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Computer Graphics Market Outlook (2023 to 2033)

The global computer graphics market is currently valued at US$ 208.5 million in 2023, with a projected growth rate of 8.3% throughout the forecast period. By 2033, it is anticipated to reach a significant milestone of US$ 464.2 million.

Due to the soaring demand for computer graphics in the entertainment industry, market growth is anticipated to be significantly driven in the long run.

The computer graphics market size is also likely to be proliferated by the surging demand for 3D animations and 3D movies as it is a growing market for computer graphics.

Growth in the graphic software business, entertainment businesses along with the increasing use of smartphones are further expected to generate global market opportunities in the future.

Attributes Details
Market Size Value in 2023 US$ 208.5 million
Market Forecast Value in 2033 US$ 464.2 million
Market Growth Rate (2023 to 2033) 8.3%

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What are the Growth Prospects of the Computer Graphics Market?

  • Growing dependency on computers in various industries creates numerous opportunities for computer graphics players during the assessment period.
  • Advances in computer programming and expanding applications for computer graphics serve as a strong foundation for future growth.
  • The emergence of 3D printing and augmented reality is expected to revolutionize graphic design in future markets.
  • The increasing popularity of 3D printing requires designers to stay updated with industry trends and work at a faster pace to meet demands.
  • Both interactive and non-interactive computer graphics have shown consistent growth over the past few years, and this trend is projected to continue in the future.
  • The rise of virtual and augmented reality applications opens up new opportunities for computer graphics players to create immersive and interactive experiences.
  • The increasing demand for high-quality visual content in sectors such as advertising, e-commerce, and digital media presents a promising market for computer graphics providers.

Can the Adoption of Computer Graphics in the Gaming and Entertainment Industry Catalyze the Market Growth?

  • The emergence of 3D computer graphics in recent years has revolutionized the market, transforming the nature of computer graphics and leading to significant changes.
  • Various applications in filmmaking have embraced computer graphics, enabling the creation of characters, implementation of special effects, and other innovative uses.
  • Technological advancements in computer hardware and systems contribute to the increased demand for computer graphics in the entertainment sector. Particularly for the development of fully functional imagery models.
  • The global growth of the internet serves as a key driver for the expansion of the market, as computers are integrated into diverse industries. Such as construction, defense, automotive, oil and gas, aerospace, and packaging.
  • The proliferation of data generation and the rise of the Internet of Things (IoT) have created a substantial demand for computer graphics. Fueled by increasing digitization, the advent of smart mobile devices, and the proliferation of computer graphics applications.
  • The introduction of 3D printing and advancements in computer programing is anticipated to unlock lucrative market opportunities for industry players during the forecast period.
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What are a Few of the Challenges in the Computer Graphics Industry?

  • The incorporation of new 3D equipment and programming into existing hardware and software processes can be costly. Posing a potential barrier to the growth of the computer graphics industry.
  • There has been a noticeable decline in interest within the market for continuous real-time animations and enhanced videos and graphics. Partly due to the increased membership fees associated with the expansion of the media industry.
  • The market has experienced a decline in demand for innovative products offering enhanced visual effects for videos. Mainly due to the growing costs associated with the most advanced technologies.
  • Interactive or non-interactive computer graphics lack the ability to comprehend real-world situations and lack intelligence. Limiting their ability to act following the underlying principles of reality.
  • The requirement for users to learn graphical software as part of the design process poses an additional hurdle that could impede the growth of the market.

Comparative View of the Computer Graphics Market

Computer Graphics Market:

Attributes Computer Graphics Market
CAGR(2023 to 2033) 8.3%
Market Value (2033) US$ 464.2 million
Growth Factor Increasing demand from the entertainment industry for computer graphics is expected to take a big part in driving market growth in the future.
Opportunity With the advent of e-sports and games as a service, which uses 3D animation and image processing technology, several online game players have increased over time. Developing new games has provided an opportunity for the market for computer graphics software.
Key Trends With the increase in internet-connected devices used by individuals and businesses and the growing role of VFX in e-commerce. It is anticipated that future markets may grow significantly.

Hardware Assessment Management Market:

Attributes Hardware Assessment Management Market
CAGR(2023 to 2033) 13.4%
Market Value (2033) US$ 92 billion
Growth Factor The market growth of hardware assessment management is supported by streamlining processes on one platform. Reducing the risks associated with technology.
Opportunity Increasing demand for cloud-based solutions for efficient management and tracking of hardware assets across organizations.
Key Trends Growing adoption of Internet of Things (IoT) technology, which allows for real-time monitoring and management of hardware assets. Enabling proactive maintenance and optimizing asset utilization.

