[333 Pages Report] The global wearable computing market size is expected to reach US$ 2,31,452.5 Million in 2032. The wearable computing market is growing rapidly. As per FMI Analysts, the global Wearable computing market is estimated to be valued at US$ 46,267.9 Million in 2022 and is projected to increase at a CAGR of 17.5% in the forecast period from 2022 to 2032.
Report Attribute | Details |
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Wearable Computing Market Estimated Base Year Value (2021) | US$ 39,376.94 Million |
Wearable Computing Market Expected Market Value (2022) | US$ 46,267.9 Million |
Wearable Computing Market Anticipated Forecast Value (2032) | US$ 2,31,452.5 Million |
Wearable Computing Market Projected Growth Rate (2022 to 2032) | 17.5% CAGR |
The term wearable computing refers to the technology embedded in wearable accessories like watches and wristbands to function as electronic devices that make access to technology easier. Wearable computing is widely used for media and healthcare applications. These devices all possess smart and advanced features such as easy synchronization and high portability, which make them extremely popular, creating demand for wearable accessories.
Consumers have increasingly attracted to wearable computing devices thanks to their features, such as gyroscopes and accelerometers, which provide various computational support. Furthermore, advances such as data monitoring, compact design, and enhanced portability are also driving the wearable computing market in future years.
It is also important to note that consumers are increasingly attracted to smart gadgets than to wearable gadgets, which in turn are driving the sales of wearable computing. However, the long battery life and high costs of wearable computing will hinder the wearable computing market growth over the forecasted period.
Despite the rise in awareness about wearable computing technology, the inclination towards smart gadgets and an increased inclination to wearable computing drive the demand for this market in North America, which occupies 37.7% of the market, and Europe, with 23.6%. As well the US and Canada are projected to see enormous growth opportunities in the wearable computing market in the near future in terms of wearable computing technology.
An optical sensor will be integrated into the body of a smartwatch, which will be able to read the wearer's fingers, wrists, and arms, and the Pixel Watch was slated to debut in 2020. In 2019, Google invested USD 40 million in Fossil's property rights. As announced on Weibo, Xiaomi's Huami subsidiary will release the Mi Band 5 in April 2020. The Amazfit 4 range will also get a new addition called the Amazfit Ares, which will feature 70 different sports modes and a rough "urban outdoor" look.
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Wearable computing is widely used for media and healthcare applications. These devices all possess smart and advanced features such as easy synchronization and high portability, which make them extremely popular, generating demand for wearable accessories.
In addition to providing computational support via gyroscopes and accelerometers, wearable computing devices have many other services that are fueling the demand for wearable devices. Technological advancements such as data monitoring, lightweight, and enhanced portability are also driving the growth of the wearable computing market in years to come.
Wearable gadgets are becoming increasingly popular thanks to the increasing consumer demand for smart gadgets. So, considering the same, increased demand for material sciences combined with technology is driving growth in the wearable computing market. However, less battery life coupled with the cost of wearable devices is restricting the market growth.
North America holds a market share value of 37.7% for wearable computing, and Europe holds a market share value of 23.6% for wearable computing. As a result of increasing awareness about wearable computing technology and growing inclination toward smart gadgets, they are combined to spur demand for wearable computing in North America.
As for the future of wearable computing technology, countries such as the United States and Canada are expected to see a lot of opportunistic growth in the wearable computing market in the future.
In the near future, the Asia-Pacific region is projected to have the fastest growth rate in the wearable computing market due to constant innovation and improvement in technology. Countries such as India and China are expected to demonstrate positive growth during the period.
Some of the leading companies operating in the global membrane filter cartridge market include Adidas AG, Zephyr Technology Corporation, Casio Computer Company Ltd., Jawbone, Fitbit, Inc., Samsung Electronics Co., Ltd. Apple, Inc., Sony Corporation, Motorola Mobility Holdings, Inc, Pebble Technology Corporation, LG Electronics Inc, Garmin Ltd., Contour, Ascension Technology Corporation, GoPro, Siemens Healthcare, NanoSonic, Weartech, Smart Life Technology Co., Ltd.,GE Healthcare, Textronics, Himax Technology, Medtronic Inc., Carl Zeiss Inc, Invensense Inc., AiQ Smart Clothing Inc., Silicon Micro Display and CSR plc.
Earlier this week, Xiaomi's Huami subsidiary announced the release date of the Mi Band 5 to the Chinese social media platform Weibo. Huami also announced the Amazfit range will get a new addition called the Amazfit Ares, declaring 70 sports modes and a rough "urban outdoor" design.
