Online Gaming: Mental Illness or Evolutionary Advantage?

2020-03-30 | Future Market Insights | Technology

Online Gaming: Mental Illness or Evolutionary Advantage?

Internet providers, across the globe, are scrambling to provide top-notch networks as the global population struggles to stay indoors. Verizon report an unprecedented spike in gaming traffic of about 75% in the first two week of lockdown. Social distancing has led to a meteoric rise in the number of subscribers in March alone. Cancellation of events from football to MotoGP has prompted the world to useonline gaming for positive diversion.

Online Gaming Companies Change Strategies to Accommodate User Safety

Amid the ongoing pandemic gaming companies are changing their strategies to ensure social distancing is maintained for safety purposes. For instance, Pokémon Go, a 2016 rage, tweaked itself to interest players to stay indoors. Niantic promised to release the game with changes to the game to ensure safety of the players. The game is now focussing on making the experience more individual-centric than encouraging players to step out.

Lecturer of media studies at RMIT University, Australia, Christian McCrea said that the online gaming habits are expected to undergo a massive transformation in the coming months. With parents out of work and children stranded at home, gaming will be a spotlight of many to engage in.

Will Online Gaming be the Next Coping Mechanism?

What is rather interesting to note is that World Health Organization classified gaming addiction as an illness in 2018. In the same year, China vehemently campaigned against the industry out of concern for its young generation that was spending time online. Taking a hard look at this suggests that gaming may as well be an evolutionary advantage. In the coming months, it is rather evident that online sale of sophisticated, multiplayer games and consoles will spike as lockdown is projected to continue.

The market for online gaming will not be restricted to specific geographies anymore. It will be a global market, luring in increasing number of consumers by the day as the pandemic intensifies with each growing admission and worse, death. To cater to the need of the surging demand gaming companies are working tremendously hard to fulfil promises. For instance, Rockstar Games, publisher of Red Dead Redemption, has ensured smooth operations of its online servers with a global workforce that’s working from home. The success of the online gaming industry in not caving in to the financial pressure of the current times will also set an example for workplaces to transform themselves, creating a more sustainable work-from-home environment.

A lot depends on the online gaming industry at the moment. From entertainment to empirical evidence of changing work culture, the world relies on the success of online games we will play with each other.