AI in Media & Entertainment Market:

Attributes AI in Media & Entertainment Market
CAGR(2023 to 2033) 25%
Market Value (2033) US$ 165 billion
Growth Factor The increasing popularity of OTT platforms and enhanced online gaming experience is likely to foster market growth.
Opportunity One opportunity in the AI in Media & Entertainment market is the utilization of AI-powered content recommendation and personalization systems.
Key Trends Integration of AI technologies, such as machine learning and natural language processing, to automate content creation and distribution processes. Enabling the generation of personalized content at scale, and improving content curation.

Growing consumer interest in strengthening the digital presence of the business and raising awareness about the potential benefits of providing visual interest to the website. It is likely to generate growth for the global market for computer graphics in the years to come.

The global market is also expected to grow exponentially in the next few years owing to increasing applications of computer graphics in CAD, digital imaging, and user interfaces.

Consumers expect that irrespective of the industry, a website selling merchandise online should make it easy for them to compare products, evaluate them, and make a purchase. As a result, consumers expect online stores to be accessible via virtual imaging platforms. This is why the demand for computer graphics in the market is growing rapidly.

Brands should curate content that incorporates large amounts of e-commerce to increase brand visibility. The visuals that are used to showcase each product should be able to provide complete and granular information about the product. In addition to engaging and converting visitors to the website.

China and India have the leading media and entertainment industries in the market. As a result, the market in this region boomed. Population growth, the rapid growth of the e-commerce industry, and smartphone use are the main factors driving the growth of the industry. China's market is continuing to experience double-digit growth as a result of enhanced connectivity and the advancement of the media advertisement industry.

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Category-wise Insights

Segment Component
Sub-segment Application Software
Value Share 55.5%
Segment Application
Sub-segment Computer Graphics for CAD
Value Share 34.3%

How Does Application Software Component Stimulate Market Growth in Computer Graphics?

As per the FMI study, the application software component was predicted to garner a value share of 55.5% on a global level in 2022.

Application software components stimulate market growth in computer graphics through their ability to enhance functionality, provide specialized tools, and cater to diverse industry needs.

By offering a wide range of features and capabilities, application software components enable users to create, edit, and manipulate graphics with greater ease and efficiency. This stimulates market growth by attracting more users and businesses to adopt computer graphics solutions.

Specialized tools within application software components enable professionals in filmmaking, advertising, architecture, and design. To leverage advanced techniques and achieve high-quality results, driving market growth as industries recognize the value of computer graphics.

Overall, the continuous development and innovation of application software components play a vital role in expanding the computer graphics industry and fueling its growth.

What is the Impact of Computer Graphics for CAD on the Market for Computer Graphics?

The impact of computer graphics for computer-aided design (CAD) on the computer graphics industry is substantial, contributing to its value share of 34.3% in 2022.

CAD relies heavily on computer graphics technology to create, visualize, and manipulate complex designs and models in various industries such as architecture, engineering, manufacturing, and construction.

The integration of computer graphics in CAD systems revolutionizes design by enabling efficient and accurate representation of 2D and 3D models. It empowers designers and engineers to visualize concepts, simulate real-world scenarios, and identify issues early, leading to cost reduction, increased productivity, and improved design quality.

The growing demand for CAD software and the increasing adoption of computer graphics for CAD applications directly contribute to the expansion of the computer graphics industry.

As more industries recognize the benefits of computer-aided design and its impact on productivity and innovation, the demand for computer graphics technologies and solutions continues to rise.

Country-wise Insights

Why is North America Anticipated to be at the Forefront of the Computer Graphics Markets?

Due to the presence of several local manufacturing companies in nations like the United States of America and Canada, the North American region of the global market is anticipated to grow at a rapid pace over the projected period when compared to other regions, contributing to the region’s value share of 27.4% in 2022.

The market for computer graphics in the United States of America garnered a value share of 17.2% on a global level in 2022. Owing to the growing presence of key companies, including Walt Disney Animation Studios, Warner Bros Animation, and DreamWorks Animation.

