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Tourists Virtual Reality Headsets Market

Market Insights on Tourists Virtual Reality Headsets covering sales outlook, demand forecast & up-to-date key trends

Tourists Virtual Reality Headsets Market by Device Type, Product Material, Deployment Outlook, Booking Channel, Consumer Orientation, Age Group & Region - Forecast 2022 - 2032

Tourists Virtual Reality Headsets Market Outlook (2022-2032)

[250 Pages Report] As per newly released data by Future Market Insights (FMI), the global tourist virtual reality headsets market is estimated at USD 600.0 Million in 2022 and is projected to reach USD 977.34 Million by 2032, at a CAGR of 5.0% from 2022 to 2032.

Attribute

Details

Estimated Tourists Virtual Reality Headsets Market Size 2022

US$ 600.0 Mn

Projected Tourists Virtual Reality Headsets Market Size (2032)

US$ 977.34 Mn

Value CAGR (2022-2032)

5.0%

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Key Points Covered in Tourists Virtual Reality Headsets Market Survey

  • Market estimates and forecast 2017-2032
  • Key drivers and restraints impacting market growth
  • Segment-wise, Country-wise, and Region-wise Analysis
  • Competition Mapping and Benchmarking
  • Brand share and Market Share Analysis
  • Key Product Innovations and Regulatory Climate
  • COVID-19 Impact on Global Tourists Virtual Reality Headsets Market and How to Navigate
  • Recommendation on Key Winning Strategies

2017-2021 Global Tourists Virtual Reality Headsets Market Outlook Compared to 2022-2032 Forecast

The technology development in tourism over the decade has helped to boost the tourism industry. With rise in use of technology customers are also demanding for innovative way of tourism. Therefore, various companies are trying to develop certain applications that will help to enhance the traveler experience. The virtual reality technology is the trend in tourism industry from last few years. The virtual reality in tourism is a 360 view scene that allow customer enjoy and experience the scene of a specific location. It is achieved by using special camera, software, rigs and the finished content is displayed to the travelers with the help of virtual reality headset. Many companies in tourism industry use virtual reality technology as a marketing tool. The companies make their website interactive with 3D design or 360 view to attract various customers.

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Attractive Feature of Virtual Reality to Boost the Global Tourists Virtual Reality Headsets Market.

The main virtual reality technologies used in virtual reality tourism are virtual reality video and virtual reality photography. Virtual Reality video work like a normal video but is far different than a normal video. The virtual reality video help user to explore the entire scene while the video is paying. It is captured using special cameras popularly known as omnidirectional cameras. The camera shoots every angle of the destination. Further this videos are converted in to monoscopic virtual tourism videos or stereoscopic virtual tourism videos. The monscopic videos can be viewed on regular devices like phone and computers. The viewer can drag across the screen to explore the scene. Stereoscopic videos are made for virtual reality headset. They provide the immersive travel experience and also features gesture tracking. Whereas the virtual reality photographs are 360 view images. The big hotel chains such as Marriot, Hilton others, travel agencies use this technology to attract the customers. The features of virtual reality help to drive the tourism virtual reality headset market.

Virtual Reality Global Reach To Increase The Demand For Global Tourists Virtual Reality Headsets Market

With the help of virtual reality, the travelers get an opportunity to view and experience the difficult or impossible adventures. The travelers get an opportunity to experience place that are unknown or difficult to reach for a traveler. For example, a person who cannot swim get a chance to experience the underwater aquatic life or the city tour from sky view or sky diving. As it is affordable it allows budget friendly travelers to explore the exotic places sitting at home also with the help of devices a traveler can view and view and experience many places multiple times. Lastly it also benefits old and handicapped people to experience their dreams of traveling. Hence as virtual reality in tourism has an ability to serves various types of travelers it generates demand for virtual reality devices in tourism industry.

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Convenient Use of Virtual Reality Devices to Generate Market Opportunity For Global Tourist Virtual Reality Headsets Market

Virtual Reality Headsets allow user to sit at one place and enjoy the destination or activity with the help of technology. The special feature like stereo sound, oled display, adjustments, built quality enhance the features of the user. The feasibility of the use of virtual reality devices and rising trends for virtual tours generates the demand for virtual reality headsets. The virtual tours are not effective as physical tours but they are made with more details and can be enjoyed repeatedly by a user. Virtual tours also help to give the detail overview of tours on website the 360 view photographs and videos make website interactive and easy to navigate on device screen. The ease of use and interactive touch generate the market opportunities for tourist virtual reality headsets market.

