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Gaming Hardware Market

The Gaming Industry is Heavily Reliant on Technology, and 5G Networks are Going to Multiply the Market for Gaming Hardware

Gaming Hardware Market by Gaming Platform, Product Type, End user- Forecast 2022 – 2032

Gaming Hardware Market Snapshot (2022-2032)

[320 Pages Report] The global gaming hardware market is forecasted to be valued at US$ 35,566 Million in 2022. During the forecast period ranging from 2022-2032, sales of gaming hardware are expected to grow at a CAGR of 5.1%, to be valued at US$ 58,662.4 Million.

In forthcoming years, virtual reality headset sales will continue to grow significantly in the commercial sector. Gaming hardware will continue to grow in market share as mobile game applications demand increases. During the historical period 2016-2021, gaming hardware demand grew at a 4% value CAGR.

Data Points

Key Statistics

Expected Market Value (2022)

US$ 35,566 Million

Anticipated Forecast Value (2032)

US$ 58,662.4 Million

Projected Growth Rate (2022-2032)

5.1% CAGR

Gaming is one of the fastest growing industries in the world, and it is continuing to grow at a staggering pace. The occasional game stands out among the crowd and has millions of players worldwide. Since the beginning of this decade, gaming hardware has experienced an increase in demand. Gaming hardware offers a realistic representation of players and environments during gameplay, which is what attracts consumers and gamers to the gaming industry.

With innovations such as 3D gaming and augmented reality glasses, the concept of gaming hardware is constantly evolving and further enhancing the gaming experience. Gaming hardware demand is expected to grow faster than PC hardware demand over the forecast period, resulting in rapid growth for the global gaming hardware market. Global gaming hardware sales are expected to gain substantial momentum over the next few years due to these factors. In addition, gaming hardware market is heavily influenced by the residential market. Over the forecast period, residential end-users will demand more gaming hardware. In the coming years, handheld console demand is expected to grow among residential end users.

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What are the Factors Contributing to the Growth of the Gaming Hardware Market?

The increasing expenditure of gamers on advanced next generation gaming consoles is driving the global gaming hardware market. In addition, the advent of high definition televisions and the rise of premium laptops and PCs with high-quality graphics is another factor contributing to the increase in the demand for gaming hardware.

The trend is expected to be further fueled by the increase in the amount of AAA games that will require high levels of computing power and display capabilities. Global gaming hardware revenues are expected to rise as VR demand increases, as gamers are increasingly inclining towards games with superfast framerates.

Moreover, emerging technologies like the Internet of Things (IoT) and growing internet penetration are creating new interest among gamers in higher end consoles and peripherals. As a large number of gamers remain devoted to PC gaming, regular gaming hardware consoles are becoming more common, as users show a high degree of inclination to technological updates, resulting in continual revenue growth for gaming hardware providers.

Which Factors are limiting the Growth of Gaming Hardware Market?

Gaming hardware revenues may be negatively affected by the shift of casual gamers to mobile devices and tablets from high-end PCs and consoles. It is however unlikely that the global gaming hardware market will grow due to the high costs connected with gaming hardware, such as virtual reality.

Moreover, both a lack of internet speed and a lack of high-quality graphics systems will hinder the growth of these markets. There is a risk that new technologies and innovations will outdate other products in the market, further posing a threat to the growth of gaming hardware products.

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Region-wise Insights

How are Gaming Hardware Sales Expected to Grow in North America?

According to Future Market Insights, since North America has high purchasing power and lower barriers to entry for gaming systems, it dominates the gaming hardware market. North America is anticipated to account for a market share of 35% by the end of 2022.

A significant number of key players is also expected to drive the growth of the region's gaming hardware market during the projection period. Also, customers in North America are expected to increase their use of high-speed internet and smart devices during the forecast period, which will create opportunities for the gaming hardware market.

How is the Asia Pacific Gaming Hardware Market Emerging as an Opportunistic Market?

Global gaming hardware demand is expected to be dominated by the Asia Pacific, followed by North America and Western Europe. A major factor that drives the market is the growing number of people that are playing video games throughout the region. Games are growing at an accelerated rate in India that can be compared to other sub-sectors of the entertainment industry, including cinema and home entertainment. It is estimated that India's gaming industry accounted for less than 1% of the global gaming market compared to those of China and the U.S.

PC gaming culture is believed to be the dominant gaming culture in China and South Korea, representing most of the gaming population. A major factor driving the purchase of gaming consoles in the market is the emergence of emerging economies coupled with an increase in disposable income. Innovation and an increasing number of manufacturers will drive the gaming hardware market in the Asia Pacific in the coming years. As smartphones have become more prevalent, more access to the internet, influencers have reached a wide audience, and the COVID-19 lockdown has contributed to the growth of the gaming industry in India. A combination of all these factors will fuel the growth of the gaming hardware market.

Category-wise Insights

What are the Ways Smartphones/Tablets are influencing the Gaming Hardware Market?

Immersive gaming features are becoming more prevalent as game developers turn to these features. Mobile devices that are designed to be game-centric are greatly being developed in the market. It is the compact and easy-to-carry nature of their devices that allowed them to become a favorite item for gamers on the market over the years. As a consequence of their low prices, gaming hardware has become increasingly popular for developing smartphones and tablets.

With the advancement of gaming technology, there is an increasing demand for improved smartphones in order to keep up with the ever-evolving market. This market has grown remarkably in the past few years due to a growing demand from gamers for longer battery life and stunning graphics in their devices. Globally, the recent lockdown has had a profound effect on these devices for both gamers and non-gamers. It is a proven fact that smartphones have become an integral part of the gaming industry for most consumers across the globe and this trend will continue throughout the years to come.

Which Product is expected to expand the Gaming Hardware Market?

A substantial share of the gaming hardware market for head mounted devices is forecast to be dominated in 2022 owing to their predicted growth. Several gaming hardware manufacturers are already investing in this market and it is expected to grow at a CAGR that is significant in the worldwide market, attracting investment from a wide range of companies.

In the past few years, the emergence of modern technology has propelled the adoption of head-mounted displays that are packed with the features of augmented reality and virtual reality. A wide variety of AR technologies, outside of the standard monitors and cameras, have been developed recently, including mobile displays, graphics processors (GPUs), and tracking technology. In addition, the growing number of gamers across the globe further enhances the chance that these devices will be adopted across the globe in the near future. In recent years, PlayStation has become one of the most popular platforms for wearable devices. Using an headsets, the user can view digital images, providing a 3D view of the world around them, improving their experience by projecting images and games on their screen like real-life images, which will increase the quality of their gaming experience.