The Pixel Watch was slated to debut in 2020, and Google parent Alphabet purchased Fitbit for USD 2.2 billion in November. Optical sensors will be integrated into a smartwatch's body, capable of reading the wrists, fingers, and arms of the wearer.
Some of the leading companies operating in the global wearable computing market include Adidas AG, Zephyr Technology Corporation, Casio Computer Company Ltd., Jawbone, Fitbit, Inc., Samsung Electronics Co., Ltd. Apple, Inc., Sony Corporation, Motorola Mobility Holdings, Inc, Pebble Technology Corporation, LG Electronics Inc, Garmin Ltd., Contour, Ascension Technology Corporation, GoPro, Siemens Healthcare, NanoSonic, Weartech, Smart Life Technology Co., Ltd., GE Healthcare, Textronics, Himax Technology, Medtronic Inc., Carl Zeiss Inc, Invensense Inc., AiQ Smart Clothing Inc., Silicon Micro Display and CSR plc.
April 2020: Google invested USD 40 million in property rights from Fossil in 2019, and Alphabet announced in November that it would purchase Fitbit for USD 2.2 billion. The Pixel Watch would feature optical sensors, and the sensor would be able to read wrists, fingers, and arms.
On the Chinese social media platform Weibo, Xiaomi's Huami subsidiary announced that the Mi Band 5's release date would be April 2020. According to the company, the Amazfit range will also get a new member named the Amazfit Ares, the device will have 70 sports modes and a rough "urban outdoor" design.
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Report Attribute | Details |
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Growth Rate | CAGR of 17.5% from 2022 to 2032 |
Base Year for Estimation | 2021 |
Historical Data | 2016 to 2021 |
Forecast Period | 2022 to 2032 |
Quantitative Units | Revenue in USD Million and CAGR from 2022 to 2032 |
Report Coverage | Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends and Pricing Analysis |
Segments Covered |
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Regions Covered |
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Key Countries Profiled |
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Key Companies Profiled |
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Customization | Available Upon Request |
The global wearable computing market is set to exceed US$ 2,31,452.5 Million in 2032.
The U.S. is projected to lead the wearable computing market in the forecast period.
The wearable computing market is likely to secure a CAGR of 17.5% through 2032.
1. Executive Summary 1.1. Global Market Outlook 1.2. Demand-side Trends 1.3. Supply-side Trends 1.4. Technology Roadmap Analysis 1.5. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 3. Market Background 3.1. Market Dynamics 3.1.1. Drivers 3.1.2. Restraints 3.1.3. Opportunity 3.1.4. Trends 3.2. Scenario Forecast 3.2.1. Demand in Optimistic Scenario 3.2.2. Demand in Likely Scenario 3.2.3. Demand in Conservative Scenario 3.3. Opportunity Map Analysis 3.4. Product Life Cycle Analysis 3.5. Supply Chain Analysis 3.5.1. Supply Side Participants and their Roles 3.5.1.1. Producers 3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers) 3.5.1.3. Wholesalers and Distributors 3.5.2. Value Added and Value Created at Node in the Supply Chain 3.5.3. List of Raw Material Suppliers 3.5.4. List of Existing and Potential Buyer’s 3.6. Investment Feasibility Matrix 3.7. Value Chain Analysis 3.7.1. Profit Margin Analysis 3.7.2. Wholesalers and Distributors 3.7.3. Retailers 3.8. PESTLE and Porter’s Analysis 3.9. Regulatory Landscape 3.9.1. By Key Regions 3.9.2. By Key Countries 3.10. Regional Parent Market Outlook 3.11. Production and Consumption Statistics 3.12. Import and Export Statistics 4. Global Market Analysis 2017-2021 and Forecast, 2022-2032 4.1. