The market size for tourist virtual reality headsets was valued at US$ 610.0 million in 2023, and it is anticipated to grow at 5.0% annually to reach US$ 994.4 million by 2033.
Attractive Feature of Virtual Reality to Boost the Global Tourists Virtual Reality Headsets Market.
The leading virtual reality technologies used in virtual reality tourism are virtual reality video and virtual reality photography. Virtual reality works like a normal video but is far different from a normal one. The virtual reality video helps the user to explore the entire scene while the video is playing. It is captured using special cameras popularly known as omnidirectional cameras. The camera shoots every angle of the destination. Further, these videos are converted into monoscopic or stereoscopic virtual tourism videos.
The monoscopic videos can be viewed on regular devices like phones and computers. The viewer can drag across the screen to explore the scene. Stereoscopic videos are made for virtual reality headsets. They provide an immersive travel experience and also feature gesture tracking.
At the same time, virtual reality photographs are 360-view images. Big hotel chains such as Marriot, Hilton, and travel agencies use this technology to attract customers. The features of virtual reality help to drive the tourism virtual reality headset market.
Attribute | Details |
---|---|
Tourists Virtual Reality Headsets Market Size (2023) | US$ 610.0 million |
Tourists Virtual Reality Headsets Market Projected Size (2033) | US$ 994.4 million |
Value CAGR (2023 to 2033) | 5.0% |
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From 2018 to 2022, the market witnessed a surge in the adoption of virtual reality headsets among tourists, driven by increasing awareness, improving affordability, and advancements in virtual reality technology. Tourists have embraced virtual reality's immersive and interactive nature, which allows them to virtually explore destinations, historical sites, and cultural experiences, offering a new dimension to their travel adventures.
The global tourist virtual reality headsets market is projected to experience continued growth. The market is expected to benefit from ongoing advancements in virtual reality technology, making headsets more advanced, compact, and user-friendly. Additionally, the growing popularity of virtual reality content specific to tourism, including virtual tours, travel documentaries, and interactive experiences, is expected to drive the demand for virtual reality headsets among tourists.
The forecast period also presents opportunities for market expansion through partnerships between virtual reality headset manufacturers and travel companies. By integrating virtual reality experiences into their offerings, travel companies can provide unique and immersive experiences to their customers, further fueling the demand for virtual reality headsets among tourists.
With virtual reality's help, travelers can view and experience difficult or impossible adventures. The travelers get an opportunity to experience places that are unknown or difficult to reach for a traveler. For example, a person who cannot swim can experience underwater aquatic life or a city tour from a sky view or sky diving.
It is affordable and allows budget-friendly travelers to explore exotic places at home. Also, with the help of devices, a traveler can view and view and experience many places multiple times. Lastly, it also benefits old and handicapped people to share their dreams of traveling. Hence as virtual reality in tourism can serve various types of travelers, it generates demand for virtual reality devices in the tourism industry.
Virtual reality headsets allow users to sit in one place and enjoy the destination or activity with the help of technology. Stereo sound, old display, adjustments, and built quality enhance the features of the user. The feasibility of the use of virtual reality devices and rising trends for virtual tours generate the demand for virtual reality headsets.
Virtual tours are not effective as physical tours, but they are made with more details and can be enjoyed repeatedly by a user. Virtual tours also help to give a detailed overview of tours on the website.
The 360-view photographs and videos make the website interactive and easy to navigate on the device screen. The ease of use and interactive touch generate market opportunities for the tourist virtual reality headsets market.
Virtual Tours are Driving the Tourist Virtual Reality Headsets Market in India, Showcasing a 6.2% CAGR.
India has different cultures, monuments, centuries-old forts, and museums to discover. People from various parts of the world visit India to study and explore all these places. Every year millions of travelers travel to India. But due to the pandemic effect and lack of affordability, many people are not able to travel to India. Hence the virtual tours on virtual reality headsets help travelers to explore India while sitting back at home.
