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Connected Game Console Market

Gaming Much? Find Out with FMI How Connected Game Console Companies Are Getting Multiplayer Revival Via New Servers!

Connected Game Console Market By Product Type, Application & Region - Forecast 2022 - 2032

Connected Game Console Market Outlook (2022-2032)

[250 Pages Report] The global connected game console market revenue totaled ~US$ 15.4 Bn in 2021. The connected game console market is expected to reach ~US$ 65.4 Bn by 2032, growing at a CAGR of 14.1% during 2022–2032. The connected game console market accounted for around 27.0% of the global video game market.

Many video game companies are trying to make technological advancements in online video games, as well as offline video games by rewriting and launching codes for diverse platforms or consoles such as Xbox, next-generation consoles, PlayStation, and Windows PC.

Demand for mobile video games, console video games, and computer video games are increasing owing to the surging popularity of metaverse gaming, blockchain-based gaming, gaming events, and electronic sports (e-sports). Besides, the emergence of numerous advanced technologies is expected to drive the demand for computer video games, cloud gaming, and others.

The North America region is expected to generate the largest share in the connected game console market in 2022. Moreover, the South Asia & Pacific region is set to grow by showcasing the highest CAGR of 18.6% during the forecast period. Increasing penetration of smartphones and rising popularity of online gaming tournaments in countries like China and Japan are expected to push the need for connected game consoles in the East Asia region in 2022.

Attributes

Key Statistics

Global Connected Game Console Market Estimated Size (2022E)

US$ 17.4 Bn

Projected Market Valuation (2032F)

US$ 65.4 Bn

Value-based CAGR (2022-2032)

14.1%

Collective Value Share: Top 5 Vendors

Around 40%

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2017-2021 Connected Game Console Demand Outlook Compared to 2022-2032 Forecast

The connected game console market is estimated to rise at 14.1% CAGR between 2022 and 2032 in comparison with the 12.7% CAGR registered during 2017-2021. Growing adoption of smartphones and rising internet penetration across the globe are set to drive the market.

The global connected game console market is anticipated to witness a surge in terms of revenue from ~US$ 17.4 Bn in 2022 to ~US$ 65.4 Bn by 2032. A game console is a specialized device that allows one or more users to play computer games. Connected game consoles are of two types, namely, home consoles and hybrid consoles.

The North American region is expected to dominate the global connected game console market and is expected to reach ~US$ 18.5 Bn by 2032. However, South Asia & Pacific is anticipated to grow at the highest CAGR of 18.6% during 2022-2032. By application, the non-gaming segment is expected to remain at the forefront and exhibit growth at a CAGR of 16.1% during the forecast period.

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Top 2 Trends Pushing Sales of Connected Game Consoles

  • Exponential Participation in E-sports Events

E-sports or electronic sports can transform online video gaming into a spectator sport. The experience is the same as watching a professional sports event, but viewers are able to watch video game players compete against each other in a virtual environment. As per the International Olympic Committee, e-sports will be included in an official event at the Asian Games 2022 for the first time.

Medals will also be awarded in eight games and these games are Street Fighter V, FIFA, HearthStone, League of Legends, Dota 2, Dream Three Kingdoms 2, and an Asian Games version of Arena of Valor & PUBG Mobile. Thus, the increasing popularity of esports across various parts of the world is projected to push sales of connected game consoles in the evaluation period.

  • Introduction to Metaverse and Blockchain-based Gaming

After Facebook publicly changed its name to Meta and announced significant investments in the platform, the Metaverse became a major topic of discussion. Metaverse provides social connection to gamers in a virtual 3-D environment. It also creates an opportunity for new players by offering entirely unique types of video game experiences and hangout opportunities with the help of the virtual reality (VR) technology.

Furthermore, blockchain technology enables players to shift their collectable items specifically purchased within games like weapons, avatars, and other tools, into non-fungible tokens (NFTs). Gamers can sell or buy a digital asset to another gamer to make a profit. Thus, growing adoption of metaverse gaming and blockchain-based gaming is expected to create new growth opportunities for key players present in the connected game console market during the forecast period.

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Country-wise Insights

How will Sales of Connected Game Consoles Unfold in the U.S.?

“Popularity of Connected Game Controllers in the U.S. to Push Growth by 2032”

The U.S. is expected to exhibit a CAGR of over 11.3% during 2022-2032 in the North America connected game console market. The country is projected to be valued at ~US$ 5.0 Bn in 2022 in North America, finds FMI.