Country-wise Insights

How Tourist Virtual Reality Headsets Market is Progressing in India?

“Virtual Tours Are Driving The Tourist Virtual Reality Headsets Market in India”

India has different culture, monuments, centuries old forts, museums to discover. People from various parts of the world visit India to study and explore all this places. Every year millions of travelers travels India. But due to pandemic effect and lack of affordability many people not able to travel India. Hence the virtual tours on virtual reality headset help travelers to explore India while sitting back at home. There are various places such as Taj Mahal, National Museum, Inidan Museum, Fatehpur Sikri, Bikaner tour, major cities tours are available in virtual reality compatible format. There are various hotels such as Trident, Marriot, Taj, other leading brands use virtual reality headset to offer virtual tours of hotel and destination. There are various tour agencies in India that offer a pre-tour experience to their customers with the help of virtual reality. The increasing use of virtual reality technology by leading players is creating trend in India. Hence the virtual tours in India is driving the market of tourist virtual reality headset in India.

How Tourist Virtual Reality Headsets Market Help Indonesia Tourism?

“The Virtual Reality Devices Help to Promote Tourism In Indonesia

Tourism is one of the important source of income for many countries. The tourism in Indonesia contributes the major share to Indonesia economy. Indonesia is known for its archipelago and tropical islands. People travel Indonesia for leisure business and other purposes. However various gamers travel Indonesia to capture and create three dimensional picture or virtual photographs for their games. Apart from this there is a huge demand for eco-tourism in Indonesia. Hence, people love to take a virtual tour of the beach and landscape of Indonesia as travelers find it relaxing. There is a huge demand for virtual tours of Indonesia tourism. The famous virtual tours are Nusa Penida, Pulau Tidung Kecil, Monumen Nasional, others. Hence there is a huge demand for virtual reality headset market.

Category-wise Insights

Which Age Group Generate Virtual Reality Headsets Demand In Global Tourists Virtual Reality Headsets Market?

“Every Age Group Generate Demand for Virtual Reality Headsets In Global Tourists Virtual Reality Headsets Market”

According to the analysis, all age group generate demand for virtual reality headsets. The person from any age group get an opportunity to experience any travel place or any adventure activities with the help of virtual headsets. The adventure and virtual tours depends on consumer perception, but virtual headsets are compatible with all age groups.

Which Product Material has More Demand in Tourist in Tourist Virtual Reality Headsets Market?

“Fiber Virtual Reality Headsets May Have More Demand in Tourist Virtual Reality Headsets Market”

In terms of product material, there may be a high demand for fiber virtual reality headsets. The main reason for increase in demand for fiber headset is they are light weight packed with various sensors. The fiber virtual headsets are more durable and they allow users to freely move their face and body without any weight burden. Nowadays various companies make virtual reality headsets from recycled plastic and other fibers. This generate more demand for fiber virtual reality headsets.

Which Application Outlook Prefer The Use Of Global Tourists Virtual Reality Headsets Market?

“Tourists Virtual Reality Headsets Market is More Preferred by The Travel Agencies And Hotels”

In terms of end-use outlook, the tourist virtual reality headsets market is more preferred by travel agencies and hotels. The virtual reality offer a feature try before you buy which means a travel get an opportunity to an experience of tour with the help of virtual software. The travel agencies and hotels make use of this software to brief the experience of their services that they are offering to the travelers.

Competitive Landscape

The leading players operating in the global market are focusing on developing innovative systems that can help to enhance customer experience, create market opportunities and stay competitive in market.

For instance:

  • In the year 2020, Sandals and beaches resorts started with virtual tours for their customers. They cover their resort in Barbados, Jamaica, Antigua, Grenada and Negril Resort. Each tour allows to roam around rooms, beach, pools, bar, restaurants and selected area in night. It attracted various travelers as the Sandals Resorts give an opportunity to explore the resorts during lockdown.
  • In the year 2019, the British Airways started their virtual tour of their aircraft for business class travelers. This allowed travelers to explore the aircraft and its features prior to the payment of the ticket.