The region serves as a center for vendors who produce computer graphics hardware components and applications software, including Adobe Systems Inc., Autodesk Inc., Siemens PLM Software, Microsoft Corporation, etc. Moreover, the significant growth of the computer graphics market in the region has been attributed to the existence of government programs that support the film entertainment industry in the market.

What are the Growth Prospects of the Market for Computer Graphics in Europe?

As per the FMI study, the market for computer graphics in Europe amassed a value share of 24.3% in 2022 as European industries, including gaming, media and entertainment, architecture, engineering, and manufacturing, are increasingly recognizing the value and potential of computer graphics.

During the forecast period, the computer graphics market in the United Kingdom is expected to grow at a compound annual growth rate of 6.5%. The rising presence of manufacturers of computer hardware components in this region has boosted market growth for computer graphics.

Germany market for computer graphics garnered a value share of 8.2% in 2022 globally on account of its thriving gaming and entertainment industry.

Technological advances in GPUs are expected to boost the growth of the market in the region. In addition, the growth of smart TVs and the surge in demand for video games are driving the growth and expansion of computer graphics in the market.

What is the Level of Competition for Computer Graphics in the Market?

Through strategic partnerships, manufacturers can increase production and meet consumer demand, increasing both their revenues and market share. The introduction of new products and technologies allows end-users to reap the benefits of new technologies. Increasing the company's production capacity is one of the potential benefits of a strategic partnership.

Recent Developments in the Computer Graphics Market:

  • A definitive agreement was signed between Qualcomm Incorporated and Qualcomm Technologies, Inc. in January 2021 for Qualcomm Technologies to acquire NUVIA for around US$ 1.4 billion including expenses and working capital. In addition to customary closing conditions, the transaction must receive regulatory approval under the Hart-Scott-Rodino Antitrust Improvements Act of 1976, as amended. In acquiring NUVIA, Qualcomm Technologies builds on its leadership in Snapdragon-based technology, offering a step-change improvement in CPU performance and power efficiency to meet the demands of the upcoming 5G era.
  • In November 2021, Threekit, the leading 3D visual commerce platform for brands, raised US$ 35 million in Series B funding from Leaders Fund. Alongside strategic investors Capgemini and ServiceNow and existing investors Salesforce and Shasta Ventures. Through this investment, Threekit can accelerate investments in product platforms, eCommerce integration, global sales organization, and partner network.
  • In February 2022, AMD announced that it had acquired Xilinx in an all-stock transaction. As a result of the acquisition, announced on October 27, 2020. The company established itself as the industry's leading high-performance and adaptive computing player, with a substantial scale advantage and the strongest portfolio of leading computing, graphics, and adaptive SoC products. AMD expects the acquisition to be accretive to non-GAAP margins, non-GAAP EPS, and free cash flow generation in the first year. By acquiring Xilinx, NXP created the industry's leading high-performance and adaptive computing company by putting together complementary products, customers, and markets.
  • In February 2022, AMD announced the launch of next-generation RDNA GPUs later this year. With the implementation of their current products and the launch of their next wave of Zen 4 CPUs and RDNA 3 GPUs, the company is looking forward to another year of significant growth and share gains. The launch date of AMD's RDNA 3 GPU was not provided. However, the products are likely to arrive in the fall, two years after the Radeon 6000 series debuted.
  • In March 2022, Intel launched Intel Arc, a new graphics technology that aims to compete with Nvidia and AMD as part of its website, and featured a video previewing the first graphics card in the series that was released in 2022. With the announcement of the first Intel Arc graphics cards in late March 2022, Intel kept its word. Intel's first graphics-enabled laptops bring gaming prowess to ultrabooks, including desktop cards in development.

Key Players

  • Advanced Micro Devices (AMD) Inc.
  • ARM Ltd.
  • Intel Corporation
  • Imagination Technologies Limited
  • NVIDIA Corporation

Key Segments Covered in the Computer Graphics Market Report

Computer Graphics by Component:

  • Computer Graphics Hardware
  • Computer Graphics Application software

Computer Graphics by Application:

  • Computer Graphics for CAD
  • Computer Graphics for Image Processing
  • Computer Graphics for Entertainment (3D/Animation/Visual Effects (VFX))
  • Computer Graphics for User Interfaces
  • Computer Graphics for Other Applications (Education Graphics, etc.)

Computer Graphics by Region:

  • North America
  • Europe
  • Asia Pacific (APAC)
  • The Middle East and Africa (MEA)
  • South America

Frequently Asked Questions

Who are the Key Consumer of Computer Graphics?