As per Gamify, 10% of women and 17% of men aged between 18-35 years in the U.S. play video games. Nearly 13% of both women and men belonging to the age group of 50 years and above play video games in the country. Furthermore, growing adoption of cloud gaming and similar other technologies is projected to push the demand for online video games in the coming decade across the U.S. It is further expected to raise the popularity of online connected console games in the country.

How Big is the Opportunity for Connected Game Console Companies in China?

“Adoption of DOCSIS in China to Boost Sales of Video Game Accessories”

China is anticipated to be one of the most prominent countries in terms of the adoption of connected game consoles in the East Asia region. It is expected to grow at a 16.0% CAGR during 2022-2032 and is anticipated to create an absolute dollar opportunity of ~US$ 4.7 Bn by the end of 2032.

Development of cloud infrastructure and modernization of cable networks in China are set to drive the demand for connected game consoles. The country has adopted data over cable service interface specification (DOCSIS), an international telecommunications standard, which provides download speeds of up to 100 Mbps. It helps cable operators to provide high-performance cloud-based gaming services and thus , the demand for connected game consoles in China has been increasing at a rapid pace.

Why is the Demand for Connected Game Consoles Increasing in Japan?

“Introduction to Nintendo Switch Lite and Other Consoles in Japan to Aid Growth”

Japan is set to become one of the prominent countries in the East Asia connected game console market during the forthcoming years. The country is estimated to exhibit a CAGR of 18.1% during 2022-2032 and is anticipated to create an absolute dollar opportunity of ~US$ 3.4 Bn by the end of 2032, says FMI.

As per the International Trade Administration, four Japanese mobile carriers are anticipated to spend more than US$ 14 Billion over the next few years, combined in capital expenditures to develop their 5G networks. It includes investments in fiber optics, servers, and base stations. Japanese mobile customers will thus be able to access even faster connection speeds that allow faster data transmission and low-latency connectivity for augmented reality (AR) games and virtual reality (VR) games.

Furthermore, presence of key video game providers, including Sony, Nintendo, Sega Games Co. Ltd., and Square Enix Holdings Co. Ltd. in Japan is projected to bode well for the connected game console industry. These companies are conducting research & development activities to introduce innovative products to attract more gamers in Japan.

Category-wise Insights

Which is the Highly Preferred Type of Connected Game Console?

“Connected Console Services to Gain Traction by the End of 2032”

Based on product type, the connected console segment is set to dominate the connected game console market during the forecast period. As per FMI, the connected console services segment is set to register high growth at 13.3% CAGR during 2022-2032.

Connected console video games are equipped with advanced features such as sound systems which provide a better experience, as well as high-end displays. Owing to their novel features, the segment is set to show lucrative growth in the market for connected game consoles during the forecast period.

Which is the Leading Application of Connected Game Consoles?

“Rising Demand for Multiplayer Games to Fuel Sales of Video Game Consoles”

Based on application, the gaming segment is anticipated to expand up to 3.4x during 2022-2032. On the other hand, the non-gaming segment is set to register the highest growth rate and exhibit a 16.1% CAGR during 2022-2032.

Increased popularity of multiplayer games would boost the demand for online games. Online games also promote in-game interactions and contribute to a better overall gaming experience. Social networking sites are effective at creating a virtual platform for online video games. Thus, growing demand for interactive entertainment systems and online video games are driving the need for connected game consoles.

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Competitive Landscape

In order to provide a wide range of solutions for various industry applications, many major players in the connected game console market are concentrating on investing heavily in innovation, as well as research and development activities. Market players are also implementing multiple strategies such as partnerships, collaborations, and acquisitions to strengthen their presence, broaden their customer base, and upgrade their offerings.

For instance,

  • In July 2021, Nintendo launched a new video game console. The new Nintendo Switch Model uses an OLED screen which is more colorful and brighter than the screen on the standard model.
  • In May 2022, Valve created a new Half-Life game for the upcoming Steam Deck device. Steam Deck is a gaming device which emulates the Steam OS and helps to run games from the library. It is available in 3 variants, namely, 64GB, 256GB, and 512GB.

Microsoft Corporation, Sony, and Sega Make Provision for Introducing Cloud-based Game Consoles to Expand Their Offerings

Microsoft Corporation is a global technology company with headquarters in Redmond, Washington, in the U.S. It creates computer software, consumer electronics, personal computers, and associated services. In May 2019, Sony Corporation and Microsoft Corporation worked together to create video games in the cloud that will use the Microsoft Azure data center infrastructure to supply Sony's existing services.