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis, 2017-2021 4.2. Current and Future Market Size Value (US$ Mn) & Volume (Units) Projections, 2022-2032 4.2.1. Y-o-Y Growth Trend Analysis 4.2.2. Absolute $ Opportunity Analysis 5. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Product Type 5.1. Introduction / Key Findings 5.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By Product Type, 2017-2021 5.3. Current and Future Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By Product Type, 2022-2032 5.3.1. Smart Watches 5.3.2. Essential Round Up 5.3.3. Head-Mounted Displays 5.3.4. Smart Jewelry 5.3.5. Implantable Devices 5.4. Y-o-Y Growth Trend Analysis By Product Type, 2017-2021 5.5. Absolute $ Opportunity Analysis By Product Type, 2022-2032 6. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Application 6.1. Introduction / Key Findings 6.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By Application, 2017-2021 6.3. Current and Future Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By Application, 2022-2032 6.3.1. Consumer 6.3.1.1. Smart Glasses 6.3.1.2. Wearable Cameras 6.3.1.3. Smart Clothing 6.3.1.4. Gaming Devices 6.3.2. Non-Consumer 6.3.2.1. Fitness And Wellness 6.3.2.2. Medical And Healthcare 6.3.2.3. Enterprise And Industrial 6.3.2.4. Infotainment 6.3.2.5. Others 6.4. Y-o-Y Growth Trend Analysis By Application, 2017-2021 6.5. Absolute $ Opportunity Analysis By Application, 2022-2032 7. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Region 7.1. Introduction 7.2. Historical Market Size Value (US$ Mn) & Volume (Units) Analysis By Region, 2017-2021 7.3. Current Market Size Value (US$ Mn) & Volume (Units) Analysis and Forecast By Region, 2022-2032 7.3.1. North America 7.3.2. Latin America 7.3.3. Europe 7.3.4. Asia Pacific 7.3.5. MEA 7.4. Market Attractiveness Analysis By Region 8. North America Market Analysis 2017-2021 and Forecast 2022-2032, By Country 8.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2017-2021 8.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032 8.2.1. By Country 8.2.1.1. U.S. 8.2.1.2. Canada 8.2.2. By Product Type 8.2.3. By Application 8.3. Market Attractiveness Analysis 8.3.1. By Country 8.3.2. By Product Type 8.3.3. By Application 8.4. Key Takeaways 9. Latin America Market Analysis 2017-2021 and Forecast 2022-2032, By Country 9.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2017-2021 9.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032 9.2.1. By Country 9.2.1.1. Brazil 9.2.1.2. Mexico 9.2.1.3. Rest of Latin America 9.2.2. By Product Type 9.2.3. By Application 9.3. Market Attractiveness Analysis 9.3.1. By Country 9.3.2. By Product Type 9.3.3. By Application 9.4. Key Takeaways 10. Europe Market Analysis 2017-2021 and Forecast 2022-2032, By Country 10.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2017-2021 10.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032 10.2.1. By Country 10.2.1.1. Germany 10.2.1.2. U.K. 10.2.1.3. France 10.2.1.4. Spain 10.2.1.5. Italy 10.2.1.6. Rest of Europe 10.2.2. By Product Type 10.2.3. By Application 10.3. Market Attractiveness Analysis 10.3.1. By Country 10.3.2. By Product Type 10.3.3. By Application 10.4. Key Takeaways 11. Asia Pacific Market Analysis 2017-2021 and Forecast 2022-2032, By Country 11.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2017-2021 11.