Scope of Report

Attribute

Details

Forecast Period

2022-2032

Historical Data Available for

2017-2021

Market Analysis

USD Million for Value

Key Regions Covered

North America, Latin America, Europe, East Asia,

South Asia, Oceania & MEA

Key Countries Covered

United States, Canada, Brazil, Mexico, Argentina, Colombia Germany, U.K., France, Italy, Russia, South Africa, Turkey, UAE, Egypt, Jordan China, Japan, South Korea, India, Thailand, Malaysia, Indonesia, Philippines, Cambodia, Vietnam Australia & New Zealand.

Key Segments Covered

Device Type, Product Material, Deployment Outlook, Application Outlook, Booking Channel, Consumer Orientation, Age Group and Region.

Key Companies Profiled

  • Google
  • Go Meta
  • Valve
  • Ximmerse
  • Samsung Electronics
  • Microsoft
  • Sony
  • Oculus VR
  • Proteus VR Labs Limited
  • Razer Inc
  • Carl Zeiss AG
  • Merge Labs
  • LG Electronics.
  • TIBCO Software

Report Coverage

Market Forecast, Company Share Analysis, Competition Intelligence, DROT Analysis, Market Dynamics and Challenges, and Strategic Growth Initiatives

Customization & Pricing

Available upon Request

Global Tourists Virtual Reality Headsets Market by Category

By Device Types, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Head Mount Display
  • Gesture Tracking

By Product Material, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Metal
  • Fibre

By Deployment Outlook, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Cloud Based
  • Web Based

By Application Outlook, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Travel Agencies
  • In-Flight Entertainment
  • Travel Booking Services
  • Hotels Tours

By Booking Channel, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Online Booking
  • In person booking

By Consumer Orientation, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Men
  • Women
  • Children

By Age Group, Global Tourists Virtual Reality Headsets Market is segmented as:

  • 15-25 Years
  • 26-35 Years
  • 36-45 Years
  • 46-55 Years
  • 66-75 Years

By Region, Global Tourists Virtual Reality Headsets Market is segmented as:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia
  • Oceania
  • MEA

Frequently Asked Questions

The global tourist virtual reality headsets Market reached a valuation of US$ 600.0 Mn in 2022.

Benefits of virtual reality in tourism industry, rise of virtual activities from tour agencies, rise of customer demand for virtual tourism, increasing in technological advancement in tourism industry, rise in mergers and acquisitions etc. are the key trends in the market.

Leading players operating in the global tourist virtual reality headsets market are Microsoft, Go Meta, Valve, Ximmerse, Samsung Electronics, Microsoft, Sony, Oculus Virtual Reality, Proteus VR Labs Limited, Razer Inc., Procus, Merger Labs, LG Elecronics, are among others.

The North America tourist virtual reality headsets market is projected to grow at a 23.0% CAGR over the forecast period.

The Europe tourist virtual reality headsets market is anticipated to expand at 19.0% CAGR over the forecast period.

The Asia-Pacific tourist virtual reality headsets market is anticipated to expand at 28.0% CAGR over the forecast period.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