Various places such as the Taj Mahal, National Museum, Indian Museum, Fatehpur Sikri, Bikaner tour, and leading cities tours are available in virtual reality compatible format. There are various hotels, such as Trident, Marriot, Taj, and other leading brands, that use virtual reality headsets to offer virtual tours of hotels and destinations. Several tour agencies in India offer a pre-tour experience to their customers with the help of virtual reality.
The increasing use of virtual reality technology by leading players is creating a trend in India. Hence, virtual tours in India are driving the market of tourist virtual reality headsets in India.
The Tourists Virtual Reality Headsets market in the United Kingdom is Poised for a Positive 4.4% CAGR.
The United Kingdom is a key market for virtual reality technology and has a strong tourism industry, making it an ideal environment for the adoption of virtual reality headsets among tourists.
The increasing popularity of virtual reality experiences and the growing demand for immersive travel content are driving the growth of the tourists virtual reality headsets market in the United Kingdom. Virtual reality headsets provide an innovative and interactive way for tourists to explore destinations, attractions, and cultural experiences without physically being present.
Australia is showing all signs of a lucrative market with its 5.8% value share in 2022.
The tourist virtual reality headsets sector is experiencing significant growth in Australia due to several key factors. Firstly, Australia's unique and diverse tourism offerings, including stunning natural landscapes and iconic landmarks, make it an attractive destination for travelers. Virtual reality headsets provide an immersive and interactive way for tourists to experience these attractions even before their visit, enhancing their pre-travel excitement and engagement. Additionally, advancements in virtual reality technology have made headsets more accessible and affordable, enabling more tourists to enjoy virtual reality experiences. The Australian government and tourism industry have also recognized the potential of virtual reality in promoting the country's tourism offerings, using it as a marketing tool to showcase the beauty and attractions of Australia.
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Every age group generates demand for virtual reality headsets in the global tourists virtual reality headsets market. According to the analysis, all age groups generate demand for virtual reality headsets. A person from any age group gets an opportunity to experience any travel place or any adventure activities with the help of virtual headsets. The adventure and virtual tours depend on consumer perception, but virtual headsets are compatible with all age groups.
Fiber virtual reality headsets may have more demand in tourists virtual reality headsets market, acquiring a value share of 28.0%. In terms of product material, there may be a high demand for fiber virtual reality headsets.
The main reason for the increase in demand for fiber headsets is they are lightweight and packed with various sensors. The fiber virtual headsets are more durable, allowing users to move their faces and body freely without any weight burden. Nowadays, multiple companies make virtual reality headsets from recycled plastic and other fibers. This generates more demand for fiber virtual reality headsets.
Segment to Capture 25.0% Value Share in 2022
In terms of end-use outlook, the tourist virtual reality headsets market is preferred by travel agencies and hotels. Virtual reality offers a feature to try before you buy, which means a traveler gets an opportunity to experience the tour with the help of virtual software. Travel agencies and hotels make use of this software to brief the experience of the services that they are offering to travelers.
The leading players operating in the global market are focusing on developing innovative systems that can help to enhance customer experience, create market opportunities and stay competitive.
For instance:
The market size is valued at US$ 610.0 million in 2023.
Leading players focus on enhancing customer experience and innovation.
The head mount display segment dominates the market.
Utilizing virtual reality video and photography for immersive tourism experiences.
India is one of the key Asian countries in the market.