As a result of the COVID-19 pandemic, video game spending has soared. Gaming companies of the highest caliber are launching a large number of AR and VR games in the near future. As VR and 3D technologies have emerged, the gaming industry has experienced a technological evolution that has seen it undergo a dramatic transformation. It is expected that these factors will contribute to the growth of the global headsets market over the coming years.

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How are Start-up Companies Boosting Gaming Hardware Sales?

Numerous start-ups offering gaming hardware are showcasing no less than the best in gaming hardware and technology. The start-up companies also provide 3D gaming services and VR gaming hardware devices, among other products, services, and distributions in the market. A market for high-end products is developing in response to the increasing use of artificial intelligence in gaming technologies.

  • GAMDIAS, established in 2012 in Taiwan, manufactures high-quality gaming peripherals and technology worldwide. For gamers, PC enthusiasts, and virtual influencers, it specializes in premium peripherals, components, and furniture. It is the company's mission to give gamers of all levels the best gaming experience, allowing them to express themselves freely with passion and creativity. Using high-end technologies coupled with an attractive aesthetic design, GAMDIAS strives to create an environment that anyone can easily immerse themselves in and perform at their peak.
  • Redragon, a company owned by Eastern Times Technology Corporation Limited. A leading manufacturer of high-quality gaming peripherals, including keyboards, mice, and mousepads, this company offers one-stop manufacturing services in the market. The company was founded in 2012, and its headquarters are located in China. The company offers not only an ergonomically perfect keyboard and incredible designs but also high customization and emphasized specialization within various game genres.
  • Anker Innovations Technology was established in 2011 in Shenzhen, China. The company manufactures computer and gaming peripherals such as power banks, earbuds, torches, data hubs, and headphones. The company manages brands such as Soundcore, EUFY, NEBULA, and Roav. Its audio devices enable gamers to enjoy immersive gaming experiences.

Market Competition

It is crucial that global manufacturers are continuously striving to innovate new gaming hardware products in order to stay competitive in the global gaming hardware market. To market themselves, companies use a variety of strategies, including mergers and acquisitions, expansions, collaborations, and partnerships.

Some of the key participants present in the global gaming hardware market include Sony Corporation, Microsoft Corporation, Apple Inc., Google, HTC Corporation, Nintendo, Linden Research, Inc., Activision Blizzard, Inc., Sega Games Co., Ltd., Oculus VR, LLC, GAMDIAS, Anker Innovations Technology, Redragon and Others.

  • In January 2022, Microsoft announced plans to buy Activision Blizzard, the company that publishes games such as Call of Duty, Candy Crush, Diablo, World of Warcraft, Spyro, and more. In terms of size, this is the largest video game acquisition in history, with a $68.7 billion purchase. Multiple studios have also been added to Microsoft's first-party lineup, including Infinity Ward, Treyarch, Raven Software, Blizzard Entertainment, King, and Toys for Bob. It is expected that the deal will close by June 2023 at the latest.
  • Gaming startup Zupee, announced a funding of USD 102 million in January 2022. Nepean Capital, an investment firm based in Mumbai, led the Series B round of funding with an investment of USD 72 million. Aside from WestCap Group, Tamales Bay Capital, Nepean Capital, AJ Capital, Matrix Partners India, and Orios Venture Partners, other participants in this round of funding included Tamales Bay Capital.
  • In June 2022, TripleA, a Singapore-based blockchain payment startup, raised $4 million in funding from Zventures, Min-Liang Tan's venture arm. Due to its relevance to the gaming industry, TripleA attracted Razer's Venture's attention in the market. By leveraging existing hardware, software, and service ecosystems, TripleA looks forward to accelerating growth and adoption.

Report Scope

Report Attribute

Details

Growth Rate

CAGR of 5.1% from 2022-2032

Market Value in 2022

US$ 35,566 Million

Market Value in 2032

US$ 58,662.4 Million

Base Year for Estimation

2021

Historical Data

2016-2021

Forecast Period

2022-2032

Quantitative Units

Revenue in US$ Million and CAGR from 2022-2032

Report Coverage

Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis

Segments Covered

  • Gaming Platform
  • Product Type
  • End-user

Regions Covered

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East and Africa

Key Countries Profiled

  • U.S.
  • Canada
  • Brazil
  • Mexico
  • Germany
  • U.K.
  • France
  • Spain
  • Italy
  • China
  • Japan
  • South Korea
  • Malaysia
  • Singapore
  • Australia
  • New Zealand
  • GCC Countries
  • South Africa
  • Israel

Key Companies Profiled

  • Sony Corporation
  • Microsoft Corporation
  • Apple Inc.
  • Google
  • HTC Corporation
  • Nintendo
  • Linden Research, Inc.
  • Activision Blizzard, Inc.
  • Sega Games Co., Ltd.
  • Oculus VR, LLC
  • GAMDIAS
  • Anker Innovations Technology
  • Redragon
  • Others

Customization

Available Upon Request

Key Segments Profiled in the Gaming Hardware Survey

Gaming Hardware Market by Gaming Platform:

  • Gaming Hardware in PC
  • Gaming Hardware in TV
  • Gaming Hardware in Smart Phones/Tablets gaming

Gaming Hardware Market by Product Type:

  • Gaming Hardware in Consoles
    • Gaming Hardware for Standard Consoles
    • Gaming Hardware for Handheld Consoles
  • Gaming Hardware Accessories
  • Gaming Hardware in Headsets
  • Gaming Hardware in Cameras
  • Gaming Hardware in Gamepads
  • Gaming Hardware in Steering Wheel
  • Gaming Hardware in Joysticks

Gaming Hardware Market by End-user:

  • Residential Gaming Hardware
  • Commercial Gaming Hardware

Gaming Hardware Market by Region:

  • North America Gaming Hardware Market
  • Latin America Gaming Hardware Market
  • Europe Gaming Hardware Market
  • Asia Pacific Gaming Hardware Market
  • Middle East and Africa Gaming Hardware Market

Frequently Asked Questions

FMI projects the global gaming hardware market to expand at a 5.1% value CAGR by 2032.

North America is expected to be the most opportunistic gaming hardware market, accumulating 35% revenue in 2022.

