Web3 Gaming Market Outlook (2023 to 2033)

The Web3 gaming market size is projected to be worth US$ 23,926.0 Million in 2023. The market is likely to surpass US$ 133,228.2 Million by 2033 at a CAGR of 18.7% during the forecast period. The demand for Web 3 gaming is driven by several factors, such as decentralization and ownership, play-to-earn economy, interoperability and cross-platform support, community-driven development, and enhanced security and transparency.

Decentralized and peer-to-peer interactions enable players to have true ownership of in-game assets, play-to-earn economy allows players to earn cryptocurrencies or other digital assets, interoperability and cross-platform support provides a more seamless and connected gaming experience, community-driven development involves community-driven development, and enhanced security and transparency allows players to verify the scarcity and authenticity of in-game items. This shift towards more player-centric and inclusive gaming experiences represents a shift towards more player-centric and inclusive gaming experiences.

Other Drivers Propelling the Demand for Web3 Gaming include:

  • The demand for decentralized technologies, such as blockchain, is increasing as individuals seek greater control and ownership over their digital assets.
  • The opportunity to earn real-world value through gameplay incentivizes players to participate in Web 3 gaming, driving demand.
  • The ability to use in-game assets across multiple games and platforms provides players with flexibility and a seamless gaming experience.
  • Active player involvement in the development process fosters a sense of ownership, loyalty, and engagement.

Challenges for Companies /Manufacturers in the Web3 Gaming Market:

  • Web 3 gaming introduces new technologies and concepts that may be unfamiliar to some players, leading to a learning curve and potential barriers to adoption.
  • The scalability of blockchain technology and infrastructure may pose challenges in handling large-scale gaming operations, resulting in potential limitations or performance issues.
  • The use of cryptocurrencies and NFTs in Web 3 gaming may involve transaction fees and initial costs, which could deter some players or limit accessibility.

Opportunities in the Web3 Gaming Industry:

  • Web 3 gaming opens up new avenues for revenue generation, such as through the sale of in-game assets, marketplaces, and services related to the play-to-earn model.
  • As Web 3 gaming gains traction, it presents opportunities to tap into emerging markets, particularly in regions with a growing interest in cryptocurrencies and blockchain technology.
  • Web 3 gaming allows for innovative gameplay mechanics and unique experiences, enabling developers to differentiate their offerings in a competitive market.
  • Collaboration between gaming companies, blockchain developers, and crypto projects can drive innovation, expand market reach, and foster cross-pollination of ideas and technologies.

Latest Trends in the Web3 Gaming Market:

  • Traditional gaming platforms and companies may adapt and integrate Web 3 elements, posing competition to Web 3 gaming and potentially diverting attention from fully decentralized experiences.
  • Uncertain or restrictive regulations on cryptocurrencies and blockchain technology may limit the growth and adoption of Web 3 gaming.
  • The scalability, speed, and costs associated with blockchain technology may present technological barriers that need to be overcome for widespread adoption.
  • The volatility of cryptocurrencies and digital assets can impact the perceived value of in-game assets and the overall stability of the market, potentially affecting user confidence.
Attributes Details
Web3 Gaming Market Size (2023) US$ 23,926.0 Million
Web3 Gaming Market Projected Size (2033) US$ 133,228.2 Million
Value CAGR (2023 to 2033) 18.7%

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2018 to 2022 Web3 Gaming Demand Outlook Compared to 2023 to 2033 Forecast

From 2018 to 2022, the global Web3 Gaming market experienced a CAGR of 17.0%, reaching a market size of US$ 23,926.0 Million in 2023.

From 2018 to 2022, there has been a growing interest and adoption of Web 3 gaming concepts, driven by the factors mentioned earlier such as decentralization, play-to-earn, and community engagement.

The development and release of blockchain-based games, the rise of NFTs, and the expansion of decentralized finance (DeFi) have contributed to the increased attention and demand for Web 3 gaming during this period.

Looking ahead, it is reasonable to expect continued growth and maturation of the Web 3 gaming market. As blockchain technology improves, scalability issues are addressed, and regulatory frameworks become more defined, it could pave the way for broader adoption and increased demand. Moreover, as more players become aware of the potential for earning and owning digital assets through gameplay, it could drive further interest in Web 3 gaming.