Similarly, in January 2022, the American video game developer and holding firm Activision Blizzard was acquired by Microsoft in an all-cash deal for US$ 68.7 Billion. Activision Blizzard is well known for creating renowned gaming brands, including Warcraft, Diablo, Call of Duty, StarCraft, Candy Crush Saga, Crash Bandicoot, Spyro the Dragon, Skylanders, and Overwatch among others.

Another key player, Sony Interactive Entertainment (SIE), originally known as Sony Computer Entertainment (SCE), is a global video game and digital entertainment corporation completely owned by Japanese multinational conglomerate Sony. The Tokyo-based SIE Inc. was first established as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to manage Sony's foray into PlayStation system video game production. SIE LLC was founded in San Mateo in April 2016 and is run by Sony Corporation of America, the company's American subsidiary.

Sony Interactive Entertainment is in charge of the PlayStation video game consoles' hardware and software research & development, manufacturing, and sales. Major markets for Sony are North America, Europe, and Asia, where SIE has various companies that create and distribute video game titles. The business sold more than 581 million PlayStation systems globally by June 2022.

Moreover, in January 2019, Audiokinetic, Inc., a developer of audio solutions for the gaming and media sectors, was acquired by Sony Interactive Entertainment (SIE). SIE was able to acquire the technical business unit for audio engineering from Audiokinetic, thanks to this transaction. The PlayStation audio ecosystem gained a lot of importance due to this acquisition.

Sega Corporation, on the other hand, is a multinational Japanese video gaming and entertainment corporation located in Shinagawa, Tokyo. Sega of America and Sega Europe, its international divisions, have their respective headquarters in Irvine, California, and London. Since 2020, Sega Games, its subsidiary for creating both arcade and home video games, has been in its present form. Prior to then, the two had been independent companies named Sega Games and Sega Interactive Co., Ltd.

In April 2020, Sega Games Co., Ltd. and Sega Interactive amalgamated. Sega Group Corporation replaced Sega Holdings Co., Ltd. as the company's name and Sega Corporation was once more granted to the entity. According to a corporate statement, the decision was made to provide research and development teams greater independence.

Scope of the Report

Attribute

Details

Estimated Market Size (2022)

US$ 17.4 Bn

Projected Market Valuation (2032)

US$ 65.4 Bn

Value-based CAGR (2022-2032)

9.2%

Forecast Period

2022-2032

Historical Data Available for

2017-2021

Market Analysis

Value (US$ Bn)

Key Regions Covered

North America, Latin America, Europe, East Asia, South Asia & Pacific, and the Middle East & Africa

Key Countries Covered

US, Canada, Germany, U.K., France, Italy, Spain, BENELUX, Russia, China, Japan, South Korea, India, Malaysia, Indonesia, Singapore, Australia & New Zealand, GCC Countries, Turkey, and South Africa

Key Segments Covered

Product Type, Application, and Region

Key Companies Profiled

  • Sony
  • Microsoft
  • Nintendo
  • Tencent Holdings Ltd.
  • Activision Blizzard, Inc.
  • Valve Corporation
  • Rockstar Games
  • Sega Games Co. Ltd
  • Square Enix Holdings Co. Ltd
  • Capcom Company Ltd
  • Naughty Dog Inc.
  • Rovio Entertainment Corporation
  • Lucid Games
  • Disney+

Report Coverage

Market Forecast, Company Share Analysis, Competition Intelligence, DROT Analysis, Market Dynamics and Challenges, and Strategic Growth Initiatives

Connected Game Console Outlook by Category

By Product Type:

  • Connected Console
    • Standalone Console
    • Handheld Console
  • Services
    • Prepaid Service
    • Other Direct Service

By Application:

  • Gaming
  • Non-Gaming

By Region:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia & Pacific
  • Middle East and Africa (MEA)

Frequently Asked Questions

South Asia & Pacific is projected to register strong growth in the market, exhibiting a CAGR of nearly 18.6% during the forecast period.

Some of the leading companies in the connected game console market are Sony, Microsoft, Nintendo, and Tencent Holdings Ltd. among others.

The gaming segment is expected to dominate the connected game console market over the forecast period.

The connected game console market was valued at ~US$ 15.4 Bn in 2021, and is estimated to showcase lucrative growth at a CAGR of 14.1% from 2022-2032 to reach ~US$ 65.4 Bn in 2032.

The connected game console market grew at a CAGR of 12.7% in the last 5 years (2017 – 2021).