Sony Corporation, Microsoft Corporation, Apple Inc., Google, HTC Corporation, Nintendo, Linden Research, Inc., Activision Blizzard, Inc., Sega Games Co., Ltd., Oculus VR, LLC, GAMDIAS, Anker Innovations Technology, Redragon and Others.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand-side Trends

    1.3. Supply-side Trends

    1.4. Technology Roadmap Analysis

    1.5. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Market Background

    3.1. Market Dynamics

        3.1.1. Drivers

        3.1.2. Restraints

        3.1.3. Opportunity

        3.1.4. Trends

    3.2. Scenario Forecast

        3.2.1. Demand in Optimistic Scenario

        3.2.2. Demand in Likely Scenario

        3.2.3. Demand in Conservative Scenario

    3.3. Opportunity Map Analysis

    3.4. Product Life Cycle Analysis

    3.5. Supply Chain Analysis

        3.5.1. Supply Side Participants and their Roles

            3.5.1.1. Producers

            3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers)

            3.5.1.3. Wholesalers and Distributors

        3.5.2. Value Added and Value Created at Node in the Supply Chain

        3.5.3. List of Raw Material Suppliers

        3.5.4. List of Existing and Potential Buyer’s

    3.6. Investment Feasibility Matrix

    3.7. Value Chain Analysis

        3.7.1. Profit Margin Analysis

        3.7.2. Wholesalers and Distributors

        3.7.3. Retailers

    3.8. PESTLE and Porter’s Analysis

    3.9. Regulatory Landscape

        3.9.1. By Key Regions

        3.9.2. By Key Countries

    3.10. Regional Parent Market Outlook

    3.11. Production and Consumption Statistics

    3.12. Import and Export Statistics

4. Global Gaming Hardware Market Analysis 2016-2021 and Forecast, 2022-2032

    4.1. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis, 2016-2021

    4.2. Current and Future Market Size Value (US$ Mn) & Volume (Units) Projections, 2022-2032

        4.2.1. Y-o-Y Growth Trend Analysis

        4.2.2. Absolute $ Opportunity Analysis

5. Global Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Gaming Platform

    5.1. Introduction / Key Findings

    5.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By Gaming Platform, 2016-2021

    5.3. Current and Future Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By Gaming Platform, 2022-2032

        5.3.1. Gaming Hardware for PC

        5.3.2. Gaming Hardware for Smartphone/Tablet Gaming

        5.3.3. Gaming Hardware for TV

    5.4. Y-o-Y Growth Trend Analysis By Gaming Platform, 2016-2021

    5.5. Absolute $ Opportunity Analysis By Gaming Platform, 2022-2032

6. Global Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Product Type

    6.1. Introduction / Key Findings

    6.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By Product Type, 2016-2021