Future Forecast for Web3 Gaming Industry

Looking ahead, the global Web3 Gaming industry is expected to rise at a CAGR of 18.7% from 2023 to 2033. During the forecast period, the market size is expected to reach US$ 133,228.2 Million.

The Web3 gaming industry has the potential to see increased mainstream adoption as blockchain technology becomes more accessible and user-friendly. Developers may explore innovative ways to incorporate blockchain technology, non-fungible tokens (NFTs), and play-to-earn mechanics into different game experiences, appealing to a broader audience.

Scalability has been a challenge for blockchain technology, but ongoing research and development efforts are focused on enhancing scalability solutions. Interoperability between different blockchains and gaming ecosystems may improve, enabling seamless asset transfers and cross-game compatibility. Regulatory frameworks governing cryptocurrencies, NFTs, and blockchain technology are likely to develop.

Integration with virtual reality (VR) and augmented reality (AR) technologies could create immersive and interactive experiences. Partnerships and collaborations between traditional gaming companies, blockchain startups, and technology giants could lead to the integration of Web3 elements into existing gaming platforms. Social and community features: Web3 gaming platforms may focus on enhancing social and community features, fostering player interactions, and creating virtual economies.

Sudip Saha
Sudip Saha

Principal Consultant

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Country-Wise Insights

The United States is a hub for web gaming industry growth due to its high internet penetration, technological advancements, and large population of gamers

Country The United States
Market Size (US$ Million) by End of Forecast Period (2033) US$ 14,255.4 Million
CAGR % 2023 to End of Forecast (2033) 13.3%

The web3 gaming industry in the United States is expected to reach a market share of US$ 14,255.4 million by 2033, expanding at a CAGR of 13.3%.The United States has a well-established web gaming market, driven by internet penetration, technological advancements, and a large population of gamers. The popularity of consoles, PCs, and mobile devices contributes to a diverse gaming landscape, with a focus on online multiplayer games, e-sports, and streaming platforms.

The presence of major gaming companies, developers, and publishers in the country fuels innovation and attracts investments, making the United States is a hub for web gaming industry growth. Apart from a large gaming population, the people in United States have also grown familiar to the applications of blockchain technology such as cryptocurrency and NFTs, allowing a rapid adoption of Web4 gaming in this country because of familiarity with the technology.

The United Kingdom has a thriving web gaming market, mobile gaming, e-sports, and a robust ecosystem of game development talent

Country The United Kingdom
Market Size (US$ Million) by End of Forecast Period (2033) US$ 7,061 Million
CAGR % 2023 to End of Forecast (2033) 10.2%

The web3 gaming industry in United Kingdom is expected to reach a market share of US$ 7,061 million, expanding at a CAGR of 10.2% during the forecast period. The UK has a mature and thriving web gaming market, characterized by a tech-savvy population and high internet connectivity. Mobile gaming is particularly popular, with a focus on casual and social gaming experiences. The country has a vibrant e-sports scene, hosting major tournaments and events, and fosters a supportive environment for indie game development.

The market also benefits from a strong presence of game studios, publishers, and a robust ecosystem of game development talent, allowing the growth and adoption of Web3 gaming market in United Kingdom over the forecast period.

China Has Great Potential for Growth of the Web3 Gaming Market, However It has Potential Challenges in the Initial Phase

Country China
Market Size (US$ Million) by End of Forecast Period (2033) US$ 8,002.1 Million
CAGR % 2023 to End of Forecast (2033) 16.3%

Before we explore the market potential for Web3 gaming in China, we need to understand the stance China has taken towards cryptocurrency, till now China has not permitted the use of cryptocurrency and mining in the country however quite recently Hong Kong has enabled the use of cryptocurrency for retail purposes.

This shows, that although slow the use of cryptocurrency is China can indeed grow in the future so, while Web3 games may not be able to generate revenue from cryptocurrency for in-game purchases initially there is indeed a future where revenue can be generated, however there is a great possibility considering the stand that China had taken and the restrictions it has upon various cryptocurrencies, that the cryptocurrency used will be created or authorized by the Chinese themselves.