Increasing demand for cloud-based gaming & mobile gaming and emergence of next-generation gaming consoles with wireless connectivity are key trends of the connected game console market.

Growing participation in e-sports events and adoption of advanced gaming technologies like metaverse and blockchain-based gaming are driving the connected game console market.

The connected game console market is expected to total ~US$ 17.4 Bn by the end of 2022 and is likely to reach ~US$ 65.4 Bn by 2032.

Countries involved in providing connected game consoles include the U.S., Japan, China, the U.K., and Germany.

The global connected game console market is set to grow at around 13.2% during 2021-2022.

Top 5 countries driving demand for connected game consoles include the U.S., Japan, Germany, India, and China.

Europe is predicted to remain one of the most attractive connected game console markets and the U.K. is expected to account for 20.5% of the region’s market share through 2032.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand Side Trends

    1.3. Supply Side Trends

    1.4. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Key Market Trends

    3.1. Key Trends Impacting the Market

    3.2. Product Innovation / Development Trends

4. Pricing Analysis

    4.1. Pricing Analysis, By Product Type

    4.2. Global Average Pricing Benchmark Analysis

5. COVID-19 Impact Analysis

    5.1. Impact of COVID-19 Outbreak on Connected Game Console Market

    5.2. Pre COVID-19 Analysis (2017-2019)

    5.3. Expected Recovery/Growth Scenario (Short Term/Mid Term/Long Term)

    5.4. Key Action Points for Connected Game Console Providers

6. Global Connected Game Console Market Demand (in Value in US$ Bn) Analysis 2017-2021 and Forecast, 2022-2032

    6.1. Historical Market Size (US$ Bn) Analysis, 2017-2021

    6.2. Current and Future Market Size (US$ Bn) Projections, 2022-2032

        6.2.1. Y-o-Y Growth Trend Analysis

        6.2.2. Absolute $ Opportunity Analysis

7. Market Background

    7.1. Macro-Economic Factors

    7.2. Forecast Factors – Relevance & Impact

    7.3. Value Chain Analysis

    7.4. Market Dynamics

        7.4.1. Drivers

        7.4.2. Restraints

        7.4.3. Opportunity Analysis

8. Global Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032, by Product Type

    8.1. Introduction / Key Findings

    8.2. Historical Market Size (US$ Bn) Analysis By Product Type, 2017-2021

    8.3. Current and Future Market Size (US$ Bn) Analysis and Forecast By Product Type, 2022-2032

        8.3.1. Connected Console

            8.3.1.1. Standalone Console

            8.3.1.2. Handheld Console

        8.3.2. Services

            8.3.2.1. Prepaid Service

            8.3.2.2. Other Direct Service

    8.4. Market Attractiveness Analysis By Product Type

9. Global Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032, by Application

    9.1. Introduction / Key Findings

    9.2. Historical Market Size (US$ Bn) Analysis By Application, 2017-2021

    9.3. Current and Future Market Size (US$ Bn) Analysis and Forecast By Application, 2022-2032

        9.3.1. Gaming

        9.3.2. Non-Gaming

    9.4. Market Attractiveness Analysis By Application

10. Global Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032, by Region

    10.1. Introduction

    10.2. Historical Market Size (US$ Bn) Analysis By Region, 2017-2021

    10.3. Current Market Size (US$ Bn) Analysis and Forecast By Region, 2022-2032

        10.3.1. North America

        10.3.2. Latin America

        10.3.3. Europe

        10.3.4. East Asia

        10.3.5. South Asia & Pacific

        10.3.6. Middle East and Africa (MEA)

    10.4. Market Attractiveness Analysis By Region

11. North America Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032

    11.1. Introduction

    11.2. Historical Market Size (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    11.3. Market Size (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        11.3.1. By Country

            11.3.1.1. U.S.

            11.3.1.2. Canada

        11.3.2. By Product Type

        11.3.3. By Application

    11.4. Market Attractiveness Analysis

        11.4.1. By Country

        11.4.2. By Product Type

        11.4.3. By Application

12. Latin America Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032

    12.1. Introduction

    12.2. Historical Market Size (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    12.3. Market Size (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        12.3.1. By Country

            12.3.1.1. Brazil

            12.3.1.2. Mexico

            12.3.1.3. Rest of Latin America

        12.3.2. By Product Type

        12.3.3. By Application

    12.4. Market Attractiveness Analysis

        12.4.1. By Country

        12.4.2. By Product Type

        12.4.3. By Application

13. Europe Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032

    13.1. Introduction

    13.2. Historical Market Size (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    13.3. Market Size (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        13.3.1. By Country