    6.3. Current and Future Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By Product Type, 2022-2032

        6.3.1. Gaming Hardware for Consoles

            6.3.1.1. Standard Gaming Hardware Consoles

            6.3.1.2. Handheld Gaming Hardware Consoles

        6.3.2. Gaming Hardware Accessories

            6.3.2.1. Gaming Hardware for Headsets

            6.3.2.2. Gaming Hardware for Cameras

            6.3.2.3. Gaming Hardware for Gamepads

            6.3.2.4. Gaming Hardware for Steering Wheel

            6.3.2.5. Gaming Hardware for Joysticks

    6.4. Y-o-Y Growth Trend Analysis By Product Type, 2016-2021

    6.5. Absolute $ Opportunity Analysis By Product Type, 2022-2032

7. Global Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By End-user

    7.1. Introduction / Key Findings

    7.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By End-user, 2016-2021

    7.3. Current and Future Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By End-user, 2022-2032

        7.3.1. Residential Gaming Hardware

        7.3.2. Commercial Gaming Hardware

    7.4. Y-o-Y Growth Trend Analysis By End-user, 2016-2021

    7.5. Absolute $ Opportunity Analysis By End-user, 2022-2032

8. Global Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Region

    8.1. Introduction

    8.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By Region, 2016-2021

    8.3. Current Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By Region, 2022-2032

        8.3.1. North America

        8.3.2. Latin America

        8.3.3. Europe

        8.3.4. Asia Pacific

        8.3.5. MEA

    8.4. Market Attractiveness Analysis By Region

9. North America Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Country

    9.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2016-2021

    9.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032

        9.2.1. By Country

            9.2.1.1. U.S.

            9.2.1.2. Canada

        9.2.2. By Gaming Platform

        9.2.3. By Product Type

        9.2.4. By End-user

    9.3. Market Attractiveness Analysis

        9.3.1. By Country

        9.3.2. By Gaming Platform

        9.3.3. By Product Type

        9.3.4. By End-user

    9.4. Key Takeaways

10. Latin America Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Country

    10.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2016-2021

    10.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032

        10.2.1. By Country

            10.2.1.1. Brazil

            10.2.1.2. Mexico

            10.2.1.3. Rest of Latin America

        10.2.2. By Gaming Platform

        10.2.3. By Product Type

        10.2.4. By End-user

    10.3. Market Attractiveness Analysis

        10.3.1. By Country

        10.3.2. By Gaming Platform

        10.3.3. By Product Type

        10.3.4. By End-user

    10.4. Key Takeaways

11. Europe Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Country

    11.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2016-2021

    11.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032

        11.2.1. By Country

            11.2.1.1. Germany

            11.2.1.2. U.K.

            11.2.1.3. France

            11.2.1.4. Spain

            11.2.1.5. Italy

            11.2.1.6. Rest of Europe

        11.2.2. By Gaming Platform

        11.2.3. By Product Type

        11.2.4. By End-user

    11.3. Market Attractiveness Analysis

        11.3.1. By Country

        11.3.2. By Gaming Platform

        11.3.3. By Product Type

        11.3.4. By End-user

    11.4. Key Takeaways

12. Asia Pacific Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Country

    12.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2016-2021

    12.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032

        12.2.1. By Country

            12.2.1.1. China

            12.2.1.2. Japan

            12.2.1.3. South Korea

            12.2.1.4. Malaysia

            12.2.1.5. Singapore

            12.2.1.6. Australia

            12.2.1.7. New Zealand

            12.2.1.8. Rest of APAC

        12.2.2. By Gaming Platform

        12.2.3. By Product Type

        12.2.4. By End-user

    12.3. Market Attractiveness Analysis

        12.3.1. By Country

        12.3.2. By Gaming Platform

        12.3.3. By Product Type

        12.3.4. By End-user

    12.4. Key Takeaways

13. MEA Gaming Hardware Market Analysis 2016-2021 and Forecast 2022-2032, By Country

    13.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2016-2021

    13.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032

        13.2.1. By Country

            13.2.1.1. GCC Countries

            13.2.1.2. South Africa

            13.2.1.3. Israel

            13.2.1.4. Rest of MEA

        13.2.2. By Gaming Platform

        13.2.3. By Product Type

        13.2.4. By End-user

    13.3. Market Attractiveness Analysis

        13.3.1. By Country

        13.3.2. By Gaming Platform

        13.3.3. By Product Type

        13.3.4. By End-user

    13.4. Key Takeaways

14. Key Countries Gaming Hardware Market Analysis

    14.1. U.S.

        14.1.1. Pricing Analysis

        14.1.2. Market Share Analysis, 2021

            14.1.2.1. By Gaming Platform

            14.1.2.2. By Product Type

            14.1.2.3. By End-user

    14.2. Canada

        14.2.1. Pricing Analysis

        14.2.2. Market Share Analysis, 2021

            14.2.2.1. By Gaming Platform

            14.2.2.2. By Product Type

            14.2.2.3. By End-user

    14.3. Brazil

        14.3.1. Pricing Analysis

        14.3.2. Market Share Analysis, 2021

            14.3.2.1. By Gaming Platform

            14.3.2.2. By Product Type

            14.3.2.3. By End-user

    14.4. Mexico

        14.4.1. Pricing Analysis

        14.4.2. Market Share Analysis, 2021

            14.4.2.1. By Gaming Platform

            14.4.2.2. By Product Type

            14.4.2.3. By End-user

    14.5. Germany

        14.5.1. Pricing Analysis

        14.5.2. Market Share Analysis, 2021

            14.5.2.1. By Gaming Platform

            14.5.2.2. By Product Type

            14.5.2.3. By End-user

    14.6. U.K.

        14.6.1. Pricing Analysis

        14.6.2. Market Share Analysis, 2021

            14.6.2.1. By Gaming Platform

            14.6.2.2. By Product Type

            14.6.2.3. By End-user

    14.7. France

        14.7.1. Pricing Analysis

        14.7.2. Market Share Analysis, 2021

            14.7.2.1. By Gaming Platform

            14.7.2.2. By Product Type

            14.7.2.3. By End-user

    14.8. Spain

        14.8.1. Pricing Analysis

        14.8.2. Market Share Analysis, 2021

            14.8.2.1. By Gaming Platform

            14.8.2.2. By Product Type

            14.8.2.3. By End-user

    14.9. Italy

        14.9.1. Pricing Analysis

        14.9.2. Market Share Analysis, 2021

            14.9.2.1. By Gaming Platform

            14.9.2.2. By Product Type

            14.9.2.3. By End-user

    14.10. China

        14.10.1. Pricing Analysis

        14.10.2. Market Share Analysis, 2021

            14.10.2.1. By Gaming Platform

            14.10.2.2. By Product Type

            14.10.2.3. By End-user

    14.11. Japan

        14.11.1. Pricing Analysis

        14.11.2. Market Share Analysis, 2021

            14.11.2.1. By Gaming Platform

            14.11.2.2. By Product Type

            14.11.2.3. By End-user

    14.12. South Korea

        14.12.1. Pricing Analysis

        14.12.2. Market Share Analysis, 2021

            14.12.2.1. By Gaming Platform

            14.12.2.2. By Product Type

            14.12.2.3. By End-user

    14.13. Malaysia

        14.13.1. Pricing Analysis

        14.13.2. Market Share Analysis, 2021

            14.13.2.1. By Gaming Platform

            14.13.2.2. By Product Type

            14.13.2.3. By End-user

    14.14. Singapore

        14.14.1. Pricing Analysis

        14.14.2. Market Share Analysis, 2021

            14.14.2.1. By Gaming Platform

            14.14.2.2. By Product Type

            14.14.2.3. By End-user

    14.15. Australia

        14.15.1. Pricing Analysis

        14.15.2. Market Share Analysis, 2021

            14.15.2.1. By Gaming Platform

            14.15.2.2. By Product Type

            14.15.2.3. By End-user

    14.16. New Zealand

