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Connected Game Console Market

Market Insights on Connected Game Console covering sales outlook, demand forecast & up-to-date key trends

Connected Game Console Market By connected console (Standalone Console, Handheld Console), Services (Prepaid Service, Other Direct Service) & Region - Forecast to 2014 - 2020

Introduction

The video game industry initially started in the early 1990’s and has evolved rapidly over the years. This industry includes game console, PC, mobile device and online. Connected game console is basically a gaming console which can be connected to the internet thus in turn enhancing its features.

The connected game console offer various features like downloading games directly from a library source, access a variety of applications, stream various media such as movies, music and other videos and play online games. Connected game console can be segmented into connected consoles and service.

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Market Value and Forecast

The global connected game console market is anticipated to grow at a double-digit CAGR during the forecast period. Growth of the global connected game console market is mainly driven by increasing spending on games, growing disposable income, increasing broadband penetration and growing technology technological advancements.

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Moreover, the trend that follows with the growth of connected game console market are game on demand services, convergent entertainment system and adoption of new technologies such as virtual reality gaming to enhance customer gaming experience.

Segmentation by Product Type

The global connected game console market can be segmented, based on product type, into connected console and service. Out of these segments, connected console accounted for over 30% of the global connected game console market share in 2014.

In contrast, the service segment market which dominated the global connected console market in 2014 and is expected to remain dominant during the forecast period. In addition, the service segment is anticipated to expand at a double-digit CAGR from 2015 to 2020.

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Segmentation by Connected Console

The global connected console segment can be sub segmented into standalone and handheld connected console. Out of these sub segments, home console dominated the global connected game console segment in 2014, and is expected to continue its dominance in the sub segment market by 2020. In contrast, handheld sub segment accounted for over 40% market share of the global connected console segment in 2014. 

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Segmentation by Service

The global service segment can be sub segmented into prepaid and other direct services. Out of all these sub segments, prepaid services sub segment dominated the global connected game console segment in 2014.

But however, prepaid services sub segment is anticipated to lose out its dominance to other direct services sub segment by 2020. In addition, other direct services is predicted to grow at a double digit CAGR during the forecast period 2015 to 2020.

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Key Regions

The global connected game console market has been sub-segment into seven major regions which include North America, Western Europe, Asia-Pacific Excluding Japan (APEJ), Japan, Eastern Europe, Latin America and Middle East & Africa. Of all the regions, North America dominated the market with over 45% of overall video on demand market share of in 2014.

Western Europe ranked second with more than 15% market share in 2014, followed by Japan. In addition, Asia-Pacific is anticipated to become the fastest growing region in the connected game console market.

Key Players

Some of the key players identified in global connected game console market are Microsoft Corporation, Sony Corporation, Nintendo Co. Ltd and NVIDIA Corporation. These key players in the global connected game console market continue to expand their global presence by expanding into emerging markets either by reducing the cost of the older consoles or placing manufacturing plants near these developing regions so as to reduce costs of the whole package.

But primarily these key players heavily spend into research and development to innovate their existing game consoles by adding various features such as video streaming and online game stores.

Key Segments Covered

  • By connected game console 
    • Connected Console
      • Standalone Console
      • Handheld Console
    • Services
      • Prepaid Service
      • Other Direct Service

Key Regions/Countries Covered

  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • Asia-Pacific Excluding Japan (APEJ)
  • Middle East & Africa
Table of Content