        1.1.1. Who Is Travelling?

        1.1.2. How Much Do They Spend?

        1.1.3. Direct Contribution of Tourism To GDP

        1.1.4. Direct Contribution of Tourism To Employment

    1.2. Tourism Evolution Analysis

    1.3. FMI Analysis and Recommendations

2. Market Introduction

    2.1. Total Spending (US$ Mn) and Forecast (2022-2032)

    2.2. Number of Virtual Reality Headsets Tourists (Mn) and Forecast (2022-2032)

    2.3. Total Spending Y-o-Y Growth Projections (2022-2032)

    2.4. Number of Tourists Virtual Reality Headsets Tourists Y-o-Y Growth Projections

3. Global Tourism Industry Analysis

    3.1. Tourism Industry Overview

        3.1.1. Travel & Tourism Industry Contribution To Global GDP

            3.1.1.1. Business Spending v/s Leisure Spending

            3.1.1.2. Domestic v/s Foreign

            3.1.1.3. Direct, Indirect, and Induced

        3.1.2. Travel Sector Contribution To Global Overall Employment

        3.1.3. Travel & Tourism Growth Rate

        3.1.4. Foreign Visitor Exports As Percentage of Total Exports

        3.1.5. Capital Investment In Travel & Tourism Industry

        3.1.6. Different Components of Travel & Tourism

        3.1.7. Global Tourism Industry Outlook

            3.1.7.1. Cultural Tourism

            3.1.7.2. Culinary Tourism

            3.1.7.3. Eco/Sustainable Tourism

            3.1.7.4. Sports Tourism

            3.1.7.5. Spiritual Tourism

            3.1.7.6. Wellness Tourism

            3.1.7.7. Others

4. Global Tourists Virtual Reality Headsets Market Dynamics

    4.1. Market Drivers & Opportunities

        4.1.1. Growing Participation of Travelers In Virtual Tours

        4.1.2. Worldwide Countries Are Focusing On Tourism As A Development Strategy

        4.1.3. Growing Travelers Special Interest In Virtual Travelling Experience

        4.1.4. Increase In Use Of Virtual Reality Headsets From Hotels, Airlines and Tour Agencies

        4.1.5. Convenient To Use and Operate

        4.1.6. Others(during course study)

    4.2. Challenges in Tourists Virtual Reality Headsets Market

5. Market Background

    5.1. Macro-Economic Factors

        5.1.1. Global GDP Growth Outlook

        5.1.2. Global Industry Value Added

        5.1.3. Global Consumer Spending Outlook

        5.1.4. Global Direct contribution of Travel & Tourism to GDP

        5.1.5. Capital Investment In Travel & Tourism

        5.1.6. Top Tourism Spending Countries

    5.2. Forecast Factors - Relevance & Impact

6. Categorizing of Global Tourists Virtual Reality Headsets Market 2021

    6.1. Introduction/ Key Findings

    6.2. Current Market Analysis By Device Type (% of Demand)

        6.2.1. Head Mount Display

        6.2.2. Gesture Tracking

    6.3. Current Market Analysis By Product Material (% of Demand)

        6.3.1. Metal

        6.3.2. Fiber

    6.4. Current Market Analysis By Application Outlook (% of Demand)

        6.4.1. Travel Agencies

        6.4.2. In-Flight Entertainment

        6.4.3. Travel Booking Services

        6.4.4. Hotels

    6.5. Current Market Analysis By Demand Outlook (% of Demand)

        6.5.1. Cloud Based

        6.5.2. Web Based

    6.6. Current Market Analysis By Booking Channel (% of Demand)

        6.6.1. Online Booking

        6.6.2. In-Person Booking

    6.7. Current Market Analysis By Consumer Orientation (% of Demand)

        6.7.1. Men

        6.7.2. Women

        6.7.3. Children

    6.8. Current Market Analysis By Age Group (% of Demand)

        6.8.1. 15-25 Years

        6.8.2. 26-35 Years

        6.8.3. 36-45 Years

        6.8.4. 46-55 Years

        6.8.5. 66-75 Years

    6.9. Current Market Analysis By Region (% of Demand)

        6.9.1. North America

        6.9.2. Latin America

        6.9.3. Europe

        6.9.4. East Asia

        6.9.5. South Asia

        6.9.6. Oceania

        6.9.7. MEA

    6.10. Key Findings, By Each Category

7. Categorizing of North America Tourists Virtual Reality Headsets Market 2021

    7.1. Introduction/ Key Findings

    7.2. Current Market Analysis By Device Type (% of Demand)

        7.2.1. Head Mount Display

        7.2.2. Gesture Tracking