        14.16.1. Pricing Analysis

        14.16.2. Market Share Analysis, 2021

            14.16.2.1. By Gaming Platform

            14.16.2.2. By Product Type

            14.16.2.3. By End-user

    14.17. GCC Countries

        14.17.1. Pricing Analysis

        14.17.2. Market Share Analysis, 2021

            14.17.2.1. By Gaming Platform

            14.17.2.2. By Product Type

            14.17.2.3. By End-user

    14.18. South Africa

        14.18.1. Pricing Analysis

        14.18.2. Market Share Analysis, 2021

            14.18.2.1. By Gaming Platform

            14.18.2.2. By Product Type

            14.18.2.3. By End-user

    14.19. Israel

        14.19.1. Pricing Analysis

        14.19.2. Market Share Analysis, 2021

            14.19.2.1. By Gaming Platform

            14.19.2.2. By Product Type

            14.19.2.3. By End-user

15. Market Structure Analysis

    15.1. Competition Dashboard

    15.2. Competition Benchmarking

    15.3. Market Share Analysis of Top Players

        15.3.1. By Regional

        15.3.2. By Gaming Platform

        15.3.3. By Product Type

        15.3.4. By End-user

16. Competition Analysis

    16.1. Competition Deep Dive

        16.1.1. Sony Corporation

            16.1.1.1. Overview

            16.1.1.2. Product Portfolio

            16.1.1.3. Profitability by Market Segments

            16.1.1.4. Sales Footprint

            16.1.1.5. Strategy Overview

                16.1.1.5.1. Marketing Strategy

                16.1.1.5.2. Product Strategy

                16.1.1.5.3. Channel Strategy

        16.1.2. Microsoft Corporation

            16.1.2.1. Overview

            16.1.2.2. Product Portfolio

            16.1.2.3. Profitability by Market Segments

            16.1.2.4. Sales Footprint

            16.1.2.5. Strategy Overview

                16.1.2.5.1. Marketing Strategy

                16.1.2.5.2. Product Strategy

                16.1.2.5.3. Channel Strategy

        16.1.3. Apple Inc.

            16.1.3.1. Overview

            16.1.3.2. Product Portfolio

            16.1.3.3. Profitability by Market Segments

            16.1.3.4. Sales Footprint

            16.1.3.5. Strategy Overview

                16.1.3.5.1. Marketing Strategy

                16.1.3.5.2. Product Strategy

                16.1.3.5.3. Channel Strategy

        16.1.4. Google

            16.1.4.1. Overview

            16.1.4.2. Product Portfolio

            16.1.4.3. Profitability by Market Segments

            16.1.4.4. Sales Footprint

            16.1.4.5. Strategy Overview

                16.1.4.5.1. Marketing Strategy

                16.1.4.5.2. Product Strategy

                16.1.4.5.3. Channel Strategy

        16.1.5. HTC Corporation

            16.1.5.1. Overview

            16.1.5.2. Product Portfolio

            16.1.5.3. Profitability by Market Segments

            16.1.5.4. Sales Footprint

            16.1.5.5. Strategy Overview

                16.1.5.5.1. Marketing Strategy

                16.1.5.5.2. Product Strategy

                16.1.5.5.3. Channel Strategy

        16.1.6. Nintendo

            16.1.6.1. Overview

            16.1.6.2. Product Portfolio

            16.1.6.3. Profitability by Market Segments

            16.1.6.4. Sales Footprint

            16.1.6.5. Strategy Overview

                16.1.6.5.1. Marketing Strategy

                16.1.6.5.2. Product Strategy

                16.1.6.5.3. Channel Strategy

        16.1.7. Linden Research, Inc.

            16.1.7.1. Overview

            16.1.7.2. Product Portfolio

            16.1.7.3. Profitability by Market Segments

            16.1.7.4. Sales Footprint

            16.1.7.5. Strategy Overview

                16.1.7.5.1. Marketing Strategy

                16.1.7.5.2. Product Strategy

                16.1.7.5.3. Channel Strategy

        16.1.8. Activision Blizzard, Inc.

            16.1.8.1. Overview

            16.1.8.2. Product Portfolio

            16.1.8.3. Profitability by Market Segments

            16.1.8.4. Sales Footprint

            16.1.8.5. Strategy Overview

                16.1.8.5.1. Marketing Strategy

                16.1.8.5.2. Product Strategy

                16.1.8.5.3. Channel Strategy

        16.1.9. Sega Games Co., Ltd.

            16.1.9.1. Overview

            16.1.9.2. Product Portfolio

            16.1.9.3. Profitability by Market Segments

            16.1.9.4. Sales Footprint

            16.1.9.5. Strategy Overview

                16.1.9.5.1. Marketing Strategy

                16.1.9.5.2. Product Strategy

                16.1.9.5.3. Channel Strategy

        16.1.10. Oculus VR, LLC

            16.1.10.1. Overview

            16.1.10.2. Product Portfolio

            16.1.10.3. Profitability by Market Segments

            16.1.10.4. Sales Footprint

            16.1.10.5. Strategy Overview

                16.1.10.5.1. Marketing Strategy

                16.1.10.5.2. Product Strategy

                16.1.10.5.3. Channel Strategy

        16.1.11. GAMDIAS

            16.1.11.1. Overview

            16.1.11.2. Product Portfolio

            16.1.11.3. Profitability by Market Segments

            16.1.11.4. Sales Footprint

            16.1.11.5. Strategy Overview

                16.1.11.5.1. Marketing Strategy

                16.1.11.5.2. Product Strategy

                16.1.11.5.3. Channel Strategy

        16.1.12. Anker Innovations Technology

            16.1.12.1. Overview

            16.1.12.2. Product Portfolio

            16.1.12.3. Profitability by Market Segments

            16.1.12.4. Sales Footprint

            16.1.12.5. Strategy Overview

                16.1.12.5.1. Marketing Strategy

                16.1.12.5.2. Product Strategy

                16.1.12.5.3. Channel Strategy

        16.1.13. Anker Innovations Technology

            16.1.13.1. Overview

            16.1.13.2. Product Portfolio

            16.1.13.3. Profitability by Market Segments

            16.1.13.4. Sales Footprint

            16.1.13.5. Strategy Overview

                16.1.13.5.1. Marketing Strategy

                16.1.13.5.2. Product Strategy

                16.1.13.5.3. Channel Strategy

        16.1.14. Redragon

            16.1.14.1. Overview

            16.1.14.2. Product Portfolio

            16.1.14.3. Profitability by Market Segments

            16.1.14.4. Sales Footprint

            16.1.14.5. Strategy Overview

                16.1.14.5.1. Marketing Strategy

                16.1.14.5.2. Product Strategy

                16.1.14.5.3. Channel Strategy

        16.1.15. Others

            16.1.15.1. Overview

            16.1.15.2. Product Portfolio

            16.1.15.3. Profitability by Market Segments

            16.1.15.4. Sales Footprint

            16.1.15.5. Strategy Overview

                16.1.15.5.1. Marketing Strategy

                16.1.15.5.2. Product Strategy

                16.1.15.5.3. Channel Strategy

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List of Tables

Table 1: Global Gaming Hardware Market Value (US$ Mn) Forecast by Region, 2016-2032

Table 2: Global Gaming Hardware Market Volume (Units) Forecast by Region, 2016-2032

Table 3: Global Gaming Hardware Market Value (US$ Mn) Forecast by Gaming Platform, 2016-2032

Table 4: Global Gaming Hardware Market Volume (Units) Forecast by Gaming Platform, 2016-2032

Table 5: Global Gaming Hardware Market Value (US$ Mn) Forecast by Product Type, 2016-2032

Table 6: Global Gaming Hardware Market Volume (Units) Forecast by Product Type, 2016-2032

Table 7: Global Gaming Hardware Market Value (US$ Mn) Forecast by End-user, 2016-2032

Table 8: Global Gaming Hardware Market Volume (Units) Forecast by End-user, 2016-2032

Table 9: North America Gaming Hardware Market Value (US$ Mn) Forecast by Country, 2016-2032

Table 10: North America Gaming Hardware Market Volume (Units) Forecast by Country, 2016-2032

Table 11: North America Gaming Hardware Market Value (US$ Mn) Forecast by Gaming Platform, 2016-2032

Table 12: North America Gaming Hardware Market Volume (Units) Forecast by Gaming Platform, 2016-2032

Table 13: North America Gaming Hardware Market Value (US$ Mn) Forecast by Product Type, 2016-2032

Table 14: North America Gaming Hardware Market Volume (Units) Forecast by Product Type, 2016-2032