There is indeed great potential for Web3 gaming in China though since the government has expressed an openness towards the possibilities that could be made possible through Web3.0. Due to these reasons, Chinese market for Web3 gaming is estimated to grow at a CAGRE of 16.3% over the forecast period.

Japan Has a Unique Web Gaming Market with A Long History of Console, Mobile, And Arcade Culture

Country Japan
Market Size (US$ Million) by End of Forecast Period (2033) US$ 10,791.4 Million
CAGR % 2023 to End of Forecast (2033) 15.5%

The web3 gaming industry in Japan is estimated to reach a market share of US$ 10,791.4 million by 2033, thriving at a CAGR of 15.5%. Japan has a unique web gaming market with a long history of console gaming, mobile gaming, and arcade culture. Mobile gaming is popular with RPGs, gacha games, and social gaming experiences. Japan also has a dedicated e-sports scene, hosting tournaments, attracting professional players, and fostering a passionate gaming community.

Another thing that needs to be considered for the Japanese markets, is that it isn’t only the videogames that have hooked the consumers, but also the story lines and the world which the video-games follow and are based upon, a great example of this is the Pokemon franchise which is one of the most successful videogame franchises in Japan and has been operating since 1996, Pokemon is just one of many other videogames, that has hooked consumers for a long time. Franchises like these actually have a great chance of attracting consumers towards Web3 gaming that will be a much new concept for the majority of the gaming population.

India is a fast-growing web gaming market, driven by a large youth population, smartphone adoption, and affordable internet access

Country India
Market Size (US$ Million) by End of Forecast Period (2033) US$ 8,260.1 Million
CAGR % 2023 to End of Forecast (2033) 8.3%

The Web3 gaming market in India is expected to reach a market share of US$ 8,260.1 million, expanding at a CAGR of 8.3% during the forecast period. India is one of the fastest-growing web gaming markets, driven by a large youth population, increasing smartphone adoption, and affordable internet access. Mobile gaming dominates the market, with casual games, multiplayer experiences, and online battle royale games gaining traction. India has a burgeoning e-sports scene, with tournaments, streaming platforms, and professional players. Localization plays a key role in the market, with games tailored to suit local preferences, languages, and cultural elements.

Category-Wise Insights

Windows is leading the end-user segment due to its long-standing market dominance, widespread hardware compatibility, software ecosystem, and enterprise adoption

The Windows is expected to dominate the Web3 Gaming industry with a market share of 35.2% from 2022 to 2033.

Windows has been leading the end-user segment of the market for several reasons: long-standing market dominance, wide hardware compatibility, software ecosystem, and enterprise adoption. Windows has a strong history of delivering reliable and feature-rich operating systems that have become the default choice for many users and businesses. It has achieved widespread hardware compatibility, allowing it to run on a vast array of devices from various manufacturers.

It has a vast software ecosystem, including a wide range of applications, productivity tools, and games. It has been the preferred choice for many businesses and enterprises worldwide, offering robust security features, centralized management capabilities, and compatibility with a wide range of business applications. Windows has a large user base, and many individuals have grown up using it as their primary operating system.

Microsoft consistently invests in research and development to enhance the Windows operating system, and offers robust development tools, resources, and support for software developers. This support encourages the creation of a wide range of applications and software for the Windows platform, ensuring a rich ecosystem and providing users with access to the latest software innovations. While Windows continues to dominate the end-user segment, the landscape is evolving, but its long-established market position, compatibility, software ecosystem, and user familiarity contribute to its leadership in the end-user segment.

Demand for Ethereum as in-game payments in the Web 3 game market is likely to increase due to its security, speed, and cost-effectiveness

The ethereum are expected to dominate the Web3 Gaming industry with a CAGR of 16.2% from 2022 to 2033.

The demand for ethereum as in-game payments in the Web 3 game market is driven by the rise of blockchain gaming, the need for a more secure and transparent payment system, and the potential for greater monetization.

Blockchain games offer the potential for greater monetization than traditional games, as players can own them in-game assets and trade them with other players, creating a secondary market for in-game assets. As the Web 3 game market continues to grow, the demand for Ethereum as in-game payments is likely to increase due to its advantages over traditional payment systems, such as security, speed, and cost-effectiveness.