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032 11.2.1. By Country 11.2.1.1. China 11.2.1.2. Japan 11.2.1.3. South Korea 11.2.1.4. Malaysia 11.2.1.5. Singapore 11.2.1.6. Australia 11.2.1.7. New Zealand 11.2.1.8. Rest of APAC 11.2.2. By Product Type 11.2.3. By Application 11.3. Market Attractiveness Analysis 11.3.1. By Country 11.3.2. By Product Type 11.3.3. By Application 11.4. Key Takeaways 12. MEA Market Analysis 2017-2021 and Forecast 2022-2032, By Country 12.1. Historical Market Size Value (US$ Mn) & Volume (Units) Trend Analysis By Market Taxonomy, 2017-2021 12.2. Market Size Value (US$ Mn) & Volume (Units) Forecast By Market Taxonomy, 2022-2032 12.2.1. By Country 12.2.1.1. GCC Countries 12.2.1.2. South Africa 12.2.1.3. Israel 12.2.1.4. Rest of MEA 12.2.2. By Product Type 12.2.3. By Application 12.3. Market Attractiveness Analysis 12.3.1. By Country 12.3.2. By Product Type 12.3.3. By Application 12.4. Key Takeaways 13. Key Countries Market Analysis 13.1. U.S. 13.1.1. Pricing Analysis 13.1.2. Market Share Analysis, 2021 13.1.2.1. By Product Type 13.1.2.2. By Application 13.2. Canada 13.2.1. Pricing Analysis 13.2.2. Market Share Analysis, 2021 13.2.2.1. By Product Type 13.2.2.2. By Application 13.3. Brazil 13.3.1. Pricing Analysis 13.3.2. Market Share Analysis, 2021 13.3.2.1. By Product Type 13.3.2.2. By Application 13.4. Mexico 13.4.1. Pricing Analysis 13.4.2. Market Share Analysis, 2021 13.4.2.1. By Product Type 13.4.2.2. By Application 13.5. Germany 13.5.1. Pricing Analysis 13.5.2. Market Share Analysis, 2021 13.5.2.1. By Product Type 13.5.2.2. By Application 13.6. U.K. 13.6.1. Pricing Analysis 13.6.2. Market Share Analysis, 2021 13.6.2.1. By Product Type 13.6.2.2. By Application 13.7. France 13.7.1. Pricing Analysis 13.7.2. Market Share Analysis, 2021 13.7.2.1. By Product Type 13.7.2.2. By Application 13.8. Spain 13.8.1. Pricing Analysis 13.8.2. Market Share Analysis, 2021 13.8.2.1. By Product Type 13.8.2.2. By Application 13.9. Italy 13.9.1. Pricing Analysis 13.9.2. Market Share Analysis, 2021 13.9.2.1. By Product Type 13.9.2.2. By Application 13.10. China 13.10.1. Pricing Analysis 13.10.2. Market Share Analysis, 2021 13.10.2.1. By Product Type 13.10.2.2. By Application 13.11. Japan 13.11.1. Pricing Analysis 13.11.2. Market Share Analysis, 2021 13.11.2.1. By Product Type 13.11.2.2. By Application 13.12. South Korea 13.12.1. Pricing Analysis 13.12.2. Market Share Analysis, 2021 13.12.2.1. By Product Type 13.12.2.2. By Application 13.13. Malaysia 13.13.1. Pricing Analysis 13.13.2. Market Share Analysis, 2021 13.13.2.1. By Product Type 13.13.2.2. By Application 13.14. Singapore 13.14.1. Pricing Analysis 13.14.2. Market Share Analysis, 2021 13.14.2.1. By Product Type 13.14.2.2. By Application 13.15. Australia 13.15.1. Pricing Analysis 13.15.2. Market Share Analysis, 2021 13.15.2.1. By Product Type 13.15.2.2. By Application 13.16. New Zealand 13.16.1. Pricing Analysis 13.16.2. Market Share Analysis, 2021 13.16.2.1. By Product Type 13.16.2.2. By Application 13.17. GCC Countries 13.17.1. Pricing Analysis 13.17.2. Market Share Analysis, 2021 13.17.2.1. By Product Type 13.17.2.2. By Application 13.18. South Africa 13.18.1. Pricing Analysis 13.18.2. Market Share Analysis, 2021 13.18.2.1. By Product Type 13.18.2.2. By Application 13.19. Israel 13.19.1. Pricing Analysis 13.19.2. Market Share Analysis, 2021 13.19.2.1. By Product Type 13.19.2.2. By Application 14. Market Structure Analysis 14.1. Competition Dashboard 14.2. Competition Benchmarking 14.3. Market Share Analysis of Top Players 14.3.1. By Regional 14.3.2. By Product Type 14.3.3. By Application 15. Competition Analysis 15.1. Competition Deep Dive 15.1.1. Adidas AG 15.1.1.1. Overview 15.1.1.2. Product Portfolio 15.1.1.3. Profitability by Market Segments 15.1.1.4. Sales Footprint 15.1.1.5. Strategy Overview 15.1.1.5.1. Marketing Strategy 15.1.1.5.2. Product Strategy 15.1.1.5.3. Channel Strategy 15.1.2. Zephyr Technology Corporation 15.1.2.1. Overview 15.1.2.2. Product Portfolio 15.1.2.3. Profitability