            13.3.1.1. Germany

            13.3.1.2. Italy

            13.3.1.3. France

            13.3.1.4. U.K.

            13.3.1.5. Spain

            13.3.1.6. BENELUX

            13.3.1.7. Russia

            13.3.1.8. Rest of Europe

        13.3.2. By Product Type

        13.3.3. By Application

    13.4. Market Attractiveness Analysis

        13.4.1. By Country

        13.4.2. By Product Type

        13.4.3. By Application

14. East Asia Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032

    14.1. Introduction

    14.2. Historical Market Size (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    14.3. Market Size (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        14.3.1. By Country

            14.3.1.1. China

            14.3.1.2. Japan

            14.3.1.3. South Korea

        14.3.2. By Product Type

        14.3.3. By Application

    14.4. Market Attractiveness Analysis

        14.4.1. By Country

        14.4.2. By Product Type

        14.4.3. By Application

15. South Asia & Pacific Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032

    15.1. Introduction

    15.2. Historical Market Size (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    15.3. Market Size (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        15.3.1. By Country

            15.3.1.1. India

            15.3.1.2. Malaysia

            15.3.1.3. Indonesia

            15.3.1.4. Singapore

            15.3.1.5. Australia & New Zealand

            15.3.1.6. Rest of South Asia & Pacific

        15.3.2. By Product Type

        15.3.3. By Application

    15.4. Market Attractiveness Analysis

        15.4.1. By Country

        15.4.2. By Product Type

        15.4.3. By Application

16. Middle East & Africa Connected Game Console Market Analysis 2017-2021 and Forecast 2022-2032

    16.1. Introduction

    16.2. Historical Market Size (US$ Bn) Trend Analysis By Market Taxonomy, 2017-2021

    16.3. Market Size (US$ Bn) Forecast By Market Taxonomy, 2022-2032

        16.3.1. By Country

            16.3.1.1. GCC Countries

            16.3.1.2. Turkey

            16.3.1.3. Northern Africa

            16.3.1.4. South Africa

            16.3.1.5. Rest of MEA

        16.3.2. By Product Type

        16.3.3. By Application

    16.4. Market Attractiveness Analysis

        16.4.1. By Country

        16.4.2. By Product Type

        16.4.3. By Application

17. Key Countries Analysis- Connected Game Console Market

    17.1. U.S. Connected Game Console Market Analysis

        17.1.1. By Product Type

        17.1.2. By Application

    17.2. Canada Connected Game Console Market Analysis

        17.2.1. By Product Type

        17.2.2. By Application

    17.3. Mexico Connected Game Console Market Analysis

        17.3.1. By Product Type

        17.3.2. By Application

    17.4. Brazil Connected Game Console Market Analysis

        17.4.1. By Product Type

        17.4.2. By Application

    17.5. Germany Connected Game Console Market Analysis

        17.5.1. By Product Type

        17.5.2. By Application

    17.6. Italy Connected Game Console Market Analysis

        17.6.1. By Product Type

        17.6.2. By Application

    17.7. France Connected Game Console Market Analysis

        17.7.1. By Product Type

        17.7.2. By Application

    17.8. U.K. Connected Game Console Market Analysis

        17.8.1. By Product Type

        17.8.2. By Application

    17.9. Spain Connected Game Console Market Analysis

        17.9.1. By Product Type

        17.9.2. By Application

    17.10. BENELUX Connected Game Console Market Analysis

        17.10.1. By Product Type

        17.10.2. By Application

    17.11. Russia Connected Game Console Market Analysis

        17.11.1. By Product Type

        17.11.2. By Application

    17.12. China Connected Game Console Market Analysis

        17.12.1. By Product Type

        17.12.2. By Application

    17.13. Japan Connected Game Console Market Analysis

        17.13.1. By Product Type

        17.13.2. By Application

    17.14. South Korea Connected Game Console Market Analysis

        17.14.1. By Product Type

        17.14.2. By Application

    17.15. India Connected Game Console Market Analysis

        17.15.1. By Product Type

        17.15.2. By Application

    17.16. Malaysia Connected Game Console Market Analysis

        17.16.1. By Product Type

        17.16.2. By Application

    17.17. Indonesia Connected Game Console Market Analysis

        17.17.1. By Product Type

        17.17.2. By Application

    17.18. Singapore Connected Game Console Market Analysis

        17.18.1. By Product Type

        17.18.2. By Application

    17.19. Australia & New Zealand Connected Game Console Market Analysis

        17.19.1. By Product Type

        17.19.2. By Application

    17.20. GCC Countries Connected Game Console Market Analysis

        17.20.1. By Product Type

        17.20.2. By Application

    17.21. Turkey Connected Game Console Market Analysis

        17.21.1. By Product Type

        17.21.2. By Application

    17.22. South Africa Connected Game Console Market Analysis

        17.22.1. By Product Type

        17.22.2. By Application

18. Market Structure Analysis

    18.1. Market Analysis by Tier of Companies

    18.2. Market Share Analysis of Top Players

    18.3. Market Presence Analysis

        18.3.1. Regional footprint by Players

        18.3.2. Product footprint by Players

19. Competition Analysis

    19.1. Competition Dashboard

    19.2. Competition Deep Dive

        19.2.1. Sony

            19.2.1.1. Business Overview

            19.2.1.2. Connected Game Console Portfolio

            19.2.1.3. Profitability by Market Segments (Business Segment/Region)

            19.2.1.4. SWOT Analysis

            19.2.1.5. Key Strategies & Developments

        19.2.2. Microsoft

            19.2.2.1. Business Overview

            19.2.2.2. Connected Game Console Portfolio

            19.2.2.3. Profitability by Market Segments (Business Segment/Region)

            19.2.2.4. SWOT Analysis

            19.2.2.5. Key Strategies & Developments

        19.2.3. Nintendo

            19.2.3.1. Business Overview

            19.2.3.2. Connected Game Console Portfolio

            19.2.3.3. Profitability by Market Segments (Business Segment/Region)

            19.2.3.4. SWOT Analysis

            19.2.3.5. Key Strategies & Developments

        19.2.4. Tencent Holdings Ltd.

            19.2.4.1. Business Overview

            19.2.4.2. Connected Game Console Portfolio

            19.2.4.3. Profitability by Market Segments (Business Segment/Region)

            19.2.4.4. SWOT Analysis

            19.2.4.5. Key Strategies & Developments

        19.2.5. Activision Blizzard, Inc.

            19.2.5.1. Business Overview

            19.2.5.2. Connected Game Console Portfolio

            19.2.5.3. Profitability by Market Segments (Business Segment/Region)

            19.2.5.4. SWOT Analysis