There are a number of other factors that could drive demand for ethereum as in-game payments in the Web 3 game market. The demand for ethereum as in-game payments in the Web 3 game market is likely to continue to grow in the coming years due to a number of factors, including the rise of blockchain gaming, the need for a more secure and transparent payment system, and the potential for greater monetization.

Non-fungible tokens (NFTs) are digital assets that are unique and cannot be replaced. As the popularity of NFTs continues to grow, so will the demand for Ethereum. New gaming platforms are being developed that are built on blockchain technology, offering features such as the ability to own and trade in-game assets. Overall, the demand for ethereum as in-game payments in the Web 3 game market is likely to continue to grow in the coming years due to a number of factors, including the rise of blockchain gaming, the need for a more secure and transparent payment system, and the potential for greater monetization.

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How Key Players Stay Competitive in the Web3 Gaming Industry?

The Web3 Gaming industry is highly competitive, with numerous players vying for market share. In such a scenario, key players must adopt effective strategies to stay ahead of the competition.

Key Strategies Adopted by the Players ;

  • Product Innovation

Leading Web3 gaming companies focus on developing innovative gameplay mechanics that leverage blockchain and decentralized technologies. They explore new ways to integrate NFTs, play-to-earn models, metaverse concepts, and community-driven mechanics to create unique and engaging experiences for players.

  • Strategic Partnerships and Collaborations

Strategic collaborations with blockchain projects, crypto platforms, and DeFi protocols allow key players to tap into the wider Web3 ecosystem. Integrating with existing decentralized infrastructure, interoperability protocols, and cross-chain solutions enables them to leverage the strengths of different projects, expand their reach, and provide enhanced experiences for their players.

  • Expansion into Emerging Markets

Companies recognize the significance of localizing their games and platforms to adapt to the interests and cultural idiosyncrasies of certain expanding countries. This includes translating game material and interfaces into local languages, including local themes and allusions, and modifying gameplay mechanics to the tastes of the target market.

  • Mergers and Acquisitions

Companies may purchase smaller studios or teams in order to gain access to specialised skills in web3 gaming. This can help them strengthen their internal capabilities in areas like blockchain development, decentralised finance (DeFi), non-fungible tokens (NFTs), and virtual reality (VR). Acquiring talent can help a company's innovation and position in the continually changing web3 gaming industry.

Key Players in the Web3 Gaming Industry

  • Enjin
  • Axie Infinity
  • Forte
  • Immutable
  • Decentraland
  • Gala Games
  • The Sandbox
  • Gods Unchained
  • Sorare
  • Alien Worlds
  • Chain Games

Key Developments in the Web3 Gaming Market:

  • Sandbox partners with Warner Music Group to create a music-themed metaverse. The partnership will allow users to create and share music-themed experiences in The Sandbox, as well as to own and trade NFTs of their favorite songs and artists.
  • Samsung is the newest multinational corporation to launch a Meta venture project, and it has chosen Decentraland as the platform for its Metaverse.

Segmentation Analysis of the Web3 Gaming Market

By End-user Device:

  • PC/Laptop
    • Mac OS
    • Windows
    • Others
  • Mobile
    • Android
    • iOS
    • Others

By In-game Purchase Currency:

  • USD
  • Ehtereum
  • USDC
  • Others

By Region:

  • North America
  • Latin America
  • Eastern Europe
  • Western Europe
  • East Asia
  • South Asia and Pacific
  • The Middle East & Africa

Frequently Asked Questions

What was the Global Web3 Gaming Market Size for 2022?

The market size was US$ 20,432.1 million in 2022.

What is the Projected CAGR for the Web3 Gaming Market through 2033?

The market is likely to expand at a CAGR of 18.7% through 2033.

Which Segment Type will Have a Significant CAGR through 2033?

The Ethereum segment holds a significant CAGR of 16.2% during the forecasted period.

What are the key factors driving the Web3 Gaming market?

Factors like digital transformation and developer-friendly tools drive the market.

What is the Web3 Gaming Market Valuation Expected for 2033?

The market valuation is expected to reach US$ 133,228.2 million by 2033.