    7.3. Current Market Analysis By Product Material (% of Demand)

        7.3.1. Metal

        7.3.2. Fiber

    7.4. Current Market Analysis By Application Outlook (% of Demand)

        7.4.1. Travel Agencies

        7.4.2. In-Flight Entertainment

        7.4.3. Travel Booking Services

        7.4.4. Hotels

    7.5. Current Market Analysis By Demand Outlook (% of Demand)

        7.5.1. Cloud Based

        7.5.2. Web Based

    7.6. Current Market Analysis By Booking Channel (% of Demand)

        7.6.1. Online Booking

        7.6.2. In-Person Booking

    7.7. Current Market Analysis By Consumer Orientation (% of Demand)

        7.7.1. Men

        7.7.2. Women

        7.7.3. Children

    7.8. Current Market Analysis By Age Group (% of Demand)

        7.8.1. 15-25 Years

        7.8.2. 26-35 Years

        7.8.3. 36-45 Years

        7.8.4. 46-55 Years

        7.8.5. 66-75 Years

    7.9. Current Market Analysis By Country (% of Demand)

        7.9.1. US

        7.9.2. Canada

    7.10. Key Findings, By Each Category

8. Categorizing of Latin America Tourists Virtual Reality Headsets Market 2021

    8.1. Introduction/ Key Findings

    8.2. Current Market Analysis By Device Type (% of Demand)

        8.2.1. Head Mount Display

        8.2.2. Gesture Tracking

    8.3. Current Market Analysis By Product Material (% of Demand)

        8.3.1. Metal

        8.3.2. Fiber

    8.4. Current Market Analysis By Application Outlook (% of Demand)

        8.4.1. Travel Agencies

        8.4.2. In-Flight Entertainment

        8.4.3. Travel Booking Services

        8.4.4. Hotels

    8.5. Current Market Analysis By Demand Outlook (% of Demand)

        8.5.1. Cloud Based

        8.5.2. Web Based

    8.6. Current Market Analysis By Booking Channel (% of Demand)

        8.6.1. Online Booking

        8.6.2. In-Person Booking

    8.7. Current Market Analysis By Consumer Orientation (% of Demand)

        8.7.1. Men

        8.7.2. Women

        8.7.3. Children

    8.8. Current Market Analysis By Age Group (% of Demand)

        8.8.1. 15-25 Years

        8.8.2. 26-35 Years

        8.8.3. 36-45 Years

        8.8.4. 46-55 Years

        8.8.5. 66-75 Years

    8.9. Current Market Analysis By Country (% of Demand)

        8.9.1. Brazil

        8.9.2. Mexico

        8.9.3. Argentina

        8.9.4. Colombia

        8.9.5. Rest of LA

    8.10. Key Findings, By Each Category

9. Categorizing of Europe Tourists Virtual Reality Headsets Market 2021

    9.1. Introduction/ Key Findings

    9.2. Current Market Analysis By Device Type (% of Demand)

        9.2.1. Head Mount Display

        9.2.2. Gesture Tracking

    9.3. Current Market Analysis By Product Material (% of Demand)

        9.3.1. Metal

        9.3.2. Fiber

    9.4. Current Market Analysis By Application Outlook (% of Demand)

        9.4.1. Travel Agencies

        9.4.2. In-Flight Entertainment

        9.4.3. Travel Booking Services

        9.4.4. Hotels

    9.5. Current Market Analysis By Demand Outlook (% of Demand)

        9.5.1. Cloud Based

        9.5.2. Web Based

    9.6. Current Market Analysis By Booking Channel (% of Demand)

        9.6.1. Online Booking

        9.6.2. In-Person Booking

    9.7. Current Market Analysis By Consumer Orientation (% of Demand)

        9.7.1. Men

        9.7.2. Women

        9.7.3. Children

    9.8. Current Market Analysis By Age Group (% of Demand)

        9.8.1. 15-25 Years

        9.8.2. 26-35 Years

        9.8.3. 36-45 Years

        9.8.4. 46-55 Years

        9.8.5. 66-75 Years

    9.9. Current Market Analysis By Country (% of Demand)

        9.9.1. Germany

        9.9.2. Russia

        9.9.3. France

        9.9.4. Italy

        9.9.5. UK

        9.9.6. Rest of Europe

    9.10. Key Findings, By Each Category

10. Categorizing of East Asia Tourists Virtual Reality Headsets Market 2021

    10.1. Introduction/ Key Findings

    10.2. Current Market Analysis By Device Type (% of Demand)

        10.2.1. Head Mount Display

        10.2.2. Gesture Tracking

    10.3. Current Market Analysis By Product Material (% of Demand)

        10.3.1. Metal

        10.3.2. Fiber

