Demand for gaming monitors in Japan is anticipated to exhibit a remarkable CAGR of 7.5% through 2033. The gaming monitor industry is expected to grow considerably, from US$ 279.7 million in 2023 to around US$ 551.1 million by the end of 2033.
Attributes | Key Statistics |
---|---|
Expected Base Year Value (2023) | US$ 279.7 million |
Anticipated Forecast Value (2033) | US$ 551.1 million |
Estimated Growth (2023 to 2033) | 7.5% CAGR |
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Rise of eSports to Elevate Gaming Monitor Industry in Japan
E-sports has become a cultural phenomenon in Japan, attracting millions of young Japanese gamers and content creators from various disciplines. Professional gamers require high-end technological gear for gaming, including monitors with high refresh rates, low response times, and minimal input lag to ensure a seamless and responsive gaming experience. These features are crucial for maintaining a competitive edge, as even the slightest delay or visual distortion can impact gameplay and reaction times.
Gaming monitors with vibrant colors and wide color gamut enable players to distinguish subtle details, enhancing their ability to strategize and make split-second decisions. As e-sports continues to grow in popularity and gain mainstream recognition in Japan, the demand for high-performance gaming monitors is expected to rise further.
Based on sales channels, online stores dominate the gaming monitors industry in Japan with a significant share of 62.8% in 2023.
Attributes | Details |
---|---|
Sales Channel | Online Stores |
Value share in 2023 | 62.8% |
Online sales of gaming monitors are more common in Japan compared to their offline counterparts, owing to the convenience and the wide array of browsing options available on various online platforms. These platforms offer a diverse range of gaming monitor choices, enabling consumers to compare prices, read reviews, and make well-informed decisions. This convenience, combined with the option to have the product delivered directly to their doorstep, makes online sales the preferred choice for many gamers in Japan.
Online spaces offer a broader selection of gaming monitors than physical retail stores. Physical stores may have limited shelf space and may not carry the latest models or various brands.
VA panel gaming monitors dominate the Japan gaming monitors industry with a significant share of 54.8% in 2023.
Attributes | Details |
---|---|
Panel Type | VA Panel |
Value share in 2023 | 54.8% |
As the popularity of survival horror games such as Resident Evil, Outlast, and others surges in Japan, there is a considerable rise in demand for Vertical Alignment Panel gaming monitors. These monitors offer high contrast and deep blacks, enhancing the gaming experience. Compared to TN and IPS panel displays, VA monitors make dark and shadowy areas in the game look more realistic and immersive
VA panels also offer faster response times compared to their other counterparts. In addition, they are relatively affordable and more durable, giving them a competitive edge over different types of displays.
The gaming monitors industry has undoubtedly opened new doors for gaming companies to venture into the vast array of innovations in display setups. Key players in the industry have heavily invested in the technological development of new displays that offer not only vibrant colors but are also durable and rugged. These companies in Japan face severe competition from international brands from across the globe. Small enterprises also significantly contribute to this industry by developing more basic display units to cater to casual gamers and cost-sensitive consumers. Hence, the gaming monitor landscape in Japan is healthy and open to innovations and breakthroughs.
Recent Developments in the Gaming Monitor Industry in Japan
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Attribute | Details |
---|---|
Estimated Valuation (2023) | US$ 279.7 million |
Projected Valuation (2033) | US$ 551.1 million |
Anticipated CAGR (2023 to 2033) | 7.5% CAGR |
Historical Analysis of Demand for Gaming Monitors in Japan | 2018 to 2022 |
Demand Forecast for Gaming Monitors in Japan | 2023 to 2033 |
Quantitative Units | Revenue in US$ million and CAGR from 2023 to 2033 |
Report Coverage | Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends and Pricing Analysis |
Key Cities Analyzed While Studying Opportunities in Gaming Monitors in Japan | Kanto, Chubu, Kinki, Kyushu & Okinawa, Tohoku, Rest of Japan |
Key Companies Profiled | ASUS Japan; BenQ Japan; EIZO Japan; Green House Gaming; MSI Japan; iiyama; NEC Display Solutions; ViewSonic Japan; Acer Japan; Gigabyte Japan; Buffalo; Elecom |
The anticipated CAGR for gaming monitors in Japan through 2033 is 7.5%.