Table of Content
1. Executive Summary
    1.1. Global Market Outlook
    1.2. Demand Side Trends
    1.3. Supply Side Trends
    1.4. Analysis and Recommendations
2. Market Overview
    2.1. Market Coverage / Taxonomy
    2.2. Market Definition / Scope / Limitations
3. Key Market Trends
    3.1. Key Trends Impacting the Market
    3.2. Product Innovation / Development Trends
4. Pricing Analysis
    4.1. Pricing Analysis, By Web 3 Gaming
    4.2. Average Pricing Analysis Benchmark
5. Global Market Demand (Value in US$ Million) Analysis 2018 to 2022 and forecast, 2023 to 2033
    5.1. Historical Market Value (US$ Million) Analysis, 2018 to 2022
    5.2. Current and Future Market Value (US$ Million) Projections, 2023 to 2033
        5.2.1. Y-o-Y Growth Trend Analysis
        5.2.2. Absolute $ Opportunity Analysis
6. Market Background
    6.1. Macro-Economic Factors
    6.2. Forecast Factors - Relevance & Impact
    6.3. Value Chain
    6.4. COVID-19 Crisis – Impact Assessment
        6.4.1. Current Statistics
        6.4.2. Short-Mid-Long-Term Outlook
        6.4.3. Likely Rebound
    6.5. Market Dynamics
        6.5.1. Drivers
        6.5.2. Restraints
        6.5.3. Opportunities
7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By End-User Device
    7.1. Introduction / Key Findings
    7.2. Historical Market Size (US$ Million) Analysis By End-User Device, 2018 to 2022
    7.3. Current and Future Market Size (US$ Million) Analysis and Forecast By End-User Device, 2023 to 2033
        7.3.1. PC/Laptop
            7.3.1.1. Mac OS
            7.3.1.2. Windows
            7.3.1.3. Others
        7.3.2. Mobile
            7.3.2.1. Android
            7.3.2.2. iOS
            7.3.2.3. Others
    7.4. Market Attractiveness Analysis By End-User Device
8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By In-game Payment Currency
    8.1. Introduction / Key Findings
    8.2. Historical Market Size (US$ Million) Analysis By In-game Payment Currency, 2018 to 2022
    8.3. Current and Future Market Size (US$ Million) Analysis and Forecast By In-game Payment Currency, 2023 to 2033
        8.3.1. USD
        8.3.2. Ethereum
        8.3.3. USDC
        8.3.4. Others
    8.4. Market Attractiveness Analysis by In-game Payment Currency
9. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region
    9.1. Introduction / Key Findings
    9.2. Historical Market Size (US$ Million) Analysis by Region, 2018 to 2022
    9.3. Current and Future Market Size (US$ Million) Analysis and Forecast by Region, 2023 to 2033
        9.3.1. North America
        9.3.2. Latin America
        9.3.3. East Asia
        9.3.4. South Asia and Pacific
        9.3.5. Western Europe
        9.3.6. Eastern Europe
        9.3.7. Middle East & Africa (MEA)
    9.4. Market Attractiveness Analysis by Region
10. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    10.1. Introduction
    10.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    10.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        10.3.1. By End-User Device
        10.3.2. By In-game Payment Currency
        10.3.3. By Region
            10.3.3.1. U.S.
            10.3.3.2. Canada
    10.4. Market Attractiveness Analysis
        10.4.1. By End-User Device
        10.4.2. By In-game Payment Currency
        10.4.3. By Region
    10.5. Market Trends
    10.6. Key Market Participants - Intensity Mapping
11. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    11.1. Introduction
    11.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    11.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        11.3.1. By End-User Device
        11.3.2. By In-game Payment Currency
        11.3.3. By Region
            11.3.3.1. Brazil
            11.3.3.2. Mexico
            11.3.3.3. Rest of Latin America
    11.4. Market Attractiveness Analysis
        11.4.1. By End-User Device
        11.4.2. By In-game Payment Currency
        11.4.3. By Region
12. East Asia Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    12.1. Introduction
    12.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    12.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        12.3.1. By End-User Device
        12.3.2. By In-game Payment Currency
        12.3.3. By Region
            12.3.3.1. China
            12.3.3.2. Japan
            12.3.3.3. South Korea
