 to 2034
Figure 93: East Asia Market Value (US$ Million) by Country, 2024 to 2034
Figure 94: East Asia Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 95: East Asia Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 96: East Asia Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 97: East Asia Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 98: East Asia Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 99: East Asia Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 100: East Asia Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 101: East Asia Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 102: East Asia Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 103: East Asia Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 104: East Asia Market Attractiveness by Industry, 2024 to 2034
Figure 105: East Asia Market Attractiveness by Country, 2024 to 2034
Figure 106: Middle East and Africa Market Value (US$ Million) by Anime Genre Type, 2024 to 2034
Figure 107: Middle East and Africa Market Value (US$ Million) by Industry, 2024 to 2034
Figure 108: Middle East and Africa Market Value (US$ Million) by Country, 2024 to 2034
Figure 109: Middle East and Africa Market Value (US$ Million) Analysis by Country, 2019 to 2034
Figure 110: Middle East and Africa Market Value Share (%) and BPS Analysis by Country, 2024 to 2034
Figure 111: Middle East and Africa Market Y-o-Y Growth (%) Projections by Country, 2024 to 2034
Figure 112: Middle East and Africa Market Value (US$ Million) Analysis by Anime Genre Type, 2019 to 2034
Figure 113: Middle East and Africa Market Value Share (%) and BPS Analysis by Anime Genre Type, 2024 to 2034
Figure 114: Middle East and Africa Market Y-o-Y Growth (%) Projections by Anime Genre Type, 2024 to 2034
Figure 115: Middle East and Africa Market Value (US$ Million) Analysis by Industry, 2019 to 2034
Figure 116: Middle East and Africa Market Value Share (%) and BPS Analysis by Industry, 2024 to 2034
Figure 117: Middle East and Africa Market Y-o-Y Growth (%) Projections by Industry, 2024 to 2034
Figure 118: Middle East and Africa Market Attractiveness by Anime Genre Type, 2024 to 2034
Figure 119: Middle East and Africa Market Attractiveness by Industry, 2024 to 2034
Figure 120: Middle East and Africa Market Attractiveness by Country, 2024 to 2034
The AI animation tool market has the potential to expand with a 14.30% CAGR from 2024 to 2034.
By 2024, the global AI animation tool market will reach USD 381.4 million.
By 2034, the AI animation tool market valuation is poised to reach USD 1,451.70 million.
The AI animation tool industry in the United States is inclined to garner a 2.3% CAGR during the forecast period.
AI animation tool will be widely used for the action anime content genre, with a probable 29% in 2024.
The gaming industry will probably use AI animation tool, with 36% in 2024.
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