Japan's gaming monitor industry is likely to surpass US$ 551.1 million by 2033.
VA panel displays are the highly preferred gaming monitors in Japan.
Gaming monitors are commonly purchased from online stores in Japan.
1. Executive Summary 1.1. Market Outlook 1.2. Demand-side Trends 1.3. Supply-side Trends 1.4. Technology Roadmap Analysis 1.5. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 3. Market Background 3.1. Market Dynamics 3.1.1. Drivers 3.1.2. Restraints 3.1.3. Opportunity 3.1.4. Trends 3.2. Scenario Forecast 3.2.1. Demand in Optimistic Scenario 3.2.2. Demand in Likely Scenario 3.2.3. Demand in Conservative Scenario 3.3. Opportunity Map Analysis 3.4. Product Life Cycle Analysis 3.5. Supply Chain Analysis 3.5.1. Supply Side Participants and their Roles 3.5.1.1. Producers 3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers) 3.5.1.3. Wholesalers and Distributors 3.5.2. Value Added and Value Created at Node in the Supply Chain 3.5.3. List of Raw Material Suppliers 3.5.4. List of Existing and Potential Buyer’s 3.6. Investment Feasibility Matrix 3.7. Value Chain Analysis 3.7.1. Profit Margin Analysis 3.7.2. Wholesalers and Distributors 3.7.3. Retailers 3.8. PESTLE and Porter’s Analysis 3.9. Regulatory Landscape 3.9.1. By Key Regions 3.10. Regional Parent Market Outlook 3.11. Production and Consumption Statistics 3.12. Import and Export Statistics 4. Industry Analysis and Outlook 2018 to 2022 and Forecast, 2023 to 2033 4.1. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis, 2018 to 2022 4.2. Current and Future Market Size Value (US$ Million) & Volume (Unit) Projections, 2023 to 2033 4.2.1. Y-o-Y Growth Trend Analysis 4.2.2. Absolute $ Opportunity Analysis 5. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Panel Type 5.1. Introduction / Key Findings 5.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Panel Type, 2018 to 2022 5.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Panel Type, 2023 to 2033 5.3.1. IPS Panel 5.3.2. TN Panel 5.3.3. VA Panel 5.4. Y-o-Y Growth Trend Analysis By Panel Type, 2018 to 2022 5.5. Absolute $ Opportunity Analysis By Panel Type, 2023 to 2033 6. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Screen Size 6.1. Introduction / Key Findings 6.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Screen Size, 2018 to 2022 6.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Screen Size, 2023 to 2033 6.3.1. Less than 27 inches 6.3.2. 27-32 inches 6.3.3. More than 32 inches 6.4. Y-o-Y Growth Trend Analysis By Screen Size, 2018 to 2022 6.5. Absolute $ Opportunity Analysis By Screen Size, 2023 to 2033 7. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Sales Channel 7.1. Introduction / Key Findings 7.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Sales Channel, 2018 to 2022 7.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Sales Channel, 2023 to 2033 7.3.1. Online Stores 7.3.2. Offline Stores 7.4. Y-o-Y Growth Trend Analysis By Sales Channel, 2018 to 2022 7.5. Absolute $ Opportunity Analysis By Sales Channel, 2023 to 2033 8. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By End-user 8.1. Introduction / Key Findings 8.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By End-user, 2018 to 2022 8.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By End-user, 2023 to 2033 8.3.1. Consumer 8.3.2. Commercial 8.4. Y-o-Y Growth Trend Analysis By End-user, 2018 to 2022 8.5. Absolute $ Opportunity Analysis By End-user, 2023 to 2033 9. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Region 9.1. Introduction 9.