1. Executive Summary 1.1. Global Market Outlook 1.2. Demand-side Trends 1.3. Supply-side Trends 1.4. Technology Roadmap Analysis 1.5. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 3. Market Background 3.1. Market Dynamics 3.1.1. Drivers 3.1.2. Restraints 3.1.3. Opportunity 3.1.4. Trends 3.2. Scenario Forecast 3.2.1. Demand in Optimistic Scenario 3.2.2. Demand in Likely Scenario 3.2.3. Demand in Conservative Scenario 3.3. Opportunity Map Analysis 3.4. Product Life Cycle Analysis 3.5. Supply Chain Analysis 3.5.1. Supply Side Participants and their Roles 3.5.1.1. Producers 3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers) 3.5.1.3. Wholesalers and Distributors 3.5.2. Value Added and Value Created at Node in the Supply Chain 3.5.3. List of Raw Material Suppliers 3.5.4. List of Existing and Potential Buyer’s 3.6. Investment Feasibility Matrix 3.7. Value Chain Analysis 3.7.1. Profit Margin Analysis 3.7.2. Wholesalers and Distributors 3.7.3. Retailers 3.8. PESTLE and Porter’s Analysis 3.9. Regulatory Landscape 3.9.1. By Key Regions 3.9.2. By Key Countries 3.10. Regional Parent Market Outlook 3.11. Production and Consumption Statistics 3.12. Import and Export Statistics 4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033 4.1. Historical Market Size Value (US$ Million) & Volume (Units) Analysis, 2018 to 2022 4.2. Current and Future Market Size Value (US$ Million) & Volume (Units) Projections, 2023 to 2033 4.2.1. Y-o-Y Growth Trend Analysis 4.2.2. Absolute $ Opportunity Analysis 5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Device Types 5.1. Introduction / Key Findings 5.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Device Types, 2018 to 2022 5.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Device Types, 2023 to 2033 5.3.1. Head Mount Display 5.3.2. Gesture Tracking 5.4. Y-o-Y Growth Trend Analysis By Device Types, 2018 to 2022 5.5. Absolute $ Opportunity Analysis By Device Types, 2023 to 2033 6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Product Material 6.1. Introduction / Key Findings 6.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Product Material, 2018 to 2022 6.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Product Material, 2023 to 2033 6.3.1. Metal 6.3.2. Fibre 6.4. Y-o-Y Growth Trend Analysis By Product Material, 2018 to 2022 6.5. Absolute $ Opportunity Analysis By Product Material, 2023 to 2033 7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Deployment Outlook 7.1. Introduction / Key Findings 7.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Deployment Outlook, 2018 to 2022 7.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Deployment Outlook, 2023 to 2033 7.3.1. Cloud Based 7.3.2. Web Based 7.4. Y-o-Y Growth Trend Analysis By Deployment Outlook, 2018 to 2022 7.5. Absolute $ Opportunity Analysis By Deployment Outlook, 2023 to 2033 8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Application Outlook 8.1. Introduction / Key Findings 8.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Application Outlook, 2018 to 2022 8.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Application Outlook, 2023 to 2033 8.3.1. Travel Agencies 8.3.2. In-Flight Entertainment 8.3.3. Travel Booking Services 8.3.4. Hotels Tours 8.4. Y-o-Y Growth Trend Analysis By Application Outlook, 2018 to 2022 8.5. Absolute $ Opportunity Analysis By Application Outlook, 2023 to 2033 9. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Booking Channel 9.1. Introduction / Key Findings 9.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Booking Channel, 2018 to 2022 9.