    12.4. Market Attractiveness Analysis
        12.4.1. By End-User Device
        12.4.2. By In-game Payment Currency
        12.4.3. By Region
13. South Asia & Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    13.1. Introduction
    13.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    13.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        13.3.1. By End-User Device
        13.3.2. By In-game Payment Currency
        13.3.3. By Region
            13.3.3.1. India
            13.3.3.2. ASEAN
            13.3.3.3. Oceania
            13.3.3.4. Rest of South Asia and Pacific
    13.4. Market Attractiveness Analysis
        13.4.1. By End-User Device
        13.4.2. By In-game Payment Currency
        13.4.3. By Region
14. Western Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    14.1. Introduction
    14.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    14.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        14.3.1. By End-User Device
        14.3.2. By In-game Payment Currency
        14.3.3. By Region
            14.3.3.1. Germany
            14.3.3.2. Italy
            14.3.3.3. France
            14.3.3.4. U.K
            14.3.3.5. Spain
            14.3.3.6. BENELUX
            14.3.3.7. Nordics
            14.3.3.8. Rest of Western Europe
    14.4. Market Attractiveness Analysis
        14.4.1. By End-User Device
        14.4.2. By In-game Payment Currency
        14.4.3. By Region
15. Eastern Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    15.1. Introduction
    15.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    15.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        15.3.1. By End-User Device
        15.3.2. By In-game Payment Currency
        15.3.3. By Region
            15.3.3.1. Poland
            15.3.3.2. Hungary
            15.3.3.3. Romania
            15.3.3.4. Czech Republic
            15.3.3.5. Rest of Eastern Europe
    15.4. Market Attractiveness Analysis
        15.4.1. By End-User Device
        15.4.2. By In-game Payment Currency
        15.4.3. By Region
16. Middle East and Africa Market Analysis 2018 to 2022 and Forecast 2023 to 2033
    16.1. Introduction
    16.2. Historical Market Size (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    16.3. Current and Future Market Size (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        16.3.1. By End-User Device
        16.3.2. By In-game Payment Currency
        16.3.3. By Region
            16.3.3.1. GCC Countries
            16.3.3.2. Turkey
            16.3.3.3. South Africa
            16.3.3.4. Rest of Middle East and Africa
    16.4. Market Attractiveness Analysis
        16.4.1. By End-User Device
        16.4.2. By In-game Payment Currency
        16.4.3. By Region
17. Key Countries Analysis- Market
    17.1. U.S. Market Analysis
        17.1.1. By End-User Device
        17.1.2. By In-game Payment Currency
    17.2. Canada Market Analysis
        17.2.1. By End-User Device
        17.2.2. By In-game Payment Currency
    17.3. Mexico Market Analysis
        17.3.1. By End-User Device
        17.3.2. By In-game Payment Currency
    17.4. Brazil Market Analysis
        17.4.1. By End-User Device
        17.4.2. By In-game Payment Currency
    17.5. Germany Market Analysis
        17.5.1. By End-User Device
        17.5.2. By In-game Payment Currency
    17.6. Italy Market Analysis
        17.6.1. By End-User Device
        17.6.2. By In-game Payment Currency
    17.7. France Market Analysis
        17.7.1. By End-User Device
        17.7.2. By In-game Payment Currency
    17.8. U.K. Market Analysis
        17.8.1. By End-User Device
        17.8.2. By In-game Payment Currency
    17.9. Spain Market Analysis
        17.9.1. By End-User Device
        17.9.2. By In-game Payment Currency
    17.10. Nordics Market Analysis
        17.10.1. By End-User Device
        17.10.2. By In-game Payment Currency
    17.11. BENELUX Market Analysis
        17.11.1. By End-User Device
        17.11.2. By In-game Payment Currency
    17.12. China Market Analysis
        17.12.1. By End-User Device
        17.12.2. By In-game Payment Currency
    17.13. Japan Market Analysis
        17.13.1. By End-User Device
        17.13.2. By In-game Payment Currency
    17.14. South Korea Market Analysis
        17.14.1. By End-User Device
        17.14.2. By In-game Payment Currency