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Region, 2018 to 2022 9.3. Current Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Region, 2023 to 2033 9.3.1. Kanto 9.3.2. Chubu 9.3.3. Kinki 9.3.4. Kyushu & Okinawa 9.3.5. Tohoku 9.3.6. Rest of Japan 9.4. Market Attractiveness Analysis By Region 10. Kanto Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033 10.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022 10.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033 10.2.1. By Panel Type 10.2.2. By Screen Size 10.2.3. By Sales Channel 10.2.4. By End-user 10.3. Market Attractiveness Analysis 10.3.1. By Panel Type 10.3.2. By Screen Size 10.3.3. By Sales Channel 10.3.4. By End-user 10.4. Key Takeaways 11. Chubu Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033 11.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022 11.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033 11.2.1. By Panel Type 11.2.2. By Screen Size 11.2.3. By Sales Channel 11.2.4. By End-user 11.3. Market Attractiveness Analysis 11.3.1. By Panel Type 11.3.2. By Screen Size 11.3.3. By Sales Channel 11.3.4. By End-user 11.4. Key Takeaways 12. Kinki Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033 12.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022 12.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033 12.2.1. By Panel Type 12.2.2. By Screen Size 12.2.3. By Sales Channel 12.2.4. By End-user 12.3. Market Attractiveness Analysis 12.3.1. By Panel Type 12.3.2. By Screen Size 12.3.3. By Sales Channel 12.3.4. By End-user 12.4. Key Takeaways 13. Kyushu & Okinawa Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033 13.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022 13.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033 13.2.1. By Panel Type 13.2.2. By Screen Size 13.2.3. By Sales Channel 13.2.4. By End-user 13.3. Market Attractiveness Analysis 13.3.1. By Panel Type 13.3.2. By Screen Size 13.3.3. By Sales Channel 13.3.4. By End-user 13.4. Key Takeaways 14. Tohoku Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033 14.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022 14.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033 14.2.1. By Panel Type 14.2.2. By Screen Size 14.2.3. By Sales Channel 14.2.4. By End-user 14.3. Market Attractiveness Analysis 14.3.1. By Panel Type 14.3.2. By Screen Size 14.3.3. By Sales Channel 14.3.4. By End-user 14.4. Key Takeaways 15. Rest of Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033 15.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022 15.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033 15.2.1. By Panel Type 15.2.2. By Screen Size 15.2.3. By Sales Channel 15.2.4. By End-user 15.3. Market Attractiveness Analysis 15.3.1. By Panel Type 15.3.2. By Screen Size 15.3.3. By Sales Channel 15.3.4. By End-user 15.4. Key Takeaways 16. Market Structure Analysis 16.1. Competition Dashboard 16.2. Competition Benchmarking 16.3. Market Share Analysis of Top Players 16.3.1. By Regional 16.3.2. By Panel Type 16.3.3. By Screen Size 16.3.4. By Sales Channel 16.3.5. By End-user 17. Competition Analysis 17.1. Competition Deep Dive 17.1.1. Green House Gaming 17.1.1.1. Overview 17.1.1.2. Product Portfolio 17.1.1.3. Profitability by Market Segments 17.1.1.4. Sales Footprint 17.1.1.5. Strategy Overview 17.1.1.5.1. Marketing Strategy 17.1.1.5.2. Product Strategy 17.1.1.5.3. Channel Strategy 17.1.2. EIZO 17.1.2.1. Overview 17.1.2.2. Product Portfolio 17.1.2.3. Profitability by Market Segments 17.1.2.4. Sales Footprint 17.1.2.5. Strategy Overview 17.1.2.5.1. Marketing Strategy 17.1.2.5.2. Product