    10.4. Current Market Analysis By Application Outlook (% of Demand)

        10.4.1. Travel Agencies

        10.4.2. In-Flight Entertainment

        10.4.3. Travel Booking Services

        10.4.4. Hotels

    10.5. Current Market Analysis By Demand Outlook (% of Demand)

        10.5.1. Cloud Based

        10.5.2. Web Based

    10.6. Current Market Analysis By Booking Channel (% of Demand)

        10.6.1. Online Booking

        10.6.2. In-Person Booking

    10.7. Current Market Analysis By Consumer Orientation (% of Demand)

        10.7.1. Men

        10.7.2. Women

        10.7.3. Children

    10.8. Current Market Analysis By Age Group (% of Demand)

        10.8.1. 15-25 Years

        10.8.2. 26-35 Years

        10.8.3. 36-45 Years

        10.8.4. 46-55 Years

        10.8.5. 66-75 Years

    10.9. Current Market Analysis By Country (% of Demand)

        10.9.1. China

        10.9.2. Japan

        10.9.3. South Korea

    10.10. Key Findings, By Each Category

11. Categorizing of South Asia Tourists Virtual Reality Headsets Market 2021

    11.1. Introduction/ Key Findings

    11.2. Current Market Analysis By Device Type (% of Demand)

        11.2.1. Head Mount Display

        11.2.2. Gesture Tracking

    11.3. Current Market Analysis By Product Material (% of Demand)

        11.3.1. Metal

        11.3.2. Fiber

    11.4. Current Market Analysis By Application Outlook (% of Demand)

        11.4.1. Travel Agencies

        11.4.2. In-Flight Entertainment

        11.4.3. Travel Booking Services

        11.4.4. Hotels

    11.5. Current Market Analysis By Demand Outlook (% of Demand)

        11.5.1. Cloud Based

        11.5.2. Web Based

    11.6. Current Market Analysis By Booking Channel (% of Demand)

        11.6.1. Online Booking

        11.6.2. In-Person Booking

    11.7. Current Market Analysis By Consumer Orientation (% of Demand)

        11.7.1. Men

        11.7.2. Women

        11.7.3. Children

    11.8. Current Market Analysis By Age Group (% of Demand)

        11.8.1. 15-25 Years

        11.8.2. 26-35 Years

        11.8.3. 36-45 Years

        11.8.4. 46-55 Years

        11.8.5. 66-75 Years

    11.9. Current Market Analysis By Country (% of Demand)

        11.9.1. India

        11.9.2. Malaysia

        11.9.3. Indonesia

        11.9.4. Thailand

        11.9.5. Philippines

        11.9.6. Cambodia

        11.9.7. Vietnam

        11.9.8. Rest of SA

    11.10. Key Findings, By Each Category

12. Categorizing of Oceania Tourists Virtual Reality Headsets Market 2021

    12.1. Introduction/ Key Findings

    12.2. Current Market Analysis By Device Type (% of Demand)

        12.2.1. Head Mount Display

        12.2.2. Gesture Tracking

    12.3. Current Market Analysis By Product Material (% of Demand)

        12.3.1. Metal

        12.3.2. Fiber

    12.4. Current Market Analysis By Application Outlook (% of Demand)

        12.4.1. Travel Agencies

        12.4.2. In-Flight Entertainment

        12.4.3. Travel Booking Services

        12.4.4. Hotels

    12.5. Current Market Analysis By Demand Outlook (% of Demand)

        12.5.1. Cloud Based

        12.5.2. Web Based

    12.6. Current Market Analysis By Booking Channel (% of Demand)

        12.6.1. Online Booking

        12.6.2. In-Person Booking

    12.7. Current Market Analysis By Consumer Orientation (% of Demand)

        12.7.1. Men

        12.7.2. Women

        12.7.3. Children

    12.8. Current Market Analysis By Age Group (% of Demand)

        12.8.1. 15-25 Years

        12.8.2. 26-35 Years

        12.8.3. 36-45 Years

        12.8.4. 46-55 Years

        12.8.5. 66-75 Years

    12.9. Current Market Analysis By Country (% of Demand)

        12.9.1. Australia

        12.9.2. New Zealand

    12.10. Key Findings, By Each Category

13. Categorizing of Middle East and Africa Tourists Virtual Reality Headsets Market 2021

    13.1. Introduction/ Key Findings

    13.2. Current Market Analysis By Device Type (% of Demand)

        13.2.1. Head Mount Display

        13.2.2. Gesture Tracking

    13.3. Current Market Analysis By Product Material (% of Demand)

        13.3.1. Metal

        13.3.2. Fiber