            19.2.5.5. Key Strategies & Developments

        19.2.6. Valve Corporation

            19.2.6.1. Business Overview

            19.2.6.2. Connected Game Console Portfolio

            19.2.6.3. Profitability by Market Segments (Business Segment/Region)

            19.2.6.4. SWOT Analysis

            19.2.6.5. Key Strategies & Developments

        19.2.7. Rockstar Games

            19.2.7.1. Business Overview

            19.2.7.2. Connected Game Console Portfolio

            19.2.7.3. Profitability by Market Segments (Business Segment/Region)

            19.2.7.4. SWOT Analysis

            19.2.7.5. Key Strategies & Developments

        19.2.8. Sega Games Co. Ltd

            19.2.8.1. Business Overview

            19.2.8.2. Connected Game Console Portfolio

            19.2.8.3. Profitability by Market Segments (Business Segment/Region)

            19.2.8.4. SWOT Analysis

            19.2.8.5. Key Strategies & Developments

        19.2.9. Square Enix Holdings Co. Ltd

            19.2.9.1. Business Overview

            19.2.9.2. Connected Game Console Portfolio

            19.2.9.3. Profitability by Market Segments (Business Segment/Region)

            19.2.9.4. SWOT Analysis

            19.2.9.5. Key Strategies & Developments

        19.2.10. Capcom Company Ltd

            19.2.10.1. Business Overview

            19.2.10.2. Connected Game Console Portfolio

            19.2.10.3. Profitability by Market Segments (Business Segment/Region)

            19.2.10.4. SWOT Analysis

            19.2.10.5. Key Strategies & Developments

        19.2.11. Naughty Dog Inc

            19.2.11.1. Business Overview

            19.2.11.2. Connected Game Console Portfolio

            19.2.11.3. Profitability by Market Segments (Business Segment/Region)

            19.2.11.4. SWOT Analysis

            19.2.11.5. Key Strategies & Developments

        19.2.12. Rovio Entertainment Corporation

            19.2.12.1. Business Overview

            19.2.12.2. Connected Game Console Portfolio

            19.2.12.3. Profitability by Market Segments (Business Segment/Region)

            19.2.12.4. SWOT Analysis

            19.2.12.5. Key Strategies & Developments

        19.2.13. Lucid Games

            19.2.13.1. Business Overview

            19.2.13.2. Connected Game Console Portfolio

            19.2.13.3. Profitability by Market Segments (Business Segment/Region)

            19.2.13.4. SWOT Analysis

            19.2.13.5. Key Strategies & Developments

        19.2.14. Disney+

            19.2.14.1. Business Overview

            19.2.14.2. Connected Game Console Portfolio

            19.2.14.3. Profitability by Market Segments (Business Segment/Region)

            19.2.14.4. SWOT Analysis

            19.2.14.5. Key Strategies & Developments

20. Assumptions and Acronyms Used

21. Research Methodology

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List of Tables

Table 01: Global Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 02: Global Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 03: Global Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 04: Global Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 05: Global Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Region

Table 06: Global Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Region

Table 07: North America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 08: North America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 09: North America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 10: North America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 11: North America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Country

Table 12: North America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Country

Table 13: Latin America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 14: Latin America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 15: Latin America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 16: Latin America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 17: Latin America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Country

Table 18: Latin America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Country

Table 19: Europe Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 20: Europe Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 21: Europe Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 22: Europe Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 23: Europe Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Country

Table 24: Italy Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 25: Europe Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Country

Table 26: East Asia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 27: East Asia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 28: East Asia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 29: East Asia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 30: East Asia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Country

Table 31: East Asia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Country

Table 32: South Asia & Pacific Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 33: South Asia & Pacific Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 34: South Asia & Pacific Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 35: South Asia & Pacific Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 36: South Asia & Pacific Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Country

Table 37: South Asia & Pacific Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Country

Table 38: Middle East & Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 39: Middle East & Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 40: Middle East & Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 41: Middle East & Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 42: Mexico Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 43: Middle East & Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Country

Table 44: Middle East & Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Country