Gaming and entertainment industries are the key consumers.

How Much can the Computer Graphics Market Grow by 2033?

The global market is projecting a significant CAGR of 8.3% by 2033.

What is the Current Valuation of the Computer Graphics Market?

The market is estimated to secure a valuation of US$ 208.5 million in 2023.

How Big will the Computer Graphics Market by 2033?

The market is estimated to reach US$ 464.2 million by 2033.

Which Component Type Holds Lucrative Opportunities?

The application software segment holds high revenue potential.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand-side Trends

    1.3. Supply-side Trends

    1.4. Technology Roadmap Analysis

    1.5. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Market Background

    3.1. Market Dynamics

        3.1.1. Drivers

        3.1.2. Restraints

        3.1.3. Opportunity

        3.1.4. Trends

    3.2. Scenario Forecast

        3.2.1. Demand in Optimistic Scenario

        3.2.2. Demand in Likely Scenario

        3.2.3. Demand in Conservative Scenario

    3.3. Opportunity Map Analysis

    3.4. Investment Feasibility Matrix

    3.5. PESTLE and Porter’s Analysis

    3.6. Regulatory Landscape

        3.6.1. By Key Regions

        3.6.2. By Key Countries

    3.7. Regional Parent Market Outlook

4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033

    4.1. Historical Market Size Value (US$ Million) Analysis, 2018 to 2022

    4.2. Current and Future Market Size Value (US$ Million) Projections, 2023 to 2033

        4.2.1. Y-o-Y Growth Trend Analysis

        4.2.2. Absolute $ Opportunity Analysis

5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Component

    5.1. Introduction / Key Findings

    5.2. Historical Market Size Value (US$ Million) Analysis By Component, 2018 to 2022

    5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Component, 2023 to 2033

        5.3.1. Hardware

        5.3.2. Application software

    5.4. Y-o-Y Growth Trend Analysis By Component, 2018 to 2022

    5.5. Absolute $ Opportunity Analysis By Component, 2023 to 2033

6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Application

    6.1. Introduction / Key Findings

    6.2. Historical Market Size Value (US$ Million) Analysis By Application, 2018 to 2022

    6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Application, 2023 to 2033

        6.3.1. CAD

        6.3.2. Image Processing

        6.3.3. Entertainment

            6.3.3.1. 3D

            6.3.3.2. Animation

            6.3.3.3. VFX

        6.3.4. User Interfaces

        6.3.5. Others

    6.4. Y-o-Y Growth Trend Analysis By Application, 2018 to 2022

    6.5. Absolute $ Opportunity Analysis By Application, 2023 to 2033

7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region

    7.1. Introduction

    7.2. Historical Market Size Value (US$ Million) Analysis By Region, 2018 to 2022

    7.3. Current Market Size Value (US$ Million) Analysis and Forecast By Region, 2023 to 2033

        7.3.1. North America

        7.3.2. Latin America

        7.3.3. Europe

        7.3.4. South Asia

        7.3.5. East Asia

        7.3.6. Oceania

        7.3.7. MEA

    7.4. Market Attractiveness Analysis By Region

8. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    8.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    8.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        8.2.1. By Country

            8.2.1.1. U.S.

            8.2.1.2. Canada

        8.2.2. By Component

        8.2.3. By Application

    8.3. Market Attractiveness Analysis

        8.3.1. By Country

        8.3.2. By Component

        8.3.3. By Application

    8.4. Key Takeaways

9. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    9.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    9.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        9.2.1. By Country

            9.2.1.1. Brazil

            9.2.1.2. Mexico

            9.2.1.3. Rest of Latin America

        9.2.2. By Component

        9.2.3. By Application

    9.3. Market Attractiveness Analysis

        9.3.1. By Country

        9.3.2. By Component

        9.3.3. By Application

    9.4. Key Takeaways

10. Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    10.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    10.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        10.2.1. By Country

            10.2.1.1. Germany

            10.2.1.2. U.K.

            10.2.1.3. France

            10.2.1.4. Spain

            10.2.1.5. Italy

            10.2.1.6. Rest of Europe

        10.2.2. By Component

        10.2.3. By Application

    10.3. Market Attractiveness Analysis

        10.3.1. By Country

        10.3.2. By Component

        10.3.3. By Application

    10.4. Key Takeaways

11. South Asia Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    11.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    11.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        11.2.1. By Country