    13.4. Current Market Analysis By Application Outlook (% of Demand)

        13.4.1. Travel Agencies

        13.4.2. In-Flight Entertainment

        13.4.3. Travel Booking Services

        13.4.4. Hotels

    13.5. Current Market Analysis By Demand Outlook (% of Demand)

        13.5.1. Cloud Based

        13.5.2. Web Based

    13.6. Current Market Analysis By Booking Channel (% of Demand)

        13.6.1. Online Booking

        13.6.2. In-Person Booking

    13.7. Current Market Analysis By Consumer Orientation (% of Demand)

        13.7.1. Men

        13.7.2. Women

        13.7.3. Children

    13.8. Current Market Analysis By Age Group (% of Demand)

        13.8.1. 15-25 Years

        13.8.2. 26-35 Years

        13.8.3. 36-45 Years

        13.8.4. 46-55 Years

        13.8.5. 66-75 Years

    13.9. Current Market Analysis By Country (% of Demand)

        13.9.1. Turkey

        13.9.2. South Africa

        13.9.3. UAE

        13.9.4. Egypt

        13.9.5. Jordan

        13.9.6. Rest of MEA

    13.10. Key Findings, By Each Category

14. Competition Analysis

    14.1. Competition Dashboard

    14.2. Competition Benchmarking

    14.3. Competition Deep Dive

        14.3.1. Google.

            14.3.1.1. Overview

            14.3.1.2. Service Portfolio

            14.3.1.3. Strategy Overview/campaigns

        14.3.2. Go Meta

            14.3.2.1. Overview

            14.3.2.2. Service Portfolio

            14.3.2.3. Strategy Overview/campaigns

        14.3.3. Valve

            14.3.3.1. Overview

            14.3.3.2. Service Portfolio

            14.3.3.3. Strategy Overview/campaigns

        14.3.4. Ximmerse

            14.3.4.1. Overview

            14.3.4.2. Service Portfolio

            14.3.4.3. Strategy Overview/campaigns

        14.3.5. Samsung Electronics

            14.3.5.1. Overview

            14.3.5.2. Service Portfolio

            14.3.5.3. Strategy Overview/campaigns

        14.3.6. Microsoft

            14.3.6.1. Overview

            14.3.6.2. Service Portfolio

            14.3.6.3. Strategy Overview/campaigns

        14.3.7. Sony

            14.3.7.1. Overview

            14.3.7.2. Service Portfolio

            14.3.7.3. Strategy Overview/campaigns

        14.3.8. Oculus VR

            14.3.8.1. Overview

            14.3.8.2. Service Portfolio

            14.3.8.3. Strategy Overview/campaigns

        14.3.9. Proteus VR Labs Limited

            14.3.9.1. Overview

            14.3.9.2. Service Portfolio

            14.3.9.3. Strategy Overview/campaigns

        14.3.10. Razer Inc

            14.3.10.1. Overview

            14.3.10.2. Service Portfolio

            14.3.10.3. Strategy Overview/campaigns

        14.3.11. Carl Zeiss AG

            14.3.11.1. Overview

            14.3.11.2. Service Portfolio

            14.3.11.3. Strategy Overview/campaigns

        14.3.12. Merge Labs

            14.3.12.1. Overview

            14.3.12.2. Service Portfolio

            14.3.12.3. Strategy Overview/campaigns

        14.3.13. LG Electronics.

            14.3.13.1. Overview

            14.3.13.2. Service Portfolio

            14.3.13.3. Strategy Overview/campaigns

        14.3.14. Other Players (As Per Request)

            14.3.14.1. Overview

            14.3.14.2. Service Portfolio

            14.3.14.3. Strategy Overview/campaigns

15. Social Media Sentimental Analysis

    15.1. Social Media Platforms Preferred

        15.1.1. Facebook

        15.1.2. YouTube

        15.1.3. Instagram

        15.1.4. Twitter

        15.1.5. LinkedIn

        15.1.6. Pinterest

        15.1.7. Google+

        15.1.8. Others

    15.2. Perceptions on the Proposed Tourist Virtual Reality Headsets Market

    15.3. Consumer Perception for Destinations On Social Media Platforms-Positive and Negative Mentions

    15.4. Trending #Hashtags

    15.5. Social Media Platform Mentions (% of Total Mentions)

    15.6. Region-Wise Social Media Mentions (% of Total Mentions)

    15.7. Trending Subject Titles

16. Assumptions and Acronyms Used

17. Research Methodology

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Tourists Virtual Reality Headsets Market