Table 15: North America Gaming Hardware Market Value (US$ Mn) Forecast by End-user, 2016-2032

Table 16: North America Gaming Hardware Market Volume (Units) Forecast by End-user, 2016-2032

Table 17: Latin America Gaming Hardware Market Value (US$ Mn) Forecast by Country, 2016-2032

Table 18: Latin America Gaming Hardware Market Volume (Units) Forecast by Country, 2016-2032

Table 19: Latin America Gaming Hardware Market Value (US$ Mn) Forecast by Gaming Platform, 2016-2032

Table 20: Latin America Gaming Hardware Market Volume (Units) Forecast by Gaming Platform, 2016-2032

Table 21: Latin America Gaming Hardware Market Value (US$ Mn) Forecast by Product Type, 2016-2032

Table 22: Latin America Gaming Hardware Market Volume (Units) Forecast by Product Type, 2016-2032

Table 23: Latin America Gaming Hardware Market Value (US$ Mn) Forecast by End-user, 2016-2032

Table 24: Latin America Gaming Hardware Market Volume (Units) Forecast by End-user, 2016-2032

Table 25: Europe Gaming Hardware Market Value (US$ Mn) Forecast by Country, 2016-2032

Table 26: Europe Gaming Hardware Market Volume (Units) Forecast by Country, 2016-2032

Table 27: Europe Gaming Hardware Market Value (US$ Mn) Forecast by Gaming Platform, 2016-2032

Table 28: Europe Gaming Hardware Market Volume (Units) Forecast by Gaming Platform, 2016-2032

Table 29: Europe Gaming Hardware Market Value (US$ Mn) Forecast by Product Type, 2016-2032

Table 30: Europe Gaming Hardware Market Volume (Units) Forecast by Product Type, 2016-2032

Table 31: Europe Gaming Hardware Market Value (US$ Mn) Forecast by End-user, 2016-2032

Table 32: Europe Gaming Hardware Market Volume (Units) Forecast by End-user, 2016-2032

Table 33: Asia Pacific Gaming Hardware Market Value (US$ Mn) Forecast by Country, 2016-2032

Table 34: Asia Pacific Gaming Hardware Market Volume (Units) Forecast by Country, 2016-2032

Table 35: Asia Pacific Gaming Hardware Market Value (US$ Mn) Forecast by Gaming Platform, 2016-2032

Table 36: Asia Pacific Gaming Hardware Market Volume (Units) Forecast by Gaming Platform, 2016-2032

Table 37: Asia Pacific Gaming Hardware Market Value (US$ Mn) Forecast by Product Type, 2016-2032

Table 38: Asia Pacific Gaming Hardware Market Volume (Units) Forecast by Product Type, 2016-2032

Table 39: Asia Pacific Gaming Hardware Market Value (US$ Mn) Forecast by End-user, 2016-2032

Table 40: Asia Pacific Gaming Hardware Market Volume (Units) Forecast by End-user, 2016-2032

Table 41: MEA Gaming Hardware Market Value (US$ Mn) Forecast by Country, 2016-2032

Table 42: MEA Gaming Hardware Market Volume (Units) Forecast by Country, 2016-2032

Table 43: MEA Gaming Hardware Market Value (US$ Mn) Forecast by Gaming Platform, 2016-2032

Table 44: MEA Gaming Hardware Market Volume (Units) Forecast by Gaming Platform, 2016-2032

Table 45: MEA Gaming Hardware Market Value (US$ Mn) Forecast by Product Type, 2016-2032

Table 46: MEA Gaming Hardware Market Volume (Units) Forecast by Product Type, 2016-2032

Table 47: MEA Gaming Hardware Market Value (US$ Mn) Forecast by End-user, 2016-2032

Table 48: MEA Gaming Hardware Market Volume (Units) Forecast by End-user, 2016-2032

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List of Charts

Figure 1: Global Gaming Hardware Market Value (US$ Mn) by Gaming Platform, 2022-2032

Figure 2: Global Gaming Hardware Market Value (US$ Mn) by Product Type, 2022-2032

Figure 3: Global Gaming Hardware Market Value (US$ Mn) by End-user, 2022-2032

Figure 4: Global Gaming Hardware Market Value (US$ Mn) by Region, 2022-2032

Figure 5: Global Gaming Hardware Market Value (US$ Mn) Analysis by Region, 2016-2032

Figure 6: Global Gaming Hardware Market Volume (Units) Analysis by Region, 2016-2032

Figure 7: Global Gaming Hardware Market Value Share (%) and BPS Analysis by Region, 2022-2032

Figure 8: Global Gaming Hardware Market Y-o-Y Growth (%) Projections by Region, 2022-2032

Figure 9: Global Gaming Hardware Market Value (US$ Mn) Analysis by Gaming Platform, 2016-2032

Figure 10: Global Gaming Hardware Market Volume (Units) Analysis by Gaming Platform, 2016-2032

Figure 11: Global Gaming Hardware Market Value Share (%) and BPS Analysis by Gaming Platform, 2022-2032

Figure 12: Global Gaming Hardware Market Y-o-Y Growth (%) Projections by Gaming Platform, 2022-2032

Figure 13: Global Gaming Hardware Market Value (US$ Mn) Analysis by Product Type, 2016-2032

Figure 14: Global Gaming Hardware Market Volume (Units) Analysis by Product Type, 2016-2032

Figure 15: Global Gaming Hardware Market Value Share (%) and BPS Analysis by Product Type, 2022-2032

Figure 16: Global Gaming Hardware Market Y-o-Y Growth (%) Projections by Product Type, 2022-2032

Figure 17: Global Gaming Hardware Market Value (US$ Mn) Analysis by End-user, 2016-2032

Figure 18: Global Gaming Hardware Market Volume (Units) Analysis by End-user, 2016-2032

Figure 19: Global Gaming Hardware Market Value Share (%) and BPS Analysis by End-user, 2022-2032

Figure 20: Global Gaming Hardware Market Y-o-Y Growth (%) Projections by End-user, 2022-2032

Figure 21: Global Gaming Hardware Market Attractiveness by Gaming Platform, 2022-2032

Figure 22: Global Gaming Hardware Market Attractiveness by Product Type, 2022-2032

Figure 23: Global Gaming Hardware Market Attractiveness by End-user, 2022-2032

Figure 24: Global Gaming Hardware Market Attractiveness by Region, 2022-2032

Figure 25: North America Gaming Hardware Market Value (US$ Mn) by Gaming Platform, 2022-2032