Table 45: U.S. Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 46: U.S. Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 47: U.S. Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 48: U.S. Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 49: Canada Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 50: Canada Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 51: Canada Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 52: Canada Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 53: Brazil Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 54: Brazil Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 55: Brazil Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 56: Brazil Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 57: Mexico Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 58: Mexico Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 59: Mexico Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 60: Rest of Latin America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 61: Rest of Latin America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 62: Rest of Latin America Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 63: Rest of Latin America Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 64: UK Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 65: UK Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 66: UK Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 67: UK Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 68: Germany Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 69: Germany Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 70: Germany Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 71: Germany Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 72: France Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 73: France Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 74: France Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 75: France Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 76: Italy Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 77: Italy Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 78: Italy Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 79: Spain Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 80: Spain Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 81: Spain Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 82: Spain Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 83: Benelux Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 84: Benelux Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 85: Benelux Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 86: Benelux Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 87: Russia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 88: Russia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 89: Russia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 90: Russia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 91: Rest of Europe Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 92: Rest of Europe Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 93: Rest of Europe Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 94: Rest of Europe Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 95: China Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 96: China Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 97: China Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 98: China Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 99: Japan Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 100: Japan Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 101: Japan Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 102: Japan Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 103: South Korea Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 104: South Korea Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 105: South Korea Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 106: South Korea Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 107: India Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 108: India Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 109: India Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 110: India Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 111: Thailand Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 112: Thailand Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 113: Thailand Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 114: Thailand Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 115: Indonesia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 116: Indonesia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 117: Indonesia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 118: Indonesia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 119: Malaysia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 120: Malaysia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 121: Malaysia Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 122: Malaysia Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 123: Australia & New Zealand Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 124: Australia & New Zealand Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 125: Australia & New Zealand Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 126: Australia & New Zealand Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 127: Rest of SAP Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 128: Rest of SAP Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 129: Rest of SAP Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 130: Rest of SAP Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 131: GCC Countries Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 132: GCC Countries Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 133: GCC Countries Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 134: GCC Countries Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 135: Turkey Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 136: Turkey Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 137: Turkey Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 138: Turkey Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 139: South Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 140: South Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 141: South Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 142: South Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

Table 143: Rest of Middle East & Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Product Type

Table 144: Rest of Middle East & Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Product Type

Table 145: Rest of Middle East & Africa Connected Game Console Market Value (US$ Bn) Analysis (2017 – 2021) by Application

Table 146: Rest of Middle East & Africa Connected Game Console Market Value (US$ Bn) Forecast (2022 – 2032) by Application

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Principal Consultant
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List of Charts

Figure 01: Global Connected Game Console Market Size (US$ Bn) and Y-o-Y Growth Rate from 2022 – 2032

Figure 02: Global Connected Game Console Market Absolute $ Opportunity from 2022 – 2032

Figure 03: Global Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 04: Global Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 05: Global Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 06: Global Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 07: Global Connected Game Console Market Attractiveness by Product Type

Figure 08: Global Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 09: Global Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 10: Global Connected Game Console Market Attractiveness by Application