Strategy 17.1.2.5.3. Channel Strategy 17.1.3. IO-Data 17.1.3.1. Overview 17.1.3.2. Product Portfolio 17.1.3.3. Profitability by Market Segments 17.1.3.4. Sales Footprint 17.1.3.5. Strategy Overview 17.1.3.5.1. Marketing Strategy 17.1.3.5.2. Product Strategy 17.1.3.5.3. Channel Strategy 17.1.4. iiyama 17.1.4.1. Overview 17.1.4.2. Product Portfolio 17.1.4.3. Profitability by Market Segments 17.1.4.4. Sales Footprint 17.1.4.5. Strategy Overview 17.1.4.5.1. Marketing Strategy 17.1.4.5.2. Product Strategy 17.1.4.5.3. Channel Strategy 17.1.5. Samsung Electronics Co. Ltd. 17.1.5.1. Overview 17.1.5.2. Product Portfolio 17.1.5.3. Profitability by Market Segments 17.1.5.4. Sales Footprint 17.1.5.5. Strategy Overview 17.1.5.5.1. Marketing Strategy 17.1.5.5.2. Product Strategy 17.1.5.5.3. Channel Strategy 17.1.6. Dell Inc. 17.1.6.1. Overview 17.1.6.2. Product Portfolio 17.1.6.3. Profitability by Market Segments 17.1.6.4. Sales Footprint 17.1.6.5. Strategy Overview 17.1.6.5.1. Marketing Strategy 17.1.6.5.2. Product Strategy 17.1.6.5.3. Channel Strategy 17.1.7. AOC Systems Incorporated 17.1.7.1. Overview 17.1.7.2. Product Portfolio 17.1.7.3. Profitability by Market Segments 17.1.7.4. Sales Footprint 17.1.7.5. Strategy Overview 17.1.7.5.1. Marketing Strategy 17.1.7.5.2. Product Strategy 17.1.7.5.3. Channel Strategy 17.1.8. LG Electronics 17.1.8.1. Overview 17.1.8.2. Product Portfolio 17.1.8.3. Profitability by Market Segments 17.1.8.4. Sales Footprint 17.1.8.5. Strategy Overview 17.1.8.5.1. Marketing Strategy 17.1.8.5.2. Product Strategy 17.1.8.5.3. Channel Strategy 17.1.9. Lenovo Group Limited 17.1.9.1. Overview 17.1.9.2. Product Portfolio 17.1.9.3. Profitability by Market Segments 17.1.9.4. Sales Footprint 17.1.9.5. Strategy Overview 17.1.9.5.1. Marketing Strategy 17.1.9.5.2. Product Strategy 17.1.9.5.3. Channel Strategy 17.1.10. Acer Inc. 17.1.10.1. Overview 17.1.10.2. Product Portfolio 17.1.10.3. Profitability by Market Segments 17.1.10.4. Sales Footprint 17.1.10.5. Strategy Overview 17.1.10.5.1. Marketing Strategy 17.1.10.5.2. Product Strategy 17.1.10.5.3. Channel Strategy 17.1.11. MICRO-STAR INTERNATIONAL CO. LTD. 17.1.11.1. Overview 17.1.11.2. Product Portfolio 17.1.11.3. Profitability by Market Segments 17.1.11.4. Sales Footprint 17.1.11.5. Strategy Overview 17.1.11.5.1. Marketing Strategy 17.1.11.5.2. Product Strategy 17.1.11.5.3. Channel Strategy 17.1.12. Qisda Corporation 17.1.12.1. Overview 17.1.12.2. Product Portfolio 17.1.12.3. Profitability by Market Segments 17.1.12.4. Sales Footprint 17.1.12.5. Strategy Overview 17.1.12.5.1. Marketing Strategy 17.1.12.5.2. Product Strategy 17.1.12.5.3. Channel Strategy 17.1.13. SCEPTRE Inc. 17.1.13.1. Overview 17.1.13.2. Product Portfolio 17.1.13.3. Profitability by Market Segments 17.1.13.4. Sales Footprint 17.1.13.5. Strategy Overview 17.1.13.5.1. Marketing Strategy 17.1.13.5.2. Product Strategy 17.1.13.5.3. Channel Strategy 17.1.14. ViewSonic Corporation 17.1.14.1. Overview 17.1.14.2. Product Portfolio 17.1.14.3. Profitability by Market Segments 17.1.14.4. Sales Footprint 17.1.14.5. Strategy Overview 17.1.14.5.1. Marketing Strategy 17.1.14.5.2. Product Strategy 17.1.14.5.3. Channel Strategy 17.1.15. Gigabyte Technology 17.1.15.1. Overview 17.1.15.2. Product Portfolio 17.1.15.3. Profitability by Market Segments 17.1.15.4. Sales Footprint 17.1.15.5. Strategy Overview 17.1.15.5.1. Marketing Strategy 17.1.15.5.2. Product Strategy 17.1.15.5.3. Channel Strategy 18. Assumptions & Acronyms Used 19. Research Methodology
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