Figure 26: North America Gaming Hardware Market Value (US$ Mn) by Product Type, 2022-2032

Figure 27: North America Gaming Hardware Market Value (US$ Mn) by End-user, 2022-2032

Figure 28: North America Gaming Hardware Market Value (US$ Mn) by Country, 2022-2032

Figure 29: North America Gaming Hardware Market Value (US$ Mn) Analysis by Country, 2016-2032

Figure 30: North America Gaming Hardware Market Volume (Units) Analysis by Country, 2016-2032

Figure 31: North America Gaming Hardware Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 32: North America Gaming Hardware Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 33: North America Gaming Hardware Market Value (US$ Mn) Analysis by Gaming Platform, 2016-2032

Figure 34: North America Gaming Hardware Market Volume (Units) Analysis by Gaming Platform, 2016-2032

Figure 35: North America Gaming Hardware Market Value Share (%) and BPS Analysis by Gaming Platform, 2022-2032

Figure 36: North America Gaming Hardware Market Y-o-Y Growth (%) Projections by Gaming Platform, 2022-2032

Figure 37: North America Gaming Hardware Market Value (US$ Mn) Analysis by Product Type, 2016-2032

Figure 38: North America Gaming Hardware Market Volume (Units) Analysis by Product Type, 2016-2032

Figure 39: North America Gaming Hardware Market Value Share (%) and BPS Analysis by Product Type, 2022-2032

Figure 40: North America Gaming Hardware Market Y-o-Y Growth (%) Projections by Product Type, 2022-2032

Figure 41: North America Gaming Hardware Market Value (US$ Mn) Analysis by End-user, 2016-2032

Figure 42: North America Gaming Hardware Market Volume (Units) Analysis by End-user, 2016-2032

Figure 43: North America Gaming Hardware Market Value Share (%) and BPS Analysis by End-user, 2022-2032

Figure 44: North America Gaming Hardware Market Y-o-Y Growth (%) Projections by End-user, 2022-2032

Figure 45: North America Gaming Hardware Market Attractiveness by Gaming Platform, 2022-2032

Figure 46: North America Gaming Hardware Market Attractiveness by Product Type, 2022-2032

Figure 47: North America Gaming Hardware Market Attractiveness by End-user, 2022-2032

Figure 48: North America Gaming Hardware Market Attractiveness by Country, 2022-2032

Figure 49: Latin America Gaming Hardware Market Value (US$ Mn) by Gaming Platform, 2022-2032

Figure 50: Latin America Gaming Hardware Market Value (US$ Mn) by Product Type, 2022-2032

Figure 51: Latin America Gaming Hardware Market Value (US$ Mn) by End-user, 2022-2032

Figure 52: Latin America Gaming Hardware Market Value (US$ Mn) by Country, 2022-2032

Figure 53: Latin America Gaming Hardware Market Value (US$ Mn) Analysis by Country, 2016-2032

Figure 54: Latin America Gaming Hardware Market Volume (Units) Analysis by Country, 2016-2032

Figure 55: Latin America Gaming Hardware Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 56: Latin America Gaming Hardware Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 57: Latin America Gaming Hardware Market Value (US$ Mn) Analysis by Gaming Platform, 2016-2032

Figure 58: Latin America Gaming Hardware Market Volume (Units) Analysis by Gaming Platform, 2016-2032

Figure 59: Latin America Gaming Hardware Market Value Share (%) and BPS Analysis by Gaming Platform, 2022-2032

Figure 60: Latin America Gaming Hardware Market Y-o-Y Growth (%) Projections by Gaming Platform, 2022-2032

Figure 61: Latin America Gaming Hardware Market Value (US$ Mn) Analysis by Product Type, 2016-2032

Figure 62: Latin America Gaming Hardware Market Volume (Units) Analysis by Product Type, 2016-2032

Figure 63: Latin America Gaming Hardware Market Value Share (%) and BPS Analysis by Product Type, 2022-2032

Figure 64: Latin America Gaming Hardware Market Y-o-Y Growth (%) Projections by Product Type, 2022-2032

Figure 65: Latin America Gaming Hardware Market Value (US$ Mn) Analysis by End-user, 2016-2032

Figure 66: Latin America Gaming Hardware Market Volume (Units) Analysis by End-user, 2016-2032

Figure 67: Latin America Gaming Hardware Market Value Share (%) and BPS Analysis by End-user, 2022-2032

Figure 68: Latin America Gaming Hardware Market Y-o-Y Growth (%) Projections by End-user, 2022-2032

Figure 69: Latin America Gaming Hardware Market Attractiveness by Gaming Platform, 2022-2032

Figure 70: Latin America Gaming Hardware Market Attractiveness by Product Type, 2022-2032

Figure 71: Latin America Gaming Hardware Market Attractiveness by End-user, 2022-2032

Figure 72: Latin America Gaming Hardware Market Attractiveness by Country, 2022-2032

Figure 73: Europe Gaming Hardware Market Value (US$ Mn) by Gaming Platform, 2022-2032

Figure 74: Europe Gaming Hardware Market Value (US$ Mn) by Product Type, 2022-2032

Figure 75: Europe Gaming Hardware Market Value (US$ Mn) by End-user, 2022-2032

Figure 76: Europe Gaming Hardware Market Value (US$ Mn) by Country, 2022-2032

Figure 77: Europe Gaming Hardware Market Value (US$ Mn) Analysis by Country, 2016-2032

Figure 78: Europe Gaming Hardware Market Volume (Units) Analysis by Country, 2016-2032

Figure 79: Europe Gaming Hardware Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 80: Europe Gaming Hardware Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 81: Europe Gaming Hardware Market Value (US$ Mn) Analysis by Gaming Platform, 2016-2032

Figure 82: Europe Gaming Hardware Market Volume (Units) Analysis by Gaming Platform, 2016-2032

Figure 83: Europe Gaming Hardware Market Value Share (%) and BPS Analysis by Gaming Platform, 2022-2032

Figure 84: Europe Gaming Hardware Market Y-o-Y Growth (%) Projections by Gaming Platform, 2022-2032

Figure 85: Europe Gaming Hardware Market Value (US$ Mn) Analysis by Product Type, 2016-2032

Figure 86: Europe Gaming Hardware Market Volume (Units) Analysis by Product Type, 2016-2032