1. Executive Summary

2. Research Methodology

3. Assumptions & Acronyms Used

4. Global Video Game Industry Market Overview

    4.1. Introduction

    4.2. Video Game Industry

    4.3. Evolution of Video Game Industry

    4.4. Evolution of Game Consoles

    4.5. Connected Game Console Offerings

5. Global Connected Game Console Market Dynamics

    5.1. Global Connected Game Console Market – Drivers 

 5.1.1. Economic Drivers

 5.1.2. Demand Side Drivers 

 5.1.3. Supply Side Drivers 

    5.2. Global Connected Game Console Market – Restraints 

    5.3. Developed and Developing Region - Driver & Restraints Analysis

    5.4. Global Connected Game Console Market – Trends

    5.5. Global Connected Game Console Market – Value Chain

6. Global Connected Game Console Market Analysis

    6.1. Global Connected Game Console Market Analysis

 6.1.1. Global Game Console Installed Based Forecast and Y-o-Y Growth, 2013 – 2020 

 6.1.2. Global Game Console Shipment Forecast and Y-o-Y Growth, 2013 – 2020

    6.2. Global Connected Game Console Shipments By Product, 2012-2020

    6.3. Global Connected Game Market Y-o-Y Growth Comparison

    6.4. Global Connected Game Console Market Absolute $ Opportunity

7. Global Connected Game Console Market Analysis By Product Type

    7.1. Global Connected Game Console Market Share Analysis By Product Type

 7.1.1. Global Connected Game Console Market Share Analysis By Connected Console

 7.1.1.1. Stand Alone and Handheld Connected Console

 7.1.2. Global Connected Game Console Market Share Analysis By Service

 7.1.2.1. Prepaid and Other Direct Service

    7.2. Global Connected Game Console Market Attractiveness Analysis By Segment

8. Global Connected Game Console Market Share and BPS Analysis, By Region, 2014 & 2020

    8.1. North America Connected Game Console Market Analysis

 8.1.1. North America Connected Game Console Market Analysis By Product Type

 8.1.1.1. Connected Console

 8.1.1.2. Service

 8.1.2. North America Connected Game Console Market - Driver Impact Analysis 

 8.1.3. North America Connected Game Console Market – Restraint Impact Analysis 

    8.2. Western Europe Connected Game Console Market Analysis

 8.2.1. Western Europe Connected Game Console Market Analysis By Product Type

 8.2.1.1. Connected Console

 8.2.1.2. Service

 8.2.2. Western Europe Connected Game Console Market - Driver Impact Analysis 

 8.2.3. Western Europe Connected Game Console Market – Restraint Impact Analysis 

    8.3. Japan Connected Game Console Market Analysis

 8.3.1. Japan Connected Game Console Market Analysis By Product Type

 8.3.1.1. Connected Console

 8.3.1.2. Service

 8.3.2. Japan Connected Game Console Market - Driver Impact Analysis 

 8.3.3. Japan Connected Game Console Market – Restraint Impact Analysis 

    8.4. Asia Pacific Connected Game Console Market Analysis

 8.4.1. Asia Pacific Connected Game Console Market Analysis By Product Type

 8.4.1.1. Connected Console

 8.4.1.2. Service

 8.4.2. Asia Pacific Connected Game Console Market - Driver Impact Analysis 

 8.4.3. Asia Pacific Connected Game Console Market – Restraint Impact Analysis 

    8.5. Eastern Europe Connected Game Console Market Analysis

 8.5.1. Eastern Europe Connected Game Console Market Analysis By Product Type

 8.5.1.1. Connected Console

 8.5.1.2. Service

 8.5.2. Eastern Europe Connected Game Console Market - Driver Impact Analysis 

 8.5.3. Eastern Europe Connected Game Console Market – Restraint Impact Analysis 

    8.6. MEA Connected Game Console Market Analysis

 8.6.1. MEA Connected Game Console Market Analysis By Product Type

 8.6.1.1. Connected Console

 8.6.1.2. Service

 8.6.2. MEA Connected Game Console Market - Driver Impact Analysis 

 8.6.3. MEA Connected Game Console Market – Restraint Impact Analysis 

    8.7. Latin America Connected Game Console Market Analysis

 8.7.1. Latin America Connected Game Console Market Analysis By Product Type

 8.7.1.1. Connected Console

 8.7.1.2. Service

 8.7.2. Latin America Connected Game Console Market - Driver Impact Analysis 

 8.7.3. Latin America Connected Game Console Market – Restraint Impact Analysis 

    8.8. Global Connected Game Console Market Attractiveness By Region

9. Competitive Landscape

    9.1.1. Microsoft Corporation

    9.1.2. Sony Corporation

    9.1.3. Nintendo Co. Ltd.

    9.1.4. NVIDIA Corporation

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List of Tables

Table 1 Global Connected Game Console Shipments By Product, 2012-2020

Table 2 North America Connected Game Console Market Value Forecast By Product Type; 2012–2020

Table 3 Western Europe Connected Game Console Market Value Forecast By Product Type; 2012–2020

Table 4 Japan Connected Game Console Market Value Forecast By Product Type; 2012–2020

Table 5 Asia Pacific Connected Game Console Market Value Forecast By Product Type; 2012–2020

Table 6 Eastern Europe Connected Game Console Market Value Forecast By Product Type; 2012–2020

Table 7 MEA Connected Game Console Market Value Forecast By Product Type; 2012–2020

Table 8 Latin America Connected Game Console Market Value Forecast By Product Type; 2012–2020

Nikhil Kaitwade
Principal Consultant
LinkedIn
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List of Charts

Figure 1 Global Game Console Installed Based Forecast ($ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 2 Global Game Console Shipment Forecast ($ Mn), Y-o-Y Growth 

Figure 3 Global Connected Game Console Market Forecast ($ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 4 Global Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 5 Global Game Console Market Y-o-Y Growth Rate Comparison (%), 2013 – 2020

Figure 6 Global Connected Game Console Market Share By Product Type, 2014 & 2020 (%)

Figure 7 Global Connected Game Console Market Share By Console, 2014 & 2020 (%)

Figure 8 Global Connected Game Console Market Share By Services, 2014 & 2020 (%)

Figure 9 Global Connected Game Console Market Attractiveness By Segment, 2020

Figure 10 North America Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 11 North America Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 12 Western Europe Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 13 Western Europe Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 14 Japan Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 15 Japan Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure16  Asia Pacific Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 17 Asia Pacific Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 18 Eastern Europe Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 19 Eastern Europe Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 20 MEA Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 21 MEA Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 22 Latin America Connected Game Console Market Forecast (US $ Mn), Y-o-Y Growth (%), 2013 – 2020

Figure 23 Latin America Connected Game Console Market Absolute $ Opportunity, 2013 –2020

Figure 24 Global Connected Game Console Market Attractiveness By Region, 2020

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Connected Game Console Market