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Booking Channel, 2023 to 2033 9.3.1. Online Booking 9.3.2. In person booking 9.4. Y-o-Y Growth Trend Analysis By Booking Channel, 2018 to 2022 9.5. Absolute $ Opportunity Analysis By Booking Channel, 2023 to 2033 10. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Consumer Orientation 10.1. Introduction / Key Findings 10.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Consumer Orientation, 2018 to 2022 10.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Consumer Orientation, 2023 to 2033 10.3.1. Men 10.3.2. Women 10.3.3. Children 10.4. Y-o-Y Growth Trend Analysis By Consumer Orientation, 2018 to 2022 10.5. Absolute $ Opportunity Analysis By Consumer Orientation, 2023 to 2033 11. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Age Group 11.1. Introduction / Key Findings 11.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Age Group, 2018 to 2022 11.3. Current and Future Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Age Group, 2023 to 2033 11.3.1. 15-25 Years 11.3.2. 26-35 Years 11.3.3. 36-45 Years 11.3.4. 46-55 Years 11.3.5. 56-65 Years 11.3.6. 66-75 Years 11.4. Y-o-Y Growth Trend Analysis By Age Group, 2018 to 2022 11.5. Absolute $ Opportunity Analysis By Age Group, 2023 to 2033 12. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region 12.1. Introduction 12.2. Historical Market Size Value (US$ Million) & Volume (Units) Analysis By Region, 2018 to 2022 12.3. Current Market Size Value (US$ Million) & Volume (Units) Analysis and Forecast By Region, 2023 to 2033 12.3.1. North America 12.3.2. Latin America 12.3.3. Western Europe 12.3.4. Eastern Europe 12.3.5. South Asia and Pacific 12.3.6. East Asia 12.3.7. Middle East and Africa 12.4. Market Attractiveness Analysis By Region 13. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 13.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 13.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 13.2.1. By Country 13.2.1.1. USA 13.2.1.2. Canada 13.2.2. By Device Types 13.2.3. By Product Material 13.2.4. By Deployment Outlook 13.2.5. By Application Outlook 13.2.6. By Booking Channel 13.2.7. By Consumer Orientation 13.2.8. By Age Group 13.3. Market Attractiveness Analysis 13.3.1. By Country 13.3.2. By Device Types 13.3.3. By Product Material 13.3.4. By Deployment Outlook 13.3.5. By Application Outlook 13.3.6. By Booking Channel 13.3.7. By Consumer Orientation 13.3.8. By Age Group 13.4. Key Takeaways 14. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 14.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 14.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 14.2.1. By Country 14.2.1.1. Brazil 14.2.1.2. Mexico 14.2.1.3. Rest of Latin America 14.2.2. By Device Types 14.2.3. By Product Material 14.2.4. By Deployment Outlook 14.2.5. By Application Outlook 14.2.6. By Booking Channel 14.2.7. By Consumer Orientation 14.2.8. By Age Group 14.3. Market Attractiveness Analysis 14.3.1. By Country 14.3.2. By Device Types 14.3.3. By Product Material 14.3.4. By Deployment Outlook 14.3.5. By Application Outlook 14.3.6. By Booking Channel 14.3.7. By Consumer Orientation 14.3.8. By Age Group 14.4. Key Takeaways 15. Western Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 15.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 15.