    17.15. India Market Analysis
        17.15.1. By End-User Device
        17.15.2. By In-game Payment Currency
    17.16. South Korea Market Analysis
        17.16.1. By End-User Device
        17.16.2. By In-game Payment Currency
    17.17. India Market Analysis
        17.17.1. By End-User Device
        17.17.2. By In-game Payment Currency
    17.18. ASEAN Market Analysis
        17.18.1. By End-User Device
        17.18.2. By In-game Payment Currency
    17.19. Oceania Market Analysis
        17.19.1. By End-User Device
        17.19.2. By In-game Payment Currency
    17.20. GCC Countries Market Analysis
        17.20.1. By End-User Device
        17.20.2. By In-game Payment Currency
    17.21. Australia and New Zealand Market Analysis
        17.21.1. By End-User Device
        17.21.2. By In-game Payment Currency
    17.22. GCC Countries Market Analysis
        17.22.1. By End-User Device
        17.22.2. By In-game Payment Currency
    17.23. Turkey Market Analysis
        17.23.1. By End-User Device
        17.23.2. By In-game Payment Currency
    17.24. South Africa Market Analysis
        17.24.1. By End-User Device
        17.24.2. By In-game Payment Currency
    17.25. Northern Africa Market Analysis
        17.25.1. By End-User Device
        17.25.2. By In-game Payment Currency
18. Market Structure Analysis
    18.1. Market Analysis by Tier of Companies
    18.2. Market Share Analysis of Top Players
    18.3. Market Presence Analysis
19. Competition Analysis
    19.1. Competition Dashboard
    19.2. Competition Benchmarking
    19.3. Competition Deep Dive
        19.3.1. Enjin
            19.3.1.1. Business Overview
            19.3.1.2. Solution Portfolio
            19.3.1.3. Profitability by Market Segments (Business Segments/Region)
            19.3.1.4. Key Strategy & Developments
        19.3.2. Axie Infinity
            19.3.2.1. Business Overview
            19.3.2.2. Solution Portfolio
            19.3.2.3. Profitability by Market Segments (Business Segments/Region)
            19.3.2.4. Key Strategy & Developments
        19.3.3. Forte
            19.3.3.1. Business Overview
            19.3.3.2. Solution Portfolio
            19.3.3.3. Profitability by Market Segments (Business Segments/Region)
            19.3.3.4. Key Strategy & Developments
        19.3.4. Immutable
            19.3.4.1. Business Overview
            19.3.4.2. Solution Portfolio
            19.3.4.3. Profitability by Market Segments (Business Segments/Region)
            19.3.4.4. Key Strategy & Developments
        19.3.5. Decentraland
            19.3.5.1. Business Overview
            19.3.5.2. Solution Portfolio
            19.3.5.3. Profitability by Market Segments (Business Segments/Region)
            19.3.5.4. Key Strategy & Developments
        19.3.6. Gala Games
            19.3.6.1. Business Overview
            19.3.6.2. Solution Portfolio
            19.3.6.3. Profitability by Market Segments (Business Segments/Region)
            19.3.6.4. Key Strategy & Developments
        19.3.7. The Sandbox
            19.3.7.1. Business Overview
            19.3.7.2. Solution Portfolio
            19.3.7.3. Profitability by Market Segments (Business Segments/Region)
            19.3.7.4. Key Strategy & Developments
        19.3.8. Gods Unchained
            19.3.8.1. Business Overview
            19.3.8.2. Solution Portfolio
            19.3.8.3. Profitability by Market Segments (Business Segments/Region)
            19.3.8.4. Key Strategy & Developments
        19.3.9. Sorare
            19.3.9.1. Business Overview
            19.3.9.2. Solution Portfolio
            19.3.9.3. Profitability by Market Segments (Business Segments/Region)
            19.3.9.4. Key Strategy & Developments
        19.3.10. Alien Worlds
            19.3.10.1. Business Overview
            19.3.10.2. Solution Portfolio
            19.3.10.3. Profitability by Market Segments (Business Segments/Region)
            19.3.10.4. Key Strategy & Developments
        19.3.11. Chain Games
            19.3.11.1. Business Overview
            19.3.11.2. Solution Portfolio
            19.3.11.3. Profitability by Market Segments (Business Segments/Region)
            19.3.11.4. Key Strategy & Developments
20. Assumptions and Acronyms Used
21. Research Methodology

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