Figure 87: Europe Gaming Hardware Market Value Share (%) and BPS Analysis by Product Type, 2022-2032

Figure 88: Europe Gaming Hardware Market Y-o-Y Growth (%) Projections by Product Type, 2022-2032

Figure 89: Europe Gaming Hardware Market Value (US$ Mn) Analysis by End-user, 2016-2032

Figure 90: Europe Gaming Hardware Market Volume (Units) Analysis by End-user, 2016-2032

Figure 91: Europe Gaming Hardware Market Value Share (%) and BPS Analysis by End-user, 2022-2032

Figure 92: Europe Gaming Hardware Market Y-o-Y Growth (%) Projections by End-user, 2022-2032

Figure 93: Europe Gaming Hardware Market Attractiveness by Gaming Platform, 2022-2032

Figure 94: Europe Gaming Hardware Market Attractiveness by Product Type, 2022-2032

Figure 95: Europe Gaming Hardware Market Attractiveness by End-user, 2022-2032

Figure 96: Europe Gaming Hardware Market Attractiveness by Country, 2022-2032

Figure 97: Asia Pacific Gaming Hardware Market Value (US$ Mn) by Gaming Platform, 2022-2032

Figure 98: Asia Pacific Gaming Hardware Market Value (US$ Mn) by Product Type, 2022-2032

Figure 99: Asia Pacific Gaming Hardware Market Value (US$ Mn) by End-user, 2022-2032

Figure 100: Asia Pacific Gaming Hardware Market Value (US$ Mn) by Country, 2022-2032

Figure 101: Asia Pacific Gaming Hardware Market Value (US$ Mn) Analysis by Country, 2016-2032

Figure 102: Asia Pacific Gaming Hardware Market Volume (Units) Analysis by Country, 2016-2032

Figure 103: Asia Pacific Gaming Hardware Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 104: Asia Pacific Gaming Hardware Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 105: Asia Pacific Gaming Hardware Market Value (US$ Mn) Analysis by Gaming Platform, 2016-2032

Figure 106: Asia Pacific Gaming Hardware Market Volume (Units) Analysis by Gaming Platform, 2016-2032

Figure 107: Asia Pacific Gaming Hardware Market Value Share (%) and BPS Analysis by Gaming Platform, 2022-2032

Figure 108: Asia Pacific Gaming Hardware Market Y-o-Y Growth (%) Projections by Gaming Platform, 2022-2032

Figure 109: Asia Pacific Gaming Hardware Market Value (US$ Mn) Analysis by Product Type, 2016-2032

Figure 110: Asia Pacific Gaming Hardware Market Volume (Units) Analysis by Product Type, 2016-2032

Figure 111: Asia Pacific Gaming Hardware Market Value Share (%) and BPS Analysis by Product Type, 2022-2032

Figure 112: Asia Pacific Gaming Hardware Market Y-o-Y Growth (%) Projections by Product Type, 2022-2032

Figure 113: Asia Pacific Gaming Hardware Market Value (US$ Mn) Analysis by End-user, 2016-2032

Figure 114: Asia Pacific Gaming Hardware Market Volume (Units) Analysis by End-user, 2016-2032

Figure 115: Asia Pacific Gaming Hardware Market Value Share (%) and BPS Analysis by End-user, 2022-2032

Figure 116: Asia Pacific Gaming Hardware Market Y-o-Y Growth (%) Projections by End-user, 2022-2032

Figure 117: Asia Pacific Gaming Hardware Market Attractiveness by Gaming Platform, 2022-2032

Figure 118: Asia Pacific Gaming Hardware Market Attractiveness by Product Type, 2022-2032

Figure 119: Asia Pacific Gaming Hardware Market Attractiveness by End-user, 2022-2032

Figure 120: Asia Pacific Gaming Hardware Market Attractiveness by Country, 2022-2032

Figure 121: MEA Gaming Hardware Market Value (US$ Mn) by Gaming Platform, 2022-2032

Figure 122: MEA Gaming Hardware Market Value (US$ Mn) by Product Type, 2022-2032

Figure 123: MEA Gaming Hardware Market Value (US$ Mn) by End-user, 2022-2032

Figure 124: MEA Gaming Hardware Market Value (US$ Mn) by Country, 2022-2032

Figure 125: MEA Gaming Hardware Market Value (US$ Mn) Analysis by Country, 2016-2032

Figure 126: MEA Gaming Hardware Market Volume (Units) Analysis by Country, 2016-2032

Figure 127: MEA Gaming Hardware Market Value Share (%) and BPS Analysis by Country, 2022-2032

Figure 128: MEA Gaming Hardware Market Y-o-Y Growth (%) Projections by Country, 2022-2032

Figure 129: MEA Gaming Hardware Market Value (US$ Mn) Analysis by Gaming Platform, 2016-2032

Figure 130: MEA Gaming Hardware Market Volume (Units) Analysis by Gaming Platform, 2016-2032

Figure 131: MEA Gaming Hardware Market Value Share (%) and BPS Analysis by Gaming Platform, 2022-2032

Figure 132: MEA Gaming Hardware Market Y-o-Y Growth (%) Projections by Gaming Platform, 2022-2032

Figure 133: MEA Gaming Hardware Market Value (US$ Mn) Analysis by Product Type, 2016-2032

Figure 134: MEA Gaming Hardware Market Volume (Units) Analysis by Product Type, 2016-2032

Figure 135: MEA Gaming Hardware Market Value Share (%) and BPS Analysis by Product Type, 2022-2032

Figure 136: MEA Gaming Hardware Market Y-o-Y Growth (%) Projections by Product Type, 2022-2032

Figure 137: MEA Gaming Hardware Market Value (US$ Mn) Analysis by End-user, 2016-2032

Figure 138: MEA Gaming Hardware Market Volume (Units) Analysis by End-user, 2016-2032

Figure 139: MEA Gaming Hardware Market Value Share (%) and BPS Analysis by End-user, 2022-2032

Figure 140: MEA Gaming Hardware Market Y-o-Y Growth (%) Projections by End-user, 2022-2032

Figure 141: MEA Gaming Hardware Market Attractiveness by Gaming Platform, 2022-2032

Figure 142: MEA Gaming Hardware Market Attractiveness by Product Type, 2022-2032

Figure 143: MEA Gaming Hardware Market Attractiveness by End-user, 2022-2032

Figure 144: MEA Gaming Hardware Market Attractiveness by Country, 2022-2032

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