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 15.2.1. By Country 15.2.1.1. Germany 15.2.1.2. UK 15.2.1.3. France 15.2.1.4. Spain 15.2.1.5. Italy 15.2.1.6. Rest of Western Europe 15.2.2. By Device Types 15.2.3. By Product Material 15.2.4. By Deployment Outlook 15.2.5. By Application Outlook 15.2.6. By Booking Channel 15.2.7. By Consumer Orientation 15.2.8. By Age Group 15.3. Market Attractiveness Analysis 15.3.1. By Country 15.3.2. By Device Types 15.3.3. By Product Material 15.3.4. By Deployment Outlook 15.3.5. By Application Outlook 15.3.6. By Booking Channel 15.3.7. By Consumer Orientation 15.3.8. By Age Group 15.4. Key Takeaways 16. Eastern Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 16.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 16.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 16.2.1. By Country 16.2.1.1. Poland 16.2.1.2. Russia 16.2.1.3. Czech Republic 16.2.1.4. Romania 16.2.1.5. Rest of Eastern Europe 16.2.2. By Device Types 16.2.3. By Product Material 16.2.4. By Deployment Outlook 16.2.5. By Application Outlook 16.2.6. By Booking Channel 16.2.7. By Consumer Orientation 16.2.8. By Age Group 16.3. Market Attractiveness Analysis 16.3.1. By Country 16.3.2. By Device Types 16.3.3. By Product Material 16.3.4. By Deployment Outlook 16.3.5. By Application Outlook 16.3.6. By Booking Channel 16.3.7. By Consumer Orientation 16.3.8. By Age Group 16.4. Key Takeaways 17. South Asia and Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 17.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 17.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 17.2.1. By Country 17.2.1.1. India 17.2.1.2. Bangladesh 17.2.1.3. Australia 17.2.1.4. New Zealand 17.2.1.5. Rest of South Asia and Pacific 17.2.2. By Device Types 17.2.3. By Product Material 17.2.4. By Deployment Outlook 17.2.5. By Application Outlook 17.2.6. By Booking Channel 17.2.7. By Consumer Orientation 17.2.8. By Age Group 17.3. Market Attractiveness Analysis 17.3.1. By Country 17.3.2. By Device Types 17.3.3. By Product Material 17.3.4. By Deployment Outlook 17.3.5. By Application Outlook 17.3.6. By Booking Channel 17.3.7. By Consumer Orientation 17.3.8. By Age Group 17.4. Key Takeaways 18. East Asia Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 18.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 18.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 18.2.1. By Country 18.2.1.1. China 18.2.1.2. Japan 18.2.1.3. South Korea 18.2.2. By Device Types 18.2.3. By Product Material 18.2.4. By Deployment Outlook 18.2.5. By Application Outlook 18.2.6. By Booking Channel 18.2.7. By Consumer Orientation 18.2.8. By Age Group 18.3. Market Attractiveness Analysis 18.3.1. By Country 18.3.2. By Device Types 18.3.3. By Product Material 18.3.4. By Deployment Outlook 18.3.5. By Application Outlook 18.3.6. By Booking Channel 18.3.7. By Consumer Orientation 18.3.8. By Age Group 18.4. Key Takeaways 19. Middle East and Africa Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 19.1. Historical Market Size Value (US$ Million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022 19.2. Market Size Value (US$ Million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033 19.2.1. By Country 19.2.1.1. GCC Countries 19.2.1.2. South Africa 19.2.1.3. Israel 19.2.1.4. Rest of MEA 19.2.2. By Device Types 19.2.3. By Product Material 19.2.4. By Deployment Outlook 19.2.5. By Application Outlook 19.2.6. By Booking Channel 19.2.7. By Consumer Orientation 19.2.8. By Age Group 19.3. Market Attractiveness Analysis 19.3.1. By Country 19.3.2. By Device Types 19.3.3. By Product Material 19.3.4. By Deployment Outlook 19.3.5. By Application Outlook 19.3.6. By Booking Channel 19.3.7. By Consumer Orientation 19.3.8. By Age Group 19.4. Key Takeaways 20. Key Countries Market Analysis 20.1. USA 20.1.1. Pricing Analysis 20.1.2. Market Share