            11.2.1.1. India

            11.2.1.2. Malaysia

            11.2.1.3. Singapore

            11.2.1.4. Thailand

            11.2.1.5. Rest of South Asia

        11.2.2. By Component

        11.2.3. By Application

    11.3. Market Attractiveness Analysis

        11.3.1. By Country

        11.3.2. By Component

        11.3.3. By Application

    11.4. Key Takeaways

12. East Asia Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    12.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    12.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        12.2.1. By Country

            12.2.1.1. China

            12.2.1.2. Japan

            12.2.1.3. South Korea

        12.2.2. By Component

        12.2.3. By Application

    12.3. Market Attractiveness Analysis

        12.3.1. By Country

        12.3.2. By Component

        12.3.3. By Application

    12.4. Key Takeaways

13. Oceania Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    13.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    13.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        13.2.1. By Country

            13.2.1.1. Australia

            13.2.1.2. New Zealand

        13.2.2. By Component

        13.2.3. By Application

    13.3. Market Attractiveness Analysis

        13.3.1. By Country

        13.3.2. By Component

        13.3.3. By Application

    13.4. Key Takeaways

14. MEA Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country

    14.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022

    14.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033

        14.2.1. By Country

            14.2.1.1. GCC Countries

            14.2.1.2. South Africa

            14.2.1.3. Israel

            14.2.1.4. Rest of MEA

        14.2.2. By Component

        14.2.3. By Application

    14.3. Market Attractiveness Analysis

        14.3.1. By Country

        14.3.2. By Component

        14.3.3. By Application

    14.4. Key Takeaways

15. Key Countries Market Analysis

    15.1. U.S.

        15.1.1. Pricing Analysis

        15.1.2. Market Share Analysis, 2022

            15.1.2.1. By Component

            15.1.2.2. By Application

    15.2. Canada

        15.2.1. Pricing Analysis

        15.2.2. Market Share Analysis, 2022

            15.2.2.1. By Component

            15.2.2.2. By Application

    15.3. Brazil

        15.3.1. Pricing Analysis

        15.3.2. Market Share Analysis, 2022

            15.3.2.1. By Component

            15.3.2.2. By Application

    15.4. Mexico

        15.4.1. Pricing Analysis

        15.4.2. Market Share Analysis, 2022

            15.4.2.1. By Component

            15.4.2.2. By Application

    15.5. Germany

        15.5.1. Pricing Analysis

        15.5.2. Market Share Analysis, 2022

            15.5.2.1. By Component

            15.5.2.2. By Application

    15.6. U.K.

        15.6.1. Pricing Analysis

        15.6.2. Market Share Analysis, 2022

            15.6.2.1. By Component

            15.6.2.2. By Application

    15.7. France

        15.7.1. Pricing Analysis

        15.7.2. Market Share Analysis, 2022

            15.7.2.1. By Component

            15.7.2.2. By Application

    15.8. Spain

        15.8.1. Pricing Analysis

        15.8.2. Market Share Analysis, 2022

            15.8.2.1. By Component

            15.8.2.2. By Application

    15.9. Italy

        15.9.1. Pricing Analysis

        15.9.2. Market Share Analysis, 2022

            15.9.2.1. By Component

            15.9.2.2. By Application

    15.10. India

        15.10.1. Pricing Analysis

        15.10.2. Market Share Analysis, 2022

            15.10.2.1. By Component

            15.10.2.2. By Application

    15.11. Malaysia

        15.11.1. Pricing Analysis

        15.11.2. Market Share Analysis, 2022

            15.11.2.1. By Component

            15.11.2.2. By Application

    15.12. Singapore

        15.12.1. Pricing Analysis

        15.12.2. Market Share Analysis, 2022

            15.12.2.1. By Component

            15.12.2.2. By Application

    15.13. Thailand

        15.13.1. Pricing Analysis

        15.13.2. Market Share Analysis, 2022

            15.13.2.1. By Component

            15.13.2.2. By Application

    15.14. China

        15.14.1. Pricing Analysis

        15.14.2. Market Share Analysis, 2022

            15.14.2.1. By Component

            15.14.2.2. By Application

    15.15. Japan

        15.15.1. Pricing Analysis

        15.15.2. Market Share Analysis, 2022