Figure 14: Global Connected Game Console Market Value Share Analysis (2022 – 2032) by Region

Figure 15: Global Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Region

Figure 16: North America Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 17: Rest of Middle East & Africa Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 18: Latin America Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 19: Europe Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 20: East Asia Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 21: South Asia and Pacific Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 22: Middle East and Africa Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 23: Global Connected Game Console Market Attractiveness by Region

Figure 24: North America Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 25: North America Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 26: North America Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 27: North America Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 28: North America Connected Game Console Market Attractiveness by Product Type

Figure 29: North America Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 30: North America Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 31: North America Connected Game Console Market Attractiveness by Application

Figure 35: North America Connected Game Console Market Value Share Analysis (2022 – 2032) by Country

Figure 36: North America Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Country

Figure 37:U.S. Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 38: Canada Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 39: North America Connected Game Console Market Attractiveness by Country

Figure 40: Latin America Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 41: Latin America Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 42: Latin America Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 43: Latin America Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 44: Latin America Connected Game Console Market Attractiveness by Product Type

Figure 45: Latin America Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 46: Latin America Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 47: Latin America Connected Game Console Market Attractiveness by Application

Figure 51: Latin America Connected Game Console Market Value Share Analysis (2022 – 2032) by Country

Figure 52: Latin America Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Country

Figure 53: Brazil Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 54: Mexico Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 55: Rest of Latin America Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 56: Latin America Connected Game Console Market Attractiveness by Country

Figure 57: Europe Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 58: Europe Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 59: Europe Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 60: Europe Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 61: Europe Connected Game Console Market Attractiveness by Product Type

Figure 62: Europe Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 63: Europe Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 64: Europe Connected Game Console Market Attractiveness by Application

Figure 68: Europe Connected Game Console Market Value Share Analysis (2022 – 2032) by Country

Figure 69: Europe Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Country

Figure 70: U.K. Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 71: Germany Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 72: France Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 73: Italy Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 74: Spain Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 75: BENELUX Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 76: Russia Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 77: Rest of Europe Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 78: Europe Connected Game Console Market Attractiveness by Country

Figure 79: East Asia Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 80: East Asia Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 81: East Asia Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 82: East Asia Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 83: East Asia Connected Game Console Market Attractiveness by Product Type

Figure 84: East Asia Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 85: East Asia Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 86: East Asia Connected Game Console Market Attractiveness by Application

Figure 90: East Asia Connected Game Console Market Value Share Analysis (2022 – 2032) by Country

Figure 91: East Asia Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Country

Figure 92: China Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 93: Japan Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 94: Spain Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 95: East Asia Connected Game Console Market Attractiveness by Country

Figure 96: South Asia & Pacific Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 97: South Asia & Pacific Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 98: South Asia & Pacific Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 99: South Asia & Pacific Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 100: South Asia & Pacific Connected Game Console Market Attractiveness by Product Type

Figure 101: South Asia & Pacific Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 102: South Asia & Pacific Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 103: South Asia & Pacific Connected Game Console Market Attractiveness by Application

Figure 107: South Asia & Pacific Connected Game Console Market Value Share Analysis (2022 – 2032) by Country

Figure 108: South Asia & Pacific Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Country

Figure 109: India Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 110: Thailand Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 111: Indonesia Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 112: Malaysia Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 113: Australia & New Zealand Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 114: Rest of South Asia & Pacific Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 115: South Asia & Pacific Connected Game Console Market Attractiveness by Country

Figure 116: Middle East & Africa Connected Game Console Market Value (US$ Bn), 2017-2021

Figure 117: Middle East & Africa Connected Game Console Market Value (US$ Bn), 2022-2032

Figure 118: Middle East & Africa Connected Game Console Market Value Share Analysis (2022 – 2032) by Product Type

Figure 119: Middle East & Africa Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Product Type

Figure 120: Middle East & Africa Connected Game Console Market Attractiveness by Product Type

Figure 121: Middle East & Africa Connected Game Console Market Value Share Analysis (2022 – 2032) by Application

Figure 122: Middle East & Africa Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Application

Figure 123: Middle East & Africa Connected Game Console Market Attractiveness by Application

Figure 127: Middle East & Africa Connected Game Console Market Value Share Analysis (2022 – 2032) by Country

Figure 128: Middle East & Africa Connected Game Console Market Value Y-o-Y Growth Trend Analysis (2019 – 2032) by Country

Figure 129: GCC Countries Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 130: Turkey Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 131: South Africa Connected Game Console Market Absolute $ Opportunity (US$ Bn), 2017 – 2032

Figure 132: Middle East & Africa Connected Game Console Market Attractiveness by Country

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