Analysis, 2022 20.1.2.1. By Device Types 20.1.2.2. By Product Material 20.1.2.3. By Deployment Outlook 20.1.2.4. By Application Outlook 20.1.2.5. By Booking Channel 20.1.2.6. By Consumer Orientation 20.1.2.7. By Age Group 20.2. Canada 20.2.1. Pricing Analysis 20.2.2. Market Share Analysis, 2022 20.2.2.1. By Device Types 20.2.2.2. By Product Material 20.2.2.3. By Deployment Outlook 20.2.2.4. By Application Outlook 20.2.2.5. By Booking Channel 20.2.2.6. By Consumer Orientation 20.2.2.7. By Age Group 20.3. Brazil 20.3.1. Pricing Analysis 20.3.2. Market Share Analysis, 2022 20.3.2.1. By Device Types 20.3.2.2. By Product Material 20.3.2.3. By Deployment Outlook 20.3.2.4. By Application Outlook 20.3.2.5. By Booking Channel 20.3.2.6. By Consumer Orientation 20.3.2.7. By Age Group 20.4. Mexico 20.4.1. Pricing Analysis 20.4.2. Market Share Analysis, 2022 20.4.2.1. By Device Types 20.4.2.2. By Product Material 20.4.2.3. By Deployment Outlook 20.4.2.4. By Application Outlook 20.4.2.5. By Booking Channel 20.4.2.6. By Consumer Orientation 20.4.2.7. By Age Group 20.5. Germany 20.5.1. Pricing Analysis 20.5.2. Market Share Analysis, 2022 20.5.2.1. By Device Types 20.5.2.2. By Product Material 20.5.2.3. By Deployment Outlook 20.5.2.4. By Application Outlook 20.5.2.5. By Booking Channel 20.5.2.6. By Consumer Orientation 20.5.2.7. By Age Group 20.6. UK 20.6.1. Pricing Analysis 20.6.2. Market Share Analysis, 2022 20.6.2.1. By Device Types 20.6.2.2. By Product Material 20.6.2.3. By Deployment Outlook 20.6.2.4. By Application Outlook 20.6.2.5. By Booking Channel 20.6.2.6. By Consumer Orientation 20.6.2.7. By Age Group 20.7. France 20.7.1. Pricing Analysis 20.7.2. Market Share Analysis, 2022 20.7.2.1. By Device Types 20.7.2.2. By Product Material 20.7.2.3. By Deployment Outlook 20.7.2.4. By Application Outlook 20.7.2.5. By Booking Channel 20.7.2.6. By Consumer Orientation 20.7.2.7. By Age Group 20.8. Spain 20.8.1. Pricing Analysis 20.8.2. Market Share Analysis, 2022 20.8.2.1. By Device Types 20.8.2.2. By Product Material 20.8.2.3. By Deployment Outlook 20.8.2.4. By Application Outlook 20.8.2.5. By Booking Channel 20.8.2.6. By Consumer Orientation 20.8.2.7. By Age Group 20.9. Italy 20.9.1. Pricing Analysis 20.9.2. Market Share Analysis, 2022 20.9.2.1. By Device Types 20.9.2.2. By Product Material 20.9.2.3. By Deployment Outlook 20.9.2.4. By Application Outlook 20.9.2.5. By Booking Channel 20.9.2.6. By Consumer Orientation 20.9.2.7. By Age Group 20.10. Poland 20.10.1. Pricing Analysis 20.10.2. Market Share Analysis, 2022 20.10.2.1. By Device Types 20.10.2.2. By Product Material 20.10.2.3. By Deployment Outlook 20.10.2.4. By Application Outlook 20.10.2.5. By Booking Channel 20.10.2.6. By Consumer Orientation 20.10.2.7. By Age Group 20.11. Russia 20.11.1. Pricing Analysis 20.11.2. Market Share Analysis, 2022 20.11.2.1. By Device Types 20.11.2.2. By Product Material 20.11.2.3. By Deployment Outlook 20.11.2.4. By Application Outlook 20.11.2.5. By Booking Channel 20.11.2.6. By Consumer Orientation 20.11.2.7. By Age Group 20.12. Czech Republic 20.12.1. Pricing Analysis 20.12.2. Market Share Analysis, 2022 20.12.2.1. By Device Types 20.12.2.2. By Product Material 20.12.2.3. By Deployment Outlook 20.12.2.4. By Application Outlook 20.12.2.5. By Booking Channel 20.12.2.6. By Consumer Orientation 20.12.2.7. By Age Group 20.13. Romania 20.13.1. Pricing Analysis 20.13.2. Market Share Analysis, 2022 20.13.2.1. By Device Types 20.13.2.2. By Product Material 20.13.2.3. By Deployment Outlook 20.13.2.4. By Application Outlook 20.13.2.5. By Booking Channel 20.13.2.6. By