            15.15.2.1. By Component

            15.15.2.2. By Application

    15.16. South Korea

        15.16.1. Pricing Analysis

        15.16.2. Market Share Analysis, 2022

            15.16.2.1. By Component

            15.16.2.2. By Application

    15.17. Australia

        15.17.1. Pricing Analysis

        15.17.2. Market Share Analysis, 2022

            15.17.2.1. By Component

            15.17.2.2. By Application

    15.18. New Zealand

        15.18.1. Pricing Analysis

        15.18.2. Market Share Analysis, 2022

            15.18.2.1. By Component

            15.18.2.2. By Application

    15.19. GCC Countries

        15.19.1. Pricing Analysis

        15.19.2. Market Share Analysis, 2022

            15.19.2.1. By Component

            15.19.2.2. By Application

    15.20. South Africa

        15.20.1. Pricing Analysis

        15.20.2. Market Share Analysis, 2022

            15.20.2.1. By Component

            15.20.2.2. By Application

    15.21. Israel

        15.21.1. Pricing Analysis

        15.21.2. Market Share Analysis, 2022

            15.21.2.1. By Component

            15.21.2.2. By Application

16. Market Structure Analysis

    16.1. Competition Dashboard

    16.2. Competition Benchmarking

    16.3. Market Share Analysis of Top Players

        16.3.1. By Regional

        16.3.2. By Component

        16.3.3. By Application

17. Competition Analysis

    17.1. Competition Deep Dive

        17.1.1. Advanced Micro Devices (AMD) Inc.

            17.1.1.1. Overview

            17.1.1.2. Product Portfolio

            17.1.1.3. Profitability by Market Segments

            17.1.1.4. Sales Footprint

            17.1.1.5. Strategy Overview

                17.1.1.5.1. Marketing Strategy

        17.1.2. ARM Ltd.

            17.1.2.1. Overview

            17.1.2.2. Product Portfolio

            17.1.2.3. Profitability by Market Segments

            17.1.2.4. Sales Footprint

            17.1.2.5. Strategy Overview

                17.1.2.5.1. Marketing Strategy

        17.1.3. Intel Corporation

            17.1.3.1. Overview

            17.1.3.2. Product Portfolio

            17.1.3.3. Profitability by Market Segments

            17.1.3.4. Sales Footprint

            17.1.3.5. Strategy Overview

                17.1.3.5.1. Marketing Strategy

        17.1.4. Imagination Technologies Limited

            17.1.4.1. Overview

            17.1.4.2. Product Portfolio

            17.1.4.3. Profitability by Market Segments

            17.1.4.4. Sales Footprint

            17.1.4.5. Strategy Overview

                17.1.4.5.1. Marketing Strategy

        17.1.5. NVIDIA Corporation

            17.1.5.1. Overview

            17.1.5.2. Product Portfolio

            17.1.5.3. Profitability by Market Segments

            17.1.5.4. Sales Footprint

            17.1.5.5. Strategy Overview

                17.1.5.5.1. Marketing Strategy

        17.1.6. Autodesk, Inc.

            17.1.6.1. Overview

            17.1.6.2. Product Portfolio

            17.1.6.3. Profitability by Market Segments

            17.1.6.4. Sales Footprint

            17.1.6.5. Strategy Overview

                17.1.6.5.1. Marketing Strategy

        17.1.7. Dassault Systèmes SE

            17.1.7.1. Overview

            17.1.7.2. Product Portfolio

            17.1.7.3. Profitability by Market Segments

            17.1.7.4. Sales Footprint

            17.1.7.5. Strategy Overview

                17.1.7.5.1. Marketing Strategy

        17.1.8. Siemens PLM Software

            17.1.8.1. Overview

            17.1.8.2. Product Portfolio

            17.1.8.3. Profitability by Market Segments

            17.1.8.4. Sales Footprint

            17.1.8.5. Strategy Overview

                17.1.8.5.1. Marketing Strategy

        17.1.9. Value (US$ Million)y Technologies

            17.1.9.1. Overview

            17.1.9.2. Product Portfolio

            17.1.9.3. Profitability by Market Segments

            17.1.9.4. Sales Footprint

            17.1.9.5. Strategy Overview

                17.1.9.5.1. Marketing Strategy

        17.1.10. Epic Games, Inc.

            17.1.10.1. Overview

            17.1.10.2. Product Portfolio

            17.1.10.3. Profitability by Market Segments

            17.1.10.4. Sales Footprint

            17.1.10.5. Strategy Overview

                17.1.10.5.1. Marketing Strategy

18. Assumptions & Acronyms Used

19. Research Methodology

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