by Market Segments 15.1.2.4. Sales Footprint 15.1.2.5. Strategy Overview 15.1.2.5.1. Marketing Strategy 15.1.2.5.2. Product Strategy 15.1.2.5.3. Channel Strategy 15.1.3. Casio Computer Company Ltd. 15.1.3.1. Overview 15.1.3.2. Product Portfolio 15.1.3.3. Profitability by Market Segments 15.1.3.4. Sales Footprint 15.1.3.5. Strategy Overview 15.1.3.5.1. Marketing Strategy 15.1.3.5.2. Product Strategy 15.1.3.5.3. Channel Strategy 15.1.4. Jawbone 15.1.4.1. Overview 15.1.4.2. Product Portfolio 15.1.4.3. Profitability by Market Segments 15.1.4.4. Sales Footprint 15.1.4.5. Strategy Overview 15.1.4.5.1. Marketing Strategy 15.1.4.5.2. Product Strategy 15.1.4.5.3. Channel Strategy 15.1.5. Fitbit, Inc. 15.1.5.1. Overview 15.1.5.2. Product Portfolio 15.1.5.3. Profitability by Market Segments 15.1.5.4. Sales Footprint 15.1.5.5. Strategy Overview 15.1.5.5.1. Marketing Strategy 15.1.5.5.2. Product Strategy 15.1.5.5.3. Channel Strategy 15.1.6. Samsung Electronics Co. 15.1.6.1. Overview 15.1.6.2. Product Portfolio 15.1.6.3. Profitability by Market Segments 15.1.6.4. Sales Footprint 15.1.6.5. Strategy Overview 15.1.6.5.1. Marketing Strategy 15.1.6.5.2. Product Strategy 15.1.6.5.3. Channel Strategy 15.1.7. Apple, Inc. 15.1.7.1. Overview 15.1.7.2. Product Portfolio 15.1.7.3. Profitability by Market Segments 15.1.7.4. Sales Footprint 15.1.7.5. Strategy Overview 15.1.7.5.1. Marketing Strategy 15.1.7.5.2. Product Strategy 15.1.7.5.3. Channel Strategy 15.1.8. Sony Corporation 15.1.8.1. Overview 15.1.8.2. Product Portfolio 15.1.8.3. Profitability by Market Segments 15.1.8.4. Sales Footprint 15.1.8.5. Strategy Overview 15.1.8.5.1. Marketing Strategy 15.1.8.5.2. Product Strategy 15.1.8.5.3. Channel Strategy 15.1.9. Motorola Mobility Holdings, Inc 15.1.9.1. Overview 15.1.9.2. Product Portfolio 15.1.9.3. Profitability by Market Segments 15.1.9.4. Sales Footprint 15.1.9.5. Strategy Overview 15.1.9.5.1. Marketing Strategy 15.1.9.5.2. Product Strategy 15.1.9.5.3. Channel Strategy 15.1.10. Pebble Technology Corporation 15.1.10.1. Overview 15.1.10.2. Product Portfolio 15.1.10.3. Profitability by Market Segments 15.1.10.4. Sales Footprint 15.1.10.5. Strategy Overview 15.1.10.5.1. Marketing Strategy 15.1.10.5.2. Product Strategy 15.1.10.5.3. Channel Strategy 15.1.11. LG Electronics Inc 15.1.11.1. Overview 15.1.11.2. Product Portfolio 15.1.11.3. Profitability by Market Segments 15.1.11.4. Sales Footprint 15.1.11.5. Strategy Overview 15.1.11.5.1. Marketing Strategy 15.1.11.5.2. Product Strategy 15.1.11.5.3. Channel Strategy 15.1.12. Garmin Ltd. 15.1.12.1. Overview 15.1.12.2. Product Portfolio 15.1.12.3. Profitability by Market Segments 15.1.12.4. Sales Footprint 15.1.12.5. Strategy Overview 15.1.12.5.1. Marketing Strategy 15.1.12.5.2. Product Strategy 15.1.12.5.3. Channel Strategy 15.1.13. Contour 15.1.13.1. Overview 15.1.13.2. Product Portfolio 15.1.13.3. Profitability by Market Segments 15.1.13.4. Sales Footprint 15.1.13.5. Strategy Overview 15.1.13.5.1. Marketing Strategy 15.1.13.5.2. Product Strategy 15.1.13.5.3. Channel Strategy 15.1.14. Ascension Technology Corporation 15.1.14.1. Overview 15.1.14.2. Product Portfolio 15.1.14.3. Profitability by Market Segments 15.1.14.4. Sales Footprint 15.1.14.5. Strategy Overview 15.1.14.5.1. Marketing Strategy 15.1.14.5.2. Product Strategy 15.1.14.5.3. Channel Strategy 15.1.15. GoPro 15.1.15.1. Overview 15.1.15.2. Product Portfolio 15.1.15.3. Profitability by Market Segments 15.1.15.4. Sales Footprint 15.1.15.5. Strategy Overview 15.1.15.5.1. Marketing Strategy 15.1.15.5.2. Product Strategy 15.1.15.5.3. Channel Strategy 16. Assumptions & Acronyms Used 17. Research Methodology
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