Consumer Orientation 20.13.2.7. By Age Group 20.14. India 20.14.1. Pricing Analysis 20.14.2. Market Share Analysis, 2022 20.14.2.1. By Device Types 20.14.2.2. By Product Material 20.14.2.3. By Deployment Outlook 20.14.2.4. By Application Outlook 20.14.2.5. By Booking Channel 20.14.2.6. By Consumer Orientation 20.14.2.7. By Age Group 20.15. Bangladesh 20.15.1. Pricing Analysis 20.15.2. Market Share Analysis, 2022 20.15.2.1. By Device Types 20.15.2.2. By Product Material 20.15.2.3. By Deployment Outlook 20.15.2.4. By Application Outlook 20.15.2.5. By Booking Channel 20.15.2.6. By Consumer Orientation 20.15.2.7. By Age Group 20.16. Australia 20.16.1. Pricing Analysis 20.16.2. Market Share Analysis, 2022 20.16.2.1. By Device Types 20.16.2.2. By Product Material 20.16.2.3. By Deployment Outlook 20.16.2.4. By Application Outlook 20.16.2.5. By Booking Channel 20.16.2.6. By Consumer Orientation 20.16.2.7. By Age Group 20.17. New Zealand 20.17.1. Pricing Analysis 20.17.2. Market Share Analysis, 2022 20.17.2.1. By Device Types 20.17.2.2. By Product Material 20.17.2.3. By Deployment Outlook 20.17.2.4. By Application Outlook 20.17.2.5. By Booking Channel 20.17.2.6. By Consumer Orientation 20.17.2.7. By Age Group 20.18. China 20.18.1. Pricing Analysis 20.18.2. Market Share Analysis, 2022 20.18.2.1. By Device Types 20.18.2.2. By Product Material 20.18.2.3. By Deployment Outlook 20.18.2.4. By Application Outlook 20.18.2.5. By Booking Channel 20.18.2.6. By Consumer Orientation 20.18.2.7. By Age Group 20.19. Japan 20.19.1. Pricing Analysis 20.19.2. Market Share Analysis, 2022 20.19.2.1. By Device Types 20.19.2.2. By Product Material 20.19.2.3. By Deployment Outlook 20.19.2.4. By Application Outlook 20.19.2.5. By Booking Channel 20.19.2.6. By Consumer Orientation 20.19.2.7. By Age Group 20.20. South Korea 20.20.1. Pricing Analysis 20.20.2. Market Share Analysis, 2022 20.20.2.1. By Device Types 20.20.2.2. By Product Material 20.20.2.3. By Deployment Outlook 20.20.2.4. By Application Outlook 20.20.2.5. By Booking Channel 20.20.2.6. By Consumer Orientation 20.20.2.7. By Age Group 20.21. GCC Countries 20.21.1. Pricing Analysis 20.21.2. Market Share Analysis, 2022 20.21.2.1. By Device Types 20.21.2.2. By Product Material 20.21.2.3. By Deployment Outlook 20.21.2.4. By Application Outlook 20.21.2.5. By Booking Channel 20.21.2.6. By Consumer Orientation 20.21.2.7. By Age Group 20.22. South Africa 20.22.1. Pricing Analysis 20.22.2. Market Share Analysis, 2022 20.22.2.1. By Device Types 20.22.2.2. By Product Material 20.22.2.3. By Deployment Outlook 20.22.2.4. By Application Outlook 20.22.2.5. By Booking Channel 20.22.2.6. By Consumer Orientation 20.22.2.7. By Age Group 20.23. Israel 20.23.1. Pricing Analysis 20.23.2. Market Share Analysis, 2022 20.23.2.1. By Device Types 20.23.2.2. By Product Material 20.23.2.3. By Deployment Outlook 20.23.2.4. By Application Outlook 20.23.2.5. By Booking Channel 20.23.2.6. By Consumer Orientation 20.23.2.7. By Age Group 21. Market Structure Analysis 21.1. Competition Dashboard 21.2. Competition Benchmarking 21.3. Market Share Analysis of Top Players 21.3.1. By Regional 21.3.2. By Device Types 21.3.3. By Product Material 21.3.4. By Deployment Outlook 21.3.5. By Application Outlook 21.3.6. By Booking Channel 21.3.7. By Consumer Orientation 21.3.8. By Age Group 22. Competition Analysis 22.1. Competition Deep Dive 22.1.1. Google 22.1.1.1. Overview 22.1.1.2. Product Portfolio 22.1.1.3. Profitability by Market Segments 22.1.1.4. Sales Footprint 22.1.1.5. Strategy Overview 22.1.1.5.1. Marketing Strategy 22.1.1.5.2. Product Strategy 22.1.1.5.3. Channel Strategy 22.1.2. Go Meta 22.1.2.1. Overview 22.1.2.2. Product Portfolio 22.1.2.3. Profitability by Market Segments 22.1.2.4. Sales Footprint 22.1.2.5. Strategy Overview 22.1.2.5.1. Marketing Strategy 22.1.2.5.2. Product Strategy 22.1.2.5.3. Channel Strategy 22.1.3. Valve 22.1.3.1. Overview 22.1.3.2. Product Portfolio 22.1.3.3. Profitability by Market Segments 22.1.3.4. Sales Footprint 22.1.3.5. Strategy Overview 22.1.3.5.1. Marketing Strategy 22.1.3.5.2. Product Strategy 22.1.3.5.3. Channel Strategy 22.1.4. Ximmerse 22.1.4.1. Overview 22.1.4.2. Product Portfolio 22.1.4.3. Profitability by Market Segments 22.1.4.4. Sales Footprint 22.1.4.5. Strategy Overview 22.1.4.5.1. Marketing Strategy 22.1.4.5.2. Product Strategy 22.1.4.5.3. Channel Strategy 22.1.5. Samsung Electronics 22.1.5.1. Overview 22.1.5.2. Product Portfolio 22.1.5.3. Profitability by Market Segments 22.1.5.4. Sales Footprint 22.1.5.5. Strategy Overview 22.1.5.5.1. Marketing Strategy 22.1.5.5.2. Product Strategy 22.1.5.5.3. Channel Strategy 22.1.6. Microsoft 22.1.6.1. Overview 22.1.6.2. Product Portfolio 22.1.6.3. Profitability by Market Segments 22.1.6.4. Sales Footprint 22.1.6.5. Strategy Overview 22.1.6.5.1. Marketing Strategy 22.1.6.5.2. Product Strategy 22.1.6.5.3. Channel Strategy 22.1.7. Sony 22.1.7.1. Overview 22.1.7.2. Product Portfolio 22.1.7.3. Profitability by Market Segments 22.1.7.4. Sales Footprint 22.1.7.5. Strategy Overview 22.1.7.5.1. Marketing Strategy 22.1.7.5.2. Product Strategy 22.1.7.5.3. Channel Strategy 22.1.8. Oculus VR 22.1.8.1. Overview 22.1.8.2. Product Portfolio 22.1.8.3. Profitability by Market Segments 22.1.8.4. Sales Footprint 22.1.8.5. Strategy Overview 22.1.8.5.1. Marketing Strategy 22.1.8.5.2. Product Strategy 22.1.8.5.3. Channel Strategy 22.1.9. Proteus VR Labs Limited 22.1.9.1. Overview 22.1.9.2. Product Portfolio 22.1.9.3. Profitability by Market Segments 22.1.9.4. Sales Footprint 22.1.9.5. Strategy Overview 22.1.9.5.1. Marketing Strategy 22.1.9.5.2. Product Strategy 22.1.9.5.3. Channel Strategy 22.1.10. Razer Inc 22.1.10.1. Overview 22.1.10.2. Product Portfolio 22.1.10.3. Profitability by Market Segments 22.1.10.4. Sales Footprint 22.1.10.5. Strategy Overview 22.1.10.5.1. Marketing Strategy 22.1.10.5.2. Product Strategy 22.1.10.5.3. Channel Strategy 22.1.11. Carl Zeiss AG 22.1.11.1. Overview 22.1.11.2. Product Portfolio 22.1.11.3. Profitability by Market Segments 22.1.11.4. Sales Footprint 22.1.11.5. Strategy Overview 22.1.11.5.1. Marketing Strategy 22.1.11.5.2. Product Strategy 22.1.11.5.3. Channel Strategy 22.1.12. Merge Labs 22.1.12.1. Overview 22.1.12.2. Product Portfolio 22.1.12.3. Profitability by Market Segments 22.1.12.4. Sales Footprint 22.1.12.5. Strategy Overview 22.1.12.5.1. Marketing Strategy 22.1.12.5.2. Product Strategy 22.1.12.5.3. Channel Strategy 22.1.13. LG Electronics. 22.1.13.1. Overview 22.1.13.2. Product Portfolio 22.1.13.3. Profitability by Market Segments 22.1.13.4. Sales Footprint 22.1.13.5. Strategy Overview 22.1.13.5.1. Marketing Strategy 22.1.13.5.2. Product Strategy 22.1.13.5.3. Channel Strategy 22.1.14. TIBCO Software 22.1.14.1. Overview 22.1.14.2. Product Portfolio 22.1.14.3. Profitability by Market Segments 22.1.14.4. Sales Footprint 22.1.14.5. Strategy Overview 22.1.14.5.1. Marketing Strategy 22.1.14.5.2. Product Strategy 22.1.14.5.3. Channel Strategy 23. Assumptions & Acronyms Used 24. Research Methodology
Travel and Tourism
October 2022
REP-GB-3023
250 pages
Explore Travel and Tourism Insights
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